| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| ※ Danmakufu Q&A/Problem thread 3 ※ |
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| Tad Marx Barba:
--- Quote from: Drake on May 19, 2019, 03:01:07 AM ---You would generate a random number and then pick based on that using a switch or a bunch of if-elses. --- End quote --- Thanks Drake! It works! :3 :D |
| kodaikyatto:
Hi! I doubt I'll get a response, but I thought it was worth a shot I'm new to Danmakufu stuff, and I wanna ask a couple questions: How do I make it so the spellcard activates when the health is down to a certain point, like in Touhou? How do I make more lives for the boss? How do I create dialogue? Sorry for 3 questions, but I'm just a baby to this stuff and I thought this would be the correct place to ask. |
| Tad Marx Barba:
How to do a difficulty selector for plurals? Can you explain me? I want to do that with pictures instead of using only text ::) |
| Helepolis:
--- Quote from: kodaikyatto on May 25, 2019, 09:03:39 PM ---Hi! I doubt I'll get a response, but I thought it was worth a shot I'm new to Danmakufu stuff, and I wanna ask a couple questions: How do I make it so the spellcard activates when the health is down to a certain point, like in Touhou? How do I make more lives for the boss? How do I create dialogue? Sorry for 3 questions, but I'm just a baby to this stuff and I thought this would be the correct place to ask. --- End quote --- Almost all your questions are covered in tutorials. Detailed written tutorials: https://sparen.github.io/ph3tutorials/ph3tutorials.html and video tutorials: https://www.shrinemaiden.org/forum/index.php?topic=2852.0 Highly suggesting to start with those, especially since you said you're a baby to this. --- Quote from: Tad Marx Barba on May 26, 2019, 05:31:37 AM ---How to do a difficulty selector for plurals? Can you explain me? I want to do that with pictures instead of using only text ::) --- End quote --- Depends on what your ultimate goal is. If it is just difficulty selection for plural (or single boss fight), then use: - effect objects to spawn pictures - use the virtual keys to move between the options - set the difficulty based on the selection using commondata or your desired way You can hold off your boss fight with a dummy attack/spell and launch the attacks once the difficulty has been set. Usually difficulty selection menus are used in combination with full games. Which uses package scripts. Not sure how experienced you are with creating menu systems. |
| Drake:
You actually don't even need a dummy attack, just don't start (register) the boss scene or whatever else until the difficulty is selected. |
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