Author Topic: Labyrinth of Touhou 2 - 15F  (Read 269164 times)

Hawk

  • Babababa~
Re: Labyrinth of Touhou 2 - 15F
« Reply #360 on: January 18, 2016, 07:45:57 PM »
Going to guess that it's just like
Spoiler:
Nitori and Rinnosuke and she just decides to come along with you even though she runs one of the "town services"

This also explains why qaz couldn't find an eighth character portrait: none exists in img3, it already was in img1 so there was no need to include it a second time.

Oh whoops, I didn't even see your post.  Sorry!

If you datamined to unlock all the characters, do they all already have full skillsets? O: If anyone other than mamizou does (or really even if she does, I'm not planning on actually playing through the trial to unlock her) I'm interested in the save for looking through it. And/or for putting tentative character data on the wiki. C:

I believe so.  I can take a look tonight.

Koog

  • I live to protect those dear to me,
  • as a good friend would.
Re: Labyrinth of Touhou 2 - 15F
« Reply #361 on: January 18, 2016, 08:38:28 PM »
I just found an enemy that escaped and my game crashed... :/
Mwahahahahha!

Thata no Guykoro

  • I ran out of good lines a while ago
  • It alllll makes sense now
Re: Labyrinth of Touhou 2 - 15F
« Reply #362 on: January 18, 2016, 09:28:05 PM »
I checked the website, and there's another new trial version up (C). According to 3peso's twitter, apparently that's the bug it fixes.

MewMewHeart

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Re: Labyrinth of Touhou 2 - 15F
« Reply #363 on: January 18, 2016, 09:46:41 PM »
Imma wait until a translation and a bit more in-depth information on how to unlock the other characters is in place.
My danmakucopter goes pew pew pew!

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CF7

  • Can you feel the LOVE tonight?
Re: Labyrinth of Touhou 2 - 15F
« Reply #364 on: January 18, 2016, 11:23:04 PM »
If you're wondering who the 8th new character is...

http://i65.tinypic.com/ej0wi.png
Want.
On a sorta unrelated note. Any idea why the party suddenly goes underground?
Sometimes rumors are just... rumors

jaxter0987

  • Umiiro Shoujo ni Miserarete
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Re: Labyrinth of Touhou 2 - 15F
« Reply #365 on: January 19, 2016, 01:37:07 AM »
Gah Aya nerfs and Healer subclass nerfs...

I actually don't think Byakuren's new skill is necessarily a nerf. Since it doesn't seem to copy buffs but give the recipient a percentage of her own, at 100% she's still giving people Charge levels of buffing but to a single person and without the draw back and delay. No more "here have maxed buffs" but its still strong enough to trivialize most buffing needs. That said, post game has taught me that keeping Sanae around and bringing in Renko was a good idea.

Flandre being buffed has all my "wut". I get that they want her to still do close to the damage numbers people were used to with old Gambler Flan but those buffs are insane.
« Last Edit: January 19, 2016, 01:39:57 AM by jaxter0987 »

Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 - 15F
« Reply #366 on: January 19, 2016, 02:06:51 AM »
So been out of the loop for a while, but I see the Web Trial's here.



And buffs and nerfs and all that happened. Any nerf to Diva Aya?

Serela

  • Moon Tiara Magic
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Re: Labyrinth of Touhou 2 - 15F
« Reply #367 on: January 19, 2016, 02:15:08 AM »
Hrm, I see; Byakuren's doesn't copy her buffs anymore rather than act as a buff of that power, so it's not limited to getting people up to 56% stats. That's not as bad of a nerf as I thought, that, but it still just makes it a somewhat better Miracle Fruits; it doesn't trivialize buffs much more than having Sanae does. However, simply because it's on someone with permanent +100% stats themselves, it still puts her notably ahead of Sanae; she doesn't need to be buffed herself (after the very start of the fight) and having all buffs maxed is pretty damn sweet. Plus her synergy with Nazrin (and presumably and perhaps more importantly, Shou) is nice, especially if Nazrin's new passives help make her more considerable to take along.

Although, if Shredder keeps being popular... it really, really takes Byakuren down a notch and necessitates some backup support. Renko's Charge, with enhancer sub to trivialize it's damage, is invaluable. And maintenance amazingly went unnerfed so Renko is still silly. ...of course, Renko is so silly she still might mostly be able to handle the rest of the necessary buffing. >_> Keine is at least considerable again and Reimu isn't completely unnecessary anymore... (Since Rumia and Maribel both could overtake her multiheal territory)

Plus basically anyone can maintain the buffs Renko and Byakuren lay out with Placebo Effect, a 3-cost 7000-delay skill that increases your buffs by 50%. 60% buffs go to 90%, if a strategist is out they can stay that high quite awhile, especially if you're using people with monk or majesty or other buff passives, etc. Hmm. Support is awfully flexible.

also nah diva aya is still probably silly
« Last Edit: January 19, 2016, 02:20:49 AM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hawk

  • Babababa~
Re: Labyrinth of Touhou 2 - 15F
« Reply #368 on: January 19, 2016, 04:17:57 AM »
So.

Everyone's spells do exist it at least some form in the game (you can see them all in the Skills table for each character).  However, trying to open up the Spells section in battle for any of the new 8 characters other than Mamizou or
Spoiler:
Akyuu
will crash.

In other news, the bug that automatically defeats all 3 defiled bosses if you start the game with Renko (or ever put her in your party) is still around. :(  I reeeeeeaaaaaaaally hope that gets fixed.

Attached is the file needed to give you all party members.  Simply overwrite the one in your save\save*\ folder.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 15F
« Reply #369 on: January 19, 2016, 04:31:54 AM »
In other news, the bug that automatically defeats all 3 defiled bosses if you start the game with Renko (or ever put her in your party) is still around. :(  I reeeeeeaaaaaaaally hope that gets fixed.
Really? I tried doing the ingame NG+ once and I didn't get the achievements (I had mari/renko), fought a couple battles before going back to Gensokyo to check and closing the game. I admit I didn't think to put Renko into my party, though.

Also, eee. That's pretty neat as it is. Time to check it out~

edit:Well, we can see all their base stats, and their skill lists seem entirely filled out so if anyone has enough interest they're readable. But apart from Mamizou yeah, you can't use them inbattle.
Spoiler:
Akyuu
's skill might have a proper description but it's otherwise just a dummied ying yang orb.
« Last Edit: January 19, 2016, 04:58:34 AM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 15F
« Reply #370 on: January 19, 2016, 05:08:43 AM »
Would love the translation effort on the spells or skills of the new characters, but I can check them out myselves once I'm back home, pff. Plus Disk is really interesting so far though.


Re: Labyrinth of Touhou 2 - 15F
« Reply #371 on: January 19, 2016, 08:31:50 AM »
I started the Plus Disk trial only to find out that you're probably supposed to have done some of the postgame stuff first, which I forgot.  Whoops.

new skills:

-New Skill for Ran: "Shikigami Defense".
When taking damage, halves the damage taken with a 40% chance.  Consumes 1MP when it activates.  25 pts

-New Skill for Iku: "Lightning Fish".
Increases base speed by SL x 4.  10 pts, 6 levels

-New Skill for Sakuya: "Jack the Ludo Bile"
When Sakuya has a speed buff, in addition to the normal attack buff, she gains (speed buff effect/3)% increased attack power.  30 pts (this one is kind of awkwardly worded, I might be missing something)

-New Skills for Nazrin: "Bishamonten's Blessing - Wisdom" and "Bishamonten's Blessing - Gale".
One increases base MAG by SL x 3, the other increases base SPD by SL x 4.  If you have both, the effect of Gale is cancelled.  12 pts, 4 levels on each.

-New Skill for Alice: "Enhanced Doll Mobility".
When Alice attacks, ignores SL x 10% of the enemy's defense when calculating damage.  8 pts, 4 levels

-New SKill for Cirno: "Blizzard Blowout".
When Cirno dies, debuffs enemy speed by SL x 10%.  Ignores resistance.  8 pts, 5 levels

-New Skill for Tenshi: "Enduring Celestial".
Increases DEF/MND by 20% at the start of battle if Tenshi is on the front line.  15 pts


Alice, Ran, and Iku's seem pretty nice in particular.

Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 - 15F
« Reply #372 on: January 19, 2016, 09:00:11 AM »
-New Skill for Sakuya: "Jack the Ludo Bile"
When Sakuya has a speed buff, in addition to the normal attack buff, she gains (speed buff effect/3)% increased attack power.  30 pts (this one is kind of awkwardly worded, I might be missing something)

I think it's saying a % of the Speed Buff will be added as bonus attack. In this case, if you have a 30% Speed Buff on Sakuya, it'd be 30/3 = 10% Increased Attack. So she can get up to nearly 33% bonus Attack

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 15F
« Reply #373 on: January 19, 2016, 01:00:45 PM »
To be specific about Iku and Nazrin's skills, on the wiki metric it's 0.4. Still, free 2.4 base speed increase is nice, and Nazrin could really use that 1.2 magic to get to a long-term-usable point (or 1.6 speed, but, I don't think that's as nice). Subbing Transcendent and piggybacking on Byakuren's Sutras for permanent 100% stats would make her a solid bulky attacker, I think.

I think Sakuya's is also among the best, since with a Strategist and nice buffs it's not too hard to maintain 60%+ buffs, and she's got Killer Doll that needs as much atk as it can get. But yeah, Ran and Alice just got a lot better. I'd be definitely throwing Alice in my party if it wasn't that she also necessitates Marisa (You can't NOT take such an easily activated +30% magic, that's crippling), making me have to think about it... my party already has burst damage to rival sparking and MYS is such a commonly resisted element.

Blizzard Blowout is interesting because a lot of bosses are nearly immune to speed debuffs, but it's not really a game changer; it makes Cirno somewhat more viable to take at least.
« Last Edit: January 19, 2016, 01:13:28 PM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 15F
« Reply #374 on: January 19, 2016, 01:32:32 PM »
Wow, I am really late to this whole Plus Disk, aren't I? Oh, well. Anyway,

So if Byakuren doesn't copy buffs anymore, does that means she can cast Sutra on herself to buff herself? If so, that's going to help her even more in achieving 100% buffs.

Gambler is heavily nerfed to the point of near uselessness now, too bad.

Yes! For a character as slow as a molass, Iku definitely needs the "Lightning Fish" skill. With that skill, she might fast enough to actually make her "Mind-ignoring attacker" built actually worthwhile.

Enduring Celestial might be a little redundant on Tenshi since normally you would buff her defenses to maximum at the first turn anyway. Well, if you are using her as an attacker, that's a different story.

Also, are they seriously going to make Alice the best character to take into the dungeon?  She already got high evasion skill, extra buffs with Marisa in the reserves, extra damage on enemies with ailments, instant MP skill and now they add a powered-down version of People of the Moon to hurt the enemies further. Not that I'm complaining though.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 15F
« Reply #375 on: January 19, 2016, 02:44:57 PM »
Yes! For a character as slow as a molass, Iku definitely needs the "Lightning Fish" skill. With that skill, she might fast enough to actually make her "Mind-ignoring attacker" built actually worthwhile.
Iku's mnd-ignoring offense build is pretty legit already, the main issue is just how many bosses resist MYS; but around then, you should easily have Hina or anyone else online to debuff MND and use Heavenly Maiden's Blow with her spells instead. Her normal attack is better when you can though (maybe with a skill now and then to drop the enemy's DEF for the party) since it's got that sweet low delay and nonexistent cast cost. Keep in mind if you use Tenshi with her, Iku becomes super durable with +40% def/mnd. But yeah, she's also godly on random fights; she one-shots almost all enemies that don't resist MYS with her normal (especially those pesky tanky ones!) and can use spells on the rest.

But yeah, Alice is ridiculous. It's just too bad it almost necessitates bringing Marisa too, who I'm far less interested in; Malice Cannon is ultra easy to activate and insanely good for Alice, free +30% base magic yes please?!

In other news I'm almost done reformatting damage formulas and adding library costs on Char.Page 3 of the wiki (edit, done now~), and I went back to improve the line breaks and round decimals on page 1+2 already. I'm sorta debating changing "Post-use Gauge" to "Delay" since it frees up a huge amount of space and makes it display properly with more consistency on lower resolutions, but whatever, I'll leave it for now. (It's slightly less clear that way but anyone who's played a couple floors into the game would understand, after all.) Besides, if I want to make it display better for smaller res, I should keep formatting with the current size restriction in mind.

edit:If I change the  wiki format to shove the portrait with the base stats chart instead of out to the right, the wiki should look awesome at -any- resolution; however it's sort of a pain in the ass to do this for that many characters. But it would look like this (at ~1,200 screen width, which next to no one would use less than these days; I think a larger 1280 is the smallest normal?) http://puu.sh/mBE4F.png You have to add the fourth Portrait column and change all column size parameters to 4 instead of 3, and then add a little section in the code to shove the portrait into. Which is fairly simple, but doing it 48 times, jeez, there's no fast way to complete these steps. Likely not going to be able to bother.
« Last Edit: January 19, 2016, 04:44:51 PM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 15F
« Reply #376 on: January 19, 2016, 08:15:18 PM »
Hey guys i'm new to this game so i'm wondering how damage increasing skills work, after all ATK, DEF and stat buff calculation
1.Race skills (Weird creatures, Oni, Inorganic,..)
2.Elemental damage increase
3.Other special skills: Gambler subclass, Malice cannon,..
Do they stack additively or multiplicatively?

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 15F
« Reply #377 on: January 19, 2016, 08:46:22 PM »
I think they stack multiplicatively.

...but I'm not positive. However, stuff like Malice Cannon which just boosts your magic, certainly does multiply with the others. The others are flat damage boosts to the final damage of the move, which... may or may not be multiplicative. :T
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 15F
« Reply #378 on: January 19, 2016, 09:28:42 PM »
So if Alice has 1k Mag, 100% mag buff and Malice cannon Lv2 (30%) then i should take it as if she has 1000 x 2 x 1.3 right? Or 1000 x 2.3 ?

Still i didn't notice it was Mag increased not damage so it's even better because of this subtracting Def formula :)

Am i the only one who thinks this Gambler nerf is so much? I mean, restricting one Gambler per party is good enough but now it's even worse than Transcendant in terms of damage increasing or even normal class like Warrior and Sorcerer.
« Last Edit: January 19, 2016, 09:35:28 PM by Wind Hazard »

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 15F
« Reply #379 on: January 19, 2016, 10:13:19 PM »
The gambler nerf -is- a bit much, but Transcendant only gives 10% dmg up and then roughly 10% more base stats, wheras new gambler is +40% damage. It's... only even remotely considerable for total glass characters now, though. And even then, double mp cost? But postgame they take too much pampering to keep alive and you have more mp so I guess it still works.

I'm not sure whether it's 1000 x 2 x 1.3 or 1000 x 2.3, but I think it's the former. It isn't hard to do testing against 1f enemies, though.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 15F
« Reply #380 on: January 22, 2016, 05:27:50 AM »
makes sense that the plus disk area would be underground, to eliminate the "Root" of the problem  :V

and maybe after finishing it all, 21F changes into the final bonus boss, or a 22F where you ascend higher than the heavens

Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 - 15F
« Reply #381 on: January 22, 2016, 05:45:46 AM »
makes sense that the plus disk area would be underground, to eliminate the "Root" of the problem  :V


Careful, those kinds of jokes can stump the best of us.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 15F
« Reply #382 on: January 22, 2016, 12:50:03 PM »
Finally! Reformatted all character pages on the wiki, as well as the subclass page. Maybe I'll rewrite some of the play notes sometime; god knows in my spare brain power at work I theorycraft way too much to pass the time.

More row attacks than I thought are actually pretty dang strong if you use Row Attack Enhancement, looking at them with simplified formulas... I'd list the name but I'd be listing like 2/3rds of the characters that have them. Most notable might just be Yukari, in that Hyperactive Flying Object is actually a completely worthy nuke after enhancement and has lowish MND influence to boot, wheras people mostly only considered Shikigami+ for offensive Yukari in the past; with both options on her for better variety (and stability when Ran+ isn't up), running an offensive Yakumo team isn't a bad idea at all. (Chen and Ran's row attacks are also glorious with the bonus; Chen has a 400+% base atk skill?! It has massive def influence though. Ran's is a powerful nuke with low delay on a bulky character that only gets overshadowed by people staring at her buffs; it's awesome.)

But yeah, it's also for Orin's best attack (which boosts her into a solid character, I always thought her numbers were meh but with not only that bonus, it also debuffs defense at the same time and she's got Extra Attack), Alice's Hourai Dolls would be deadly (but with massive mnd influence; she'll want that new Plus Disk ignoring passive), and helps make Sanae a surprisingly good variety bulky attacker (both her attacks get +30% dmg boost from passives to reach strong levels). It's also overall nice variety that at the same time you can pick up Explosive Flame Sword, or Penetrator, which is a pretty alright attack when Row Atk Enhance is maxed.
« Last Edit: January 22, 2016, 01:32:21 PM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 15F
« Reply #383 on: January 22, 2016, 01:00:18 PM »
Back in Calamity Four, I remember changing Yukari's Level up Bonuses to MAG sometimes simply for Hyperactive Flying Object. It's really good. (Though I mostly used it for defense piercing since it was the only other thing I had)

DA

  • Some dude on the internet
Re: Labyrinth of Touhou 2 - 15F
« Reply #384 on: January 22, 2016, 08:02:04 PM »
So i recruited Mamizou but what do her passive abilities do cause i can't read Japanese and i want to make sure I'm gonna use her correctly.

Re: Labyrinth of Touhou 2 - 15F
« Reply #385 on: January 23, 2016, 10:28:24 AM »
If you want to upload pictures of the skill descriptions I can translate them tomorrow (or someone else can if they feel like it).

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 15F
« Reply #386 on: January 23, 2016, 01:36:58 PM »
Hawk uploaded a save file with all characters unlocked (including the other 7 who can't normally be obtained in the trial; they don't function inbattle but have full movesets in "Learn Skills" apart from character #8)
Attached is the file needed to give you all party members.  Simply overwrite the one in your save\save*\ folder.
(Actual link: https://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=19029.0;attach=40925 ) Unless you mean you actually don't have the game/trial O:

If you do translate I'll probably throw it up on the wiki on a tentative character page 7 sometime; we already have their base stats and portraits (as much as the portrait display on the wiki should probably be reconfigured; but w/e too much effort to apply the new format I tested recently to all 48 characters and it works fine as long as you have 1600 resolution width I guess) so if the move descriptions were in we'd practically only be missing damage formulas and skill delay. Which might not be in there at all, since only Mamizou's are usable. They might change before release, but, probably not drastically and it'd be easy to edit in any case~
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

DA

  • Some dude on the internet
Re: Labyrinth of Touhou 2 - 15F
« Reply #387 on: January 23, 2016, 04:18:55 PM »
If you want to upload pictures of the skill descriptions I can translate them tomorrow (or someone else can if they feel like it).

http://imgur.com/a/VdjnB

Alright here is the images with her abilities and i thrown in her attacks too so that can be a thing translated too.

Re: Labyrinth of Touhou 2 - 15F
« Reply #388 on: January 23, 2016, 06:04:34 PM »
http://imgur.com/a/VdjnB

Alright here is the images with her abilities and i thrown in her attacks too so that can be a thing translated too.

From top to bottom. Names and such are still provisional.
Spoiler:
1. Mamizou's Seven Elemental Transformations
When the user uses the Attack command, the user will be infused with a random element.
When infused with an element, the element will be added to all attack skills.
If the user is already infused with an element and the Attack command is used again,
the old element will be removed and a new random element will take its place.
2. The Bake-Danuki Who's Always Up For A Prank
If the user is at the front and an enemy is inflicted with SHK,
all enemy stats are reduced and all frontliners recover a small amount of HP and MP.
3. Uncatchable Tanuki's Disguiser
If the user is at the front and an enemy is inflicted with SHK,
the enemy will be inflicted with a medium-strength DTH effect.
The chance of the DTH effect occurring is affected by the enemy's DTH resistance.
4. High-Speed Normal Attack
Consumes 1 MP when a normal attack is used.
The ATB bar will be set at 8600 instead of 5000 when using a normal attack.
5. Elder Tanuki's Wisdom
Adds a HVY effect to all of the user's attacks.
6. Enduring Heart
Set chance of recovering 1 MP when taking damage from an enemy attack.
Increasing the skill level gives a chance to recover 2 MP instead of 1 MP when the effect kicks in.
7. "Scrolls of Frolicking Animals"
Cost 2 MP    Single Enemy : CLD       Magic Attack: ACC+30
CLD spell that targets a single enemy,
Inflicts SHK as an additional effect. Can be spammed as it has low delay.
8. Futatsuiwa Clan's Curse
Cost 8 MP    Single Enemy : MYS       Magic Attack: ACC-30
MYS spell that targets a single enemy,
Useful attack that has a good chance of inflicting SHK, SIL, and lowering all stats of the target.
However, its high MP cost, low accuracy and large delay gives it many problems.
9. "Mamizou Danmaku in Ten Transformations"
Cost 6 MP    All Enemies : WND       Magic Attack: ACC+0
WND spell that targets all enemies,
If the user is infused with an element from the Seven Elemental Transformations effect,
the attack will have a power boost and inflict a status effect related to the element.
10. "Full Moon Pompokolin"
Cost 8 MP    All Enemies : SPI       Magic Attack: ACC+30
SPI spell that targets all enemies,
If Eirin, Kaguya, Reisen or Suwako are at the front,
the power of the spell is somewhat boosted for each person.

I might do the rest later if no one else has done 'em yet.

Re: Labyrinth of Touhou 2 - 15F
« Reply #389 on: January 23, 2016, 06:12:24 PM »
From top to bottom. Names and such are still provisional.
Spoiler:
1. Mamizou's Seven Elemental Transformations
When the user uses the Attack command, the user will be infused with a random element.
When infused with an element, the element will be added to all attack skills.
If the user is already infused with an element and the Attack command is used again,
the old element will be removed and a new random element will take its place.
2. The Bake-Danuki Who's Always Up For A Prank
If the user is at the front and an enemy is inflicted with SHK,
all enemy stats are reduced and all frontliners recover a small amount of HP and MP.
3. Uncatchable Tanuki's Disguiser
If the user is at the front and an enemy is inflicted with SHK,
the enemy will be inflicted with a medium-strength DTH effect.
The chance of the DTH effect occurring is affected by the enemy's DTH resistance.
4. High-Speed Normal Attack
Consumes 1 MP when a normal attack is used.
The ATB bar will be set at 8600 instead of 5000 when using a normal attack.
5. Elder Tanuki's Wisdom
Adds a HVY effect to all of the user's attacks.
6. Enduring Heart
Set chance of recovering 1 MP when taking damage from an enemy attack.
Increasing the skill level gives a chance to recover 2 MP instead of 1 MP when the effect kicks in.
7. "Scrolls of Frolicking Animals"
Cost 2 MP    Single Enemy : CLD       Magic Attack: ACC+30
CLD spell that targets a single enemy,
Inflicts SHK as an additional effect. Can be spammed as it has low delay.
8. Futatsuiwa Clan's Curse
Cost 8 MP    Single Enemy : MYS       Magic Attack: ACC-30
MYS spell that targets a single enemy,
Useful attack that has a good chance of inflicting SHK, SIL, and lowering all stats of the target.
However, its high MP cost, low accuracy and large delay gives it many problems.
9. "Mamizou Danmaku in Ten Transformations"
Cost 6 MP    All Enemies : WND       Magic Attack: ACC+0
WND spell that targets all enemies,
If the user is infused with an element from the Seven Elemental Transformations effect,
the attack will have a power boost and inflict a status effect related to the element.
10. "Full Moon Pompokolin"
Cost 8 MP    All Enemies : SPI       Magic Attack: ACC+30
SPI spell that targets all enemies,
If Eirin, Kaguya, Reisen or Suwako are at the front,
the power of the spell is somewhat boosted for each person.

I might do the rest later if no one else has done 'em yet.

A lot of these sound super interesting, even if the last one is kinda odd.

Also, translating the rest of the characters would indeed be pretty awesome.