Author Topic: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday  (Read 130196 times)

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #390 on: February 02, 2016, 08:32:38 PM »
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« Last Edit: February 02, 2016, 08:34:14 PM by OverlordChirei »

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #391 on: February 02, 2016, 08:38:39 PM »
Didn't you almost get 1% last time though :V

Also no awakenings should be your time to shine :V

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #392 on: February 02, 2016, 09:20:13 PM »
Didn't you almost get 1% last time though :V

Also no awakenings should be your time to shine :V

I barely tried for that one and lucked out with the 40,000,000 damage cap. There's probably no way I'm getting the damage cap this time, and the top10 for jp here was all raD so sadly I can't do much about that.

MatsuriSakuragi

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #393 on: February 02, 2016, 09:59:18 PM »
What kind of teams do you generally run on no awakening rankings? AYomi and YomiDra are fucked over here :[

Monarda

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #394 on: February 02, 2016, 11:19:15 PM »
So i've got a Sun Wukong on a earlier roll, and also i want to know what to use this Samba Ruby Dragon for, is it an important evo material or can i use it for fusions ?

The Greatest Dog

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #395 on: February 02, 2016, 11:38:26 PM »
Samba Dragon is generally used for EXP, but it has an incredible amount of RCV. If you find yourself having trouble healing after taking damage, consider fielding it on your team.

Wukong is a hungry light orb eater, but he pays out in a lot of damage. He's a good lead, I think, in the endgame.

MatsuriSakuragi

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #396 on: February 02, 2016, 11:39:25 PM »
Samba Ruby is pure exp, nothing else. Though it does have some of the highest base RCV in the game, so there's that if you want it. Just don't expect it to offer anything else.

Monarda

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #397 on: February 02, 2016, 11:44:12 PM »
Okay, thanks for the tips, i'm kinda splitting time between PAD, FE and good ol Advance Wars now, damnit ! Hadn't i thrown my phone in rage on the floor i would still have my save file on Sacred Stones, but noooo....

MatsuriSakuragi

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #398 on: February 03, 2016, 12:00:16 AM »


LS update.

Fucking.

WHERE.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #399 on: February 03, 2016, 01:42:36 AM »


The best update ever is about to happen...

(Astaroth buff is also in there)

Jq1790

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #400 on: February 03, 2016, 01:52:09 AM »
Heh, so long orbtrolls.
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commandercool

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #401 on: February 03, 2016, 01:55:07 AM »
(What does the buff do?)


(Also where's my motherfucking New Years Medjed? Not that I should complain at this point because the more they withhold that event the more I can rebuild my stones, but I'm impatient.)
I made a PADHerder. It's probably out of date though.

Jq1790

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #402 on: February 03, 2016, 02:30:26 AM »
A. Astaroth:  Changes the Healer/Devil boost from 1.3x HP/Atk to 1.5x HP/Atk.

Chinagirls:  Lets them proc off of hearts like their non-twinlit ults could.
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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #403 on: February 03, 2016, 10:16:13 AM »
So fucking ready for the update

Unfortunate dragon girl gets her face covered up by the text





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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #404 on: February 03, 2016, 11:42:43 AM »
Got Ruel on Monday, might look good in my TPA team, that I'm trying to build.

http://www.puzzledragonx.com/en/simulator.asp?q=2394.99.1.0.0.0.8..2495.99.1.0.0.0.7..1730.99.1.0.0.0.6..2386.99.1.0.0.0.8..2075.99.1.0.0.0.8..2509.99.1.99.99.99.6

What do you think?

I guess with some other subs, I should rather go with Rows  :ohdear:
Inb4 every team I build is Row.
« Last Edit: February 03, 2016, 12:53:47 PM by Dorakyura »

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #405 on: February 03, 2016, 02:54:59 PM »


x16.825 ATK lead clear of Mythical Plus Devil Rush SOLO

The team would be more reliable if the friend was also this guy
« Last Edit: February 03, 2016, 02:57:00 PM by trancehime »

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #406 on: February 03, 2016, 03:39:58 PM »
Addendum to the Skills Rotation happening tonight for NA players who got lucky in the godfest...


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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #407 on: February 03, 2016, 04:04:52 PM »
So it turns out that Perseus is WAAAAY better than I would've expected, since his leader skill + Leeza + E.L. Carbuncle (and Tyrannos because sure) essentially just blew through Castle of Satan AND Gift From Heaven, the latter gave me the chance to use WL Bastet as a partner; it took ONE TURN to utterly annihilate Leviathan with Perseus' and Bastet's combined leader skills.

Also, I am about 4/5 the way through with a full evo Carbuncle team right now, It's what, the 4th time I've done so? :derp:
« Last Edit: February 04, 2016, 12:05:08 AM by Soichiro W. »
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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #408 on: February 03, 2016, 04:26:37 PM »
If you can keep them fueled, Hero Gods can be pretty strong, yeah.  The tough part is satisfying their abyss-like hunger(not to be confused with Abyssal Hunger, the LS of someone entirely unrelated, haha).
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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #409 on: February 03, 2016, 04:41:16 PM »
Heh heh, Dragons.


Jq1790

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #410 on: February 03, 2016, 04:50:54 PM »
Oh right, that guy is at the end of C9, huh?  Will be interesting to see if I can down him if I try again at some point.  Would have to KO him before he switched colors, but with Hermes/AI&I I might be able to pull it off. Gotta see who else is in there...

Edit: oh right no Awakenings.  Nevermind.
« Last Edit: February 03, 2016, 04:52:54 PM by Jq1790 »
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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #411 on: February 03, 2016, 05:50:06 PM »
If awakenings were allowed, I could just have Yomidora do the bind clear, but alas

Having three healers and five hypermax mons really helps the recovery, huh?

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #412 on: February 03, 2016, 08:52:45 PM »
Able clear up to c9 with awoken amaterasu. Any higher doesn't seem possible unless maybe I roll with a Raphael friend.

Monarda

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #413 on: February 03, 2016, 09:01:09 PM »
Do i focus efforts on making the field like this:
[attach=1]

Or do i try and make more regular combos, i don't know how the game calculates damage but i do know that a bigger string of combos multiply your damage, does this count as such ? I'm heading for a Light/Wood build.
PS: Sorry for crappy screenshot.
« Last Edit: February 03, 2016, 09:03:02 PM by Starlighthawk »

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #414 on: February 03, 2016, 10:42:25 PM »
A full board will only deal significant damage if you have an orb enhance available. The effect of combos is about +20% each, I think?

Plus, if you pair up with Ariel like that, you only get her full damage if you make two distinct light combos.

Secondly, the two primary damage Awoken skills you'll find later on focus on either matching only clusters of 4, or six horizontally.
« Last Edit: February 03, 2016, 10:44:23 PM by Fpurin Fanatic »

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #415 on: February 03, 2016, 10:55:39 PM »
Not that FF's explanation isn't perfectly clear and correct, but I'll throw my response in for variety.

The best way to solve a board depends a lot on your team's leader skills and awakenings. That said, teams that prefer a full board over other configurations are relatively rare. Most teams rely on the Enhanced Attribute or Two-Prong Attack awakenings to deal big damage, and both of those require some other orbs to function correctly. A lot of leader skills also require things like a certain number of combos or certain kinds of combos to deal their full damage. That's not to say a full board isn't often enough to get the job done, but probably don't make that your first plan unless you have a very specific team composition.
« Last Edit: February 03, 2016, 11:37:35 PM by commandercool »
I made a PADHerder. It's probably out of date though.

MatsuriSakuragi

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #416 on: February 03, 2016, 11:29:17 PM »
Do i focus efforts on making the field like this:
[attach=1]

Or do i try and make more regular combos, i don't know how the game calculates damage but i do know that a bigger string of combos multiply your damage, does this count as such ? I'm heading for a Light/Wood build.
PS: Sorry for crappy screenshot.

Short Answer: No.
Long Answer: For the point you are at in the game, that may seem strong, but that's also a huge investment of actives into doing just one thing, and that one thing's damage can be bested many times over by combos and TPA usage. A full board without being fully enhanced (and without your team having enhance boost awakenings, on top of that) is not actually all that strong, and you'd have spent a lot of turns and skills preparing something that won't be reasonably effective in mid-late game, especially when late-game dungeons (aka "descends") are often nothing more than small Boss Rush dungeons (and there are much harder Boss Rush dungeons deeper into late game for you to deal with as well).

Practice your combos and TPAs and/or rows. Those will serve you far, far better in the long run.


Monarda

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #417 on: February 03, 2016, 11:52:21 PM »
So i need to make specific combos, like using Wukong's +4 light match combos for a more efficient way of damage. Got it !
I could also add Avalon Drake after a while in the build somehow, dunno, can't reverse engineer mechanics i don't have a clear view for, but with experience and some testing i'll make something on my own.
Muito Obrigado (Thank you).
Also what is TPA short for ?

Mеа

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #418 on: February 04, 2016, 12:00:15 AM »
I began typing this earlier and got interrupted but I'll post it anyway.

In other words, if you have lots of Two Prong Attacks (tpa), make lots of 4-matches of the primary color. If you have lots of rows, make lots of individual horizontal rows. The game of calculates them as distinct if you can actually see the combo number show up. A full board of light like that is only one combo. More combos = more damage, so for no awakenings at all, or unconditional leads, generally you would like to do as many combos as you can while also matching as many distinct sets of your primary attacking color as you can, light in your case. If using orb changing skills, you want to leave enough space to make those distinct combos instead of making one big blob of a single combo.

E: to elaborate, tpa or two prong attacks, refer to the awoken skill that looks like a U with arrows on both ends. Any monster with this skill will get an attack boost of x1.5 for each tpa awakening they have and additionally also attack two monsters (but not twice on a single enemy) when matching exactly a 4-orb combo.
« Last Edit: February 04, 2016, 12:03:03 AM by Меа »
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Monarda

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #419 on: February 04, 2016, 12:15:21 AM »
Hai !
 I knew that doing multiple combos led to better damage, be it the same atribute or not, but not that these kinds of combos only count as one.