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Touhou Project for NEC PC-98 - Request help for Korean translation

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xJeePx:


--- Quote from: 0xodbs02 on November 25, 2015, 04:32:26 AM ---sff1.pal file is mising

--- End quote ---
Indeed. It wasn't included in the original archive, so sorry, but I don't have it. There's nothing too critical in the SFFX.cdg files, though - it's just Staff Roll graphics, so you can leave those untranslated. :)


--- Quote from: 0xodbs02 on November 25, 2015, 04:32:26 AM ---And I modifyed _DM00.TXT

--- Code: ---0
\=0
傾戚巷: 暗奄拭 赤澗暗走.\n
     昔娃 戚須税 刊浦亜松?\ga8\n
     蟹神獣走.
\$
--- End code ---
like this.
And it made a bug.
I used \n but why the line didn't changed?

--- End quote ---
For LLS script (and MS endings), use Non-breaking Space (""; hex: A0) instead of a regular single-byte Space (" "; hex: 20). Use regular Space to separate the script and the commands, like this:


--- Code: ---0
\=0
傾戚巷:暗奄拭赤澗暗走. \n
昔娃戚須税刊浦亜松? \ga8\n
蟹神獣走.
\$
--- End code ---

Also, do not forget about the text box limitations - it's 3 lines, 30 bytes per line. The second text box line in your code is 31 bytes, including Gaiji character. \ga8 is used for a custom graphic 2-byte question mark, so you can remove it.

Here's a list of Gaiji characters for TH03-05:

http://pastebin.com/Uq8uA1N6

Hope it will be of help


0xodbs02:


Thank you for your help.
But I solved problem in other way, which is use 2 bite space (code = "8140").

0xodbs02:


I have an error at the high score.
I think I read about this... but i could't find
How can I solve this?

xJeePx:


--- Quote from: 0xodbs02 on November 27, 2015, 01:01:03 PM ---I have an error at the high score.
I think I read about this... but i could't find
How can I solve this?

--- End quote ---
Hmm. Make sure that the file size of the modified OP.EXE is 75,840 bytes. Speaking of which, how did you modify .exe files? Did you use Nmlgc's ReC98, or simply edited the text with a hex editor?


--- Quote from: 0xodbs02 on November 27, 2015, 01:01:03 PM ---and i modified the stapp roll image and why this happen?
(I make bakground transparency

--- End quote ---
I assume the wrong palette file might be the problem, in case you used CDG converter. How did you edit the .cdg file?

0xodbs02:


--- Quote ---I assume the wrong palette file might be the problem, in case you used CDG converter. How did you edit the .cdg file?
--- End quote ---
I give up about this.


--- Quote ---Hmm. Make sure that the file size of the modified OP.EXE is 75,840 bytes. Speaking of which, how did you modify .exe files? Did you use Nmlgc's ReC98, or simply edited the text with a hex editor?
--- End quote ---
I modified the english patch to korean with a hex editor.

Ah, there is another error.
This time, I apply the english patch's MAINE.EXE by the anxdiet.
And the game is crash.
Sometimes, english patch's OP.exe is not work, too.
I think that's because the file size is not same.
Then, how to apply this well?

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