~Hakurei Shrine~ > Touhou Projects

Touhou Project for NEC PC-98 - Request help for Korean translation

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0xodbs02:

Thank you, I will do like that

And~
THERE IS ALSO ANOTHER QUESTION(SORRY)

I remember this text was located in MAIN.EXE when I translated TH02 and TH04
But there is nothing in MAIN.EXE (JUST Score Screen and Yuki and Mai's Music name)
Where are they?

xJeePx:

Stage and BGM titles are located in .STD files in 怪綺談2.DAT. You can edit them with Winhex, just like the .TX2 files (don't forget about the pointer).

0xodbs02:

Long time no see~ :D

I'm going to two things in may.(Because, the mid-term test ends in 5/1!)

First is to translate "The Phantasmagoria of Dim. Dream (th03)" into korean.

Second is to make "Lotus Land Story (th04)" like "the Embodiment of Scarlet Devil (th06)"

I think second thing will be fun.
LLS have similar story way(?) with EoSD
So I am thinking about change texture and messages LLS into EoSD
But I (think that) can modify character's standing CG, message, title screen.
but I have no idea to modify music, background, character's sprite.
Do you know how to modify this?

Also Before I tanslate th03, i think it will be good if i take advice to you.
(Like when i translate th05...)

Is there anything I should take care about it?

xJeePx:

Hey, how is it going? :)


--- Quote ---Also Before I tanslate th03, i think it will be good if i take advice to you.
(Like when i translate th05...)

Is there anything I should take care about it?

--- End quote ---

You shouldn't have much problem with PoDD.

The main script, music comments and win quotes are located in .TXT files - just make sure that full-length (2-byte) characters (Kana, Kanji, Gaiji characters, etc) are placed in odd-even pattern (1st & 2nd, 3rd & 4th bytes of the line, etc).

You can find the main menu text in MIKOFT.BFT (夢時空1.DAT) with YY-CHR (1BPP 16x16 format).

Images are stored in .PI and .CDG formats - you can edit those with ViX and CDG converter.

You can edit character names from the character selection screen (CHNAME.BFT) with Tile Molester (2-Dimensional mode, 2bpp linear codec).



--- Quote ---So I am thinking about change texture and messages LLS into EoSD

--- End quote ---

Heh, good luck with that. I'm currently working on a similar secret project for another bonus patch, and I gotta say that editing over pre-existing stuff is not that easy. Also, since this is PC-98, there are more restrictions, like the limited number of colors you can use and such, so keep that in mind.


--- Quote ---but I have no idea to modify music, background, character's sprite.
Do you know how to modify this?

--- End quote ---

Modifying the music is very easy - just replace the original .M86/.M26 files with the music files you would like to use. However, you need to have the whole EoSD OST in PMD (.M/.M2) format to do that. You can listen to PMD music with FMPMD.

The bosses' background pictures are located in ST0xBK.CDG files; you can extract and replace them with Nmlgc's CDG converter.

If you want to change the stage layout, this is going to be much more difficult. I don't know of a convenient way to edit it, but I can point out that the tiles are located in .MPN files (you can view them in YY-CHR), and tile maps are located in .MAP files.

Character sprites are located in .BBx files; midbosses' sprites are located in .BMT files. You can edit them with Tile Molester (2-Dimenional Mode; try experimenting with the Codec (it's usually 4bbp linear though) and Width).

Danmaku data seems to be located in .STD files, but good luck figuring out how that works. lol


If you have more questions, feel free to ask. :)

0xodbs02:


(th04's title screen)
I tried!
I think I need to learn photoshop to make more colorful with 16 colors!  :V

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