Well that didn't work and I guess the concept of a nothing nothing is so advanced a 5 roll isn't enough...
>Go back into the room and look for exits.
>Ignore them all and remove the walls of the room because everyone is clearly hiding behind them.
>Actually that's wrong. Remove the floor because that's a better hiding spot.
>Wait, remove the ceiling too, maybe they split up? Ponder if the room is still a room now that it has no walls, floor or ceiling.
5: You head back into the room and look around, noticing a few different exits than the one you took, such as the one leading to the room you put a hole through when you landed there in Reimu's donation box. That girl and the cloud are back in said room as well.
4: You ignore the exits, and break down the walls of the room, leaving a few other rooms and hallways visible.
1: You remove the ceiling instead. You can see the inside roof of the structure you're in now.
4: Removing the roof as well, you wonder if the area you're in classifies as a room anymore.
That Wind Priestess Quest reference! XD
>Prove to everyone that Fairies can, in fact, learn and master calculus!
>Repeat until success.
>Attempt to develop the ability to teleport myself and my followers to the pure pacifist zone at will, at any time, without the need for a dice roll to do so. (If I'm not allowed to develop an ability that's independent of rolls, then I'm fine with using a roll to teleport too at the very least.)
>Repeat until success.
If any actions remain:
>Lead BREWTHM, Reisen, Reisen's Temmie, Past Satori, and my merry band of idiots genius fairies outside of the Pure Pacifist Zone and head for the nearest location that nobody's been to yet.
>Repeatedly whistle merry travel tunes to burn up any remaining actions.
4: The fairies begin complaining that this won't be useful in the real world. Rather than correcting them, Reisen reminds them that this is Gensokyo, and they quickly return to soaking in knowledge, successfully mastering calculus.
3: Taking up on someone else's idea, you build a pentagram themed teleportarium.
4: Dissatisfied with just a machine, you somehow fuse the machine into your body and gain it's ability yourself.
2: Putting on blindfolds and heading for a random, uncharted place sounds like a wonderful idea.
What could possibly go wrong?Unfortunately, one pink haired fairy in particular nags about all the things that
can go wrong, and you decide upon staying until a better plan is discovered, or she stops nagging...
> Take out the Hakurei Border from the outside with my army of trees.
> Cause a mass alraune outbreak.
> Photosynthsize.
> Try to reduce everyone to 25% of an action each turn.
6: You completely eradicate the Hakurei Border, but immediately face the wrath of the Hakurei shrine maiden; Reimu! She'll be stopped by the trees though, right?
Roll to Dodge!1: Reimu cuts straight through your army of trees like butter and reaches you, finishing you off before you could retaliate.
You have died.2: You are not really feeling up to it right now.
5: You take in the light's energy, and even gain enough for a new body! How swell!
You're back alive! Reimu isn't here though. You suspect she left to warn people about the barrier.
3: You enforce the rule that everyone has ? of an action per turn, but the rule rounds upwards generously, changing it into 1 action per turn. It's also on delay, and won't begin until the next turn.
> Just answer A. As if you want to waste your time with quiz shows.
> CONTINUE THE PUZZLE SOLVING with your remaining three actions.
4: You step through the door labeled "A", and a congratulatory noise can be heard with accompanying confetti. Passing into the next room and looking back, you find that all 3 doors lead to this room. A few seconds later, that noise is heard again, and the girl emerges through the same door you took.
"A quiz like this isn't that useful if you can just copy the other's answer..." she says.
2: Now in the 5th room, the next puzzle features a hedge maze. Greaaat...
"Shanghai, Hourai, scout for the exit." The girl commands, and summons 2 dolls, who quickly fly into the maze at a fairly quick speed. One returns, and the girl follows it through the maze, returning the other one.
3: The girl is ahead, which means you'll lose at this rate. Maybe it's time to cheat. She did, right? Or does that even count as cheating? Probably not, but whatever! You burn through the maze and find the exit. Yep, she's definitely already in the 6th room. No time to waste on feeling guilty, but you inevitably do anyways.
5: The 6th room features a tiny "island" with a single dead tree between the path to the next door and this one. The water is shallow though, covering only your feet. You spot the girl, fighting what appears to be another one of herself, albeit dark and shadowy. They're locked in an intense danmaku battle with their dolls, and it seems that they just keep clashing with the exact same attacks. You just walk by and wait at the door for her to finish, since there doesn't seem to be any other way to get by. Examining the door for holes, you find a small one and look through. There is another door labeled "Staff Entrance" and one labeled "More Puzzles." Well then, this must be the last puzzle before you can reach the center.
"
Magic sign: Artful Sacrifice!" both the girl and her shadow variant declare almost simultaneously, and violently fling exploding dolls at each other.
After waiting for a while, you see that the girl is exhausted, yet still battling. You might want to break the door or something if you want to leave, or possibly intervene and help her.
>Look for people
>Look for people
>Leave if no one is found
>Keep playing music
6: You look for people, and find some tailing you, enjoying your music. There's a whole crowd following you now in fact.
1: Content with your audience, you face forward and continue to fly.
4: You also remember to keep playing music. As you finish the current one, you begin another. A few of those following you even begin singing along.
>Oh...Oh no! After standing about, I realize that my familiars must be too intimidated by my greatness to engage in conversation with me! Well, I know how to fix this: TEAM BUILDING EXERCISES! Namely decorating the final room in case they manage to actually surpass the puzzles.
>Not that they could, not even the greatest of conniving warriors could- EGADS, THEY'VE GOTTEN PAST THE ROOM WITH THE MOOSE?! Let's see... Hit a few buttons on their next challenge room, see what they do. Although they are getting past them, they are just too easy! Let's up the ante!
>Tell the others to go to start decorating the victory room through the Staff Entrance and, when they get done, to just sort of hang out until either the door opens or they receive my signal to start posing dramatically. Except for Endogeny. They stay with me. (That being said, if available, pet the Endogeny.)
>"Bandage Girl...how should I put this...as a puzzle grandmaster with legs that make the best models and runners jealous, you're...well, your default emotion is a bit too...cute. When you pose with the others, try to be a bit more...menacing, alright?" Await her response.
>Wait I just realized I'm out of actions and can't actually go and help decorate for the party with the soul-bodies, EXCALIBUR, and Bandage Girl once she's responded to my request dangit
5: Your followers begin decorating the room and finish relatively quickly through cooperation.
5: You push a few buttons, and the layout of the arena changes. You think you added 4 rooms, between the one they're on and the staff room you're in. Not only that, but you've made said rooms more difficult and challenging. You're exited for the duo to venture into them.
3: They're a bit tired from decorating the staff room, but they start on the victory room nonetheless, eventually getting it to look relatively decent, yet still not as grand as the staff room.
2: Bandage Girl continues to be cute.
>Restore everyones items functionality to be even better than before
>Summon the fired spectre of Jeremy Clarkson into gensokyo as he should be sufficiently forgotten amidst trumps popularity, and wake yukari up using car trivia
>Play it cool and talk about gun ctrl with yuks again pretending nothing happened
>repeat each action until success
2: it doesn't work out this time.
3: You do the former, but fail the latter, as Yukari is already awake, and speaking to Reimu about something pertaining to the Hakurei Barrier. You also need to find Jeremy Clarkson, because you're not sure where you summoned him.
1: You talk about gun control, mentioning everything that happened. Reimu pulls her amulets out, but Yukari stops her, saying that things are forgiven and she learned a lesson. You could tell she's lying about the second part.
3: You try to talk about gun control again, but Yukari reminds you that this is Gensokyo, and actual guns are rarely used.
>"...it's a gift!"
>demonstrate the features of the walk-in freezer
>while Reimu is distracted, run away to the Human Village
>Equip another piece of furniture, politely.
Reimu is gone, so you begin speaking to Suika instead.
5: You explain the freezer's capabilities, and after countless questions of if it can be useful for sake, finally get to demonstrating it.
4: You head to the Human village successfully.
3: You equip a chair, and sit while listening to a passing crowd sing.
>Create an army of japanese giant hornets
>Send the hornets to eat all the salt in the world
>I dunno, gloat, uh, heroically?
>Steal Seija's cheat items
1: You create an army of tiny hornets.
2: You send them to eat all the salt in the world, but they refuse. They are pretty small, so it'd be tough for them to eat all that salt...
4: You gloat in a heroic fashion, careful not to say "Muhaha" or anything evil sounding.
6: You not only have Seija's cheat items, but you
are Seija now.
>Issue get well wishes to author entity.
>Sip tea.
>Read nearest book.
>Discuss fused entity stability with Patchy.
2: The wishes never make it to him...
6: You sip your tea, but it burns your tongue. How'd it even get hot?
1: You write a book instead. The book is titled:
Tea, and details many things about it.
6: You talk to the recovering magician. She just says you should know the most about that, and that such a thing hasn't happened before.
Wait so theres two yukaris at the same time now?
>Have a nasty argument about gun control with DNA
>Let Ran go free
>Ask the past Avatars for advise!
If that works:
>Do what they told me too do!
IF NOT:
>Call to the Ruinous Powers for help!*
*If you don't know the who Ruinous Powers, also known as the Chaos Gods, are, they are a trio of 4 demonic gods from Warhammer 40k. Please look them up for more info.
5: You require a body first, so you take the time composing a new one.
You're alive again and thankfully not a potato this time. Now you still have to leave Hakugyokurou
3: You release Ran, and she immediately goes to the original Yukari.
5: You find some past avatars, and they recommend you focus on using your rolls for big/dramatic things.
1: Yet you ignore their recommendations.
> Resimince with Death about our college days together.
> Complain to Death's boss about strict phone policies.
> Check out the boat.
> Upgrade the boat into a casino on a boat.
4: You talk about your college days. He seems to remember, and starts acting a little more lenient.
2: You would love to complain, but you don't know who Death's boss is.
3: You examine the incoming boat. It's a wooden one. You also spot a red headed woman riding it, and using a scythe as a row.
2: You try to upgrade her boat, but she stops you, almost regrettably
"Oh, there's my boss now. Act formal!" Death tells you.
The woman steps off the boat and looks you over, before holding out her hand expectantly with a smile.
>Throw the bag into space.
>Use broken glass to free Koakuma.
>Silently complain about having to come up with 4 actions.
>Take Koakuma back to Patchy.
3+1=4: You throw the bag through the sky and into space before it explodes, saving the house.
5+1=6: You use the glass to free Koakuma, but get yourself and her cut in the process, multiple times in fact. She's upset, but she's thankful someone came.
1+1=2: You complain out loud about having to come up with actions.
2+1=3: You Koakuma back to the mansion, but are stopped by Hong Meiling at the gate.
"H-hello Meiling." Koakuma greets the gate guard
"...eh? Who are you?" Meiling questions.
"What!? You don't know me? I'm Patchouli's assistant. I see you all the time through windows."
You don't think Koakuma will be able to convince Meiling to let you two in.
Locations:
Unidentified not-a-room: Mr Jovial
Nearly-Destroyed PX's Final Boss Castle: PX, Zero Breaker
Log Cabin/Pure Pacifist Zone: EvilNazgul/Azazel
Human Village: DNAbc, Failure, LaserTurtle
Outside World: Kasu
Scarlet Devil Mansion Library: qMyon/Umbrellarella
Scarlet Devil Mansion Gate: HopeMetal
Hakugyokurou: Old Guy/PotatoYukari
Puzzle-ridden Arena; Staff Room: Unmatched Sock
Puzzle-ridden Arena: Patorikku
Sanzu River: Hating Hater
Bonuses:
None
Dead/Dying:
None
Status:
Kasu/Nature-related God: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball), Fairies who have mastered calculus.
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone
Old Guy/Yukari: Nothing else mentionable
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice, Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Chair.
DNAbc/Hamburger God: Portal Gun, $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika, 4k Idolist Followers, Cooler looking Scythe
Mr. Jovial: Immortality? Sharp Nothing Knife, Something Cape
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Marisa's note, Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs, Koakuma
Zero Breaker/Seija: Hisoutensoku.