Most (perhaps all?) of the Windows games have a certain maximum number of bullets/objects onscreen (or possibly being spawned?) which, if reached, will prevent the game from spawning any more. It's common to see this in action on a few specific attacks.
- In SA, endboss Yuugi's second noncard, the one with all the lasers, will fail to spawn quite a few of the blue lasers if you don't kill the enemies firing the red ones. This can be observed on basically any Hard/Lunatic score run.
- Similarly, Ichirin's midboss noncard in UFO generates too many lasers on Hard and Lunatic and you'll often notice several of the clusters failing to spawn, especially from the generation points above her (which are created last in her firing sequence).
- Shoot the Bullet 7-2, Remilia's World in Nightmare, adds an additional line of kunai to each spiral every time a photograph is taken.
Score runs for this card abuse this fact by snapping a ton of photos until the kunai max out the bullet limit, forming nearly static lines and preventing poor Remi from firing any of her large round shots.
There are a few other places this can happen, though it's not usually as easy to observe as those instances (for example, if you rotate StB 7-1 enough, Suika should stop generating shots at some point - but good luck seeing it.) It seems to be an arbitrary limit imposed by ZUN, as Ichirin's midboss attack fired all its lasers without fail on Lunatic in the first demo, but started dropping some from demo 0.02 on. It's also possible that this may be a limit on bullets being spawned, rather than being on screen, but I wouldn't know where to start testing this.