Author Topic: Roll to Dodge: Arena  (Read 71496 times)

Re: Roll to Dodge: Arena
« Reply #450 on: December 23, 2015, 08:28:16 AM »
...oh right, this thing...
...actually, why not?


If I need to be in the same area to cast something on PX:

>Warp to the PX's Final Boss Castle. Repeat if I'm not there.
If successful (or I don't need to be):
>Use Compensation. Cast a spell to protect PX from all kinds of damage (and bad status effects like Paralysis, dying or Silence, too) until his world destruction spell is finished.
If I still have free actions left:
>If time flow is altered to slow down the spell and/or disrupted (by singing idols, for example), resume it to normal. Repeat if roll<4.
>Recover. Pointless, but it's not like I have anything better to do.
« Last Edit: December 23, 2015, 08:30:20 AM by Searinox119 »

Failure McFailFace

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Re: Roll to Dodge: Arena
« Reply #451 on: December 23, 2015, 12:31:25 PM »
oh shit I forgot my turn

>"I sense something really bad is happening right now."
>Continue inspecting the invisible wall.

E. Reimu/E. Yuuka:
>Continue testing the wall.

E. Kyuubey:
>Stay close to Sayaka.
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Hope ♦ Metal

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Re: Roll to Dodge: Arena
« Reply #452 on: December 23, 2015, 04:49:12 PM »
>Flirt.
>Keep flirting.
>Don't stop.

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #453 on: December 23, 2015, 09:59:41 PM »
>Enjoy new life as a windows PC
>Yell at Reimu, "Hey I'm here to destroy the barrier, can you please show me it?"
>Proceed to test immortality if she attacks me.
>If she doesn't attack, throw the cloak at her as a distraction then attack her with the knife.

Re: Roll to Dodge: Arena
« Reply #454 on: December 31, 2015, 01:34:33 AM »
>Resurrect this thread.
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #455 on: December 31, 2015, 08:30:07 AM »
Past Figure's Actions:
One of the figures locates a strange looking notebook nearby.
Another one has entered the Garden of the Sun, and succeeds in spotting Past Yuuka. Past Yuuka spots them as well...
The figure that previously saved Past Mystia tells her something, before their face bursts with red and they run off.
The figure piloting the space station/ship uses a convient tractor beam aboard to toss the island into the portal the ship itself came through. Those on the Grassy Field/Arena must Roll to dodge!
A sad song begins to be played by another figure. It's pretty sad. Really sad. In fact, it's practically a new unmatchable level of sadness.
One figure establishes a river ferry business from Mystia Lake, and through one spot of the Hakurei Barrier. Tickets seem to be required to ride through.
One figure somehow causes a certain higher being to take residence in Hakugyokurou, along with Past Yuyuko and Past Youmu. They're enjoying tea.
Someone tries to comfort the figure whom just fled from Mystia after helping her out. They're hugging, and it appears one doesn't want to let go of the other.
Past Rinnosuke suddenly appears next to Present Rinnosuke and his (Their?) shop is immedietly filled with double the amount of goods. A figure quickly comes in and steals a goldfish bowl, leaving before Past Rinnosuke notices. Present Rinnosuke double takes between the open door and Past Rinnosuke, with a loss for words.

> Defeat PX through the power of GUTS (and trees).
2: You strive to challenge PX, but you're at the Human Village and he's at his castle. (-1)
>Obtain the power of Geass.
>Repeat if a three or lower is rolled.

If any actions remain:
>Give Past Satori a Geass too.
>Repeat if a three or lower is rolled.

If I still have actions at this point.
>Fire the Wabbajack randomly into space.
>Repeat with remaining actions. (if any)
4: You obtain the titular Geass of a certain character. Geass: Use an action to Roll to command any nearby NPC, whether they want to or not, provided you succeed...
6: You not only get Past Satori a different Geass, but you also manage to get Present Satori (the one normally here)and Future Satori (the one you brought from the future, or your present) the same one. After a few seconds, your Satori calms down fully.
"...Thank you. I can hear thought of those who aren't even near. Though this doesn't fix the problem with seeing things I...it's difficult to explain..."
4: You fire the Wabbajack into space... ... ... it hits the spaceship and turns it into a rabbit, whom doesn't last long.
5: You fire again, hitting the already hopeless rabbit and turning it into cheese. (+1) You see Reisen cringe a bit out of the corner of your eye.
Gained: Geass
EDIT: WAIT I REALIZED SOMETHING.

I am now immune to timespace manipulation, so that means yukari can't gap me

I now have the CHEKHOVS GUN, that can only be used to ADVANCE THE DAMN PLOT, which translates to killing someone important, and I am not talking about that dumb self proclaimed 'final boss(meh)', I am talking about that stupid smugass yukari who gapped my precious idols before, whom I still desire revenge on, lots.
>Grant my idols immunity to other entities' manipulation, obviously excluding myself

>Repeat until success

use item: Chekhovs gun to kill yukari

1: You fail to do so. In fact, you make them more vurnable to other's manipulations.
4: You correct your error, and grant them the same benefits you have concerning that.
6: You point Chekhov's gun towards where you believe Yukari to be, and fire. The shot goes out and hits a building...bouncing off of it, along with a long sequence of objects until it's directed straight at Yukari. Yukari is invin-999999999. The shot defies the rules and pierces Yukari violently without remorse. She falls down slowly, dead the instant the shot hit. Her body mysteriously fades away, and with it, Chekhov's Gun. Her accessories lay motionlessly.
"Whoa... I really am the strongest if I could defeat Yukari in one shot!" Cirno Praises herself, as if she did the deed.
Keyblade: 2: The Keyblade appears in your hands, as a trio of black, shadow-like creatures approach you.
Gained: Bad Time
Lost: Chekhov's Gun.
>Negate all attempts to prevent the destruction of the world
2+1=3: You successfully negate all attempts to prevent the destruction of the world...the stand. Seems it didn't work out as planned. The World (Stand) Now has a death counter and will inevitably be destroyed in 3 updates.
> You WOULD inquire as to why the smaller bodied soul is less than comfortable as to what happened with Daiyousei, but you can practically FEEL some serious time-space-destructiony hax going down right now.
> "YO Reimu, apparently the world's gonna end soon, so you might wanna go do something about that. Also, I'm getting the off feeling that it has nothing to do with the fairies I THOUGHT were responsible... I'll deal with them if they get riled up at all. You go do your shrinemaideny thing."
> Go find those fairies. They gotta be around here somewhere. If either soul asks, it's imperative that the fairies aren't allowed to goof off around here and do anything world-ending-y.
"Well." The bodied soul finally speaks, feeling like it should mention something. "The last time I was here, I was a part of Team (9). I ended up dying, and a long time after, a flower stole my soul. Guess they don't remember me..." they say as they look away.
4: Reimu continues drinking her tea with closed eyes and...shaky hands?
3: You head back to Misty lake. Practically every fairy is goofing off, but none of them seem to be doing anything world-ending. You couldn't tell, at least. There's a peculiar fairy clad in what appears to be an outfit themed off of the American flag, running around and swinging a torch.
Reached: Misty Lake.
> Give Satori a detailed explaination inside my head.
> Tell Okuu to use her stand before we all will explode.

If success:
> High-Five Okuu.

If not:
> Tell Kyubey that I want to be a magical girl.
4: "Huh... What happens in the event that a... stand, is attacked?"
3: "Okay, I'll try something." Okuu says. She struggles and strains for a bit, before pausing in place. "U-Unyuu..." Okuu says, as she looks towards the ground.
6: "Of course. Make a contract with me and tell me your wish, what you desire most." Kyubey's Contract: Make a wish and sign the contract in order to become a magical girl...
Gained: Kyubey's Contract
>"Right! You two, come on! We need to investigate the previous area for possible world-ending shenanigans! AWAY WITH US, TO GLORY!!!"
>Fly out of the ceiling with the two soul-bodies behind me
>Investigate previous area with the two soul-bodies tailing behind me
>While everyone has their eyes out for shenanigans, upgrade glamorous legs so they can withstand rapid-fire posing
6: You break through Reimu's shrine's ceiling and utilize the flight obtained from Excalibur, heading towards Misty Lake. You swear you could hear a teacup breaking.
4: You investigate Misty Lake, and just see a bunch of fairies acting crazy. They aren't even paying attention to you.
3: Your legs stay as they were.
Reached: Misty Lake.
>Send Legendary Hero off to defeat the Final Boss, thereby saving the world from destruction
>Zeno's Paradox-ify round times to delay the destruction of the world because you just know Hero's going for all the side quests. Each round must be half the time of the previous round!
>If that succeeds, speed up everyone's action speed so stuff doesn't get weird with how many actions we're allowed to do.
3+1=4: You tell the Legendary Hero it's time, and he/she confronts PX/Death, the final boss, at the throne room of the castle. The Legendary Hero prepares an attack.
1+1=2: You fail to delay the destruction any further. (-1)
>Hmmm....time for a time-saver! Locate Final Boss and create a direct path with a Lyrical-Grade Umbrella Blast!

>Retrieve ouendan team for final showdown!
4: You blast straight to the throne room, where PX/Death and The Legendary Hero stare each other down.
2: You only manage to get there with those part of Umbrellarella. (-1)
> Ask Yuyuko and Youmu if there's anything they have that can help me.
> Go to Gensokyo.
> Become the REAL FINAL BOSS!
2: They didn't hear you. They were too busy trying to figure out what's with the other two of them. (-1)
"Youmu, is that your half ghost?"
"No, it's right here."
"I feel like I should remember that guy... Oh well, let's enjoy tea as well Youmu."
The previous scene practically replays itself as Yuyuko and Youmu begin drinking tea next to the Past Yuyuko and Past Youmu.
5: You return to Gensokyo at the Grassy Field/Arena, where you last were before your demise. (+1. Total: 0)
3: You find yourself somewhat unfit to be the real final boss...
Reached: Grassy Field/Arena (Space)
...oh right, this thing...
...actually, why not?


If I need to be in the same area to cast something on PX:

>Warp to the PX's Final Boss Castle. Repeat if I'm not there.
If successful (or I don't need to be):
>Use Compensation. Cast a spell to protect PX from all kinds of damage (and bad status effects like Paralysis, dying or Silence, too) until his world destruction spell is finished.
If I still have free actions left:
>If time flow is altered to slow down the spell and/or disrupted (by singing idols, for example), resume it to normal. Repeat if roll<4.
>Recover. Pointless, but it's not like I have anything better to do.
You use up the last of your compensation and buff PX/Death with an invincibility shield from afar for the last 15 seconds it will take him to finish his spell.
3-1=2: You fail to recover your healthiness. (-1)
You have 2 turns left until you perish.
Lost: Compensation
oh shit I forgot my turn

>"I sense something really bad is happening right now."
>Continue inspecting the invisible wall.

E. Reimu/E. Yuuka:
>Continue testing the wall.

E. Kyuubey:
>Stay close to Sayaka.
3: You inspect the...well, it seems to have been replaced with the three fairies of light, fighting each other.
E. Reimu: 5: Pokes at the fighting trio. They ignore her. (+1)
E. Yuuka: 6: Decides to 'Test' her master spark on the trio. The 3 fairies of light must Roll to Dodge!
6: The orange one is thrown out of the fight towards E. Yuuka. E. Yuuka must roll to Dodge!
3: E. Yuuka is hit, and falls backwards. It wasn't a hard hit. The orange one jumps straight back into the fight. (-1)
E. Kyubey waits atop Sayaka's shoulder. They both become enveloped in a slight, dim light from above...
"Should we still try to get that maid person to become a magical girl, er, Kyubey?"
>Flirt.
>Keep flirting.
>Don't stop.
6+1=7: You approach Patchouli and begin flirting. You tell her that her library is nice, and there's a fantastic assortment of books. She practically presses her red face into the book. Koakuma peers at you two from a nearby bookshelf. "T-thanks." Patchouli's voice muffles through the book. "I-It's not my doing though, it was Koakuma, m-my assit-, assistant." She stutters.
5+1=6: You tell her that Koakuma does a great job, but that her magic made that possible. You smoothly shift your compliments to her magical abilities. "I-" Patchouli begins, pressing her face into the book even more to hide it. The book ends up hitting her teacup and spilling the tea onto her. She recoils backwards and falls out of her chair.  "Mukyuu..." "Lady Patchouli!" You hear from the bookshelves, as Koakuma comes out and quickly flies towards you two. "K-Koakuma!? I-I forgot you were here."
3+1=4: You crouch next to Patchouli, before you gently touch her face and speak of how you admire the softness. Patchouli freezes in place with a face redder than Koakuma's hair. As does Koakuma, obviously stunned.
In the silence, you hear an extremely faint noise coming from somewhere. You can't determine the sound or source from here.
>Enjoy new life as a windows PC
>Yell at Reimu, "Hey I'm here to destroy the barrier, can you please show me it?"
>Proceed to test immortality if she attacks me.
>If she doesn't attack, throw the cloak at her as a distraction then attack her with the knife.
"Okay, THAT'S IT!" Reimu throws down her second teacup before stomping into her shrine. In seconds, she comes out, looking as if she hadn't done anything. Her outfit does look slightly different... You can see a small tag on the back. For use when incident becomes troublesome. There are also several ofuda on the outfit as well.
Reimu: 4: Reimu sends- Whoa, that's a lot of peculiar looking amulets. Mr Jovial must Roll to dodge!
4: You dodge the amulets, but you can't really seem to dodge them truly, as they move back to your position. Mr Jovial must Roll to dodge!
2: You are hit by every one of the special amulets. You don't feel your life fading, but you feel really unfortunate all of a sudden. (-1)
"Of course you're an immortal. Fine!"
Reimu: 5: Reimu...goes again? This time, she seems to warp away. (+1)

Seems Username and Raikaria missed the post...

Events:
15 seconds (1 end of update) left until the world is destroyed by PX/Death's destruction spell. If the spell isn't stopped by next update's end, the world is done for.
The entire island holding the Grassy Field/Arena in space is being sucked into a wormhole by the spaceship's tractor beam. Roll to Dodge those of you in peril!
Searinox/Maribel: 4-1=3: Jumps from the Grassy Field/Arena and reaches the Garden of the Sun... face first. (-1. Total: -2)
EvilNazgul/Azazel: 4: Flies to the Garden of the Sun, escaping the doomed island.
Past Satori: 3: Falls to the Garden of the sun. It wasn't a pleasant landing. (-1)
Reisen: 6: Manages to follow some of the figures to the... The spaceship is a rabbit, who is now cheese. She is pulled back to Earth, landing somewhere randomly.
Old Guy/Avatar: 4: Falls to the Garden of the sun as well. They land safely though.

The Arena has been destroyed, and with it, it's rules and customs.
Welcome to Roll to Dodge: ___

Everyone's possessions flash, before going to a dimmer color than they were originally.
Clownpiece gets tired and stops running around. The fairies of Misty Lake tucker out as well.
Reimu appears at the Hakurei Barrier.
"Come on Yukari, we're stopping this incident now before anything annoying happens."
"She's not here. I defea-"
"Shut it Cirno."
"But it's true. I killed her and she faded away, because I'm the strongest."
Reimu stares at the accessories lying on the ground, then Cirno, then back again.
"Of course it would happen eventually..."
Reimu: 3: tries and fails to use her 3rd action to warp again.
"Anyways Lady Flandre, we should get to the mansion now." Sakuya informs Flandre.
Flandre looks towards Hating Hater expectantly.

Locations:
Hakurei Barrier: Reimu, LaserTurtle, Empty Giant Robot, Cirno
Hakurei Shrine: Mr Jovial
PX's Final Boss Castle: PX/Death; the Final Boss, 4k Idolist Followers (PX/Death), Legendary Hero, qMyon/Umbrellarella,
Netherworld: Yuyuko, Youmu, Past Yuyuko, Past Youmu
Garden of the Sun: Searinox/Maribel, EvilNazgul/Azazel, Past Satori (EvilNazgul/Azazel)
Past Figure's Spaceship: Reisen (EvilNazgul/Azazel)
Human Village: Username, Kasu, DNAbc, Idols (DNAbc), 4 Hoshii Mikis,
Scarlet Devil Mansion Library: HopeMetal, Patchouli, Koakuma
Misty Lake: Raikaria/Sekibanki, Clownpiece (Raikaria/Sekibanki), Hecatia (Raikaria/Sekibanki), Sunny Milk, Star Sapphire, Luna Child, Miki Sayaka, Failure, Reimu Clone (Failure), Yuuka Clone (Failure), Kyubey Clone (Failure > Sayaka), Unmatched Sock, Patorikku, Excalibur (Sock), 4 bodied souls (Sock and Patorikku).
Palace of Earth Spirits: Hating Hater & Stand; Heaven's Door, Moge-Ko (Hating Hater), Flandre & Stand; The World (Hating Hater), 9 Mogekos (Hating Hater), Satori, Okuu & Stand; Made in Heaven, Orin & Stand; Killer Queen, Koishi, Kyubey, Sakuya (qMyon/Umbrellarella > Flandre)

Dying/Dead:
The World (By the end of next update, should nothing intervene in the spell.)
The World (Stand) (Will Die in 3 turns)

Bonuses for next possible rolls:
+1: Evil Nazgul/Azazel, E. Reimu (Failure), Reimu
-1: Kasu, LaserTurtle, qMyon/Umbrellarella, E. Yuuka (Failure), Mr Jovial, Past Satori (Evil Nazgul/Azazel)
-2: SearinoxMaribel,

Status:
Kasu: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass,
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone (Sayaka)
Old Guy/Avatar: Nothing else mentionable.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb, Legendary Hero (PX's Castle)
Username: $1,000,000 (Million)
DNAbc: $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis who don't know who you are
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Izayoi Sakuya (Flandre)
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll EX, Triple Shot, Aegis of the Immortal (1)
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something Cape, Immortality?
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs

PX

  • School Idol?
  • *
Re: Roll to Dodge: Arena
« Reply #456 on: December 31, 2015, 08:38:28 AM »
>Steal the title of Legendary Hero
>Eat a potato chip
>Laugh

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #457 on: December 31, 2015, 08:54:55 AM »
EDIT: Well, since Searinox is doing his absolutely ridiculous thing:

If the GM allows Searinox to do what he's doing:
>Make all of Searinox's rolls guaranteed 1s (not d1s, just make all his rolls act as if he rolled a 1 on a d6) for the next 20 turns, including this one. Overwriting whatever he wrote concerning his actions.
>Repeat until a 4 or greater is rolled.
>Make the effect unchangeable until it has run its full course.
>Repeat until a 4 or greater is rolled.

If two actions remain:
>Call Dr. Hax.
>Show him Searinox's post below as evidence.


Otherwise, or if the GM only allows his first 3 actions listed, stick to the original plan:
>Open a massive portal to the Shivering Isles to escape the destruction of the world and take Reisen and Past Satori with me.
>Keep repeating if a 3 or lower is rolled.

If I have any actions remaining:
>Once safely inside pray to lord Sheogorath.

And if I still have actions:
>Fire off wabbajack randomly, through the portal behind us before it closes for every action I have left. (And if the portal has already closed, shoot anyway!)
« Last Edit: January 03, 2016, 02:36:22 AM by Evil_Nazgul0616 »

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #458 on: December 31, 2015, 09:20:38 AM »
Hahahaaaaa


HAHAHAHHAHAHAHAHAHHAHAHA
Okay fine the world probably still need yukari

BUT I DONT NEED TO STOP PX TO SAVE THE WORLD

>Buff the world with invincibility.
>have my idols sing so hard the timeline is totally rekted and weird shit plague everyone, except us obviously


>Contain Yukaris soul in a potato, which is strapped to my portal gun, which I retrieved somehow

>Teleport all those 'important ofudas' from Reimu to my inventory, and rub it in yukari's potatoface

>Strike up a friendly passive aggressive mockery of how I finally got to pay her back for what she did to my idols
>repeat until success
« Last Edit: January 01, 2016, 07:08:15 AM by DNAbc »
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Re: Roll to Dodge: Arena
« Reply #459 on: December 31, 2015, 09:38:30 AM »
The Arena has been destroyed, and with it, it's rules and customs.

Well then. If Arena's rules are gone... t h e r e ' s   n o t h i n g   r e m a i n i n g   t o   s t o p   p l a y e r s .   F r o m   a n y t h i n g .

> W i t h o u t   r u l e s ,   t h e   d i c e ' s   u s e l e s s .   M a k e   i t   s o   a l l   m y   a c t i o n s   f r o m   t h i s   p o i n t   o n   a r e   a l w a y s   s u c c e s s f u l   n o   m a t t e r   
w h a t   i t   s a y s .   I f   I   n e e d   t o   r o l l   f o r   t h a t ,   k e e p   r o l l i n g   u n t i l   a   4   i s   a c h i e v e d .  " O n l y   3   a c t i o n s "   r u l e   d o e s n ' t   e x i s t   a n y m o r e .   I f   I   d i e ,   r e v i v e   a n d   k e e p   r o l l i n g . 

> E D I T :   A c t u a l l y ,   I ' m   o v e r c o m p l i c a t i n g   e v e r y t h i n g .   S a t a n ,   a n   e n t i t y   n o t   a c t i n g   b y   t h e   r u l e s ,   c o u l d   c o m p l e t e l y   i g n o r e   r o l l s ,   n e e d   t o   r o l l ,   e t c .   a n d   d o   w h a t   h e   w a n t e d .   S o ,   j u s t   s t a r t   d o i n g   t h e   s a m e   t h i n g .   T h e r e   a r e   n o   r u l e s   a n d   n o t h i n g   t o   a c t   b y ,   r i g h t ?
> S t i l l ,  j u s t   i n   c a s e ,   m a k e   i t   s o   a l l   m y   d i c e   r o l l s   w o u l d   r e s u l t   i n   s u c c e s s f u l   a c t i o n s ,   n o   m a t t e r   w h a t   t h e   d i c e   s a y s .
> R e p l a c e   E X   R u l e s   a n d   r e g u l a r   r u l e s   w i t h   T a m a g o t c h i   i n s t r u c t i o n   m a n u a l s   j u s t   i n   c a s e   s o m e o n e   r e c r e a t e s   t h e   A r e n a   a n d   t h e y ' l l   g o   b a c k   i n   e f f e c t .
> R e c o v e r   i f   s t i l l   n e e d e d .
> E s t a b l i s h   m y   o m n i p r e s e n c e .
> D e s t r o y   e v e r y   w o r l d   a   p o r t a l   i s   o p e n e d   t o   t o   e s c a p e   t h e   d e s t r u c t i o n   o f   t h i s   w o r l d .
> R e a c t i v a t e   i t e m s .
> D i s p e l   w o r l d   i n v i n c i b i l i t y   i f   D N A b c   i s   s u c c e s s f u l .
> S p e e d   u p   P X ' s   s p e l l   s o   i t ' d   a c t i v a t e   r i g h t   n o w .   I f   h i s   s p e l l   i s   s t o p p e d ,   d e s t r o y   t h e   w o r l d   y o u r s e l f .
> S a v e   s t a t e   1 .
> H i j a c k   m o d ' s   p o s t   w i t h   C o m m u n i s t   p r o p a g a n d a .
« Last Edit: December 31, 2015, 11:11:58 PM by Searinox119 »

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #460 on: December 31, 2015, 09:53:26 AM »
>Help Patchy up.
>Try to find the source of the sound.
>Attempt to identify sound.

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #461 on: December 31, 2015, 12:52:16 PM »
Wait now that o actually read the update besides my own stuff I just realized I fucked up big time is that right mod
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #462 on: December 31, 2015, 02:43:03 PM »
>Gather everyone nearby into a close formation.
>"Guys... i think the world's ending."
>Have everyone group together to E. Reimu.

E. Reimu:
>Once everyone is gathered up, warp to the real Reimu

The other Electric Clones:
>Hang on to the group for dear life.
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #463 on: December 31, 2015, 03:55:48 PM »
>Assist Final Showdown with proper weather: Teastorm.

>Split.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #464 on: December 31, 2015, 05:04:26 PM »
> "I WISH TO TELEPORT EVERYONE ON THIS PLANET TO ANOTHER LIVEABLE PLANET!"

> Stab Flandre's stand with the Arrow.

> Tell Okuu to keep trying to use her stand.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #465 on: December 31, 2015, 05:12:24 PM »
> Fortify the world with plants so that it cant be destroyed.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #466 on: December 31, 2015, 07:20:18 PM »
>Appear to the Legendary Hero when the events seem most dire to give Legendary Hero the boost in morale needed to beat the Final Boss. That's how these things work right?
>If I die when I do so (dang jRPG conventions), revive somewhere the Legendary Hero can't see me so it doesn't lose its impact
>If the world is destroyed, press the rewind button to give the Legendary Hero another chance.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #467 on: December 31, 2015, 08:07:44 PM »
> Set up a counter-measure in the case of the world being destroyed, so that you'll still exist beyond the end. Somehow.
> Repeat as necessary with sock.
> The bodied souls were already dead, so it's not a huge deal if they die again... Give a quick farewell and give your condolences for being a bit of a dick earlier to the shorter one.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #468 on: December 31, 2015, 09:59:27 PM »
>"Alright, that is ENOUGH!" Stab Excalibur into the ground, and somehow freeze time outside of players, since PCs are always invulnerable to time shenanigans.
>>"If I can't pose effectively, then these are useless!" Upgrade legs to withstand rapid-fire posing and look fabulous.
>"...Oh, there's some sort of tragedy? Well we can't have that now, can we? Let's see..." Bring forth an Insta-Arena, and drop it to the ground to activate it.
>While I'm at it, use a regular attack against Searinox, then log him out of the server and change his password.

Less useful actions are now strike'd.
« Last Edit: January 04, 2016, 05:57:47 AM by an unmatched sock »

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #469 on: December 31, 2015, 10:31:49 PM »
>Steal Reimu's clothes. I can't think of anything else annoying to do here...

Re: Roll to Dodge: Arena
« Reply #470 on: January 01, 2016, 04:59:32 AM »
Yukari's dead!? Looks like this is a job for The Old Man!

>Save Sate 1
>Become Yukari Yakumo
And if that don't work:
>Ask past avatars for advise
>Create Golems using Earthbending
>TRY to stop the world from ending.
But if i DO become Yukari:
>Rip DNAbc's heart out and eat it in front of him.
>Stop the world from ending
>Take a nap
« Last Edit: January 01, 2016, 05:04:13 AM by the old guy »
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #471 on: January 03, 2016, 11:45:52 PM »
*Inserting  vanilla "Roll to Dodge" rules. Please wait warmly...*

Roll to Dodge! is a unique text adventure, in that you don't control one character. You control yourself. Each person that submits an action will be acting of their own accord, on their own character. Characters may interact with the environment and each other any way they wish. Because of this, you may only submit one action per roll. I will take the latest action you submit, and if you accidentally make two actions at once, I will take only the second one. If I catch it before the time I update, however, I'll attempt to leave a warning.

Updates will usually come once a day, unless everyone posts quickly, in which case I'll try to squeeze in another update if possible.

What kind of actions you can perform? Well, first of all, try to avoid doing something too obscene. Outside of that, however, your actions and the consequences are only ruled by two things: Your imagination, and these:



That's right! When I update every day, I will be rolling a die. This is part of the reason behind why this game is called "Roll to Dodge!" Any action you make has a chance of failure or success based on the outcome of a 1d6 roll. Here's a breakdown of what happens:

1 - Epic Fail: The exact opposite happens
2 - Fail: You fail to complete the action
3 - Troubling Success: You complete the action, however not without trouble or damage.
4 - Success: You complete the action. That's it.
5 - Perfect Success: You complete the action well enough that you receive a boost from the outcome
6 - Overshoot: You complete the action so utterly thoroughly that something unintended happens.

Of course, the other part of the reason why this game is called "Roll to Dodge!" is because you also have to dodge things. Players may attack one another, and the Environment (as well as any denizens of which) may attack players of their own free will as well. If you are attacked, I will automatically roll for your character. Here is a breakdown of how the roll affects you:

1 - Fatal Wound: You die
2 - Serious Wound: If attacked again within the next two turns, if you roll a 3 or lower, you will die.
3 - Grazed Wound: Your next roll will suffer a -1 penelty
4 - Graze Clothing: You take no damage, Nothing happens
5 - Graze Score: Your next roll will gain a +1 boon
6 - Counter: The attack will - If a player - be forced to roll to dodge, or if part of the environment, be destroyed/defeated.

In short:
- You control your own character
- You can submit (almost) any action
- Every 24 hours, I will roll a die to see if you succeed or fail your action
- You wake up in a grassy field. Go!

*Rules successfully inserted. Please readjust accordingly.*

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #472 on: January 04, 2016, 01:18:40 AM »
Wow, killing YukarI prompted the rules to fuck up, good job me.

>contain yukaris soul In a potato strapped to my portal gun, which I retrieved somehow

Edit: welp just read the rules
« Last Edit: January 04, 2016, 01:20:29 AM by DNAbc »
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Re: Roll to Dodge: Arena
« Reply #473 on: January 04, 2016, 03:02:08 AM »
>Become Yukari Yakumo
And if that don't work:
>Ask past avatars for advise
>Create Golems using Earthbending
>TRY to stop the world from ending.
But if i DO become Yukari:
>Rip DNAbc's heart out and eat it in front of him.
>Stop the world from ending
>Take a nap
Pretty much still this.
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #474 on: January 04, 2016, 03:15:55 AM »
> Fortify the world with plants so that it can't be destroyed.
This should still be viable.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #475 on: January 04, 2016, 08:36:31 AM »
//I'm assuming this is a restart.

>Call Tembot.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #476 on: January 04, 2016, 08:47:00 AM »
Always assume rumors are false, rather than assuming they are true.
Not a restart. Things will still take off from the last update.

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #477 on: January 04, 2016, 09:37:10 AM »
I think I get it. In that case:

>Attempt to identify sound.
>Try to find the source of the sound.
>Help Patchy up.

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #478 on: January 04, 2016, 10:23:02 AM »
>Assist Final Showdown with proper weather: Teastorm.

>Split.

This should work. But with the new single-action rule.....

>Assist Final Showdown with proper weather: Teastorm.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #479 on: January 04, 2016, 03:49:04 PM »
>Gather everyone nearby into a close formation.
>"Guys... i think the world's ending."
>Have everyone group together to E. Reimu.

E. Reimu:
>Once everyone is gathered up, warp to the real Reimu

The other Electric Clones:
>Hang on to the group for dear life.
« Last Edit: January 04, 2016, 03:50:36 PM by Failure McFailFace »
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear