Oh. Uhm. Okay.
Time to be an Amanojaku.
>Replace Suika's booze with saltwater without being noticed.
5: You quickly replace Suika's gourd with an imitation one, holding saltwater. She hastily spits it out after taking a few gulps.
>THROW CHAIR AT SINGERS
>...am I even using my d12? Make sure I'm using my d12.
>Equip another piece of furniture!
>RUN AWAY!
3: You check your d12 to see if it's working right, before chucking chairs at the singers. You hit one, but he gets up and brushes himself off, and they continue to follow the figure riding a cloud.
>Everone now gets five actions each turn, while Kasu is disabled for the next three turns if he too chooses to enjoy this privilege, or he may choose to keep his one action and not be disabled instead should this action be successful
3: You fiddle with the rules to allow 5 actions each turn, effective next turn, but it's out of your power to restrict specific other's turns. You also step on a greasy hamburger barefooted, ew.
>Preform a concert
>Be available for local venues
>Go to the Myoren temple
>Stop playing music
6: You perform a solo concert, quickly becoming the next hit sensation. As you finish, a figure approaches you. It's a pink haired, bird-like youkai. Her hat has tiny wings on the top.
"That was
amazi- er." She pauses for a second. "W-wait right there." she says, before flying off into the air. Your eyes follow her for a while, seeing that she's heading for a nearby temple.
Another bird-like character flies up to you. This one looks more like a crow though.
"Hey, that was a pretty good performance. You wouldn't mind an interview would you?" she says, as she takes out a pen and a small notepad.
>Pocket the walls, ceiling and roof. Will build a house with them later, once I figure out the dumbest place to build it.
1: You throw away the walls, ceiling and roof.
Who needs materials when you can just roll for a building?>Look for an alternate way inside.
4: You look for another way inside, eventually finding that broken window Marisa flew inside earlier. You jump inside, and Koakuma follows you. You both eventually arrive back in Patchouli's library. She's here, along with Flandre, and some Remilia-like character
> Smash DNAbc with a tree for attempting to make more work for me.
4: You chuck a tree at DNabc.
Roll to Dodge!DNAbc: 2: It's a direct hit. He's still stan-er, limping though.
(3 turns left until death.)> She's taking too long. Unleash a sea of flames on the shadow!
> Repeat offensive actions as deemed necessary.
>Continue to the proceeding puzzles.
3: You unleash an entire sea of flames on the shadow of the puppeteer in peril, successfully hitting it, but not destroying it. The girl's danmaku reaches it though, no longer blocked by the shadow's danmaku, and finishes it off. The girl then turns towards you, quickly firing lasers your way!
Roll to Dodge!4: You duck just in time for the lasers to go right above you, and pierce a shadow you who was too slow in ducking. The shadow falls through the water and disappears.
"Sorry for not warning you beforehand, I hoped you had the reflexes to dodge that. And thanks for the support, my name is Alice. I suppose whatever's at the end of these puzzles is worth sharing with someone else. Unless you prefer to compete, rather than cooperate."
>Pray for the Chaos Gods to change the actions per turn to 6.
2: Your prayers fall upon deaf ears.
>Drop giant tea storm on anyone attempting to change amounts of turns this turn.
2: You try a preemptive strike, but it seems you posted too late to do it.
>Ask the Homura aspect of BREWTHM if she'd mind letting the Mothra side of her out for a bit.
>If successful, greet Mothra with respect.
>Ask if we can all hitch a ride.
>If we can, get on Mothra/BREWTHM's back and fly to the Forest of Magic.
>If we get there, and there are actions remaining, take my group to Alice's House.
>Whistle repeatedly to burn up any remaining actions.
3: "You want me to let that creature come out? Okay, but I won't be responsible for anything it does..." Homura explains, before she lies on the ground and closes her eyes. A few seconds later, you see her body shrivel up and darken, before it starts to crack. The body falls apart, revealing a sort of caterpillar-like creature with a horn on it's head. But the creature doesn't stop there, as it seems to have a moth-like creature fused to it's back. From certain perspectives, it looks like the moth is carrying the larva, but that's where their bodies connect. Both of the creatures scream at each other.
> Decisive handshake.
5: You give the scythe wielding woman a decisive handshake. She continues the handshake before breaking it.
"Hey, I'm supposed to be taking you across this river, okay. Now come on." She leads you and Death onto the boat, and begins to row.
"You got a ride from boss across the river for free. Nice." Death whispers to you.
>"No no no, MENACING. You know, chiselled jawline, tons of extra shading, that purple character for 'MENACING' floating all around you, and some sort of pose or demeanour to go along with it. Can you manage at least one of those?" While talking, move to the Victory Room. Via staff walkways.
>Press one last button for fun.
>Consider using these puzzles for science. Like turning people's blood into gasoline.
5: Bandage girl nods and quickly gets into position. She changes her facial expression and poses. She easily dominates the others with her pose, and it doesn't even look like she belongs in this world. You tell her to tone it down a bit before she damages anything, and she does, fitting in perfectly with the others posing.
Locations:
Unidentified not-a-room: Mr Jovial
Nearly-Destroyed PX's Final Boss Castle: PX, Zero Breaker
Log Cabin/Pure Pacifist Zone: EvilNazgul/Azazel
Human Village: DNAbc, Failure, LaserTurtle
Outside World: Kasu
Scarlet Devil Mansion Library: qMyon/Umbrellarella, HopeMetal
Hakugyokurou: Old Guy/PotatoYukari
Puzzle-ridden Arena; Victory Room: Unmatched Sock
Puzzle-ridden Arena: Patorikku
Sanzu River: Hating Hater
Bonuses:
None
Dying/Dead:
Dead: Hating Hater
Dying: DNAbc (3)
Status:
Kasu/Nature-related God: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball), Fairies who have mastered calculus.
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone, Flying cloud
Old Guy/Yukari: Nothing else mentionable
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice, Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Chair.
DNAbc/Hamburger God: Portal Gun, $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika, 4k Idolist Followers, Cooler looking Scythe
Mr. Jovial: Immortality? Sharp Nothing Knife, Something Cape
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Marisa's note, Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs, Koakuma
Zero Breaker/Seija: Hisoutensoku.