| ~Hakurei Shrine~ > Touhou Projects |
| Urban Legend in Limbo English patch |
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| HalfGrand:
--- Quote ---Why, thank you for the kind words. We were truly aiming for a quality patch, and it looks like all the hard work wasn't in vain --- End quote --- Kind words are the least I can do for such a fantastic effort on a long and probably grueling project. You deserve every bit of praise that I and the English community have to offer. --- Quote ---Anyway, here's th15.5... or whatever nasty anti-hack stuff TasoFro can think of next. --- End quote --- I always wonder why game developers always insist on including anti-hack and encryption into there games. I mean, lets face it, hasn't TasFro noticed that all of their Touhou fighters in the past have been cracked and translation patches have been made. It's not just language patches either; there are also fan balance patches and even a Japanese voice patch for the characters in a previous game. So I wonder, what is the point if some computer whiz is simply going to run rings around their futile encryption. Could it be that TasFro doesn't want the sauce code to be easily available in case someone takes it and makes their own game out of it and profit from it? Maybe the lead developer left a nudie pic of his girlfriend in their and forgot to take it out... I don't know, I'm reaching here. Did team occult find anything past the encryption that they may want to keep close to their chest? |
| SuperVehicle-001:
I think the idea is to prevent people from screwing around with the game files and do stuff that will bug up the multiplayer aspect. You know, things like hitbox hacks and the like. |
| Gpop:
--- Quote from: SuperVehicle-001 on January 13, 2016, 06:56:13 PM ---I think the idea is to prevent people from screwing around with the game files and do stuff that will bug up the multiplayer aspect. You know, things like hitbox hacks and the like. --- End quote --- This makes sense mostly because of the matchmaking system they have now (which would be great if it wasn't mostly filled with JP players which means lag-filled matches all the time for us) |
| Splashman:
--- Quote from: SuperVehicle-001 on January 13, 2016, 06:56:13 PM ---I think the idea is to prevent people from screwing around with the game files and do stuff that will bug up the multiplayer aspect. You know, things like hitbox hacks and the like. --- End quote --- Multiplayer modding would be the most reasonable explanation to implement anti-hacking methods, because it's not cool if cheaters try to ruin your fun. And of course Tasofro has every right to secure themselves from 3rd parties tampering with their product. It is always a futile attempt, however. No matter how secure you make your code, it can always and in the end and WILL be cracked eventually. Because code is information, and information is a fleeting thing that's impossible to trap. |
| brliron:
--- Quote from: HalfGrand on January 13, 2016, 03:15:22 PM ---Maybe the lead developer left a nudie pic of his girlfriend in their and forgot to take it out... I don't know, I'm reaching here. Did team occult find anything past the encryption that they may want to keep close to their chest? --- End quote --- Nope, didn't find anything like that. And yeah, protecting a program is impossible. Windows is able read the instructions inside the exe file, so a human can do it as well (well, the result isn't easy to read, but it is readable). And with these instructions, the game is able to extract its archive files and to load them in its memory. So, by reading these instructions, we can know how the game loads its archive files, and we can figure out the format of these archives. BTW, I'm amazed to see how useless some protections are. For example, there's the famous problem with nvidia drivers. I suppose it's an abusive protection against DLL injection. But I tried a basic DLL injection with a custom DirectX DLL on a clean version of the game, and it worked. |
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