I noticed several weird glitches in the previous pad calculator so
I made another update for it, a v1.02 if you will, this time allowing for monsters with triple types and bosses with more than one type --- to account for teams with possibly multiple type killer awakenings of different kinds, if that's even a concern yet. Weird glitches (as in the ones I fixed) include not accounting for the second conditionals for multipliers, one of the cells being randomly replaced by another for some odd reason (I must have clicked somewhere while editing, damn it spreadsheets).
Mostly done because my Claire had devil typing in her third type slot and wasn't receiving my Panda multipliers in her calculations.
e: enemy's 2nd elemental doesn't do anything to the damage calculations at the moment since I'm not sure how pad handles damage when enemies have two-color health bars, half and half. Anyone know? I noticed that the attacks from the team start with the main elements of the team from left to right, then left to right again but this time with the subelements, so that the order of attacking is:
leader's
1st color -> sub 1's
1st color -> sub 2's
1st color -> ... -> friend leader's
1st color -> leader's
2nd color -> sub 1's
2nd color -> ... -> friend leader's
2nd colorThen I wasn't sure if the attack only uses the color of the enemy's health bar to factor in type (dis)advantage multipliers when it first hits, or if the damage from a mon is actually split at the moment an enemy's health color switches and the different color multipliers then apply. My assumption was the former, as the damage numbers might imply but I wasn't for sure for sure.