> Speed up the growth of every single plant in the Forest of Magic.
1: You try to encourage the plants to speed up their growth,
but they're trying as hard as they can. This ends up causing they're growth to be stunted.
>Use wabbajack to replace all the windows with solid concrete.
>Ask the calculus fairies to apply what they learned and make a giant Rube Goldberg outside the house, designed to catapult Marisa into the SDM library.
>Ask BREWTHM for Homura once more.
>Pet Reisen's Temmie while smirking evilly
>Watch and observe what will happen...
6: You completely forgot about the wabbajack. What better time to use it than in a time of pure...impurity? You fire at the windows and manage to replace them with concrete. The actual concrete leading up to the house turns into glass in return. Is this equivalent exchange at work?
6: The fairies claim that they've already set up an extremely elaborate one before you even asked. One fairy explains it in great detail.
"Ok, so, you know how Marisa likes to borrow things right? Well, that's the first step of the trap. There's one item in par-tickle-er that Marisa can't resist, which is a false copy of Alice's book thingy, but she doesn't know it's a copy. So when she picks it up, it'll activate a log trap that tries to slam into her. But Marisa's one of the best incident revolvers, so she has great beef xes. She'll probably say something like: 'Oi, a trick like that won't work on me, ze~', and duck. There's no way she'll let go of the book now though, so there's another trap bound to it, where after she moves more to duck, it'll be sprung, and she'll get capital- catutult- capatulted out the top of the house. This is where the real fun begins! She'll hit her head on a floaty brick and make a mushroom come out of it. But there's also this other log trap that is activated by the sound of the mushroom popping out of the brick, so it'll hit her right once she activates it. She'll fly sideways into this open ball, and then she'll start rolling down this big course we made for it, hitting dominos and breaking back into Alice's house multiple times to activate more traps. The ball will eventually stop at the end of the course, and Marisa will be ejected out into the air, just in time to reach the mushroom that was released earlier. This will make her grow really big, so she'll break the ground and fall through, and the mushroom will wear off right before she reaches a mine cart roller-toaster we set up. It won't be as good as the ball one due to time constraights, but it's still okay. It'll send her right into the basement of the mansion, and then fling her into the library from there."3: You ask for Homura again. They
want to let you speak with her, but Homura herself isn't available right now.
4: You pet Reisen's Temmie in an evil fashion.
3: You wait patiently for Marisa to begin the traps. After a few minutes of silence, you decide to quit, and turn to leave, right before you hear a loud "OW!". The fairies burst into laughter, and it's hard for your other companions to hold theirs in. It looks like you missed the
best part. You still watch the rest of it, as Marisa rolls around the entire house, inside and out, with various comedic sound effects and painful grunts. You briefly wonder aloud if she'll be okay, but you bet she's fine. A fairy reassures you. "Marisa-senpai is made of tougher stuff than that. It's ovbus- obvulus- obivus- clear that she'll make it out okay." As if on cue, Marisa grows larger from the mushroom and begins to fall through the earth. You'd better hurry to the Scarlet Devil Mansion if you want to see the aftermath.
>Flirt with everyone in the room.
3: You try your hand at flirting. qMyon and Flandre are unfazed, but Patchouli and Koakuma are visibly affected. Patchouli manages to hide it quickly enough though...right as Marisa lands in the room. There is a tense silence.
Ok, I'll be honest and say I'm not sure what exactly this did. So for example if you roll a 5 do you get 5 actions or what? :V
EDIT: Whatever it does...
>Backflip to the Hakurei Shrine since cartwheeling wasn't an option...
I interpreted it as "Whatever your first roll's # was, that's how many rolls you can make for the turn.", so yes.6: You take a moment to think of the best way, and copy Reimu's ascension kicks, except backwards. You make it to the Hakurei Shrine with a tired set of legs.
>Say goodbye to Patchy and gap to a random area for more uncontrolled shenanigans.
3: You give your farewells and gap to the bamboo forest of the lost. As it's name implies, you are lost.
>Pick up lunar rabbit broadcasts
>Start a talk show broadcast on lunar airwaves
>Master lunar rabbit powers
2: You try to connect with other lunar rabbits, but can't seem to.
9: You successfully have everything ready for a talk show and broadcast one, even without any lunar rabbit broadcasts to do so. It's a wonder...
>Rig the RNG such that all first dice roll of a turn always roll 1.
3: It works, but not as expected. Only the first roll of the entire post ends up becoming a 1, everytime. You aren't sure how long this will even last, considering how things have been going recently.
> Disregard any and all predetermined elements that would regularly prevent such an action and slap any and all players looking to screw with the actions per turn in any shape or form.
> Expend any and all remaining actions on puzzle-solving.
5: You
channel Seto Kaiba and screw the rules so you can slap others trying to screw the rules. Roll to Dodge!
ZeroBreaker: 4: Your first target, Zero Breaker, manages to escape the slappening.
Old Guy: 1: Your second target, the one who seeks to erase Kasu's turns, isn't as fortunate as the first, and is decimated by the slap.
You have DiedPX: 3: Your final current target, one who would indirectly change the actions, barely escapes.
(-1)2: With that matter settled, you begin puzzle solving. Except you don't, not yet at least.
2: You still haven't begun yet.
6: Suddenly, you head into the next room with Alice. The next puzzle is a- and you've already seem to have completed it. Alice is wondering just what the heck happened.
1: You head back into the room and tell Alice that if she didn't see the puzzle, then she wasn't able to enjoy it. You set it back up as Alice shouts at you that such an idea is idiotic. The puzzle is a strange set of shapes. Things along the lines of Penrose stairs, Mobius strips, and many other confusing figures. The room is apparently dedicated to some Escher person. It seems you'll have to traverse them somehow.
>Press a different button to alter the playing field a little more. This is fun!
>If the victory room has not finished being decorated, help decorate it.
>Realize that playing final boss/final NPC is boring and attempt to liven it up with my...minions? Followers? Familiars? Friends? Whatever they are.
>Activate the Teleportarium to send someone into the first room so I have others to monitor and perhaps mess with!
>Play fetch with the Endogeny.
1: You unpress another button. The current room the two contestants are in becomes shrouded in darkness, and they are given goggles that show them the lighted room, except in multiple periodically changing perspectives, such as reversed, flipped, inverted, and echo location-based. You're certain that if this wasn't luck based,
no one would be able to complete such a room. You see the girl almost puke as she takes off the goggles for a minute. Poor gal must be dizzy from the goggles. Who wouldn't though...
>Kasu can't do anything for the next SIX rounds.
>Rain trains down from the sky.
>Summon Flowey by bending the earth
>Have a nice conversation about gun control with flowey.
3: You successfully restrict Kasu's action for the next turn. Or do you? The dice have previously proved powerful enough to screw over a bunch of inhibiting stuff.
6: You rain down trains from the sky. Unfortunately, the only ones in danger are you, Yuyuko and Youmu. Roll to Dodge!
1: You are hit by one of your own trains. You've died while dead, leaving you... A ghost of a ghost? No one's been this far, so you're all alone in such a realm.
Rolling a 6 seems like the only way to re-enter the cycle of life.Yuyuko: 4: Yuyuko calmly continues eating, paying no attention to the trains.
Youmu: 5: Slices straight through a few trains. Yuyuko takes note of this and crosses out "trains" from a list.
4: Although you possess the means to, you can's summon Flowey in this condition.
> Continue riding the boat to the next destination.
4: You continue riding the boat, eventually crashing into a green haired lady with a blue and gold outfit. The most interesting thing about her though, is that strange looking gold rod.
"Ugh, Komachi..." She says in an irritated voice as she gets up. You lock eyes with her, and feel chills as she frowns. It's as if your sins were crawling on your back.
>Undo everybody's actions from 3 updates ago
1: You redo everyone's actions from 3 updates ago yourself.
You first look around this castle, locating a few exits.
You teach a few fairies, having them master calculus.
You attempt to destroy the Hakurei Border again, but it hasn't recovered yet.
Suddenly appearing in that puzzle-ridden arena, you step through the door labeled: "A". A congratulatory noise plays.
You look around for people, finding none.
Appearing in the victory room of the puzzle-ridden arena, you help decorate it...
Before somehow getting to the Hakurei Shrine and explaining the abilities of a walk-in freezer to Suika, who complains that she's already been told this.
You create an army of tiny hornets, talk about your college days with Death who is very angry at you for some odd reason, and throw a mushroom filled bag into space, whereupon it explodes.
Death stares you down with fury. You haven't even met this guy before, so why is he angry at you?Locations:
Hakurei Shrine: Mr Jovial
Nearly-Destroyed PX's Final Boss Castle: Zero Breaker
Alice's house: EvilNazgul/Azazel
Human Village: DNAbc, Failure, LaserTurtle
Forest of Magic: Kasu
Scarlet Devil Mansion Library: HopeMetal
Bamboo Forest of the Lost: qMyon/Umbrellarella
Somewhere Beyond: Old Guy/P. Yukari
Puzzle-ridden Arena; Victory Room: Unmatched Sock
Puzzle-ridden Arena: Patorikku
Higan: PX, Hating Hater
Bonuses:
-1: PX
Dying/Dead:
Dead: Hating Hater
Really Dead: Old Guy. Requires a 6 for revival.
Status:
Kasu/Nature-related God: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass, B-R-E-W-T-H-M (Out of Master Ball), Fairies who have mastered calculus.
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone, Flying cloud
Old Guy/P. Yukari: Nothing else mentionable
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice, Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Chair.
DNAbc/Hamburger God: Portal Gun, $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika, 4k Idolist Followers, Cooler looking Scythe
Mr. Jovial: Immortality? Sharp Nothing Knife, Something Cape
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Marisa's note, Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs, Koakuma
Zero Breaker/Seija: Hisoutensoku.