So now that it's been out for a while can we talk about how skill inheritance has effected the game?
There was a time when I assumed I would be putting extra skills on everything, but now I'm looking for excuses not to put extra skills on things for the most part. With the exception of duplicate skills to dodge cooldown reduction or some niche cases of strictly better skills (like putting Force on Awoken Orochi) it's more of an annoyance than a help most of the time. Sometimes the extra flexibility is worth the annoyance, but other times it's just an annoying thing to keep track of.
There's no question that it helps some teams squeeze in the extra utility active they need, fixes the crappy actives of some cards (Awoken Shiva) and gives some cards interesting new roles (like cleric Awoken Ra), but the number of things that I actually want skills inherited onto is fairly small. Which is good, that's interesting game design. It's a tool and not a necessity and I like that.