Author Topic: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday  (Read 130193 times)

MatsuriSakuragi

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #330 on: February 01, 2016, 02:08:44 AM »
I looked it up and got really interested to play, went to the google Playstore and then:

"This App isn't available in your country."
;-; No fair.... It seems so cool, isn't there any other way ?

Download the .apk for whichever server you want to play on outside of the play store and install it that way. A bit of a hassle but doable.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #331 on: February 01, 2016, 02:26:10 AM »
so i was thinking about what actives would be great to add to other cards

stuff like delays, gravities, shields, true damage, and damage enhance

damage enhance

bruh bring back muscle enhancement...

EDIT: draggie active would not be bad for radra bullshit either

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #332 on: February 01, 2016, 03:14:11 AM »
A warning to everyone thinking about doing kaguya 5x4

Don't

Just don't

Unless you have a clear plan and a fully hypermax shivadra team or something just don't even fucking think about it

Just walk away and pretend it doesn't exist

It's not worth the loss of sanity

I got the clear but lost my soul


Okay if you main a stall team like Lucifer or gab or we I think you'd actually be fine but other than that NOPE
« Last Edit: February 01, 2016, 03:16:36 AM by Suikama x Lucy »

commandercool

  • alter cool
Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #333 on: February 01, 2016, 03:26:39 AM »
Yeah it's a guaranteed clear for stall teams. It's a little slow but you can't lose.
I made a PADHerder. It's probably out of date though.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #334 on: February 01, 2016, 03:39:51 AM »
Hmm maybe awoken ama is perfect?

Nothing really hits that hard

Alright I finally have a use for this girl

HEY MOOGS WANNA BE MY BF

trancehime

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #335 on: February 01, 2016, 04:14:52 AM »


hi

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Jq1790

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #336 on: February 01, 2016, 04:52:04 AM »
That was fast.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #337 on: February 01, 2016, 05:05:50 AM »
HEY MOOGS WANNA BE MY BF

AAmmy kicks Kaguya in the NEET easy, in fact she makes all No RCV dungeons absolutely free.

I'm kinda disappointed in Super Raph, after having such high hopes it's really turned me off of the game.  I'm in a slump in general though so we'll see how I feel later.

OH

My AAmmy is super hyper sonic maxed, please replace LMeta with her on my listing.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #338 on: February 01, 2016, 05:14:25 AM »
Kaguya actually has rcv in coins, but no awaken + 5x4 is unbearable

> a skill inherited skill that can be equipped with two, but when the second of the skill becomes a usable state, the first of skill can not be used. If you want to use the first of skill attention is require

So according to game8 I was right :V
Best girl is now best sub
« Last Edit: February 01, 2016, 05:18:42 AM by Suikama x Lucy »

Jq1790

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #339 on: February 01, 2016, 05:43:16 AM »
I seriously hope they're wrong.  That'd be terrible otherwise.  The way it SHOULD be (IMO) is this:

CD of skill 1 charges:  Skill 1 usable, CD resets.

CD of skill 1 + added CD of skill 2 charges:  Can pick one, use, CD resets.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

trancehime

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #340 on: February 01, 2016, 05:49:58 AM »

CD of skill 1 + added CD of skill 2 charges:  Can pick one, use, CD resets.

there's no way to know for sure but currently the UI doesn't support choosing the skill

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twitter xx motk resident whale

commandercool

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #341 on: February 01, 2016, 05:52:25 AM »
I seriously hope they're wrong.  That'd be terrible otherwise.  The way it SHOULD be (IMO) is this:

CD of skill 1 charges:  Skill 1 usable, CD resets.

CD of skill 1 + added CD of skill 2 charges:  Can pick one, use, CD resets.

I much prefer it the way it actually works. The way you're describing has no drawback (if I'm reading it right) which makes it an absolute requirement for every single monster to make use of this mechanic. And presumably tremendously power creeps the game. A much more limited system with a serious drawback makes it a real choice whether or not to use the new mechanic and power creeps much less severely.
I made a PADHerder. It's probably out of date though.

Jq1790

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #342 on: February 01, 2016, 06:58:19 AM »
Fair enough I suppose.  I guess I was just disappointed because it really won't add anything for me due to how finicky it'll wind up being, but I hope the rest of you make good use of it!

(Assuming it does in fact work like that, which upon further thought is the most likely due to the evidence currently available.)
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

qMyon

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #343 on: February 01, 2016, 08:32:10 AM »
Rolled twice and picked up one Zeta Hydra skillup and a DMeta. Nice to save for later.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #344 on: February 01, 2016, 08:34:15 AM »
The switching thing seems a bit obscene because it adds another dimension of rng to the game. What if you get unlucky and have to blow all your skills to get by, but the right one isn't up? Or what if your skills have haste attached to them, and using them would put you in a catch-22 where you can't because it would rotate out crucial abilities for that moment.

I feel like you should be able to choose on some level... having it just change almost entirely out of your control is just too large a hindrance... I can already see it. People with quick skills would have to open a very short window to use it, and given the strength of enemies nowadays, this is nigh impossible in certain areas. People charge big second skills, but because they used a not-spike team, they took a bit too long to beat the enemy so now they're stuck with the first skill again and all their effort to charge the second is wasted.

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #345 on: February 01, 2016, 09:27:36 AM »
I'm just not thinking about it until it becomes mandatory. Though, adding something like Red Riding Hood to Belial sounds delightful for Raoh.

If your team has six useful active skills already, why stress about it?

Meanwhile.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #346 on: February 01, 2016, 09:56:31 AM »
It's less "does my team have six useful actives already" and more "they're not enough to clear stuff like arena", which is the problem people like me and ccool face, and what I feel this should ultimately fix.

MatsuriSakuragi

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #347 on: February 01, 2016, 11:06:05 AM »
Did a few more pulls and got Famiel and Baal out of it (thus finishing my Archdemon set as well). Sold dupes of Exa-hydra, Izanagi, and Marine Rider. I'm done now.

rip Scheat and Eschamali. You enticed me, but failed me. :fail:

commandercool

  • alter cool
Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #348 on: February 01, 2016, 12:39:55 PM »
Oh no, Scarlet's back. Well, guess I have to throw myself at her all day until I win now. Maybe I can do it. Maybe. I don't have, you know, a plan, so... Hmm.

Meanwhile, decided to do at least one more REM pull, and to keep going until I don't get a gold.

-Sanada Yumikura
-Mitsuki

Huh. He seems pretty solid, although I don't really have a red rows team. And she's the last sticker girl I didn't have. I want to use the rest of my stones because I want Archangels 2, but I also want New Year Medjed. Those are still coming out, right? Soon hopefully?
I made a PADHerder. It's probably out of date though.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #349 on: February 01, 2016, 02:15:43 PM »
Another random thought

Ralph active on any color row team you want

Might be especially good on Neptune dragon


I think skill inheritance is going to be a good thing since it lets you have additional utility on your core team plus gives some room for customization and creativity

That is until gungho makes more impossible dungeons that require specific builds and like 10 different 6 star gfe but at least we can enjoy it for now :V

commandercool

  • alter cool
Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #350 on: February 01, 2016, 02:20:34 PM »
So yup, three Scarlet attempts so far have been completely unable to get past the second floor. Even with great boards I keep falling short.

And in thinking about the secondary actives discussion from yesterday, now I realize the following things:

-There are as many as three actives I might be willing to lose complete control over on my Gabriel team: Reine, Beyzul, and my friend lead.

-Putting a puppet active on Reine might be overcomplicating things. Much of the same work could be done by a gravity. Then again, on Vishnu I would need to follow up with a heartbreak to secure a kill from a gravity, so that might be a better fit for Beyzul. I can't think of a case where I would need to swap immediately after a gravity.

-If I could manage to get a Ryune or even I&I friend with a Raphael active I would be able to do some crazy shit.

-This shit has the potential to create some unreal power creep fallout.

Edit: Are we aware of any drawback to putting "strict upgrade" skills on cards? For example, is there any way putting Alrescha's active on Reine could bite me in the ass? Is it just a case of her active getting swapped out for a better one if I wait long enough, or would her original active somehow become slower? I shouldn't be theorycrafting this mechanic I don't understand but I aaaam...
« Last Edit: February 01, 2016, 02:27:26 PM by commandercool »
I made a PADHerder. It's probably out of date though.

Espadas

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #351 on: February 01, 2016, 04:17:25 PM »
Since it's still in the air how exactly it will work we can only guess but there is something i want to point out:

-Putting a puppet active on Reine

Keep in mind that for the moment it seems the "donor" of the AS will be sacrificed.
You are literally talking about using a 250k MP card as FOOD...... unless there is some Arena-melting trick that would become available doing so, i wouldn't even think about it......


Pop quiz! What happens when you finally have 2 maxskilled LKali in your A.Kirin team and 99 stamina?
Answer: You 0-stone this dungeon while giving the finger to the RNG and its fuck-you-up-at-the-worst-moment boards



Pop quiz #2! What do you do to celebrate getting one over the RNG?
Answer: YOU BUY THIS MOTH*******ER  8)


commandercool

  • alter cool
Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #352 on: February 01, 2016, 04:27:07 PM »
Keep in mind that for the moment it seems the "donor" of the AS will be sacrificed.
You are literally talking about using a 250k MP card as FOOD...... unless there is some Arena-melting trick that would become available doing so, i wouldn't even think about it......

The only thing the puppets are good for is tgeir active. I have no reservations about putting that active on a better monster if need be. And as it stands right now, not knowing anything concrete about this mechanic, I think it's safe to consider it "arena-melting".

But again, I think this can be handled just about as well with a farmable active (ZeusHera). And I still shouldn't say anything because we still don't know how anything works. And yet here I am. :V
I made a PADHerder. It's probably out of date though.

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #353 on: February 01, 2016, 04:30:04 PM »
Keep in mind that for the moment it seems the "donor" of the AS will be sacrificed.

There is almost no basis for this. All we know is that another card will be required for it, but the fate of the card is unknown. Some people are theorizing some kind of "equip" or "link" system might be possible due to the Gacha Laws, but we will find out for sure in a few days.

But again, I think this can be handled just about as well with a farmable active (ZeusHera). And I still shouldn't say anything because we still don't know how anything works. And yet here I am. :V

To be fair, this is the biggest change since Awakenings hit the game for the first time, so it's not a bad thing to talk about it. This could be what us less powerful players need to get the edge over the endgame.

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #354 on: February 01, 2016, 04:46:37 PM »
I will use Apocalypse to finally have my healer 7 star.  Putting it on Da Qiao is a direct upgrade.

Also Attack Stance -> Double Atk Stance should work nicely for the Valkyries

Edible

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #355 on: February 01, 2016, 05:08:05 PM »
Oh man, Apoc's active on a not-mediocre card?  Yes please.

Chaore

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #356 on: February 01, 2016, 05:59:39 PM »
There is almost no basis for this. All we know is that another card will be required for it, but the fate of the card is unknown. Some people are theorizing some kind of "equip" or "link" system might be possible due to the Gacha Laws, but we will find out for sure in a few days.

To pour fire on this spec, this is also the common trend a lot of games (including Divine Gate, a gungho related) have been making.)

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Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #357 on: February 01, 2016, 06:00:49 PM »
TAMADRApurin active on Awoken Thor?

gungho
please make hello kitty viable again

The rate of +egg drops on Scarlet is rather acceptable. I'll probably keep farming her today and think about a mono-Scarlet team.

commandercool

  • alter cool
Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #358 on: February 01, 2016, 06:06:31 PM »
Gaaaaah fucking Scarlet aaaaaah! I got so close to getting past that fucking shitty demon but I fell JUST short due to user error. I got a couple more tries in me today, but I have a plan now at least. This should work, and hopefully fairly consistently once I stop being stupid.
I made a PADHerder. It's probably out of date though.

MatsuriSakuragi

Re: Powercreep and Dragons Thread XXVII: Making Juggler less OP all day everyday
« Reply #359 on: February 01, 2016, 06:24:34 PM »
Okay I lied I did one more pull

>ROdin #3

wha