Author Topic: Roll to Dodge: Arena  (Read 71497 times)

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #600 on: January 25, 2016, 09:02:28 AM »
>Warp to somewhere someone else is
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #601 on: January 27, 2016, 05:36:50 AM »
>Everyone now has an obligatory 4 actions per turn
6: With Keine's assistance, you change history so that players in Roll to Dodge are now forced to do 4 actions per turn. The rule includes something along the lines of 'making full use of the dice's RNG'.
Unfortunately, you are caught by the law for failing to submit said 4 actions, and put on trial. Roll to Dodge!
5: You're set free after your lawyer: Shameimaru Aya, explains how you couldn't be any less guilty. She even says that it was nice to be your lawyer and that she doesn't want to be paid, before she flies off. Sweet! (+1)
>Knock.
5: You knock on the door.
"Hold on a second ze."
There's sounds of shuffling and moving about, then the door opens.
"Who are you? A customer?"
You hear the faint sound of glass shattering. It sounds like it came from inside Marisa's house.
>Now turn Kanako into a Guncannon - no, scratch that, turn her into a Guntank. Because tanks are cool, right?

If DNAbc succeeds:
>Summon a horde of TPDP!Yukari Puppets and set them free. Surely there's nothing that can go wrong with that.
>Make Beerko the god of Hakurei Shrine. Nooothiiing can go wrong.
>Break the Fourth Wall. Nothing.
2: You fail to even locate Kanako out here. Maybe she's still inside the shrine...
3: You summon a single Yukari puppet and release it into the wild. She looks around a bit, before gapping away.
3: You make Beerko a resident of the Hakurei Shrine. She constantly annoys Reimu and drinks the days away with Suika, usually at parties or the shrine. She also occasionally tries to make people believe that she's the Hakurei God.
6: You break the 4th wall. Absolutely nothing goes wrong, as no one seems to notice the 4th wall is broken yet.
>Cartwheel in and stun everyone using sheer killer intent. Stare awkwardly at anyone who resists.
4: You cartwheel in and stun everyone there...except for the gradient haired woman and the skeleton. You proceed to stare at them awkwardly.
The lady gives you an unwavering smile with her eyes closed, so it only feels awkward to you. The skeleton on the other hand, has eyes...apparently, though this just makes it even more awkward for you. You continue staring at the duo while their smiles start to make you feel uncomfortable.
"So who's this?" The skeleton asks.
"I would like to know that as well." The woman includes.
> Slap death in the face.
3: You slap death in the face. But it's not a face, it's just a skull.
"What the hell man!? I just got my job back a while ago. Why are you dead people always so rude?" Death complains.
You don't think this solved anything.
>Summon a ride-able cloud that shoots lightning at foes when I'm in it and playing the E. Guitar.
3: You summon a flying nimbus. It doesn't seem to shoot lightning.
>"Yeah, I've never seen anyone like that..."

>Upgrade the pentagram forcefield into a true pure-pacifist zone.
>Repeat if failed
>Cut down the mini-forest and build a log cabin.
>Set up a communal lounge within said log cabin, complete with bar and pool table.
>Ask the Homura aspect of BREWTHM if she can understand what the non-english speaking parts of her (Mothra, Battra, Ramiel, Walpurgisnaught, and the EVA unit.) are saying. (Should not count as an action.)
>If there are any actions remaining, hold up a box of temflakes to see how Homura/BREWTHM reacts.
4: You succeed in turning the area into a pure-pacifist zone. Attacks can't be target to those inside, whether they're inside the zone, or outside. Likewise, attacks can't be done from inside.
5: You build a large log cabin. It's somehow much larger than the mini-forest, as if you had twice the amount of resources than what was actually in the forest.
"I have no idea what the moth creatures are saying, and I don't have time to try and make sense of the others. The robot asked if I needed help, and lent me assistance. They've all stopped fighting though. I should be able to stay in control."
2: You seem to have run out of supplies, somehow.
3: You take out a box of Scoob- er, Temmie flakes. Apparently you didn't though, because you're hand is empty before you can even announce your possession of Temmie Flakes. Homura is also chewing something.
You swear you caught a glimpse of a paw quickly retreating into Homura's side.
> Overrun Gensokyo with my clones.
2+1=3: You attempt to overrun Gensokyo with your clones. Pretty soon, the law begins rounding up your clones, and you're in their sights too! Roll to Dodge!
3+1=4: You escape the law, but have no idea what they're planning to do with your clones.
> Manipulate the border of action and inaction so that i can have as much actions per turn as i want.
1: Rather than manipulating the border of action and inaction, you decide to take no action, and go to sleep instead.
"Oh, going to bed? You stayed up pretty long this time. I think that's a new record.I wonder if Chen should try for a record in something. She'd definitely break the record in cuteness for sure!" You try your best to listen to what Ran has to say before dozing off. It was probably something about Chen, as usual.
Screw it
>Create a Saltstorm large enough to cover the world
3: You whip up a storm of salt, but it's only large enough to cover a small globe, like the ones back in history class.
>Activate the Teleportarium and bring in someone to run this gauntlet of unruly puzzles! (Preferably an NPC)
>Call in some food delivery for dinner for everyone here. Gotta stay energized!
>Pet the Endogeny and chat with the soul-bodies, EXCALIBUR (although that might not be the best idea), and Bandage Girl (if she can even talk)
3: The teleportarium switches on, and in a few seconds, it brings someone to the start of the labyrinth. The person in question, is a short haired, blonde girl wearing a blue dress and a couple of red ribbons.
"Huh? Where's this?"
She takes a few steps forward and enters a room with a large vertical wall. A door shuts behind her. She shrugs and reads a sign nearby.
"Wall climb? Well, exercise is always good once and a while." The girl says, before grabbing hold of the wall and starting to slowly ascend it.
You notice a multitude of buttons around the room you're in. You have no idea what they'll do.
4: You call for some pizza. It comes fairly quickly, and everyone enjoys it...as much as they're current forms can allow them to, at least.
2: You try to pet the Endogeny, but it's too busy sleeping on the ceiling. Bandage Girl and Excalibur are talking about their adventures, while the bodied souls are staring at the labyrinth, enticed by it.
> Find your way to the arena.
3: You reach the arena just in time to get stuck inside the closing door. A girl in front of you has begun climbing a large wall placed in the center of the room. The wall stops a bit before the ceiling though, so it's not impassable.
>Success! Huh, I thought the library furniture would have been laser-proof by now. Oh well - allow Remi-Koga-petting to ensue.
6: You pet Kogasa from inside the mind of Umbrellarella as Patchouli continues trying to catch her breath. She looks a bit pale.
The law also decides to pick on you as well. Partially for not submitting 4 actions, and partially because of rolling a 6. Roll to Dodge!
3: You're forced to pay a fine. Could've always gone worse... (-1)
>Warp to somewhere someone else is
5: You warp to the Hakurei Shrine.

Locations:
Hakurei Shrine: Failure, LaserTurtle
Moriya Shrine: Zero Breaker
Unidentified room: Mr Jovial
PX's Final Boss Castle: PX
Log Cabin/Pure Pacifist Zone: EvilNazgul/Azazel
Human Village: Kasu, DNAbc,
Scarlet Devil Mansion Library: Old Guy/Yukari, qMyon/Umbrellarella
Marisa's House: HopeMetal,
Puzzle-ridden Arena: Unmatched Sock, Patorikku
Sanzu River: Hating Hater

Bonuses:
+1: DNAbc
-1: qMyon

Dying/Dead:
Dead: Hating Hater

Status:
Kasu/Nature-related God: A bunch of clones captured by the law.
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass that doesn't seem as useful as it used to be, Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball)
Failure: Pure Electric Guitar, flying cloud.
Old Guy/Yukari: Yakumo Ran
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice that don't seem very useful now.
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Walk-in Freezer
Username: Nothing else mentionable.
DNAbc/Hamburger God: Portal Gun
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika.
Searinox/Maribel: Nothing else mentionable.
Raikaria/Sekibanki: Nothing else mentionable.
Mr. Jovial: Immortality?
Hating Hater: Nothing else mentionable.
HopeMetal: Marisa's Note.
Zero Breaker: Hisoutensoku.
« Last Edit: January 27, 2016, 10:44:18 AM by Miniking »

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #602 on: January 27, 2016, 06:31:59 AM »
> Talk about Netflix with Death.
> Count up all the Karma Bucks I earned in my entire life.
> Roll around a bit.
> Call my casino to see if everything is ok.

Re: Roll to Dodge: Arena
« Reply #603 on: January 27, 2016, 06:43:05 AM »
>WAKE THE FUCK UP
>Change my 1d6 into a 1d100!
> Kill DNAbc for making me into a potato
> Tell Yuyuko to not allow DNAbc back into the living.
« Last Edit: January 27, 2016, 06:44:44 AM by the old guy »
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #604 on: January 27, 2016, 07:11:06 AM »
> Surpass ALL the puzzles that stand in your way! Use an action for each puzzle you encounter and need to surpass!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #605 on: January 27, 2016, 07:47:03 AM »
>Make the communal lounge in the log cabin.
>Give myself the ability to teleport me and my party to the pure pacifist zone at will.
>Ponder what to do next.
>Wonder where Reisen's Temmie went.
>(+1 action from hourglass.) Bring some random fairies into the Pure Pacifist Zone and attempt to teach them Calculus.

zero_breaker

  • Is chuuni before 2nd year
  • Must... resist... procrastination...
Re: Roll to Dodge: Arena
« Reply #606 on: January 27, 2016, 07:54:18 AM »
>Fly Hisoutensoku to PX's Final Boss Castle
>Have an epic mecha battle with PX's Final Boss Castle
>Turn all the salt in the world into soda powder
>Build a castle above PX's Final Boss Castle

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #607 on: January 27, 2016, 08:51:25 AM »
//Why does it still say I'm at the library?

>"I'm here to negotiate." Show her the note to begin negotiating.
>Use remaining actions to raise my Persuasion.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #608 on: January 27, 2016, 11:54:54 AM »
>Fly on the cloud to the Human Village
>Stay close-ish to the ground
>If slow, apply electricity to cloud to speed up
>Play some music.
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #609 on: January 27, 2016, 02:27:00 PM »
ODDS JUST GOT A LOT BETTER FOR ME O YESSS
>Truly master the art of nothing manipulation and prepare to attack without a weapon made of nothing.
>Attack one of the 2 who aren't stunned, go for whoever comes off as stronger.
>Run out of the room and stop once I'm to the left or right of the doorway.
>Attack the first person to leave the room as soon as they're through the doorway.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #610 on: January 27, 2016, 05:06:03 PM »
> Have my clones explode, raining destruction upon my enemies.
> Amass an army of treants.
> Break through the border to the Outside World.
> Reduce everyone to half-an-action per turn.

IT BEGINS (hopefully ;>; )

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #611 on: January 28, 2016, 01:30:06 AM »
>Pet Patchy, Remilia style.
>Pet the next closest person/entity.
>Develop umbrella sound cannon.
>Surprise the hell out of someone dead.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #612 on: January 28, 2016, 04:42:35 AM »
>Place walk-in freezer in Hakurei Shrine
>run off before anyone realizes it was me
>equip another piece of furniture
>do an action
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #613 on: January 28, 2016, 11:11:35 AM »
>Reincarnate the actual Yukari using old guys soul as a tribute
"Wow, how many fucking turns did it take to fix this, been long enough."

"Well anyway Yuks i think we both learnt a valuable lesson, that being, gun control is really important"

"Whats next?"
>also, old guy is now a potato with 1 action per turn

>summon back my faded items(and idols) too while i am at it, and if i can, everyones elses

>repeat until success
« Last Edit: January 28, 2016, 11:20:19 AM by DNAbc »
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #614 on: January 29, 2016, 11:04:43 PM »
> Talk about Netflix with Death.
> Count up all the Karma Bucks I earned in my entire life.
> Roll around a bit.
> Call my casino to see if everything is ok.
5: "Yeah, Netflix has almost every movi-HEY! I wasn't placed here to chat.
6: You start counting up the karma bucks...But there's too much to count. You're not sure whether it's good Karma or bad Karma either.
2: You definitely don't want to roll around in this sort of place.
3: You call your underground casino. After a few seconds, someone picks up.
"Hel-"
"No. Phones! If they won't let me use mine, then I'm not letting you use yours."
Death interrupts your call by slicing your phone into pieces. At least you know someone picked up though. If you had to guess, Death is a bit upset with the current situation.
A boat comes into view along the river.
>WAKE THE FUCK UP
>Change my 1d6 into a 1d100!
> Kill DNAbc for making me into a potato
> Tell Yuyuko to not allow DNAbc back into the living.
4: You wake up almost immediately after falling asleep.
"Um, I don't think you can continue your record now. It's a bit too late..." Ran says.
3: You change your d6 into a d100, but the rest of the numbers don't work. It ends up being the same as a regular d6.
1: You let DNAbc kill you for something regarding potatoes. You have died.
6: You head to Hakugyokurou and speak to Yuyuko.
"It's not my choice to let anyone come back to life or not. That's something for someone like the Yama."
> Surpass ALL the puzzles that stand in your way! Use an action for each puzzle you encounter and need to surpass!
2: You head for the wall only to smash face first into it. That's okay, another try.
1: Rather than beat the puzzle, you take a short-cut to the next room. That girl is in here, but she's already heading into the 3rd room. You spot a couple of dolls floating around her before she leaves. The puzzle itself is just a moose in the middle of the room.
6: You pass by the moose without any troubles. You're not sure why a room with a moose is a puzzle, but you don't care. Moving into the 3rd room, you find that the puzzle this time is an actual one...sort of. There is a huge gap between the entrance door and the exit door, yet no bridge to get across. The girl is right in front of you, contemplating how to pass this one.
6: You take a running start and leap clean over the chasm and onto the other side.
"EH!? When did someone else enter?" The girl questions. She quickly takes a running start before jumping over the gap. Though it looked like she wouldn't make, she somehow gained extra height midway through. Did she fly?
You quickly enter the 4th room with the doll woman trying to pass you. She seems to want to beat you to the end. The puzzle this time is a question with 3 answers, as well as corresponding doors.
"What get's wetter as it dries? A: Something that gets wetter as it dries. B: Towel. C: Moses' Miracle."
>Make the communal lounge in the log cabin.
>Give myself the ability to teleport me and my party to the pure pacifist zone at will.
>Ponder what to do next.
>Wonder where Reisen's Temmie went.
>(+1 action from hourglass.) Bring some random fairies into the Pure Pacifist Zone and attempt to teach them Calculus.
3: You scramble for just enough materials to make a lounge.
2: Your skill tree hasn't reached the branch for this specific skill yet.
5: You ponder what to do next. A good portion of B.R.E.W.T.H.M. is probably evil, so that might be something. There's also this Madoka person Homura is looking for.
You wonder where Reisen's Temmie is. Reisen claims it was right in front of her the whole time. That's when you actually see it in front of her. Though it did only disappear after you made eye contact with Reisen...
4: You trick a few fairies into the pure pacifist zone and begin a sort of school. They hate it, and try to attack you for a few minutes, before they eventually give up and listen. You don't think they'll actually learn anything though, they are just fairies.
>Fly Hisoutensoku to PX's Final Boss Castle
>Have an epic mecha battle with PX's Final Boss Castle
>Turn all the salt in the world into soda powder
>Build a castle above PX's Final Boss Castle
3: You fly to the castle, though you still don't have the flying thing completely worked out.
6: You begin a duel with the castle in grand fashion, unfortunately almost destroying the castle in the process. It was epic for a little while...
2: You have no control over salt, so this plan doesn't work out.
4: In half a minute, you manage to place a floating castle above PX's castle.
//Why does it still say I'm at the library?

>"I'm here to negotiate." Show her the note to begin negotiating.
>Use remaining actions to raise my Persuasion.
3: You show Marisa the note and tell her you want Koakuma.
"Who?" She answers obliviously.
6: You demand Marisa hands over Koakuma.
"Alright, alright, one second."
Marisa enters her house and closes the door.
A few seconds later, the door flings open, and you are met with a shining device at point blank range.
"Love Sign:..." Marisa utters. Roll to Dodge!
5: "MASTER SPAAA-EH!?!?" As an enormous laser is fired from the device, you just open your mouth and consume the entire thing, belching a moment later. Marisa starts to back away in fear. "H-Hey, no hard feelings about that surprise attack, right?" (+1)
6: You once again ask for Koakuma. Marisa lets you enter her house, before flying off on her broom. After searching for a bit, you find Koakuma tied to a chair. What takes your attention though, is the broken glass on the table next to her. It looks like it fell from a cabinet. Water is dripping off the table, onto a sack labeled: "Mushroom type 10: Explosives." In smaller text, you make out: "After the 9th new batch, I decided to test them before eating them. What good timing ze! These mushrooms explode after they grow large enough, so I have to keep them from water, at least until I want to use them. I'll still need to find a way to make the explosions smaller so they could be used in danmaku while still being allowed."
>Fly on the cloud to the Human Village
>Stay close-ish to the ground
>If slow, apply electricity to cloud to speed up
>Play some music.
4: You fly to the human village.
6: You practically float directly on the ground.
2: You're okay with the cloud's current speed. Not too fast, nor too slow.
5: You play a calming tune as you float around the village. Some kids and a couple of adults start walking behind you, enjoying the music.
ODDS JUST GOT A LOT BETTER FOR ME O YESSS
>Truly master the art of nothing manipulation and prepare to attack without a weapon made of nothing.
>Attack one of the 2 who aren't stunned, go for whoever comes off as stronger.
>Run out of the room and stop once I'm to the left or right of the doorway.
>Attack the first person to leave the room as soon as they're through the doorway.
5: You manifest a hammer made of nothing. Will nothing even work? It's time to find out.
2: You attack the skeleton, unfortunately, nothing happens. Fortunately, you didn't seem to provoke them, as from their point of view, you only rushed up to them and didn't do anything.
3: You escape the room, thinking one step ahead of what might happen, whether doing so is helpful or not.
2: No one seems to leave through this doorway. After a long while of waiting, you finally peek inside to see that everyone has already left the room through a few other exits. How no one went through this way is a mystery to you.
> Have my clones explode, raining destruction upon my enemies.
> Amass an army of treants.
> Break through the border to the Outside World.
> Reduce everyone to half-an-action per turn.

IT BEGINS (hopefully ;>; )
4: You explode your clones. You have no idea if anyone was injured or not, because your clones were captured by the law previously. You hope people were injured though.
3: You make an army of trees again. They aren't sentient, sadly.
4: You break through the Hakurei Border, quickly going through into the outside world before the shrine maiden can notice.
2: You try to reduce everyone's actions, but find the task too complicated.
>Pet Patchy, Remilia style.
>Pet the next closest person/entity.
>Develop umbrella sound cannon.
>Surprise the hell out of someone dead.
5-1=4: You let Remilia take over and pet Patchouli. It somehow lessens her coughing, and she soon stops.
3-1=2: You then move over to pet Flandre, but she keeps moving away from you. She must think you're trying to do something else.
3-1=2: You unsuccessfully do so.
3-1=2: You surprise just as well as Kogasa does, which isn't that well.
>Place walk-in freezer in Hakurei Shrine
>run off before anyone realizes it was me
>equip another piece of furniture
>do an action
3: You place the walk-in freezer near the Hakurei Shrine.
2: You start to run off, before bumping right into Reimu. She eyes you, then the walk-in freezer behind you, then you again. You have a bad feeling about this.
1: You un-equip a piece of furniture, losing it forever. Thankfully, you didn't even know what it was in the first place, so ignorance is bliss, right?
2: You don't do an action, which would've created a paradox, but then again, you didn't do an action.
>Reincarnate the actual Yukari using old guys soul as a tribute
"Wow, how many fucking turns did it take to fix this, been long enough."

"Well anyway Yuks i think we both learnt a valuable lesson, that being, gun control is really important"

"Whats next?"
>also, old guy is now a potato with 1 action per turn

>summon back my faded items(and idols) too while i am at it, and if i can, everyones elses

>repeat until success
2+1=3: You reincarnate the original Yukari using a random soul, as you couldn't find Old Guy's soul.
You try speaking to Yukari, but she's asleep. She is Yukari...
2+1=3: You turn old guy into a potato again, but that's as far as you could get.
1+1=2: You begin to do the opposite and summon new items, but instead, due to the 2, summon nothing.
4+1=5: You resummons everyone's items. Though, you're not sure if they work well with the current Roll to Dodge system.

Locations:
Hakurei Shrine: LaserTurtle
Unidentified hallway: Mr Jovial
Nearly-Destroyed PX's Final Boss Castle: PX, Zero Breaker
Log Cabin/Pure Pacifist Zone: EvilNazgul/Azazel
Human Village: DNAbc, Failure
Outside World: Kasu,
Scarlet Devil Mansion Library: qMyon/Umbrellarella
Marisa's House: HopeMetal,
Hakugyokurou: Old Guy/PotatoYukari
Puzzle-ridden Arena: Unmatched Sock, Patorikku
Sanzu River: Hating Hater

Bonuses:
+1: HopeMetal

Dying/Dead:
Dead: Old Guy/PotatoYukari

Status:
Kasu/Nature-related God: A small army of trees, Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass that doesn't seem as useful as it used to be, Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball)
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone
Old Guy/Yukari: Yakumo Ran
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice that don't seem very useful now.
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Walk-in Freezer
DNAbc/Hamburger God: Portal Gun, $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika, 4k Idolist Followers, Cooler looking Scythe
Mr. Jovial: Immortality? Sharp Nothing Knife, Nothing Hammer, Something Cape
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Marisa's note, Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs
Zero Breaker: Hisoutensoku.
Spending about an hour typing this stuff while sick is not fun... But it's been delayed long enough.
« Last Edit: January 29, 2016, 11:33:32 PM by Miniking »

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #615 on: January 29, 2016, 11:21:05 PM »
Well that didn't work and I guess the concept of a nothing nothing is so advanced a 5 roll isn't enough...
>Go back into the room and look for exits.
>Ignore them all and remove the walls of the room because everyone is clearly hiding behind them.
>Actually that's wrong. Remove the floor because that's a better hiding spot.
>Wait, remove the ceiling too, maybe they split up? Ponder if the room is still a room now that it has no walls, floor or ceiling.

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #616 on: January 29, 2016, 11:24:43 PM »
What get's wetter as it dries? A: Something that gets wetter as it dries. B: Towel. C: Moses' Miracle.
That Wind Priestess Quest reference! XD

>Prove to everyone that Fairies can, in fact, learn and master calculus!
>Repeat until success.
>Attempt to develop the ability to teleport myself and my followers to the pure pacifist zone at will, at any time, without the need for a dice roll to do so. (If I'm not allowed to develop an ability that's independent of rolls, then I'm fine with using a roll to teleport too at the very least.)
>Repeat until success.

If any actions remain:
>Lead BREWTHM, Reisen, Reisen's Temmie, Past Satori, and my merry band of idiots genius fairies outside of the Pure Pacifist Zone and head for the nearest location that nobody's been to yet.
>Repeatedly whistle merry travel tunes to burn up any remaining actions.
« Last Edit: January 29, 2016, 11:26:30 PM by Evil_Nazgul0616 »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #617 on: January 30, 2016, 12:13:07 AM »
> Take out the Hakurei Border from the outside with my army of trees.
> Cause a mass alraune outbreak.
> Photosynthsize.
> Try to reduce everyone to 25% of an action each turn.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #618 on: January 30, 2016, 12:23:40 AM »
> Just answer A. As if you want to waste your time with quiz shows.
> CONTINUE THE PUZZLE SOLVING with your remaining three actions.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #619 on: January 30, 2016, 12:39:35 AM »
>Look for people
>Look for people
>Leave if no one is found
>Keep playing music
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #620 on: January 30, 2016, 12:54:42 AM »
>Oh...Oh no! After standing about, I realize that my familiars must be too intimidated by my greatness to engage in conversation with me! Well, I know how to fix this: TEAM BUILDING EXERCISES! Namely decorating the final room in case they manage to actually surpass the puzzles.
>Not that they could, not even the greatest of conniving warriors could- EGADS, THEY'VE GOTTEN PAST THE ROOM WITH THE MOOSE?! Let's see... Hit a few buttons on their next challenge room, see what they do. Although they are getting past them, they are just too easy! Let's up the ante!
>Tell the others to go to start decorating the victory room through the Staff Entrance and, when they get done, to just sort of hang out until either the door opens or they receive my signal to start posing dramatically. Except for Endogeny. They stay with me. (That being said, if available, pet the Endogeny.)
>"Bandage Girl...how should I put this...as a puzzle grandmaster with legs that make the best models and runners jealous, you're...well, your default emotion is a bit too...cute. When you pose with the others, try to be a bit more...menacing, alright?" Await her response.
>Wait I just realized I'm out of actions and can't actually go and help decorate for the party with the soul-bodies, EXCALIBUR, and Bandage Girl once she's responded to my request dangit

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #621 on: January 30, 2016, 01:12:52 AM »
>Restore everyones items functionality to be even better than before

>Summon the fired spectre of Jeremy Clarkson into gensokyo as he should be sufficiently forgotten amidst trumps popularity, and wake yukari up using car trivia

>Play it cool and talk about gun ctrl with yuks again pretending nothing happened

>repeat each action until success
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #622 on: January 30, 2016, 01:41:50 AM »
>"...it's a gift!"
>demonstrate the features of the walk-in freezer
>while Reimu is distracted, run away to the Human Village
>Equip another piece of furniture, politely.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

zero_breaker

  • Is chuuni before 2nd year
  • Must... resist... procrastination...
Re: Roll to Dodge: Arena
« Reply #623 on: January 30, 2016, 03:46:46 AM »
>Create an army of japanese giant hornets
>Send the hornets to eat all the salt in the world
>I dunno, gloat, uh, heroically?
>Steal Seija's cheat items

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #624 on: January 30, 2016, 06:40:14 AM »
>Issue get well wishes to author entity.
>Sip tea.
>Read nearest book.
>Discuss fused entity stability with Patchy.

Re: Roll to Dodge: Arena
« Reply #625 on: January 30, 2016, 06:52:09 AM »
Wait so theres two yukaris at the same time now?

>Have a nasty argument about gun control with DNA
>Let Ran go free
>Ask the past Avatars for advise!
If that works:
>Do what they told me too do!
IF NOT:
>Call to the Ruinous Powers for help!*

*If you don't know the who Ruinous Powers, also known as the Chaos Gods, are, they are a trio of 4 demonic gods from Warhammer 40k. Please look them up for more info.
« Last Edit: January 30, 2016, 08:20:54 PM by the old guy »
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #626 on: January 30, 2016, 07:46:20 AM »
> Resimince with Death about our college days together.
> Complain to Death's boss about strict phone policies.
> Check out the boat.
> Upgrade the boat into a casino on a boat.

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #627 on: January 30, 2016, 09:53:15 AM »
>Throw the bag into space.
>Use broken glass to free Koakuma.
>Silently complain about having to come up with 4 actions.
>Take Koakuma back to Patchy.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #628 on: February 02, 2016, 07:40:24 AM »
Well that didn't work and I guess the concept of a nothing nothing is so advanced a 5 roll isn't enough...
>Go back into the room and look for exits.
>Ignore them all and remove the walls of the room because everyone is clearly hiding behind them.
>Actually that's wrong. Remove the floor because that's a better hiding spot.
>Wait, remove the ceiling too, maybe they split up? Ponder if the room is still a room now that it has no walls, floor or ceiling.
5: You head back into the room and look around, noticing a few different exits than the one you took, such as the one leading to the room you put a hole through when you landed there in Reimu's donation box. That girl and the cloud are back in said room as well.
4: You ignore the exits, and break down the walls of the room, leaving a few other rooms and hallways visible.
1: You remove the ceiling instead. You can see the inside roof of the structure you're in now.
4: Removing the roof as well, you wonder if the area you're in classifies as a room anymore.
That Wind Priestess Quest reference! XD

>Prove to everyone that Fairies can, in fact, learn and master calculus!
>Repeat until success.
>Attempt to develop the ability to teleport myself and my followers to the pure pacifist zone at will, at any time, without the need for a dice roll to do so. (If I'm not allowed to develop an ability that's independent of rolls, then I'm fine with using a roll to teleport too at the very least.)
>Repeat until success.

If any actions remain:
>Lead BREWTHM, Reisen, Reisen's Temmie, Past Satori, and my merry band of idiots genius fairies outside of the Pure Pacifist Zone and head for the nearest location that nobody's been to yet.
>Repeatedly whistle merry travel tunes to burn up any remaining actions.
4: The fairies begin complaining that this won't be useful in the real world. Rather than correcting them, Reisen reminds them that this is Gensokyo, and they quickly return to soaking in knowledge, successfully mastering calculus.
3: Taking up on someone else's idea, you build a pentagram themed teleportarium.
4: Dissatisfied with just a machine, you somehow fuse the machine into your body and gain it's ability yourself.
2: Putting on blindfolds and heading for a random, uncharted place sounds like a wonderful idea. What could possibly go wrong?
Unfortunately, one pink haired fairy in particular nags about all the things that can go wrong, and you decide upon staying until a better plan is discovered, or she stops nagging...
> Take out the Hakurei Border from the outside with my army of trees.
> Cause a mass alraune outbreak.
> Photosynthsize.
> Try to reduce everyone to 25% of an action each turn.
6: You completely eradicate the Hakurei Border, but immediately face the wrath of the Hakurei shrine maiden; Reimu! She'll be stopped by the trees though, right? Roll to Dodge!
1: Reimu cuts straight through your army of trees like butter and reaches you, finishing you off before you could retaliate. You have died.
2: You are not really feeling up to it right now.
5: You take in the light's energy, and even gain enough for a new body! How swell! You're back alive! Reimu isn't here though. You suspect she left to warn people about the barrier.
3: You enforce the rule that everyone has ? of an action per turn, but the rule rounds upwards generously, changing it into 1 action per turn. It's also on delay, and won't begin until the next turn.
> Just answer A. As if you want to waste your time with quiz shows.
> CONTINUE THE PUZZLE SOLVING with your remaining three actions.
4: You step through the door labeled "A", and a congratulatory noise can be heard with accompanying confetti. Passing into the next room and looking back, you find that all 3 doors lead to this room. A few seconds later, that noise is heard again, and the girl emerges through the same door you took.
"A quiz like this isn't that useful if you can just copy the other's answer..." she says.
2: Now in the 5th room, the next puzzle features a hedge maze. Greaaat...
"Shanghai, Hourai, scout for the exit." The girl commands, and summons 2 dolls, who quickly fly into the maze at a fairly quick speed. One returns, and the girl follows it through the maze, returning the other one.
3: The girl is ahead, which means you'll lose at this rate. Maybe it's time to cheat. She did, right? Or does that even count as cheating? Probably not, but whatever! You burn through the maze and find the exit. Yep, she's definitely already in the 6th room. No time to waste on feeling guilty, but you inevitably do anyways.
5: The 6th room features a tiny "island" with a single dead tree between the path to the next door and this one. The water is shallow though, covering only your feet. You spot the girl, fighting what appears to be another one of herself, albeit dark and shadowy. They're locked in an intense danmaku battle with their dolls, and it seems that they just keep clashing with the exact same attacks. You just walk by and wait at the door for her to finish, since there doesn't seem to be any other way to get by. Examining the door for holes, you find a small one and look through. There is another door labeled "Staff Entrance" and one labeled "More Puzzles." Well then, this must be the last puzzle before you can reach the center.
"Magic sign: Artful Sacrifice!" both the girl and her shadow variant declare almost simultaneously, and violently fling exploding dolls at each other.
After waiting for a while, you see that the girl is exhausted, yet still battling. You might want to break the door or something if you want to leave, or possibly intervene and help her.
>Look for people
>Look for people
>Leave if no one is found
>Keep playing music
6: You look for people, and find some tailing you, enjoying your music. There's a whole crowd following you now in fact.
1: Content with your audience, you face forward and continue to fly.
4: You also remember to keep playing music. As you finish the current one, you begin another. A few of those following you even begin singing along.
>Oh...Oh no! After standing about, I realize that my familiars must be too intimidated by my greatness to engage in conversation with me! Well, I know how to fix this: TEAM BUILDING EXERCISES! Namely decorating the final room in case they manage to actually surpass the puzzles.
>Not that they could, not even the greatest of conniving warriors could- EGADS, THEY'VE GOTTEN PAST THE ROOM WITH THE MOOSE?! Let's see... Hit a few buttons on their next challenge room, see what they do. Although they are getting past them, they are just too easy! Let's up the ante!
>Tell the others to go to start decorating the victory room through the Staff Entrance and, when they get done, to just sort of hang out until either the door opens or they receive my signal to start posing dramatically. Except for Endogeny. They stay with me. (That being said, if available, pet the Endogeny.)
>"Bandage Girl...how should I put this...as a puzzle grandmaster with legs that make the best models and runners jealous, you're...well, your default emotion is a bit too...cute. When you pose with the others, try to be a bit more...menacing, alright?" Await her response.
>Wait I just realized I'm out of actions and can't actually go and help decorate for the party with the soul-bodies, EXCALIBUR, and Bandage Girl once she's responded to my request dangit
5: Your followers begin decorating the room and finish relatively quickly through cooperation.
5: You push a few buttons, and the layout of the arena changes. You think you added 4 rooms, between the one they're on and the staff room you're in. Not only that, but you've made said rooms more difficult and challenging. You're exited for the duo to venture into them.
3: They're a bit tired from decorating the staff room, but they start on the victory room nonetheless, eventually getting it to look relatively decent, yet still not as grand as the staff room.
2: Bandage Girl continues to be cute.
>Restore everyones items functionality to be even better than before

>Summon the fired spectre of Jeremy Clarkson into gensokyo as he should be sufficiently forgotten amidst trumps popularity, and wake yukari up using car trivia

>Play it cool and talk about gun ctrl with yuks again pretending nothing happened

>repeat each action until success
2: it doesn't work out this time.
3: You do the former, but fail the latter, as Yukari is already awake, and speaking to Reimu about something pertaining to the Hakurei Barrier. You also need to find Jeremy Clarkson, because you're not sure where you summoned him.
1: You talk about gun control, mentioning everything that happened. Reimu pulls her amulets out, but Yukari stops her, saying that things are forgiven and she learned a lesson. You could tell she's lying about the second part.
3: You try to talk about gun control again, but Yukari reminds you that this is Gensokyo, and actual guns are rarely used.
>"...it's a gift!"
>demonstrate the features of the walk-in freezer
>while Reimu is distracted, run away to the Human Village
>Equip another piece of furniture, politely.
Reimu is gone, so you begin speaking to Suika instead.
5: You explain the freezer's capabilities, and after countless questions of if it can be useful for sake, finally get to demonstrating it.
4: You head to the Human village successfully.
3: You equip a chair, and sit while listening to a passing crowd sing.
>Create an army of japanese giant hornets
>Send the hornets to eat all the salt in the world
>I dunno, gloat, uh, heroically?
>Steal Seija's cheat items
1: You create an army of tiny hornets.
2: You send them to eat all the salt in the world, but they refuse. They are pretty small, so it'd be tough for them to eat all that salt...
4: You gloat in a heroic fashion, careful not to say "Muhaha" or anything evil sounding.
6: You not only have Seija's cheat items, but you are Seija now.
>Issue get well wishes to author entity.
>Sip tea.
>Read nearest book.
>Discuss fused entity stability with Patchy.
2: The wishes never make it to him...
6: You sip your tea, but it burns your tongue. How'd it even get hot?
1: You write a book instead. The book is titled: Tea, and details many things about it.
6: You talk to the recovering magician. She just says you should know the most about that, and that such a thing hasn't happened before.
Wait so theres two yukaris at the same time now?

>Have a nasty argument about gun control with DNA
>Let Ran go free
>Ask the past Avatars for advise!
If that works:
>Do what they told me too do!
IF NOT:
>Call to the Ruinous Powers for help!*

*If you don't know the who Ruinous Powers, also known as the Chaos Gods, are, they are a trio of 4 demonic gods from Warhammer 40k. Please look them up for more info.
5: You require a body first, so you take the time composing a new one. You're alive again and thankfully not a potato this time. Now you still have to leave Hakugyokurou
3: You release Ran, and she immediately goes to the original Yukari.
5: You find some past avatars, and they recommend you focus on using your rolls for big/dramatic things.
1: Yet you ignore their recommendations.
> Resimince with Death about our college days together.
> Complain to Death's boss about strict phone policies.
> Check out the boat.
> Upgrade the boat into a casino on a boat.
4: You talk about your college days. He seems to remember, and starts acting a little more lenient.
2: You would love to complain, but you don't know who Death's boss is.
3: You examine the incoming boat. It's a wooden one. You also spot a red headed woman riding it, and using a scythe as a row.
2: You try to upgrade her boat, but she stops you, almost regrettably
"Oh, there's my boss now. Act formal!" Death tells you.
The woman steps off the boat and looks you over, before holding out her hand expectantly with a smile.
>Throw the bag into space.
>Use broken glass to free Koakuma.
>Silently complain about having to come up with 4 actions.
>Take Koakuma back to Patchy.
3+1=4: You throw the bag through the sky and into space before it explodes, saving the house.
5+1=6: You use the glass to free Koakuma, but get yourself and her cut in the process, multiple times in fact. She's upset, but she's thankful someone came.
1+1=2: You complain out loud about having to come up with actions.
2+1=3: You Koakuma back to the mansion, but are stopped by Hong Meiling at the gate.
"H-hello Meiling." Koakuma greets the gate guard
"...eh? Who are you?" Meiling questions.
"What!? You don't know me? I'm Patchouli's assistant. I see you all the time through windows."
You don't think Koakuma will be able to convince Meiling to let you two in.

Locations:
Unidentified not-a-room: Mr Jovial
Nearly-Destroyed PX's Final Boss Castle: PX, Zero Breaker
Log Cabin/Pure Pacifist Zone: EvilNazgul/Azazel
Human Village: DNAbc, Failure, LaserTurtle
Outside World: Kasu
Scarlet Devil Mansion Library: qMyon/Umbrellarella
Scarlet Devil Mansion Gate: HopeMetal
Hakugyokurou: Old Guy/PotatoYukari
Puzzle-ridden Arena; Staff Room: Unmatched Sock
Puzzle-ridden Arena: Patorikku
Sanzu River: Hating Hater

Bonuses:
None

Dead/Dying:
None

Status:
Kasu/Nature-related God: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball), Fairies who have mastered calculus.
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone
Old Guy/Yukari: Nothing else mentionable
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice, Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Chair.
DNAbc/Hamburger God: Portal Gun, $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika, 4k Idolist Followers, Cooler looking Scythe
Mr. Jovial: Immortality? Sharp Nothing Knife, Something Cape
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Marisa's note, Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs, Koakuma
Zero Breaker/Seija: Hisoutensoku.
« Last Edit: February 02, 2016, 07:46:06 AM by Miniking »

zero_breaker

  • Is chuuni before 2nd year
  • Must... resist... procrastination...
Re: Roll to Dodge: Arena
« Reply #629 on: February 02, 2016, 10:31:49 AM »
Oh. Uhm. Okay.
Time to be an Amanojaku.

>Replace Suika's booze with saltwater without being noticed.