| ~Hakurei Shrine~ > Touhou Projects |
| Touhou Project for NEC PC-98 - Request help for Korean translation |
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| xJeePx:
Okay, after some searching I found that you tried to rename the DAT files from 夢時空x.DAT to YUMEx.DAT, and that's probably what was the cause of the freeze. I know it might be tempting to make your life easier like that, but I'd suggest to keep the original names for such vital files. :) Here's the modified Korean .EXE files (everything works just fine): http://www.mediafire.com/download/u1zhkr3h3543yh5 |
| 0xodbs02:
Okay I see I also have problems :derp: Because I need I tried to extract th02's dat file which I modified to korean And thtk called a error --- Quote ---thdat.exe :thtk_io_read: invalid parameter passed e:\v1.1\Bin\02> --- End quote --- Why I can't extract this? (in game, this file works well) And I need sff1.pal for zunsoft_gfx_tools to modify th04's ending scroll to korean.... |
| xJeePx:
--- Quote from: 0xodbs02 on June 09, 2016, 01:11:08 AM ---Because I need I tried to extract th02's dat file which I modified to korean And thtk called a error Why I can't extract this? (in game, this file works well) --- End quote --- I'm not sure what may cause this error, but I can recommend renaming the .DAT file so it has Latin characters only in its file name (e.g. 東方封魔.録 to fuuma.DAT; "thdat x2 fuuma.dat"). --- Quote ---And I need sff1.pal for zunsoft_gfx_tools to modify th04's ending scroll to korean --- End quote --- Alright, I think I figured out how it works. Here's the updated archive. Use sff1.pal for converting SFF1.CDG, SFF2.CDG and SFF3.CDG to PNG format. Use sff2.pal for the other SFFx.CDG files. I haven't tested it in-game, but I assume that SFFxB.CDG files are used for alpha channels, so use sffb.pal for editing those. |
| 0xodbs02:
--- Quote ---I'm not sure what may cause this error, but I can recommend renaming the .DAT file so it has Latin characters only in its file name (e.g. 東方封魔.録 to fuuma.DAT; "thdat x2 fuuma.dat"). --- End quote --- Thanks for advice but I found the file was crash. With this file, I couldn't play extra stage., because the file is crash so I solved this problem with modifiy old patch. Thanks. --- Quote ---Alright, I think I figured out how it works. Here's the updated archive. Use sff1.pal for converting SFF1.CDG, SFF2.CDG and SFF3.CDG to PNG format. Use sff2.pal for the other SFFx.CDG files. I haven't tested it in-game, but I assume that SFFxB.CDG files are used for alpha channels, so use sffb.pal for editing those. --- End quote --- Thank you so much! |
| Poison Cat:
--- Quote from: xJeePx on December 08, 2015, 05:57:32 PM ---.MDT files are the game's music files, so there is really no need to modify them. .GRP files are essentially .PI files, just like the ones found in other PC-98 Touhou games. To edit those, you'll need a hex editor and ViX. 1) Open GRP file with a hex editor; 2) For comparison purposes you can open a PI file from any other Touhou game with a hex editor; 3) Change the first 12 values of the GRP file (ZN PC98 / 5A4E1A000000000450433938) to those of the PI file (Pi WIN* / 50691A000000000457494E2A), save; 4) Change the file extension from GRP to PI; 5) Now you can convert the PI file to PNG format with ViX and edit it; 6) After editing, convert the PNG file back to PI, open the converted PI file with a hex editor and change the values at offset 0x5 from 0101 to 0000; 7) Change back the first 12 hex values from step 3 (ZN PC98), and change the file extension back to GRP; 8) Replace the GRP file with EditDisk and run the game to try it out. The main title screen is located in REIIDEN3.GRP. By the way, I managed to fix Kongara's Siddham characters, so if you want to use those in your patch, feel free to add them: Download. --- End quote --- Is it normal for the image to look this dark when I view it with ViX? |
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