| ~Hakurei Shrine~ > Touhou Projects |
| [DORMANT] Shining Shooting Star Accessibility Patch: Polished Shooting Star |
| << < (10/11) > >> |
| Sonrio:
Didn't work unfortunately. |
| yoshimo:
So I've found that there are more typos than I originally thought. I found another issue in Sanae's Stage 1 conversation, but only in the English patch. I'm currently working on updating the English patch to include more up-to-date translations. I ask for your patience. |
| yoshimo:
SORRY FOR THE DOUBLE POST! :ohdear: This one's for you, Sonrio! RC3.3.2 fixes crashing related to Marisa's Stage 2 and Sanae's Stage 1 boss conversations. Now you can actually play through the game as them! Hooray! |
| philipstrife:
My game used to crash in the middle of the first stage. Then, I went to Windows Regional settings and changed the date format to English(USA). My former format was Brazilian Portuguese. The game runs just fine now |
| yoshimo:
I have confirmed the presence of this bug, and HOO BOY this is interesting. I have replicated the the bug of erratic enemies and bullets AND a crash related to the loading of bosses. This means that thanks to you, I can now pinpoint exactly what the problem is. I'm still bamboozled by it being caused by formats of all things. EDIT: I may have identified the boss-crashing issue. The game converts the time remaining for a given spell or cooldown into a 1-point decimal -- only one digit to the right of the decimal point. The problem with this is some date formats convert this to a comma rather than the expected period. As a result, the game cannot find a texture for a comma in the spellcard timer and crashes. I'm currently looking into a fix for this. Afterwards, I'll look into the erratic enemy movement. EDIT 2: Both bugs have been fixed. Everything was related to the differences in how different number systems use commas or periods to represent the decimal points or "-illion marks." Crashes at bosses were related to the timer being a number with one digit past the decimal point. Issues with enemies were related to some data being numbers with digits past the decimal point. For example, the number "0.8" would be interpreted as "8.0." To get the desired result, it would need to be "0,8." The number "1,000" would be interpreted as "1.0." To get the desired result, it would need to be "1.000." This is due to the role of commas and periods in numbers being reversed in certain numbering systems. I am going to promptly contact those who reported unusual issues to see if they still experience the issues once I have uploaded the new patch. FINAL EDIT: Polished Shooting Star RC4.0 has been released! This will hopefully finally fix the pesky problem of enemies and bullets not moving correctly! It also should fix the game crashing when a midboss or boss appears! An issue plaguing the patch for three months has finally met its demise! |
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