I agree, but I'm not sure it isn't still the best fix we've got. I guess I prefer more RNG to the extreme consistency of whale teams that can just skip every floor. What it comes down to for me is just that PAD is too RNG-based for this to work no matter how they slice it, at least short of going very far outside the box. But denying teams that actually need ammo to work of their orb fixing seems harshly restrictive of what kinds of things are viable.
essentially yes
challenge, especially rankings, was a bad idea, but gungho is very stubborn and won't admit this.
the best option hands down would be literally just doing this like actual challenge mode and having multiple pre-set teams for you to choose from
this would flat out put everyone on the same ground, eliminate shit like this, be viable as a method of 'advertising' cards generating revenue for gungho, and just overall be a smoother concept
it's not even hard because they've done this in DG already for challenges, and functionality already exists in the challenge app they're copying
it might require time and programming to do MULTIPLE teams, but overall it's such a better experience it's really stupid to not do and it's a much more simple solution to the problem because in the first place this was caused by us being able to make our own teams