| ~Beyond the Border~ > Akyu's Arcade |
| Free as the Mountain Wind: Let's Play Shiren the Wanderer! |
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| VIVIT:
This is ill-advised to say the least. I have just enough experience with this game to beat this game with a whole lot of grinding (although I suppose it isn't technically grinding -- more on this later), and I have ZIP ZILCH NADA GOOSE-EGG experience with Let's Plays, screenshot or otherwise. Ah, what the hell; let's do this. Mystery Dungeon 2: Shiren the Wanderer is a console roguelike developed by Chunsoft for the Super Famicom in 1995. It was never exported to the US until a 2008 DS remake, which I won't be playing because of personal nitpicks, mostly about the loot generation tables. The game is a classical roguelike, which means that it's got all of the standard roguelike conventions beyond simple permadeath and procedural generation: turn-based and grid-based exploration and combat, item identification, and hard-as-balls difficulty. Being a console game, it's got a few concessions to make the game easier for the kids, but funnily enough, those very things that make the game easier just make the game more painful to play. If that doesn't make sense to you, you'll see what I mean soon enough. Perfect for a filthy masochistic bitch like me, and perfect for filthy sadistic LP readers like you. Mark my words, there's a world of delightful agony in store for us. The plot is simple enough that you've already seen most of it. What's really endearing about this game fluffwise is its cast and setting. We'll be introduced to both soon enough, so I won't waste any bandwidth on either here. Our hero is an enigmatic ronin samurai, about whose past little is ever revealed. That's really all you need to know to give him a name: What shall it be, Maidens? 6 characters max. |
| AzyWng:
Let's go with... Well, samurai, right? Might as well go with Youki. |
| VIVIT:
--- Quote from: AzyWng on September 13, 2016, 03:14:11 AM ---Well, samurai, right? --- End quote --- Even that much is barely explained. He's the "aimless wanderer" archetype in the context of fantasy feudal Japan, and the most congruous profession to that is the ronin -- a samurai who was left without a liege after their liege's death or fall from nobility, but chose to suffer the dishonor rather than commit seppuku. They became drifters, the comparatively honorable ones serving as mercenaries (usually bodyguards or trade caravan escorts) and the rest getting involved in banditry or organized crime. Our hero does neither; he simply seeks... something. Glory? Adventure? Fulfillment? Fortune? Again, we know very little about him. |
| AzyWng:
Well, given that most of Youki is fanon amyway, let's go with that name. Unless someone else has an alternative or objection. EDIT: Fixed "Gabon" to "fanon". Damn you, Autocorrect! |
| dosboot:
I'm envisioning Shiren as being characterized by misfortune. Someone who is fated to stumble into traps or meet his untimely death. A good name for that would be 'Wile E' (as in Wile E. Coyote). 'Coyote' by itself would also fit into 6 characters. |
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