| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| PT8's script thread (latest: UNL's catfish extra) |
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| PT8Sceptile:
After some time of reading this forum and trying out Danmakufu, I decided to finally post a script here: UNL's giant catfish extra boss, version 1.1 Old: UNL's giant catfish extra boss, version 1.0 (The script needs the CtC shot replace script) The boss has the standard extra boss format with 8 nonspells, 8 normal spellcards, a survival spell and a buildup spell. There are 4 difficulties included (Easy, Normal hard and Lunatic obviously). The boss is a plural file, so look for it in the plural menu instead of the stage menu after you've downloaded and unzipped the script (unzip it in the scripts -folder). Also, any comments and constructive criticism are welcome. I spent only about a week making this so it probably has lots to improve on. I especially need help with proper difficulty scaling, since I'm not that good at playing yet, so I'm not good at estimating difficulty on higher difficulty levels. |
| Primula:
Imma try this one Result:It made me cry,I WANNA DEATH BOMB I WANNA DEATH BOMB! And unfortunately no bonuses or item pickups |
| Zengar Zombolt:
Holy SHIT GIANT CATFISH DOWNLOADING DOWNLOADING DOWNLOADING |
| PT8Sceptile:
--- Quote from: Vappie on August 29, 2009, 01:36:58 PM ---Result:It made me cry,I WANNA DEATH BOMB I WANNA DEATH BOMB! And unfortunately no bonuses or item pickups --- End quote --- Good point, extra lives through point items could possibly make things a bit more manageable. That would probably mean making the boss a stage, though, but that should be of no problem. BTW, which difficulty were you playing on? Since the biggest worry I have is that Hard/Lunatic were overkilled beyond belief, and any input from a more experienced player could be helpful. I fail at gauging difficulty since I suck at playing (just made my first normal 1cc today, and I can clear my script's easy mode with relative ease in several tries and normal is somewhat too hard for me, so I assume those 2 to be at around correct difficulties). As for the bomb damage issue, I used whatever goes for other extra bosses... May consider changing but probably not (for example spells 4 and 6 become completely trivial with a damaging bomb. In 6 it takes several seconds for the spell to get going and the damage + the delay would mean 1 bomb clear with literally no danger, and in 4 bombs erase those web-bullets, which would literally let you skip an entire wave AND deal lots of damage). |
| Primula:
I played normal lol because I play the normal type stuffs |
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