Author Topic: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday  (Read 130196 times)

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #420 on: February 04, 2016, 12:22:48 AM »
Hai !
 I knew that doing multiple combos led to better damage, be it the same atribute or not, but not that these kinds of combos only count as one.

Look for this . Ariel should have them on her status menu,

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #421 on: February 04, 2016, 12:39:11 AM »
Look for this . Ariel should have them on her status menu,
That Ariel was a friend's helper, however Unicorn Rider's evolution has 2 of them.
Also, reaching max lvl on a monster has any effect on the evolution ?
« Last Edit: February 04, 2016, 12:42:59 AM by Starlighthawk »

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #422 on: February 04, 2016, 12:46:59 AM »
since you all further elaborated, and the idea of "solving" boards came up

A typical (???) Zaerogoo Two-Pronged Attack team will be focusing on first getting a total of four distinct dark orb matches, as that maximizes Zaerog's leader skill damage to x36. After that, though, the goal is to make each of those four matches of 4 in a row.
The dream usually for this usually looks like

And has a variance of 16-18 dark orbs needed. Zaerog enjoys a 1.5x ATK, while the rest of the subs with multiple TPAs each can get 2.25x or even more.

Rows from "Enhanced Attribute" awokens need you to fill an entire horizontal row. Each individual row awaken adds 10% per row made, and it is cumulative for each row.

A Raoh row team dreams of the "3 row 6 combo" board like

The team has a total of 12 enhances, times the three rows, so everybody enjoys a huge +360% damage! And then you have a x2 boost from 6 combos, of course.

As far as things go, rows are typically orb hungry but payout in obscene damage. TPAs tend to be very orb efficient but don't have as high of a damage cap.

Hey, uh, is there a way for dual-colored boards to make 5 TPAs?

MatsuriSakuragi

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #423 on: February 04, 2016, 03:35:25 AM »
So i need to make specific combos, like using Wukong's +4 light match combos for a more efficient way of damage. Got it !
I could also add Avalon Drake after a while in the build somehow, dunno, can't reverse engineer mechanics i don't have a clear view for, but with experience and some testing i'll make something on my own.
Muito Obrigado (Thank you).
Also what is TPA short for ?

PAD is the sort of game that has a steep learning curve because there are just so many ways to play and nearly infinite combos you can work with. There are "ideal" teams for each card, but once you know the ins and outs of the game as well as a lot of us longtime veterans do, you can figure out how to build lots of different teams that serve different functions and tinker them to your needs. Just keep collecting and raising your units, and take advantage of puzzledragonx.com and study it regularly to not only learn what does what unit-wise, but also read it for the sake of learning team ideas and dungeon strategies, as well as plan for event dungeons (the "descended" dungeons rotate daily, but you won't need to worry about those for a while.).

trancehime

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #424 on: February 04, 2016, 04:36:48 AM »
For those of you who are interested in skilling a regular Amaterasu/Ceres (NOT Awoken form) via Amaterasu TAMADRA in Takemikazuchi Descended! when it reaches NA, here's my team setup:



Sub #1 - Hallo. Alraune is preferred. If you use Aamir he must be max skill and you must stall 1 turn on Floor 4
Sub #2 - Castor may be OK.
Sub #3 must be DValk. Beach OR Regular is OK
Sub #4 can be any Devil or God with Delay or Poison and has at least 1 Skillboost: Chibi Lilith, Okuninushi, etc.

Floor 1 - DValk -> 1 row (2c)
Floor 2 - Eschamali/Castor -> Rows
Floor 3 - Alraune/Aamir -> A.FA Luci on Amaterasu tama -> Match 5
Floor 4 - Match 1 row (2c)
Floor 5 - DValk -> Delay or Poison -> Rows, then kill

Hey, uh, is there a way for dual-colored boards to make 5 TPAs?

No

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #425 on: February 04, 2016, 05:19:16 AM »
Purin:  You max out on TPAs with 16-18 orbs, as you surmised.  Any more than that and you're stuck with some of em getting melted into a stringy blob of orbs which is no good.

Of course, if you're on a 7x6 board, then...
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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #426 on: February 04, 2016, 07:21:41 AM »
You guys talking about the ins and outs of the game throws me into a mood to break down damage calcs for the different awakenings, combos, orb amounts and all of that other horribly complicated stuff.

And then I remember that my PC's internet port is dead, my PC is currently out for repairs and I'm posting from my phone.

):

Oh right I super uvod my two gabes, mostly finished my AMinerva team, almost maxskilled my second persephone, probably lost the only other hypermaxxed vishnu player in existence to bastet and verdandi, and am currently debating whether I should switch my Berry Dragon out for my third gabe(ALakshmi team.)

So... Good week(?)
« Last Edit: February 04, 2016, 07:23:22 AM by Astrologian Sacchi »

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #427 on: February 04, 2016, 07:30:13 AM »
Purin:  You max out on TPAs with 16-18 orbs, as you surmised.  Any more than that and you're stuck with some of em getting melted into a stringy blob of orbs which is no good.

Of course, if you're on a 7x6 board, then...

There exist setups for 4 tpas with 20 orbs on a normal board, but I don't remember them offhand. Iirc the best should be 4tpa 8combo.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #428 on: February 04, 2016, 07:39:45 AM »
This deserves double post


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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #429 on: February 04, 2016, 07:59:27 AM »
There exist setups for 4 tpas with 20 orbs on a normal board, but I don't remember them offhand. Iirc the best should be 4tpa 8combo.

impossible to get 5 TPA on a natural board though which I think was the original question.

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #430 on: February 04, 2016, 08:59:46 AM »
Attn ccool: You cannot use leader swap skills in Multiplayer Dungeons at all... so you'll have to bench Beyzul for them unless you solo.

commandercool

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #431 on: February 04, 2016, 09:23:41 AM »
Huh. Well.

I'm not happy about that, but fine. I can accept that that's probably for logistical reasons, but it's a bit hard not to read that as deliberately nerfing an already-niche, underused and flawed strategy as a way of passively buffing status quo tactics. Or maybe the added HP and sub space actually does make stall teams too good if they're allowed to do their thing. I'm pretty disappointed that after all this time I won't get a chance to show off my team after all, but there's nothing to be done.

At least there's renewed interest in Gabriel lately after his super-ultimate. I had a long conversation with a guy over the game's messaging system about Beyzul yesterday in response to a question he asked me and I was hoping to be able to show him what I was talking about firsthand. Oh well.
I made a PADHerder. It's probably out of date though.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #432 on: February 04, 2016, 09:29:40 AM »
Huh. Well.

I'm not happy about that, but fine. I can accept that that's probably for logistical reasons, but it's a bit hard not to read that as deliberately nerfing an already-niche, underused and flawed strategy as a way of passively buffing status quo tactics. Or maybe the added HP and sub space actually does make stall teams too good if they're allowed to do their thing. I'm pretty disappointed that after all this time I won't get a chance to show off my team after all, but there's nothing to be done.

At least there's renewed interest in Gabriel lately after his super-ultimate. I had a long conversation with a guy over the game's messaging system about Beyzul yesterday in response to a question he asked me and I was hoping to be able to show him what I was talking about firsthand. Oh well.

Hopefully in the future they make this possible - they're very clearly still aware of leader skill swapping, since Takemikazuchi and NY Tengu are newer cards with the ability, so maybe there's still hope...

EDIT: For what it's worth, I was in utter despair when they first revealed Awoken Leilan without her heart activation, and now here I stand just a few hours away from having it back. One day!
« Last Edit: February 04, 2016, 09:32:03 AM by OverlordChirei »

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #433 on: February 04, 2016, 09:29:59 AM »

I'm not happy about that, but fine. I can accept that that's probably for logistical reasons, but it's a bit hard not to read that as deliberately nerfing an already-niche, underused and flawed strategy as a way of passively buffing status quo tactics. Or maybe the added HP and sub space actually does make stall teams too good if they're allowed to do their thing. I'm pretty disappointed that after all this time I won't get a chance to show off my team after all, but there's nothing to be done.

It's a networking nightmare to account for leader swap/subs when both players share the same Lead/Friend leader.

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #434 on: February 04, 2016, 12:25:10 PM »
GAME IS UP GO GO GO

MatsuriSakuragi

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #435 on: February 04, 2016, 12:47:55 PM »


o no scary scary




lol

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #436 on: February 04, 2016, 12:57:09 PM »
Ooh, Greco Romans got their third element resist, too.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #437 on: February 04, 2016, 01:14:15 PM »
I can show you the world,
Fire, Wood and Light orbs,
Tell me Leilan, now when did
you last activate with hearts?

I can open your eyes,
take you cascade by cascade,
Over, sideways, and under
on a 10 combo board...



A whole new world...!
A new fantastic way to play,
No one to tell us no, or where to go,
or say we should use game8...

A whole new world...!
A secret tier I never knew,
But when I'm way up here, it's crystal clear,
that now I'm in a whole new world with you.
« Last Edit: February 04, 2016, 02:53:43 PM by OverlordChirei »

commandercool

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #438 on: February 04, 2016, 01:47:27 PM »
Oh fucking christ, a ranking dungeon that shits on my teams even more than the other ones did? At least it looks that way at a glance. Ra needs board changes as troll insurance and NepDra needs food, so can't even consider either of them. I guess that potentially leaves Verdandi, but is it just me or does this version heavily favor whales twice over because it requires you to funnel tons of stamina into it to get a perfect run as well as requiring a perfect team? This doesn't seem fun.

Yeah, I'm feeling pretty left out right now. My teams just don't work in ranked and even though I live with three people who play PAD I somehow have nobody to play co-op with. All this stamina would be great if I had something to use it on. :/

I haven't looked at the multiplayer dungeons yet though so maybe I'm overestimating them and I'll still be able to help in them without my actual team. I've got a broken, shitty Gabriel team, a slightly suboptimal Awoken Ra team, a very suboptimal NepDra team, and technically an Awoken Sakuya I guess. I should be out of work around 6PM EST, let me know if you want to try to run something.
I made a PADHerder. It's probably out of date though.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #439 on: February 04, 2016, 02:04:27 PM »
Yeah, I'm feeling pretty left out right now. My teams just don't work in ranked and even though I live with three people who play PAD I somehow have nobody to play co-op with. All this stamina would be great if I had something to use it on. :/

You can play with anybody, even if they're not on your friends list. Just know the Room ID.

Also I'm getting pretty bamboozled by this Ranking Dungeon too, I think I need to try a different approach because it's just way too hard to oneshot everything...

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #440 on: February 04, 2016, 02:39:12 PM »
Lol I can't even beat it

Cauchemar spammed binds non stop and there's nothing I could do

Jq1790

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #441 on: February 04, 2016, 02:41:28 PM »
Kill it with fire? (Siren has paper for HP so she'll die fast to good combos anyway)

Also Chirei your song is wrooooong.  Leilan is not Shinra Sun God Apollo.
« Last Edit: February 04, 2016, 02:45:13 PM by Jq1790 »
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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #442 on: February 04, 2016, 02:50:51 PM »
K beat it eventually but got so score because I left during the bind spam lol

Shouldn't actually be too hard but mostly its just up to rng giving me a good final board

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #443 on: February 04, 2016, 02:52:22 PM »
I got a reasonable score (5.1%) by using Awoken Shiva and getting good fire orb drops. Since Awoken skills don't matter, mine didn't even care about not being fully awoken. :V

Moreover, since active skills don't have skill boosts to be ready, just throw on your highest attack subs and have at it.

yo who is up for Yomidora co-op though???

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #444 on: February 04, 2016, 03:07:19 PM »
Also Chirei your song is wrooooong.  Leilan is not Shinra Sun God Apollo.

I dunno what ur talking bout m9 i definitely didn't write this at 5am

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #445 on: February 04, 2016, 03:17:38 PM »
Since Ranked basically gives the finger to anything else i had available i went at it with A.Sakuya
and for once....... OHKO every floor, not a single non-activable board! O_O

40.2% is enough for me

EDIT: just noticed there are Dub-Mythlit available in the mpshop for 2k each..... you will not trick me GH, i'll endure until i'll not need them anymore (probably 2020  :V)
« Last Edit: February 04, 2016, 03:24:26 PM by Espadas »

MatsuriSakuragi

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #446 on: February 04, 2016, 03:31:24 PM »


oops

commandercool

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #447 on: February 04, 2016, 04:06:56 PM »
Oh god the new alts are so gooood. Well, I can always just not bother to cooperate. How much of this content is plausible to clear solo?
I made a PADHerder. It's probably out of date though.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #448 on: February 04, 2016, 04:28:30 PM »
I know there's a few people here who can't access the google Play page for the game due to regional restrictions, so here's a place to safely download the NA client installation package. Bookmark this page so it's easy to find next time there's an update!

MatsuriSakuragi

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #449 on: February 04, 2016, 04:28:47 PM »
Ughhhhh awakening bind is such a dick move

Linthia would be SO EASY if it wasn't for that :(