Author Topic: Roll to Dodge: Arena  (Read 71491 times)

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #630 on: February 02, 2016, 11:00:07 AM »
>THROW CHAIR AT SINGERS
>...am I even using my d12? Make sure I'm using my d12.
>Equip another piece of furniture!
>RUN AWAY!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #631 on: February 02, 2016, 11:01:29 AM »
>Everone now gets five actions each turn, while Kasu is disabled for the next three turns if he too chooses to enjoy this privilege, or he may choose to keep his one action and not be disabled instead should this action be successful
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #632 on: February 02, 2016, 11:40:20 AM »
>Preform a concert
>Be available for local venues
>Go to the Myoren temple
>Stop playing music
« Last Edit: February 02, 2016, 11:42:03 AM by Failure McFailFace »
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #633 on: February 02, 2016, 02:37:18 PM »
>Pocket the walls, ceiling and roof. Will build a house with them later, once I figure out the dumbest place to build it.

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #634 on: February 02, 2016, 04:21:56 PM »
>Look for an alternate way inside.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #635 on: February 02, 2016, 04:59:43 PM »
> Smash DNAbc with a tree for attempting to make more work for me.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #636 on: February 02, 2016, 06:49:54 PM »
> She's taking too long. Unleash a sea of flames on the shadow!
> Repeat offensive actions as deemed necessary.
>Continue to the proceeding puzzles.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Re: Roll to Dodge: Arena
« Reply #637 on: February 02, 2016, 08:41:22 PM »
>Pray for the Chaos Gods to change the actions per turn to 6.
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #638 on: February 03, 2016, 02:47:06 AM »
>Drop giant tea storm on anyone attempting to change amounts of turns this turn.

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #639 on: February 03, 2016, 04:37:53 PM »
>Ask the Homura aspect of BREWTHM if she'd mind letting the Mothra side of her out for a bit.
>If successful, greet Mothra with respect.
>Ask if we can all hitch a ride.
>If we can, get on Mothra/BREWTHM's back and fly to the Forest of Magic.
>If we get there, and there are actions remaining, take my group to Alice's House.
>Whistle repeatedly to burn up any remaining actions.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #640 on: February 04, 2016, 03:38:47 AM »
> Decisive handshake.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #641 on: February 04, 2016, 11:57:27 PM »
>"No no no, MENACING. You know, chiselled jawline, tons of extra shading, that purple character for 'MENACING' floating all around you, and some sort of pose or demeanour to go along with it. Can you manage at least one of those?" While talking, move to the Victory Room. Via staff walkways.
>Press one last button for fun.
>Consider using these puzzles for science. Like turning people's blood into gasoline.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #642 on: February 06, 2016, 10:08:54 PM »
Oh. Uhm. Okay.
Time to be an Amanojaku.

>Replace Suika's booze with saltwater without being noticed.
5: You quickly replace Suika's gourd with an imitation one, holding saltwater. She hastily spits it out after taking a few gulps.
>THROW CHAIR AT SINGERS
>...am I even using my d12? Make sure I'm using my d12.
>Equip another piece of furniture!
>RUN AWAY!
3: You check your d12 to see if it's working right, before chucking chairs at the singers. You hit one, but he gets up and brushes himself off, and they continue to follow the figure riding a cloud.
>Everone now gets five actions each turn, while Kasu is disabled for the next three turns if he too chooses to enjoy this privilege, or he may choose to keep his one action and not be disabled instead should this action be successful
3: You fiddle with the rules to allow 5 actions each turn, effective next turn, but it's out of your power to restrict specific other's turns. You also step on a greasy hamburger barefooted, ew.
>Preform a concert
>Be available for local venues
>Go to the Myoren temple
>Stop playing music
6: You perform a solo concert, quickly becoming the next hit sensation. As you finish, a figure approaches you. It's a pink haired, bird-like youkai. Her hat has tiny wings on the top.
"That was amazi- er." She pauses for a second. "W-wait right there." she says, before flying off into the air. Your eyes follow her for a while, seeing that she's heading for a nearby temple.
Another bird-like character flies up to you. This one looks more like a crow though.
"Hey, that was a pretty good performance. You wouldn't mind an interview would you?" she says, as she takes out a pen and a small notepad.
>Pocket the walls, ceiling and roof. Will build a house with them later, once I figure out the dumbest place to build it.
1: You throw away the walls, ceiling and roof. Who needs materials when you can just roll for a building?
>Look for an alternate way inside.
4: You look for another way inside, eventually finding that broken window Marisa flew inside earlier. You jump inside, and Koakuma follows you. You both eventually arrive back in Patchouli's library. She's here, along with Flandre, and some Remilia-like character
> Smash DNAbc with a tree for attempting to make more work for me.
4: You chuck a tree at DNabc. Roll to Dodge!
DNAbc: 2: It's a direct hit. He's still stan-er, limping though. (3 turns left until death.)
> She's taking too long. Unleash a sea of flames on the shadow!
> Repeat offensive actions as deemed necessary.
>Continue to the proceeding puzzles.
3: You unleash an entire sea of flames on the shadow of the puppeteer in peril, successfully hitting it, but not destroying it. The girl's danmaku reaches it though, no longer blocked by the shadow's danmaku, and finishes it off. The girl then turns towards you, quickly firing lasers your way! Roll to Dodge!
4: You duck just in time for the lasers to go right above you, and pierce a shadow you who was too slow in ducking. The shadow falls through the water and disappears.
"Sorry for not warning you beforehand, I hoped you had the reflexes to dodge that. And thanks for the support, my name is Alice. I suppose whatever's at the end of these puzzles is worth sharing with someone else. Unless you prefer to compete, rather than cooperate."
>Pray for the Chaos Gods to change the actions per turn to 6.
2: Your prayers fall upon deaf ears.
>Drop giant tea storm on anyone attempting to change amounts of turns this turn.
2: You try a preemptive strike, but it seems you posted too late to do it.
>Ask the Homura aspect of BREWTHM if she'd mind letting the Mothra side of her out for a bit.
>If successful, greet Mothra with respect.
>Ask if we can all hitch a ride.
>If we can, get on Mothra/BREWTHM's back and fly to the Forest of Magic.
>If we get there, and there are actions remaining, take my group to Alice's House.
>Whistle repeatedly to burn up any remaining actions.
3: "You want me to let that creature come out? Okay, but I won't be responsible for anything it does..." Homura explains, before she lies on the ground and closes her eyes. A few seconds later, you see her body shrivel up and darken, before it starts to crack. The body falls apart, revealing a sort of caterpillar-like creature with a horn on it's head. But the creature doesn't stop there, as it seems to have a moth-like creature fused to it's back. From certain perspectives, it looks like the moth is carrying the larva, but that's where their bodies connect. Both of the creatures scream at each other.
> Decisive handshake.
5: You give the scythe wielding woman a decisive handshake. She continues the handshake before breaking it.
"Hey, I'm supposed to be taking you across this river, okay. Now come on." She leads you and Death onto the boat, and begins to row.
"You got a ride from boss across the river for free. Nice." Death whispers to you.
>"No no no, MENACING. You know, chiselled jawline, tons of extra shading, that purple character for 'MENACING' floating all around you, and some sort of pose or demeanour to go along with it. Can you manage at least one of those?" While talking, move to the Victory Room. Via staff walkways.
>Press one last button for fun.
>Consider using these puzzles for science. Like turning people's blood into gasoline.
5: Bandage girl nods and quickly gets into position. She changes her facial expression and poses. She easily dominates the others with her pose, and it doesn't even look like she belongs in this world. You tell her to tone it down a bit before she damages anything, and she does, fitting in perfectly with the others posing.

Locations:
Unidentified not-a-room: Mr Jovial
Nearly-Destroyed PX's Final Boss Castle: PX, Zero Breaker
Log Cabin/Pure Pacifist Zone: EvilNazgul/Azazel
Human Village: DNAbc, Failure, LaserTurtle
Outside World: Kasu
Scarlet Devil Mansion Library: qMyon/Umbrellarella, HopeMetal
Hakugyokurou: Old Guy/PotatoYukari
Puzzle-ridden Arena; Victory Room: Unmatched Sock
Puzzle-ridden Arena: Patorikku
Sanzu River: Hating Hater

Bonuses:
None

Dying/Dead:
Dead: Hating Hater
Dying: DNAbc (3)

Status:
Kasu/Nature-related God: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball), Fairies who have mastered calculus.
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone, Flying cloud
Old Guy/Yukari: Nothing else mentionable
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice, Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Chair.
DNAbc/Hamburger God: Portal Gun, $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika, 4k Idolist Followers, Cooler looking Scythe
Mr. Jovial: Immortality? Sharp Nothing Knife, Something Cape
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Marisa's note, Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs, Koakuma
Zero Breaker/Seija: Hisoutensoku.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #643 on: February 06, 2016, 10:21:39 PM »
> Enjoy the sights around the river.
> Start a chain-casino at the river, cause you know, money problems.
> Give out free massages.
> Fish.
> Fish again.

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #644 on: February 06, 2016, 10:30:04 PM »
>Whistle to attract their attention.
>Bow
>"Mothra, Battra, could you please put aside your differences for just a little bit? I mean, sure, Battra wants to destroy humanity, but you both want to protect the earth, right? So you at least have that in common. So, would it be a bother to either of you to give me and my merry band here a lift? I mean, you both can fly, right?"
>If negotiations are successful, hitch a ride on BREWTHM's back and fly to the forest of magic.
>Thank Mothra/Battra, and ask for Homura.
>Find Alice's house.
>Whistle repeatedly to burn up any remaining actions.

Re: Roll to Dodge: Arena
« Reply #645 on: February 06, 2016, 10:41:11 PM »
>Try Praying HARDER
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #646 on: February 06, 2016, 10:44:05 PM »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #647 on: February 06, 2016, 11:25:44 PM »
> Set things back to one action per turn.
> Bargain with the powers that be to set a lock on one action per turn.
> Amass a mighty army of sentient rafflesia.
> Unleash my forces unto the arena.
> Initiate Ragnarok.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #648 on: February 06, 2016, 11:36:30 PM »
>Cartwheel back to the Hakurei Shrine. Go as the bird flies: in a straight line and smashing through anything in the way.
>Avoid the Reimu if she's here. Next turn has to be a surprise!
>Climb onto roof, right next to my flag if it's still there.
>Dance on roof, laugh in face of danger of falling.
>Slap everyone who has messed with the action count (or tried to) for 1 damage.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #649 on: February 07, 2016, 12:08:28 AM »
>Teleport to somewhere that is in dire need of furniture
>Equip extra furniture if possible
>Furnish the area with furniture
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #650 on: February 07, 2016, 03:51:40 AM »
>Interact with NPCs to cure boredom
>I need to interact with more NPCs to trigger events
>Try to interact with NPCs to trigger more events
>also why the hell can our actions get limited without a RtD, thats even worse than being killed in game
>be immune to others dice rolls that could restict or harm me
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #651 on: February 07, 2016, 05:41:02 AM »
> "Eh, I don't care about competition or anything like that. I just wanted to solve these puzzles!"
> With that said, continue onward, with or without her cooperation.
> MULTI-ACTION PUZZLE SOLVING GO!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #652 on: February 07, 2016, 06:18:56 AM »
>Develop suitable renovations for library.
>Tickle nearest target.
>Consider FUSION-ing Patchy and Koakuma together.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #653 on: February 07, 2016, 03:33:02 PM »
I though my two extra dice ensured three actions no matter what...? Oh well, if they don't then they don't.

>Press a button just because I don't know what it will do to the puzzles.
>Assist with the decoration of the victory room.
>Pet the Endogeny.
>Locate an intercom into the puzzles and say "Greetings, puzzleers, Olympians, and astronauts, and welcome to the Great Labyrinth! Sorry it took so long to get to you, I was busy. Place like this doesn't run itself. Good news is you will be rewarded upon completion! So proceed...if you dare! Nyeh heh heh!" Wait, what the heck was that laugh?
>Practice group poses.

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #654 on: February 07, 2016, 04:00:28 PM »
>"Hi, I found your Koakuma."
>"Don't worry about the scratches, there was a bit of an accident."
>Combine some Temflakes with the Anti-Cheese Wheel and Marisa's note.
>Feed the new item to Tembot Armor.
>Dance.

zero_breaker

  • Is chuuni before 2nd year
  • Must... resist... procrastination...
Re: Roll to Dodge: Arena
« Reply #655 on: February 09, 2016, 04:41:47 AM »
>Filp SDM upside down
>Scramble the pathways in the Bamboo Forest of the Lost
>Swap all moon rabbits with fairies
>Call Sagume down to Gensokyo for more hijinks

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #656 on: February 11, 2016, 05:50:39 AM »
> Enjoy the sights around the river.
> Start a chain-casino at the river, cause you know, money problems.
> Give out free massages.
> Fish.
> Fish again.
3: You try to enjoy the view, but there's not much to enjoy here.
2: You make blueprints for another casino, but it falls into the river, multiple times. You eventually give up trying after wasting countless amounts of paper.
2: Komachi recommends that you don't touch others while in your current state.
5: You pull out a fishing rod, the last one the SDM had, and cast away. You catch a few strange things, such as boots, unreasonably giant fish, and a variety of different bones.
2: You prepare to fish again, but Komachi stops you, informing you that this is your stop. Death steps off the boat and beckons you to follow him.
Your "Stop" is a large, warm flower garden. There are a few other dead people like you, wandering around. You still haven't left the boat.
>Whistle to attract their attention.
>Bow
>"Mothra, Battra, could you please put aside your differences for just a little bit? I mean, sure, Battra wants to destroy humanity, but you both want to protect the earth, right? So you at least have that in common. So, would it be a bother to either of you to give me and my merry band here a lift? I mean, you both can fly, right?"
>If negotiations are successful, hitch a ride on BREWTHM's back and fly to the forest of magic.
>Thank Mothra/Battra, and ask for Homura.
>Find Alice's house.
>Whistle repeatedly to burn up any remaining actions.
3: You whistle, barely grasping their attention. Better make this clear.
3: They appear to give you a sign of approval, as if to affirm the former statement. But it's clear that they refuse to let you ride on them.
5: You somehow succeed in convincing them to fly your group somewhere, and you all fly to the forest of magic.
3: You request an audience with Homura. Nothing happens.
"That girl doesn't seem to be available right now." Satori explains. "She's most likely in a fight."
5: As you gain sight of Alice's house, you see Marisa approaching it on her broom. She hops off of it and begins knocking at the door.
"Oi! Alice, wanna hang out?"
There's no response at the door.
"Alright, I just need some help with something."
There's an even longer period of silence.
"Guess she's asleep, ze." Marisa says to herself, before getting back on her broom, and flying through a window, breaking it in the process.
>Try Praying HARDER
4: The chaos Gods heed your prayers, and the total actions change into 6.
> Set things back to one action per turn.
> Bargain with the powers that be to set a lock on one action per turn.
> Amass a mighty army of sentient rafflesia.
> Unleash my forces unto the arena.
> Initiate Ragnarok.
6: You set things back, waaaay back. Back to how the first Roll to Dodge was. Things have become so insanely pure and vanilla, that Junko would be comparatively corrupt to this.
6: You set a lock on the actions, or rather, action. Unfortunately, the effect this time is immediate, and the rest of your actions are canceled.
>Cartwheel back to the Hakurei Shrine. Go as the bird flies: in a straight line and smashing through anything in the way.
>Avoid the Reimu if she's here. Next turn has to be a surprise!
>Climb onto roof, right next to my flag if it's still there.
>Dance on roof, laugh in face of danger of falling.
>Slap everyone who has messed with the action count (or tried to) for 1 damage.
2: Your cartwheeling is on recharge. Instead, you just look around, pointlessly.
>Teleport to somewhere that is in dire need of furniture
>Equip extra furniture if possible
>Furnish the area with furniture
1: You teleport somewhere that needs much less furniture. Something along the lines of Ashley...
>Interact with NPCs to cure boredom
>I need to interact with more NPCs to trigger events
>Try to interact with NPCs to trigger more events
>also why the hell can our actions get limited without a RtD, thats even worse than being killed in game
>be immune to others dice rolls that could restict or harm me
5: You interact with the local healer, and you are cured of not only your boredom, but you're healed in general. You are no longer dying.
> "Eh, I don't care about competition or anything like that. I just wanted to solve these puzzles!"
> With that said, continue onward, with or without her cooperation.
> MULTI-ACTION PUZZLE SOLVING GO!
6: With a flip of your ca-eh? Your cape's gone. W-well anyways, you tell her you're in this for the puzzles, and she remarks that you're sort of strange, before the two of you continue into the next room.
You are now in the 7th puzzle room. The design of this room is extremely dull and unappealing. The puzzle rests in the middle of the room. It's child's play. A simple shape puzzle, fitting the square into the square slot, the circle into the circular one, and the triangle into the triangular one. You hear Alice facepalm from behind you, before she moves up to solve the puzzle.
>Develop suitable renovations for library.
>Tickle nearest target.
>Consider FUSION-ing Patchy and Koakuma together.
6: You renovate the library, making it much more fitting for Patchouli. There's even an area of the library built for exercising. Patchouli sharply scorns at you as she spots said section.
I though my two extra dice ensured three actions no matter what...? Oh well, if they don't then they don't.

>Press a button just because I don't know what it will do to the puzzles.
>Assist with the decoration of the victory room.
>Pet the Endogeny.
>Locate an intercom into the puzzles and say "Greetings, puzzleers, Olympians, and astronauts, and welcome to the Great Labyrinth! Sorry it took so long to get to you, I was busy. Place like this doesn't run itself. Good news is you will be rewarded upon completion! So proceed...if you dare! Nyeh heh heh!" Wait, what the heck was that laugh?
>Practice group poses.
1: You unpress a button, just now finding it labeled "Hide puzzle", and you hear an explosion. Quickly looking back at the monitor, you see that the girl is on the ground, rubbing her forehead, while the guy-Hey, that's that Patorikku person from before. More importantly, the dull puzzle normally set there, has been blasted to the wall of the room. The room has changed, to become much more appealing to the eyes. Uplifting and stylish music accompanies the new puzzle, which has replaced the old one. The puzzle is a large labyrinth, with multiple climbable walls and large gaps placed inside. A sign emerges from the ground near the dull puzzle.
"Welcome to the seventh puzzle. That's right, lucky 7. Here you will traverse through another maze, filled with aspects of previous puzzles, testing your luc-" It would be tedious to read the rest of the sign, as you already know the puzzle.
>"Hi, I found your Koakuma."
>"Don't worry about the scratches, there was a bit of an accident."
>Combine some Temflakes with the Anti-Cheese Wheel and Marisa's note.
>Feed the new item to Tembot Armor.
>Dance.
"Hm, there you are. I hope you realize that you not only left when cleaning was necessary, but you also left unexcused. Things are better than before now though, so you'll be spared from punishment." Patchouli says.
You hear Koakuma give a questionable "eh?" before sighing.
3: You try to convince Patchouli not to worry about Koakuma's scratches, but she notices anyways. Thankfully, she doesn't think to deeply about it.
>Filp SDM upside down
>Scramble the pathways in the Bamboo Forest of the Lost
>Swap all moon rabbits with fairies
>Call Sagume down to Gensokyo for more hijinks
2: You try to flip the SDM, but it seems larger than you anticipated. Much larger.

Things have become extremely pure. The game feels less enjoyable as a result. Henceforth please be cautious...

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #657 on: February 11, 2016, 06:09:27 AM »
>Undo Kasu's stupidity. (Everyone else who wants to make the game fun again type this as well. For insurance against the RNG.)

>If the effect is immediate, give Kasu a long-distance bitch-slap. Regardless of how far they are from me. Hell, warp reality to make it happen for all I care.
« Last Edit: February 11, 2016, 06:23:52 AM by Evil_Nazgul0616 »

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #658 on: February 11, 2016, 08:05:59 AM »
>brace for lunacy of the lunar kind.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #659 on: February 11, 2016, 08:15:57 AM »
>Distill essence of pure fun and inject into nearest piece of furniture.