Author Topic: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta  (Read 140432 times)

Mr. Sacchi

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #360 on: March 10, 2016, 09:57:10 PM »
The problem is that +eggs will only really get me about another 2.5k HP at best. And that's only marginally better since everything and their mother seems to hit at over 20k nowadays.


commandercool

  • alter cool
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #361 on: March 10, 2016, 10:06:33 PM »
Unless you have an HP modifier or a very specific team I find that RCV is your main survival tool since you probably won't be taking two hits straight-up from very many things. And if I recall you do have an RCV multiplier, so that's good.
I made a PADHerder. It's probably out of date though.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #362 on: March 10, 2016, 10:24:03 PM »
Well, that I do. 4k RCV, 3k autoheal and a 2.25x RCV multiplier. Plus a 1.5x heart enhance. I still feel kinda squishy though, cause hearts seem to swarm me when I don't need them, and seem to vanish when I do.

Monarda

  • Tactician that has a soft spot for cuteness.
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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #363 on: March 10, 2016, 10:57:24 PM »
I still feel kinda squishy though, cause hearts seem to swarm me when I don't need them, and seem to vanish when I do.

I thought you knew, GungHo's desire detector also affects skyfall.

Pesco

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #364 on: March 11, 2016, 01:24:08 AM »
I had... just purchased TAMADRA village to help awaken new Andromeda and everything else that I needed to awaken.

mrgrgr

Last time that i bought tama village and it ran into maintenance they refunded me my 10 mil afterwards. I managed to score 1 run of it for free.

Moogs Parfait

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #365 on: March 11, 2016, 01:40:45 AM »
Beat Sonia Gran for the first time thanks to Raph.  It will be easier once him and Sandy have their +eggs.

Mеа

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #366 on: March 11, 2016, 02:11:14 AM »
Wow I suck, I just died like 6 times everywhere in Zoo's dungeon because of inattention or not planning colors or screwing up obvious combos, holy crappy sack. Safe and farming aren't in my dictionary.
Naked expression; purple raspberry flavour

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #367 on: March 11, 2016, 12:17:08 PM »
The day after arena 1 leaves we get dark latents

commandercool

  • alter cool
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #368 on: March 11, 2016, 01:37:53 PM »


Need Tamadras badly!
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #369 on: March 11, 2016, 01:42:18 PM »
The day after arena 1 leaves we get dark latents

I honestly really dislike people complaining about this so much because y'all know Arena 1 pops back up now and again and it's not like it's useless for Arena 2 :/

MatsuriSakuragi

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #370 on: March 11, 2016, 01:59:09 PM »
ULT YUNAAAAAAAAAAAAAAAAAAAAAAAA

trancehime

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #371 on: March 11, 2016, 02:13:20 PM »
The art for ult yuna was posted in the FF Portal App.

So pretty sure she's gonna be a thing, stats will come next week probably.

Valefor is in the art so maybe gets Dragon subtyping?

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MatsuriSakuragi

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #372 on: March 11, 2016, 02:36:37 PM »
It's kinda weird that she goes back from summoning Bahamut to Valefor. I would have thought she'd be summoning Anima for light/dark or something, which would have been cool.

But either way, I'm hoping her LS is good because I'm itching to use my overstock of shynpy on her :v

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #373 on: March 11, 2016, 03:02:02 PM »
Sure is fun getting fucked by goemon

commandercool

  • alter cool
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #374 on: March 11, 2016, 03:14:47 PM »
Sure is fun getting fucked by goemon

Yeah, I don't know what if anything I'm going to do about that. I think if my brand new Pandora team as well as my Castor were all leveled, awakeninged, and skilled I could clear it with them provided I rolled white Kali, but that is not the case. I don't think Gabriel really stands a chance but it's worth looking into I guess.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #375 on: March 11, 2016, 03:22:16 PM »
I can theoretically beat him easily but bad luck just fucks me always

commandercool

  • alter cool
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #376 on: March 11, 2016, 03:33:06 PM »
I think I could work something out with Gabriel if we had skill inheritance, but I can't figure it out right now. Reine is definitely getting God Gravity if possible. It deals with Vishnu and Kali and there's basically no downside since I'll never charge it accidentally.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #377 on: March 11, 2016, 03:41:26 PM »
Gravity doesn't work on Vishnu

Unless you mean KNOCK HIM low -> gravity kill but that's super risky it's better to just use delay

commandercool

  • alter cool
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #378 on: March 11, 2016, 03:57:08 PM »
Oh shit it didn't even occur to me that gravity wouldn't work on him, but I guess that makes sense. Fair enough.

Just a delay isn't really quite enough outside of extremely optimal circumstances (which means no situational subs and going into the floor with all skills up, which isn't likely). Puppet active would totally work, but I don't think it would help that much on Kali. That's probably fine though, I think I have room for both.
I made a PADHerder. It's probably out of date though.

Hikarin

  • 別に意味はない。
  • 本当にメイドですね。。。
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #379 on: March 11, 2016, 04:49:47 PM »
Well, that Ultra-Fat-Metal-TAMADRA-King dungeon sure helped my rank. I went from 27 to 40 right there, AND got the drop, which I fed to... I forgot (whatever my now level 60 monster is) so yeah. It's almost cheating.

There we go. Now I can finish an up-to-snuff team for Expert Dungeons.
"You are blind, mate." title="Pollux, the next waifu..."

EDIT: Fixed image
« Last Edit: March 11, 2016, 05:09:06 PM by Hikari »

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Jq1790

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #380 on: March 11, 2016, 04:52:21 PM »
It's so good.  I'm at a point where one run of that can ALMOST still rank me up from an empty Exp bar so yeah.  Basically guaranteed rankup button for several hundred ranks.  Great tool for if you wanna stretch stamina further to run something specific like a useful Descend or an urgent dungeon like TAMAs or PreDRAs or something while it's up.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Hikarin

  • 別に意味はない。
  • 本当にメイドですね。。。
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #381 on: March 11, 2016, 04:57:10 PM »
Yeah, it really does help a lot. Because for the most part I rely heavily on Partner Monsters, the level 40 bonus to that aspect is letting me get things like Keeper of the Gold, which I'm finding people tend to like to shove in their slot 1 (not leader slot)

PADherder <3 Updated 8/13/2017!

Espadas

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #382 on: March 11, 2016, 05:02:48 PM »
So, the day started GREAT with DKali going from 1 to maxskilled with 17 Devilit and easily steamrolling the new challenge from 1 to 7, then....

"Lv 8, Bubpy? No use, skip...... Lv 9, Flampy? Welp, skip again and guess which one is on lv10..... >_>"
"Lv 10.... ok this time i should be able to try it......"

Full poison board first turn
(which instantly defeat ALL my teams due to DKali being lv40 and the Hakus not being up turn 1, while A.Sakuya team would get eaten by Goemon for dinner)

"....annnnnnd another badpy lost forever, let go farm those stupid Chasers in coin dungeon. Oh btw GH.....GO TO HELL"
« Last Edit: March 11, 2016, 05:04:36 PM by Espadas »

Mеа

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #383 on: March 11, 2016, 05:13:53 PM »
There we go. Now I can finish an up-to-snuff team for Expert Dungeons.


EDIT: Fixing link (Even if it doesn't matter, I need to learn some BBCode)
Just make sure that the url within the
Code: [Select]
[url][/url] tags ends with an image file extension. Such as .jpg or .png or whatever.

e:
oops, I meant img tags
Code: [Select]
[img][/img]
e2:
looks like you ninja'd me with your own edit
« Last Edit: March 11, 2016, 05:15:47 PM by Mеа »
Naked expression; purple raspberry flavour

Hikarin

  • 別に意味はない。
  • 本当にメイドですね。。。
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #384 on: March 11, 2016, 05:18:00 PM »
Yeah, the issue was that Google Drive doesn't like embedding images, so I had to upload it from Drive to imgur.

EDIT-BECAUSE-I-DON'T-THINK-THROUGH-MY-POSTS: And Drive doesn't let you resize; imgur does.

PADherder <3 Updated 8/13/2017!

Chaore

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #385 on: March 11, 2016, 05:57:58 PM »
It's kinda weird that she goes back from summoning Bahamut to Valefor. I would have thought she'd be summoning Anima for light/dark or something, which would have been cool.

But either way, I'm hoping her LS is good because I'm itching to use my overstock of shynpy on her :v

Technically, Bahamut was never in the art, and it's unlikely they'll touch her active tbh, so she'll be summoning Bahamut at the same time as Valefor.

As far as art goes, Valefor feels pretty fitting imo, since well, baby's first.

I'm pretty hype though. Now I get to feel better about Hming her in JP!

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #386 on: March 11, 2016, 06:36:50 PM »
Full poison board first turn which instantly defeat ALL my teams


Espadas

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  • You're gonna have a bad time
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #387 on: March 11, 2016, 06:47:18 PM »


Ok, i laughed  :D

And i wouldn't fistpump if i were him: no chance to win --> won't even try to run it --> no need to stone due to game overs.  :justasplanned:

MatsuriSakuragi

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #388 on: March 11, 2016, 07:26:57 PM »
Technically, Bahamut was never in the art, and it's unlikely they'll touch her active tbh, so she'll be summoning Bahamut at the same time as Valefor.

As far as art goes, Valefor feels pretty fitting imo, since well, baby's first.

I'm pretty hype though. Now I get to feel better about Hming her in JP!

I meant I was hoping her LS was good so she was worth using as opposed to Sakuya or Horus or such-- and thus worth dumping the pys into. Her active probably won't change, though I feel it could use a little buff or something.

And I suppose that's true-- Valefor is exclusively her summon after all-- Anima was Seymour's first. And eww, Seymour.

Hikarin

  • 別に意味はない。
  • 本当にメイドですね。。。
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #389 on: March 12, 2016, 01:22:17 AM »
By the way, if I feel like joining the IRC chat, do I just get a client and connect? Or is it more complicated?

PADherder <3 Updated 8/13/2017!