~Hakurei Shrine~ > Rika and Nitori's Garage Experiments

※ Danmakufu Q&A/Problem thread 3 ※

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Drake:

3D Sprite objects are essentially made for background use (as should be obvious now). There shouldn't really be any difference between rotating a 2D Sprite object and a 3D one as far as I'm aware; is there a reason you switched when you could spin around the previous one just the same? As it is you might also get background interference/clipping.

Jimmy:


--- Quote from: Drake on February 19, 2016, 01:59:20 PM ---3D Sprite objects are essentially made for background use (as should be obvious now). There shouldn't really be any difference between rotating a 2D Sprite object and a 3D one as far as I'm aware; is there a reason you switched when you could spin around the previous one just the same? As it is you might also get background interference/clipping.

--- End quote ---

I'm aware of that. Rotating does work identically on both 2D and 3D, it's the position of the graphic that initially confused me when I switched. As its movement is tied to that of the boss, I have adjusted the camera's position to project it right behind the boss sprite, which didn't actually essentially affect the background in my case, aside from the change of perspective.

I switched to 3D because of aesthetic reasons, and wanted to try out something new  :3

iVAwalys:

How do you put quotation marks inside strings?

Badz:


--- Quote from: iVAwalys on February 19, 2016, 06:33:21 PM ---How do you put quotation marks inside strings?

--- End quote ---

You put a \ before the quotation marks that should be part of the string, like this:
--- Code: ---let name = "Something Sign \"Something Something\"";
--- End code ---

Is it possible to put square brackets inside a string without the spaces between the brackets being removed?

Sparen:


--- Quote from: iVAwalys on February 19, 2016, 06:33:21 PM ---How do you put quotation marks inside strings?

--- End quote ---

\" or &quot;

The former uses the escape character, while the latter uses the ISO SGML standard (the HTML and the like)

More info: http://sparen.github.io/ph3tutorials/ph3u1l4.html#sub8
Documentation: http://www.geocities.co.jp/SiliconValley-Oakland/9951/pre/th_dnh_help_v3.html

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