Author Topic: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday  (Read 130189 times)

commandercool

  • alter cool
Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #750 on: February 17, 2016, 05:24:52 AM »
God, I forgot Rogoo is a lying cunt and heart matches don't fully actually count against him. That's okay though, because I also forgot Gabriel dumps all over his dungeon. For some reason I thought he had trouble with it. He doesn't. Husbando beat up the bully for me.

All challenges clear. I'm about to rank up, so rather than going to bed like I should I guess I'm going to wait until I have enough stamina to rank up and then flail impotently at the ranking dungeon for a while.
I made a PADHerder. It's probably out of date though.

commandercool

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #751 on: February 17, 2016, 06:13:40 AM »


This was pretty much a perfect run as far as I know. The only thing I can really do better is shaving off a couple seconds by not fumbling with my active buttons, getting luckier boards so I have to use less actives, and happening to have eight light orbs during my final attack for better damage. Doesn't really seem worth throwing tons more stamina at it for that. Which sucks because I'll surely get knocked down to a bad prize tier, but oh well.
I made a PADHerder. It's probably out of date though.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #752 on: February 17, 2016, 06:37:29 AM »
One left... this is going to be a bumpy ride.



trancehime

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commandercool

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #756 on: February 18, 2016, 01:21:14 AM »
With today's Tamadra Town I basically finished my white rows team (just need a handful of skillups and a few tens of thousands of experience). Just gotta go get some Awoken Venus friends and figure out if there's any merit at all to this team or if I've just wasted a ton of time and resources.
I made a PADHerder. It's probably out of date though.

trancehime

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #757 on: February 18, 2016, 01:38:24 AM »
http://www.padpadblog.com/2016/02/4_18.html

oh, okay Japan. Stop giving the other regions more reasons to call us IJJI MODO

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twitter xx motk resident whale

Jq1790

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #758 on: February 18, 2016, 01:41:49 AM »
Translation for non moonrune-readers?
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

trancehime

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #759 on: February 18, 2016, 01:46:30 AM »
Translation for non moonrune-readers?

It's describing (almost?) everything in the 4th Anniversary event part 2:

x4 Skillup Bonus
x2 EXP for Fatty Tamas
x10 Descends
Descend Challenge 7x6
1/2 price Latents
All 6 MP dragons available to buy until the end of February
Gold Dragon Infestation guerillas in many timeslot
1/2 stamina for coop dungeons
GungHo Collab

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commandercool

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #761 on: February 18, 2016, 01:49:42 AM »
1/2 stamina for coop dungeons

 :wat:

Half stamina alts rivals 10x descends for sheer madness.

Cough easy mode ;) ;)
I made a PADHerder. It's probably out of date though.

trancehime

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #762 on: February 18, 2016, 01:54:47 AM »
:wat:

Why stop at alts, just do 20/25 stam Zaerog Infinity or 50 stam Mythical Plus Rushes

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MatsuriSakuragi

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #763 on: February 18, 2016, 02:22:01 AM »
undeniably easy mode

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #764 on: February 18, 2016, 02:34:31 AM »
at least it seems we're getting 10x descend too soon, which is still much more useful than anything else (4 x 0 is still 0 kappa)

trancehime

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #765 on: February 18, 2016, 05:00:48 AM »
undeniably easy mode

I don't like that look. :(

at least it seems we're getting 10x descend too soon, which is still much more useful than anything else (4 x 0 is still 0 kappa)

kappa

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

commandercool

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #766 on: February 18, 2016, 05:28:09 AM »
Yaaaay 10x descends! I'll be aiming to finish Orochi and Alrescha. We'll even have fixed Hera-Sowilo for a few days. Neat.
I made a PADHerder. It's probably out of date though.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #767 on: February 18, 2016, 11:11:55 AM »


You may now address me as King Suikama BV

Espadas

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #768 on: February 18, 2016, 02:25:33 PM »
Bleach details are out......

...... brb, hanging myself at the thought that i'll probably never see IchigOP in NA.....

I don't like that look. :(

UNDENIABLY  :V

You may now address me as King Suikama BV

inb4 Suikama get tevvie'd disqualified.....  :derp:
« Last Edit: February 18, 2016, 02:27:11 PM by Espadas »

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #769 on: February 18, 2016, 03:15:35 PM »
You may now address me as King Suikama BV

but u ran away to monstrike

Jq1790

  • Wow I'm back to playing this game.
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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #770 on: February 18, 2016, 03:17:18 PM »
King of the Traitors, maybe.

= D

Finally got my grand preDRA.  10K mp is delicious.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #771 on: February 18, 2016, 03:41:20 PM »
YamaP seems to have delivered some sort of ultimatum on his Twitter.

If the 4th Anniversary Stream isn't satisfactory, he won't be the Producer of PAD next year.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #772 on: February 18, 2016, 04:10:15 PM »
but u ran away to monstrike
forced local coop on everything caused me to come back :/

At least pads coop is 100% optional

YamaP seems to have delivered some sort of ultimatum on his Twitter.

If the 4th Anniversary Stream isn't satisfactory, he won't be the Producer of PAD next year.
RIP yamap 2012-2016
« Last Edit: February 18, 2016, 04:12:12 PM by Suikama »

Mr. Sacchi

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #773 on: February 18, 2016, 04:11:28 PM »
YamaP seems to have delivered some sort of ultimatum on his Twitter.

If the 4th Anniversary Stream isn't satisfactory, he won't be the Producer of PAD next year.
Maybe that means that next year the juggler creep will slow down.

Although more likely than not nothing will change.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #774 on: February 18, 2016, 04:18:29 PM »
At least pads coop is 100% optional

kinda sorta

but this means that I can continue being an edgy loner and co-op with no-one

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #775 on: February 18, 2016, 04:25:41 PM »
I'm guessing skill inheritance will have very few strings attached ie. no feeding the card and no limit or cost to equipping/unequipping, basically giving more options to everyone rather than to just whales

Otherwise rip yamaps career

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #776 on: February 18, 2016, 04:29:03 PM »
I'm still not convinced that Skill Inheritance is going to affect the game at all, unless it's used as a dual-active system (where you can choose which skill to use assuming both are charged), and I don't think anyone here thinks that is going to actually happen.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #777 on: February 18, 2016, 04:37:17 PM »
I'm guessing skill inheritance will have very few strings attached ie. no feeding the card and no limit or cost to equipping/unequipping, basically giving more options to everyone rather than to just whales

Otherwise rip yamaps career

Some people are expecting it to cost MP to perform an equip...

I'm still not convinced that Skill Inheritance is going to affect the game at all, unless it's used as a dual-active system (where you can choose which skill to use assuming both are charged), and I don't think anyone here thinks that is going to actually happen.

This is what I want it to turn out as, but knowing yamap...

commandercool

  • alter cool
Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #778 on: February 18, 2016, 04:45:46 PM »
I'm still not convinced that Skill Inheritance is going to affect the game at all, unless it's used as a dual-active system (where you can choose which skill to use assuming both are charged), and I don't think anyone here thinks that is going to actually happen.

It'll affect me for sure, pretty nuch no matter how restricted the activation is. Assuming we can equip actives relatively freely I don't really care that much how long I have to wait to get certain niche utility actives for a stall team. Stall teams will love this almost no matter what.
I made a PADHerder. It's probably out of date though.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #779 on: February 18, 2016, 04:58:17 PM »
It'll affect me for sure, pretty nuch no matter how restricted the activation is. Assuming we can equip actives relatively freely I don't really care that much how long I have to wait to get certain niche utility actives for a stall team. Stall teams will love this almost no matter what.

If it is as it was described before, (which, as far as I understand it, means that you lose access to one active once the other one is charged) do you really want to have to take the extra turns just to be able to use your not-niche active? I mean, sure, you can stall the extra turns, but by then the situation might have changed drastically, or maybe you'll lose your cookie-cutter active in a situation where you really, really want it, and even if that doesn't happen, it's still extra turns you had to stall that you otherwise would not need to.

Plus, don't stall teams have a lot of crucial actives to stop themselves from dying? Losing even one of them can be pretty deadly as far as I know, and you can't even put Freezing Shift on a better leader than Beyzul because of horrible cooldowns.

Of course, we don't have details of how it's going to work right now, but it feels like that, unless it's a dual-active system, it will just be far too restrictive even for stall teams, let alone the infinitely-more-common spike teams, most of which can already clear 90% of the game's content without the system, so it basically becomes "unncessary extra that may actually fuck you over in the long run."

And that's not even getting into possible requirements and costs to actually equip the abilities themselves, or the fact that even if it becomes a relatively "no strings attached" system, they may just design new dungeons expecting everyone to have the system completely "solved". I mean, this is yamap we're talking about, he sure as hell loves his whales.

There's just so many possible pitfalls concerning this system, so yes, I'm skeptical as all hell. Either it will open up the doors to even faster powercreep (because it wasn't fast enough already) or it will be so cumbersome to use that most people won't even bother and it basically becomes dead on arrival.

And then there's option 3, where the system is 100% cumbersome and they still fully expect you to use it and do further dungeon design with that in mind. Which is the worst-case scenario.

So yes, I'm skeptical as shit.