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[Art] Megaman Battle Network x Touhou - Another Story

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OverlordChirei:


I have no idea how many MMBN fans are on this site, but I got very bored yesterday and decided suddenly to try to make real an idea I had in my head a few years back. Thinking about doing this for all the Windows games, but let's see how far my motivation takes me.

The chip conventions follow Battle Network 6, which has the normal version/EX/SP, with SP having variable power depending on how fast you beat the character in their SP form. These will be noted along with how the chips actually work since trying to explain the chip using three lines of nine characters is a huge pain.

The Extra bosses (possibly except for Ran?) will have a single Gigachip instead of a Megachip set. I may do other chips depending on if I get ideas as well.

EoSD (Megachips #001-024, Gigachip #001)




Reimu (No. 001-003)


SP damage: 70-120

Reimu appears and throws two yin-yang orbs, one after the other that bound forward:
OOOOOOOX>>>>OOOOOO          X = Player          O = Empty Panel          > = Path of orb
However, if you hold Up or Down before she fires one, you can change its direction. You can choose the path for both orbs separately this way.

Up button held
OO>OOOOXO>O>OOOO>O          X = Player          O = Empty Panel          > = Path of orb
Down button held
OOOO>OOXO>O>OO>OOO          X = Player          O = Empty Panel          > = Path of orb
Misc Note: The SP version having an orange-y Reimu is a reference to the cover of PMiSS (shown below).


Marisa (No. 004-006)


SP damage: 160-260

Marisa appears and shoots her Master Spark. Pierces i-frames. Very straightforward:
OOO>>>OX>>>>OOO>>>          X = Player          O = Empty Panel          > = Area hit by Master Spark
Rumia (No. 007-009)


Normal version aura strength: 50
EX version aura strength: 80
SP version aura strength: 100-200

Protects you with Rumia's Dark Aura. Any single hit that does less damage than the aura's strength is nullified. The exception to this are attacks that blow away aura (like wind), or its elemental weakness. Since there are no specific "Light" element things in the BN universe, this means things that generate bright light like Blinder or FlashBomb will immediately get rid of it. In addition, stepping on a HolyPanel will instantly remove it and the HolyPanel that was stepped on. No cheesing with the Aura+Sanctuary combo!

Cirno (No. 010-012)


SP damage: 25-50

Cirno shoots a rapid spray of icicles in a sideways-T shape outward. She's wised up a little since the Icicle Fall days, so anyone directly in front of her this time will take a full 6 hits instead of 2:
OOO2OOOX62OOOOO2OO          X = Player          O = Empty Panel          2 = Area hit by two icicles          6 = Area hit by full spread
Meiling (No. 013-015)


SP damage: 190-290

Meiling punches the enemy immediately in front of her and cracks the panel they are standing on. In addition, if the enemy is standing on a not-normal or cracked panel, it hits them with an additional hit of 100 damage, and matching the element of the panel they were on. This can even shatter Metal Panels, which will add the Break property to the extra hit.

Holding Up, Down, or Right before Meiling appears when using the chip will also cause her to move one panel in that direction (if possible) before delivering the punch.

OOOOOOOX>OOOOOOOOO          X = Player          O = Empty Panel          > = Area hit
Patchouli (No. 016-018)


SP damage: 120-220

Patchouli appears and will quickly cycle through her element crystals. Pressing A will stop the roulette and unleash the attack of that element:

Fire
A very wide flamethrower shoots out to burn enemies.
OOO>>OOX>>>OOOO>>O          X = Player          O = Empty Panel          > = Area burned
Ice
An ice block is shot out at rapid speed. It shatters if it hits an enemy, but if it doesn't hit anything, it will keep sliding as far as it can go and stop, turning into an obstacle that takes up that panel.
OOOOOOOX>>>>OOOOOO          X = Player          O = Empty Panel          > = Block's slide path
Elec
A thunderbolt strikes 3 squares ahead in an X-shaped blast.
OOO+O+OXOOTOOOO+O+          X = Player          O = Empty Panel          T = Thunderstrike          + = Thunder's blast radius
If there happens to be an obstacle where the center of the bolt hits, it will shock the entire area around the obstacle instead.
OOO+++OXO+@+OOO+++          X = Player          O = Empty Panel          + = Thunder's blast radius          @ = Obstacle
Wood
A wood spike erupts forward and will automatically move along columns to hit the nearest enemy. Panels the spike appeared on turn to Grass, and the hit does not cause invincibility frames to trigger.
OOOOOEOX>>>OOOOOOO          X = Player          O = Empty Panel          > = Block's slide path          E = Enemy that gets hit
Metal
Patchouli produces two sharp metal disks to her sides that lunge forward. Has Break properties.
OO>>>>OXOOOOOO>>>>          X = Player          O = Empty Panel          > = Disk trajectory
Sakuya (No. 019-021)


SP damage: 100-200*

Sakuya appears and places knives on the empty panels surrounding all enemies, which then converge and impale them. The Normal version will only put knives directly on the Up/Down/Left/Right panels, but the EX and SP version will attempt to use all eight directions. The knives do 10 damage each, for a max of 80 damage if all 8 knives are made. Sakuya will then slash the nearest enemy for the damage listed on the chip, making the SP version's actual full damage 280.
OOO111OX12E1O1H211          X = Player          O = Empty Panel          1,2 = Knives generated on panel          E = Enemy          H = Enemy cut by Sakuya
Assuming a full-power SP chip, Enemy E is taking only 80 damage from the knives, but Enemy H is taking 240 damage from the slash + 4 knives.

Remilia (No. 022-024)


SP damage: 200-300

Remilia appears and throws Gungnir down the row with Break properties.
OOOOOOOX>>>>OOOOOO          X = Player          O = Empty Panel          > = Gungnir
If you input a backwards half-circle (Down, Down-Left, Left, Up-Left, Up) before Remilia appears, she will instead throw it in the air and have it land three spaces in front, where it explodes in a +-shape. The explosion still has Breaking properties and cracks the panels.
OOOO+OOXO+++OOOO+O          X = Player          O = Empty Panel          + = Gungnir explosion
Flandre (No. 001)


Flandre appears and cuts the two columns in front with her Laevatein.
OO>>OOOX>>OOOO>>OO          X = Player          O = Empty Panel          > = Laevatein range
If you input a forward-half circle (Down, Down-Right, Right, Up-Right, Up) before Flandre appears, three additional fireballs will appear in the column ahead after she slashes, which then zoom forward to hit any remaining enemies. The fireballs do a fixed 150 fire damage each to the first enemy they touch.
OOF>>>OXF>>>OOF>>>          X = Player          O = Empty Panel          F = Fireballs          > = Fireball path

OverlordChirei:

Art Credits for EoSD (Warning for danbo links)

Reimu
Marisa
Rumia
Cirno
Meiling
Patchouli
Sakuya
Remilia
Flandre

Hello Purvis:

Oh shit, this is hella neat.

Zengar Zombolt:

Ahaha, when you showed the chips I had assumed that cirno was some sort of altered vulcan. Of course you'd have much more original ideas.

Sophilia:

Awesome!  Definitely looking forward to more of this, you obviously know your stuff when it comes to BN.

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