Author Topic: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta  (Read 140432 times)

commandercool

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #720 on: March 26, 2016, 04:49:54 AM »


Hmm, you may have a 75% shield, but I have a Beyzul.

Edit:



Oof, easiest Challenge 10 ever. I found Challenge 7 to be harder than this.
« Last Edit: March 26, 2016, 05:36:39 AM by commandercool »
I made a PADHerder. It's probably out of date though.

MatsuriSakuragi

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #721 on: March 26, 2016, 07:32:56 AM »


Told you I'd OHKO him. At 12.5% damage capacity.

Mеа

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #722 on: March 26, 2016, 07:48:55 AM »
I noticed several weird glitches in the previous pad calculator so I made another update for it, a v1.02 if you will, this time allowing for monsters with triple types and bosses with more than one type --- to account for teams with possibly multiple type killer awakenings of different kinds, if that's even a concern yet. Weird glitches (as in the ones I fixed) include not accounting for the second conditionals for multipliers, one of the cells being randomly replaced by another for some odd reason (I must have clicked somewhere while editing, damn it spreadsheets).

Mostly done because my Claire had devil typing in her third type slot and wasn't receiving my Panda multipliers in her calculations.

e: enemy's 2nd elemental doesn't do anything to the damage calculations at the moment since I'm not sure how pad handles damage when enemies have two-color health bars, half and half. Anyone know? I noticed that the attacks from the team start with the main elements of the team from left to right, then left to right again but this time with the subelements, so that the order of attacking is:
leader's 1st color -> sub 1's 1st color -> sub 2's 1st color -> ... -> friend leader's 1st color -> leader's 2nd color -> sub 1's 2nd color -> ... -> friend leader's 2nd color
Then I wasn't sure if the attack only uses the color of the enemy's health bar to factor in type (dis)advantage multipliers when it first hits, or if the damage from a mon is actually split at the moment an enemy's health color switches and the different color multipliers then apply. My assumption was the former, as the damage numbers might imply but I wasn't for sure for sure.
« Last Edit: March 26, 2016, 08:04:00 AM by Mеа »
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trancehime

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #723 on: March 26, 2016, 08:36:52 AM »

e: enemy's 2nd elemental doesn't do anything to the damage calculations at the moment since I'm not sure how pad handles damage when enemies have two-color health bars, half and half. Anyone know?

2nd elemental health bar don't do anything until animation trigger

If first 50% of HP is Red and 50% of HP is Green, using Water type attack will do x2 damage no matter what

元素召唤 || pad & msl news translator robit
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Mеа

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #724 on: March 26, 2016, 08:55:29 AM »
2nd elemental health bar don't do anything until animation trigger

If first 50% of HP is Red and 50% of HP is Green, using Water type attack will do x2 damage no matter what
Ooooh that's what that ominous *flushhh* thing was, I always figured it was a rage mode or something, thanks. I'll remove the secondary element thing then since it's pointless, thanks.


Besides which, what part of 50 freaking percent does this game not understand? What kind of deux ex-induced rolypoly idealistic unicorn dystopia do I live in that I can somehow manage to flip sixteen hundred george washingtons in a row? Give me a freaking rebellious dog to feed to my rebellious boy stupid game, rng goddessess!!!, go keep your greens in the backyard.
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commandercool

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #725 on: March 26, 2016, 12:23:23 PM »
I kind of had the opposite results in an earlier dog dungeon, where I wanted Raphael skillups and dropped the white dog a ridiculous number of times in a row... But then I went like 0/25 on skillups with the drops I did get. Multiple axes of RNG is even more bullshit.
I made a PADHerder. It's probably out of date though.

trancehime

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hyorinryu

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #727 on: March 26, 2016, 06:04:47 PM »
I'm considering just using piis on Akechi. Not sure I feel like dog hunting. What're the odds of drops?

*currently under repair*
Puzzle Dragon stuff

Mеа

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #728 on: March 26, 2016, 06:18:24 PM »
I'm considering just using piis on Akechi. Not sure I feel like dog hunting. What're the odds of drops?
I'm having a fick duckery of a time getting drops, as in if a rebel dog spawns, no drops, I've had one and I've been running this all of the past week, green dog spawns, he drops.

Since I'm consistently getting drops on every floor and I'm seeing like at least 1-2 dog invades every run, let's be optimistic and say he invades once every run. The floor has four mons including him, so that's 25% chance of dropping him. And that's, of course, besides the 50% chance of spawning him over green doggie in the first place.
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hyorinryu

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #729 on: March 26, 2016, 07:23:14 PM »
I'm having a fick duckery of a time getting drops, as in if a rebel dog spawns, no drops, I've had one and I've been running this all of the past week, green dog spawns, he drops.

Since I'm consistently getting drops on every floor and I'm seeing like at least 1-2 dog invades every run, let's be optimistic and say he invades once every run. The floor has four mons including him, so that's 25% chance of dropping him. And that's, of course, besides the 50% chance of spawning him over green doggie in the first place.

Hmm...whether he gets the Piis or not depends on what Awoken Persephone looks like. I wonder when they'll reveal her.

*currently under repair*
Puzzle Dragon stuff

commandercool

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #730 on: March 27, 2016, 12:16:17 AM »
New Star Vault is pretty cool. It's basically equivalent to one of the better 10x descends in yield, although it gives a bit less experience. Would do again, will do again, may stone for at some point if it makes the difference between ranking up or not.
I made a PADHerder. It's probably out of date though.

Monarda

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #731 on: March 27, 2016, 12:21:07 AM »
I tried it, and went well, but then they binded my lead and i lost half my HP. :V I really need to get a Light or Green Bind Healer.

The Greatest Dog

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #732 on: March 27, 2016, 12:40:44 AM »
My team ended up being Raoh/Scarlet/Scarlet/Scarlet/Laila/Freyr

It is scary being able to use a 5 CD skill three times in 5 waves.

trancehime

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #733 on: March 27, 2016, 12:56:50 AM »
New Star Vault is pretty cool. It's basically equivalent to one of the better 10x descends in yield, although it gives a bit less experience. Would do again, will do again, may stone for at some point if it makes the difference between ranking up or not.

its pretty amazing actually. It's more consistent than Tengu during 10x descends and is the same speed of clearing

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Jq1790

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #734 on: March 27, 2016, 01:03:55 AM »
I tried it, and went well, but then they binded my lead and i lost half my HP. :V I really need to get a Light or Green Bind Healer.
G/L Alraune is bind resistant, and farmable.  Not immune, but there is still a chance!
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

commandercool

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #735 on: March 27, 2016, 02:01:39 AM »
its pretty amazing actually. It's more consistent than Tengu during 10x descends and is the same speed of clearing

As someone who values my magic stones, experience yield matters to me. My preference for +eggs is still Blue Zeus.
I made a PADHerder. It's probably out of date though.

Monarda

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #736 on: March 27, 2016, 02:33:54 AM »
I`ll still stick with Ocean of Heaven, the +egg drop rate is quite high for a normal, it tends to have many Mystic Masks and give considerable amounts of Coins and EXP IMO.

Hikarin

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #737 on: March 27, 2016, 02:36:04 AM »
Haven't gotten TAMADRA invades in hours :fail:

*gets a single TAMADRA invade at the end of the day*

 :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp:
My life is complete!

EDIT: The context is that I needed exactly one more to max Pollux, and then save the one tomorrow.
« Last Edit: March 27, 2016, 02:38:05 AM by Hikari »

PADherder <3 Updated 8/13/2017!

Monarda

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #738 on: March 27, 2016, 03:05:24 AM »
Haven't gotten TAMADRA invades in hours :fail:

*gets a single TAMADRA invade at the end of the day*

 :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp: :derp:
My life is complete!

EDIT: The context is that I needed exactly one more to max Pollux, and then save the one tomorrow.

*Meanwhile, at Raf`s Monster Box*

"Sir, we still have 4 more Baby Tamadras to evo, what do we do ?"
"Get your asses up and go farm more Dragon Plants, Flowers and Fruits! Don`t forget we also have some Pengdras do evo too !"
"Yes sir !"

Stocking Tamadras and evoing then is almost a hobby to me (And should be), even though they get all eaten up after i get something Evo`d/Uevo`d.

Jq1790

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #739 on: March 27, 2016, 03:32:37 AM »
You're far more patient than some of us, that's for sure!  I dunno about others, but I know I usually just feed babies for the possibility because I can't stand to deal with the hassle of evolving a bunch of em, heh.

Unrelatedly: DIE YOU PIECE OF CRAP ROBOT DIE DIE DIE!



I don't know why I suck so badly at her dungeon.  I got lucky in that Golem Zangief didn't decide to show up and ruin my day with DOUBLE HAMMER CYCLONE ALL DAY ERRY DAY.  (Jotunn did, actually.  You...can probably guess how that turned out for him.)  Still, finally cleared it so I'm up to date on Descendeds now til something else comes out.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Moogs Parfait

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #740 on: March 27, 2016, 04:47:24 AM »
Baby Tamas I will only evolve near Xmas time, because Dub-Topalits are a nightmare.

Think the Xmas dungeon will come back in July?  Seems likely

trancehime

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #741 on: March 27, 2016, 08:14:00 AM »
Gaia Dragon:

50 million HP

7 turns of 75% damage cut
99 turns of absorb damage hits over 6 million damage

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Mr. Sacchi

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #742 on: March 27, 2016, 08:54:45 AM »
Gaia Dragon:

50 million HP

7 turns of 75% damage cut
99 turns of absorb damage hits over 6 million damage

I was going to talk about how Skill Inheritance's power creep is rearing its ugly head here but somehow I think even without Skill Inheritance this would've happened naturally.

Somehow, I'm actually kinda glad that NA probably won't get PAD Radar if this is the kind of shit we should expect from it.

trancehime

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #743 on: March 27, 2016, 11:46:07 AM »
I was going to talk about how Skill Inheritance's power creep is rearing its ugly head here but somehow I think even without Skill Inheritance this would've happened naturally.

Somehow, I'm actually kinda glad that NA probably won't get PAD Radar if this is the kind of shit we should expect from it.

These dragons are meant to be farmable alternatives to 300K MP dragons.

Partners for them, even. If you expected it to be easy, that's... Yeah.

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Mr. Sacchi

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  • Not postponed. Not in the end. Not for long.
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #744 on: March 27, 2016, 01:35:38 PM »
No, it's more like I'm expecting them to at least try to slow down the power creep, instead of just going with it and giving it turbo jets.

Edible

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #745 on: March 27, 2016, 03:22:46 PM »
Wow, first try clear of C10 with my default Batman team on a yolo run.

This one seemed less soul-crushingly difficult, at least for a team packing multiple delays :V

commandercool

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #746 on: March 27, 2016, 05:06:19 PM »
Does anyone on my friends list have a hypermax blue Sonia they can put up? I've been making runs at Legendary Skyway challenge mode for a few days and I think I really need two or more Blonias to pull it off.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #747 on: March 27, 2016, 09:29:48 PM »
chirei how did you beat legendary skyway challenge i dont understand

frost dragon actually seems easier because its designed for tank teams

but skyway is just damage walls or die so like how

commandercool

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #748 on: March 27, 2016, 09:38:23 PM »
So far my strategy has just been use NepDra and go all out popping skills every floor until the masks floor, hope I one-shot the masks but not the Tamadra, then try to stall back up on that. But I'm finding myself having to use Ryunes for filler instead of Sonias and I just don't have the damage to take out Fairlio and still have all the ammo I need for the last floor. I'll probably win eventually at this rate with good enough RNG, but my team could be better.
I made a PADHerder. It's probably out of date though.

Jq1790

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #749 on: March 27, 2016, 09:43:11 PM »
Do the BSonias have to be hyper for this to work, or is it more the active you need?  If it's just the skill, well, how many of em do you currently have?  I might be able to scare up one or two more from my friend list.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!