Someone here already mentioned that they preferred skill delay to be a mechanic players would just have to deal with, to give it a different roadblock effect than skill blocks.
Except the thing with sbrs is that 80% resist is 0% and certain team compositions can fluctuate or have greater viability depending on how crucial it is for you to have full sbr. What I don't like about this new 'skill delay resist' is that it basically becomes, how many auxiliary mons do you have? Your (already viable) team comp stays the same except you tack on those various reserves, whose only purpose is to be an awakening, essentially. How many tans and other materials are you willing to spend to juggle around these 'skill delay resist' mons with actual mons whose inherited skill contributes to a team composition? It's rather poorly designed imo.