~Beyond the Border~ > Akyu's Arcade
Let's Play The Genius of Sappheiros [HIATUS]
Serela:
Ooh, using Nitori's no-evasion commander skill for Reimu's is a good idea.
Byakuren is definitely luck-based but Perfect Resist gives you a pretty high chance of living. Whilst Patk Up+Elec Weapon on a good dagger (so you get hp drain from the double-attack skill) kills it at a good pace.
Cirno, I forgot, magic reflect makes it much easier to survive through without the ultra accessories... provided you don't get hit by a fire spell on the turns reflect isn't up. Just one or two generic physical resist accessories and Remilia commander drain gets you through everything else, with counter up to help damage. If you don't care about using Cirno though, you don't need to bother with it.
Your Everyday NEET:
--- Quote from: Golbez on September 10, 2016, 03:08:41 PM ---For Reimu I specialized her into swords and teamed her up with Nitori. Still a nasty one.
For Cirno I think there was some way to heal her when doing damage, combined with her counter move.
Byakuren I had the most trouble with, you can give her some life draining knife and perfect-resist her but it can easily go wrong.
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I don't need to reduce enemy's EVA to 0, all I need is to penetrate its Perfect Dodge.
Cirno regens greatly from water. Cirno's magic Reflect makes is easier for her to die because 6 of the fairies use physicals.
That disk's HDD Crash penetrates 50% of her RES. So yeah, its all luck based. You can use Plasma Knife from angel in stage 21. Or you can silence it.
Stage 22 - Underworld
Think this is easy. Just wait for the next stages.
Serela:
Penetrates 50% RES, but even with only half of a Perfect Resist you're pretty good. The RES boost is pretty huge- good for stopping Vortex in other situations. (Useful on your nuker in boss fights with vortex, or even cast it on the Terminator himself!) Plasma Knife makes the fight a little faster but it's really not necessary, silencing it is a good idea though- what's that from, the orichalcon knife...? Hmm. (Or just casting it once you get to that chunk of the fight, but I'm not sure how good the accuracy is to make it worthwhile)
Magic Reflect doesn't make it easier to die :S It's one of Cirno's own skills so it's not like it uses your accessory slots and you need to stay under a certain amount of damage per turn. You might want all three accessories for physical resists, but I'm pretty sure I've beaten it with less because you can drain/regen all your hp between turns as long as you're not getting one-shot (or paralyzed by the axe user, iirc). Either bring a fire robe or hope you don't get fire'd whilst reflect isn't up (Use Perfect Freeze or something on that turn to hopefully stop the mages from moving, chance of Cirno getting melted is fairly low).
Straightforward stage with straightforward boss! Evasion works pretty well on her too. If Alice has blunt resist, her provocation skill and Poison Shield pretty much end the fight already. Reimu is capable of blasting her to smithereens due to light weakness. tl;dr, she's easy peasy no matter what way you slice it. About as straightforward of a character to use, too... HULK SMAAAAASH! Not sure if she's worth using in randoms with how often she'd be limited to her (Albiet quite strong) normal attack, but when it comes to bosses, all you need is a sweet slayer weapon (and/or Byakuren enchantment for weakness) and high enough level for her better skills, wham~ Berserker Soul can be quite good too with multihitter weapons or otherwise, and with 101 IND (or a cast of Hyper Trigger!) it'll last 3 turns instead of 2. Theoretically you can berserk her to raise her attack power during it too, but I'm not sure if it's worth doing... never tried it out, maybe it's good?
Your Everyday NEET:
--- Quote from: Serela on September 11, 2016, 01:29:26 PM ---Magic Reflect doesn't make it easier to die :S It's one of Cirno's own skills so it's not like it uses your accessory slots and you need to stay under a certain amount of damage per turn. You might want all three accessories for physical resists, but I'm pretty sure I've beaten it with less because you can drain/regen all your hp between turns as long as you're not getting one-shot (or paralyzed by the axe user, iirc). Either bring a fire robe or hope you don't get fire'd whilst reflect isn't up (Use Perfect Freeze or something on that turn to hopefully stop the mages from moving, chance of Cirno getting melted is fairly low).
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I used her Magic Reflect on turn 1 during the boss fight. It gets me killed instantly. I know, stupid move.
Sidequest Superboss Part 1
I have a rotten luck.
Serela:
Killed instantly? You still definitely need to equip physical resist accessories. Then you use Remi drain on turn two to refill your HP as you start manipulating the land to get regen going.
For the hydra, you don't necessarily need Alice- you can just boost Aya's evasion and debuff Acc to dodge fang crushes. However, it's a little more reliable to use Alice in case the back gets fang crushed. Reisen can do 99999 on it- try inflicting Poison too along with hitting 5 debuffs!
Medoroa is pretty sweet, but it's not very spammable.... the damage gets pretty high with some Matk tweaking and a buff, though. At least Satori gets some MP cost reductions in her pow tree, and some staves do it, but until you can craft the Azoth, it remains real expensive. And meteor, sadly, sucks eggs. There's only a few magic skills that are really worth using in postgame, like Mad Thunder. In postgame I actually used her with her charm-inflicting final eye (it doesn't say it does charm, but it does) or the mp drain dagger and spammed (mostly physical) status skills in randoms. Once you can grab Punish the Judgment, though...
Mech Dragon is really easy. If you give Aya mystic resist and evasion you're pretty much set to wail on it with ice until it dies. Evolution Breath is the only dangerous attack it's got. Cirno is actually pretty good here if you forge her Ice weapon, although it's about the only boss she's much good for.
With a party of Alice/Byakuren/Sanae/Satori/Reisen you can easily kill the obsidian boss, too. Debuff it to hell (Satori's are more accurate then Byakuren with her Id tree, so she's worth taking- and she's got poison!) and special slayer it into oblivion. It's not that hard to debuff and afterwards it does zeroes. What an easy boss.
If you want to fight the Terminator, Alice/Byakuren/Satori/Marisa/Patchouli is probably the easiest way at first, although there's other ways to get the damage if you want to level Nitori (ostracon gun) or Lithos or something. Aya commander 3bomb first turn, if Byakuren's patk debuff doesn't land you have to reset, but Satori's lands about 100% of the time and then she does top tier damage with Mad Thunder afterwards as Marisa/Patch wail with elec and elec boost field. Refresh Byakuren's debuff ahead of time as it gets a little low, and at some point CAST PERFECT RESIST ON THE TERMINATOR because the main worry of losing is that it casts Vortex and dispels itself.
...Elder Dragon and the devil's heart fight are legitimately hard to do before you reach stage 27. You can beat the Dragon earlier if you really want to though (Kusanagi is nice!) and the devil is beatable if you get Reimu to 99 instead. :V (Otherwise for the devil you need probably Yuugi's Super Aja weapon which is unlocked after beating stage 26 iirc, or Satori's ultimate nuke spell from stage 27.)
...stage 23 is actually kinda hard. Stage 24 is easier by a long shot. There's a reason I brought Satori to spam stasuses for 23. x.x Hmm, with a strong stab weapon, though... what else were those dang beholders weak to? Instant Death? I don't remember which status was better to use. Sakuya's IND tree and Power Direction skills might be handy.