Author Topic: Roll to Dodge: Arena  (Read 71490 times)

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #420 on: December 13, 2015, 07:09:24 PM »
>Feed Armor
>Find Meiling
>If I find her, then say hello with POWER.

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Roll to Dodge: Arena
« Reply #421 on: December 13, 2015, 10:39:53 PM »
> Go to Misty Lake

> Let Clownpiece mingle with other fairies

> Ask Hecatia what she generally does when she's not helping kill Lunarians. [A cause we approve of]


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #422 on: December 14, 2015, 11:55:11 AM »
>If Sakuya seems to be taking too long, pop over to wherever she went/we sent her.
>Do a fix-up job on the nearest damaged object/entity.
>Recognise that trees attacking an arena apparently cause continuity errors. Time to go woodcutting.

Re: Roll to Dodge: Arena
« Reply #423 on: December 14, 2015, 09:11:23 PM »
Triple Shot: Roll thrice the amount of times for each attack you do. That's half as much attacks in one action as AdventCirno can do.
Roll thrice for each attack? As in, I need to roll three times to do one attack now?
Mysterious Past Figure's Actions: None yet. Will be posted at top, before actual posts (from you guys) until there is no more relevance to the past Gensokyo. These pretty much only affect Searinox/Maribel, as they're in this past. Their actions will begin on the next turn, unless there's no one in that past anymore.
...
Events:
Due to Searinox/Maribel's Roll, everyone is now in the same past Gensokyo, yet with aspects of the present one.
...I don't follow...? Why would its actions "pretty much only affect Searinox/Maribel", if everyone is in the same past?

And this is a second time in a row my status isn't updated with the new item. Can you please pay more attention to updating the statuses?

>Paralyze The Lamb for a few turns. (Repeat if roll below 4)
>Attempt to steal a robotic combat drone from the future.
>Upgrade Sumireko Doll v2.
« Last Edit: December 14, 2015, 09:16:39 PM by Searinox119 »

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #424 on: December 14, 2015, 09:24:37 PM »
1: Wasn't sure how to phrase it better, but you roll 3 times for 3 total attacks, in one action. It's unlike Cirno's watermelon sword.
2: Was written before Events were. Everyone's going to be affected.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #425 on: December 16, 2015, 09:47:36 AM »
Past Figure's Actions:
The multiple figures begin to adapt to the land they have been placed in. Lighting torches, gaining new abilities, fortifying themselves, and even becoming other people. The most notable ones are one named "Bob", a slightly familiar one wandering around aimlessly, and a couple of others fighting various creatures including each other. One has become Koishi, well, Past!Koishi at least. They seem troubled, very troubled.
One figure realizes the island is falling, actually pretty rapidly! Everyone in the Grassy Field/Arena must Roll to Dodge at the end of this turn.

>Create evil final dungeon leading to my castle
>Create evil castle
>Laugh evilly
2: You have no materials for creating a dungeon, let alone a final dungeon. (-1)
3: You create a plain castle, a short distance from the Grassy Field/Arena, or where it used to be before it started falling. It doesn't look evil at all.
3: You chuckle a bit, not in an evil way.
Your followers inhabit various rooms in the castle.
> Use my powers of chlorophyll injection to trip up everyone who has to dodge my trees.
4: You inject the falling Grassy Field/Arena's grass with Chlorophyll to assist your trees, which in  turn, spreads to everyone inside. Everyone currently in the Grassy Field/Arena cannot move next turn. You really wish you had quick acting chlorophyll in order to assist your trees more efficiently in a single turn.
> "Yeah, sit tight, I'm just making sure the whole 'world ending' thing doesn't happen."
> Larger bodied soul: run around to any windows or holes the treehouse might have and keep an eye on them. out in the direction of the Hakurei Shrine, should that be easily determined. Whether or not Daiyousei notices.
> Shorter bodied soul: climb/fly to a point where the treehouse's topside is visible (whether or not that means simply climbing onto the roof) and ensure no escape routes are open for them to take. STAND GUARD on Daiyousei. Don't let her run off under any circumstances.

> Take the front and climb into the treehouse. Make your presence clear and declare quite loudly that the fairies are surrounded.
5: The larger bodied soul quickly runs to the Hakurei Shrine. Daiyousei still feels on edge with the res of your group around her, though she seems to be looking around occasionally. (+1)
3: The shorter bodied soul begins to keep an eye on Daiyousei. You're not sure if they're willing to do anything about her though...
4: You leap into the treehouse doorway and shout that the fairies are surrounded.
"WAAAGH!" The figure directly in front of you screams, before falling backwards. It's the one that peeked out earlier. She has pinkish wings on her back and on her hat. Her outfit is of similar color.
"F-Fairies? We're not fairies." she tells you as you look down at her.
Looking around the inside of the treehouse, it looks pretty nice. There's a few sheets on the ground, no bed though. A crude, childish drawing of two fairies is taped to the opposite wall, while a comparably much better one is next to it. Nonetheless, neither are drawn fantastically. There's two other creatures here. A green haired one wearing shorts, a cape, and topping their head off with antennae, along with a blonde haired one, black outfight with her arms outstretched and a red ribbon in her hair.
"You aren't from the human village, r-right? We didn't do anything bad, okay? We're sorry." The insect-like one says.
"I haven't eaten anyone yet either." The blonde one says.
You have a faint feeling that these aren't the fairies you're looking for. They aren't even fairies at all...
>"Hey, calm down. Read my mind and I will explain everything." Mentally explain what I just did to Past!Satori.
>Cause another cheese storm.
>Repeat with remaining actions if failed.
>If any actions remain, sacrifice some cheese to the pentagram to summon the Wabbajack.
>Repeat with any remaining actions if a three or lower is rolled.
5: You mentally explain what just went down to Satori. She calms down a bit, before she starts to freak out again. (+1)
"I don't like this. Why can I hear the thoughts of those who aren't even nearby? No, they're right on the couch. Right here."
Satori stumbles and falls onto the ground, trying to feel for an apparently invisible couch. She begins to freak out more. She's practically trying to make theories and explanations for what's happening now.
You realize that two of the same people from different times existing in the same time may cause some...problems.
4: Cheese rains once again...
5: You collect enough cheese to summon a Wabbajack. (+1. Total: +2)
>Gain infinite money

>Buy out every item

>Repeat until success
(3/3) 5: You revive and gain infinite money. You now have $Infinity. (+1)
4: You head to the Human Village and cause a scene that would make the cheese jealous of you. The shop quickly hands you all of their items.
Got Keyblade: Weapon against darkness. True capabilities unknown. Cannot be discarded. Feels like a curse due to attracting heartless...
Got: Chekhov's Gun: Will be important later. Definitely. Cannot be discarded. Might cause great things to happen if a 7 is rolled...
Got: Broken Stopwatch: Mystical device capable of near-complete time manipulation, but it seems to be broken... Might want to get it fixed somehow. Due to the stopwatch being broken, elements from the past may come unintentionally.
The Human Village's store is now out of items.
The Idols find your new location, and get there fairly easy, due to it being close enough.
> Pass into the Netherworld.
> Convince Yuyuko to let me back in to the world of the living.
> Try to hug Youmu
(5/6): You're still dead. Being dead though, your dead self travels from Hell to the Netherworld, one of the few places your dead self can go. (Roll 5 or higher to revive)
(6/5) 4: You revive and appear in the netherworld and ask Yuyuko for another chance at living.
"You're pretty silly, coming back to life in the Netherworld, of all places. You're alive anyways, so just go back there yourself."
2: Youmu does not take kindly to you attempting to hug her, especially since she doesn't know you. (-1)
Okuu has Made in Heaven, Orin has Killer Queen, I have Heaven's Door.
> Draw something.
> Make Flandre grow hair.
> Fuse Present-Koishi with Past-Koishi to make a Super Koishi.
Since Flandre has The World, she should be able to see through stopped time.
You deduce that Okuu has Made in Heaven Whitesnake (Seems she's missing something...), Orin has Killer Queen, and you have Heaven's door.
3: You draw something. You can't really tell what it is before it dissipates.
4: You turn Flandre's face into a book and assure you mean no harm. She keeps still, though she continues to sob. After writing "You will grow back all of your hair", Flandre's hair grows back. She's thrilled. You spot Sakuya putting away her knives out the corner of your eye.
3: You have Present!Koishi ready to fuse, but you don't know where Past!Koishi is...
This is a JRPG now.

>Look for weapons and armor shop.
3: You find the Item shop you were just at. It's still sold out from the previous infinitilionaire, but you believe there's another type of shop in the Grassy Field/Arena.
>summon Legendary Hero
>send Legendary Hero on a quest to defeat the Final Boss
>gain mastery of JRPG mechanics
6+1=7: You summon the Legendary Hero. You have the luck of being their mentor and guardian.
5+1=6: You send them on a quest to defeat PX/Death; the Final Boss. Destiny now assures their confrontation.
1+1=2: You learn nothing. (-1)
>Go to E. Reimu to see what's going on
>to Sayaka: "It's an ability I have. See those two other people? Those are also Clones made out of electricity."
>Make E.Kyuubey have less static

E. Reimu:
>Continue searching around the invisible wall thing.

E. Yuuka:
>Continue mimicking Yuuka, but not entirely.

E. Kyuubey:
>Follow Sayaka
4: You quickly explain the clones to Sayaka before heading to where E. Reimu is. You bump into another invisible thingy.
4: E. Kyubey is now barely static-y, making him look like a slightly luminescent version of the regular Kyubey.
E. Reimu: 6+1=7: E. Reimu searches around the invisible thingies, and eventually steps on something.
"OWW!" Suddenly, there are voices present.
"Nono Luna, you're fine. Don't screw up or they'll start hearing us. We already had to change plans thanks to Daiyousei telling the whole world where we were going. I'm not changing plans again."
There's a period of what sounds like a crying child, and another child trying to comfort her.
"She stepped on you real bad. Don't worry, we'll beat her up when we're done as revenge, okay?"
"Great idea Cirno!"
"Guys, I think they can hear us. Luna's way too out of it to mute us."
"Uh oh..."
E. Yuuka: 4: She continues being a Yuuka clone.
E. Kyubey: 3: Hops onto Sayaka's shoulder. She isn't shocked, physically or mentally.
>Make Patorikku's declaration of surrounding and they should surrender much more profound! (Read: louder and more boisterous)
>Tell my two soul-bodies to assume dramatic poses to my sides to further intimidate/inspire! Well, less intimidate, more to announce my presence and be very dramatic.
>"So, tell to us your scheme most foul, for your crusade of destruction is at its end!"
5+1=6: You back up Patorikku's declaration. You can tell that those inside the treehouse are really scared, besides Patorikku.
4+1=5: You order your bodied soul buddies to assist you. They posed dramatically. (+1)
You hear whimpers among barely audible apologies from inside the treehouse.
Wait, did I even grab some of her hair? I rolled a 5 so should have but it's not specified and not in my inventory ;-;
If I did:
>Pocket Flan's hair. Sell to the highest bidder in the outside world.
>Leave capital and head to the surface or until I at least find sunlight.
If my character has an IQ of 7 and forgot to pick up the hair:
>Cry sadly about getting owned by scripted events again.
1+1=2: You make sure you have Flandre's hair in your pockets. You still do. You feel slight remorse for taking her hair though. (-1)
3+1=4: You make it out of the underground alive. You've emerged near Reimu's shrine. There's a tall, dark blue themed body soul catching their breath here.
>Feed Armor
>Find Meiling
>If I find her, then say hello with POWER.
5: You feed the temflakes to the Tembotarmor, finally finding the slot it goes in. (+1)
The Tem Armor dispenses some Muns. Got $10,000. They have a sticky note on them, labeled "Robo Cool leg Muns." Doesn't look like it'll be used for it's intended purpose with the way Tembot is now, being your armor and all.
5: You find Meiling, behind the Scarlet Devil Mansion. She's thoroughly guarding the gate on that side. (+1. Total: +2)
4: You give your strongest HELLO. She returns your greeting with an even stronger one. This would escalate into a greeting fight if you raise your greeting voice even higher.
> Go to Misty Lake

> Let Clownpiece mingle with other fairies

> Ask Hecatia what she generally does when she's not helping kill Lunarians. [A cause we approve of]
4: You reach Misty Lake
4: You tell Clownpiece to go on and play with the other fairies.
Clownpiece: 6: "Kyahahaha! Come on Fairies of Earth, I'll show you how to really have fun. IT'S LUNATIC TIIIIME!"
Clownpiece speeds around the Lake area, waving her torch erratically. The fairies in the area immediately break out into fights with each other. A group of fairies suddenly appear next to a group of non-fairies and electric clones.
"Oh man, I feel like I can take on anyone! I bet I can destroy that weak barrier by myself!" Cirno flies off at surprising speeds for a fairy, leaving a long trail of mini-icebergs in her dust.
"Whoa! She's right. This is awesome. but we only have 1 action, and she's gonna get destroyed! That's hilarious!" Sunny and Luna burst out into laughter. Luna doesn't even seem to care about the mark on her face.
Lily white can be seen flying through the air, chanting "It's spring!" in a loud manner. She's also throwing out a worrying amount of Danmaku. She eventually leaves to other areas before the danmaku becomes a problem.
5: "Just Goddess of Hell stuff. It'd bore someone like you, ya know, with all the 3 different Hells and the fairies. I wish that blue fairy hadn't flown off so fast. She looks like she'd annoy the hell out of the Lunarians, even without an outfit similar to Clownpiece's." (+1)
>If Sakuya seems to be taking too long, pop over to wherever she went/we sent her.
>Do a fix-up job on the nearest damaged object/entity.
>Recognise that trees attacking an arena apparently cause continuity errors. Time to go woodcutting.
4: You gap to the Palace of Earth Spirits and meet Sakuya.
"Sorry Mistres-Master. I was in the process of bringing back the young mistress, but there was an ordeal. It's over now, so let us return."
6: You apply an upgrade to Okuu, feeling that something was off with her. She now has C-Moon as a stand, instead of Whitesnake.
5: You address the need to destroy some forests, so you and Sakuya begin to depart for the Grassy Field/Arena, but Flandre informs you and Sakuya that she wants to stay with Hating Hater, so you end up staying to make a decision.(+1)
>Paralyze The Lamb for a few turns. (Repeat if roll below 4)
>Attempt to steal a robotic combat drone from the future.
>Upgrade Sumireko Doll v2.
5+1=6: You paralyze The Lamb, literally, causing it to be bed-ridden for possibly months with no clear sign of full recovery.
1+1=2: You can't seem to find one. (-1)
5+1=6: You upgrade the Sumireko Doll v2 into Sumireko Doll EX: True apocalypse. On use, causes everyone to go into dying, regardless of where they are (Unless they're already in dying/dead or can't go into dying.)

Events:
The chlorophyll takes affect, and those injected by Kasu while in the Grassy Field/Arena (Searinox/Maribel, EvilNazgul/Azazel, Past!Satori, DNAbc's Idols, DNAbc [Dead body was at Arena before reviving and moving to Human Village], Old Guy/Avatar [similar to DNAbc's case] Raikaria/Sekibanki, Clownpiece, and Hecatia) cannot move from their current area next turn.
Kasu's trees assault the Grassy Field/Arena, prompting a Roll to Dodge for those inside.
Searinox/Maribel: 1+1=2: Searinox is wounded by the trees. Searinox is Dying (3 turns left)
EvilNazgul/Azazel: 3: EvilNazgul evades the trees, but got loads of splinters. (-1. Total: +1)
Past!Satori: 5: Past!Satori keeps far away from the trees. (+1)
The Grassy Field/Arena is about to hit the ground. Everyone inside must Roll to Dodge!
Trees: 1: Kasu's trees are destroyed by the force of crashing into the ground.
Searinox/Maribel: 3+1=4: Searinox isn't phased by the fall at all.
EvilNazgul/Azazel: 2: Forgets their flight, and hits the ground hard. EvilNazgul is Dying. (4 turns left due to hourglass)
Past!Satori: 4: Just flies before hitting the ground, and softly lands.
Some of the past figures are killed upon falling to the ground. Others are more fortunate. One figure was saved from impact by Past!Mystia.

Cirno has reached the Hakurei Barrier.
Reimu prepares to attack the incoming ice fairy. Cirno must Roll to Dodge!
1: Cirno is defeated swiftly by an ascension kick. Cirno has Died!
"Was that it!? Just Cirno? I was worried about the fate of all of Gensokyo and the Hakurei border for CIRNO!? UNBELIEVABLE! I'M DONE!"
Reimu storms off, back to her shrine.
"Oh dear, seems she hasn't had tea in quite a while. You should count yourself lucky you brought her here and weren't punished for wasting her time. Cirno will come back soon in the same area though, so I would be prepared if I were you."

Locations:
Hakurei Barrier: Yukari, LaserTurtle, Legendary Hero (LaserTurtle) Empty Giant Robot, Cirno (Respawning)
Hakurei Shrine: Taller Blue-themed Bodied Soul (Patorikku), Reimu, Mr Jovial
PX's Final Boss Castle: PX/Death; the Final Boss, 4k Idolist Followers (PX/Death),
Netherworld: Yuyuko, Youmu, Old Guy/Avatar,
Grassy Field/Arena: Searinox/Maribel, EvilNazgul/Azazel, Past!Satori (EvilNazgul/Azazel)
Human Village: Username, Kasu, DNAbc, Idols (DNAbc),
Scarlet Devil Mansion: HopeMetal, Meiling
Misty Lake: Raikaria/Sekibanki, Clownpiece (Raikaria/Sekibanki), Hecatia (Raikaria/Sekibanki), Sunny Milk, Star Sapphire, Luna Child, Miki Sayaka, Failure, Reimu Clone (Failure), Yuuka Clone (Failure), Kyubey Clone (Failure)
Misty Lake; Treehouse: Unmatched Sock, Excalibur (Sock), Patorikku, Daiyousei, 3 Bodied Souls (Sock & Patorikku), Rumia, Mystia, Wriggle
Palace of Earth Spirits: Hating Hater & Stand; Heaven's Door, Moge-Ko (Hating Hater), Flandre & Stand; The World (Hating Hater), 9 Mogekos (Hating Hater), Satori, Okuu & Stand; C-Moon, Orin & Stand; Killer Queen, Koishi, Kyubey, qMyon/Umbrellarella, Sakuya (qMyon/Umbrellarella)

Bonuses for next possible rolls:
+1: Patorikku, EvilNazgul/Azazel, DNAbc, Unmatched Sock, Raikaria/Sekibanki, qMyon, Past!Satori,
+2: HopeMetal
-1: PX/Death, Old Guy/Avatar, LaserTurtle, Mr Jovial, Searinox/Maribel

Dying/Dead:
Searinox/Maribel (Dying in 3)
EvilNazgul/Azazel (Dying in 4)

Cannot move from current area next turn due to Chlorophyll:
Searinox/Maribel, EvilNazgul/Azazel, Past!Satori, DNAbc, DNAbc's Idols, Old Guy/Avatar, Raikaria/Sekibanki, Clownpiece, Hecatia

Status:
Kasu: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb, Clank (Pure Pacifist Pentagram?), Hourglass (4 actions and 4 dying timer ticks in total.), Wabbajack
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone (Sayaka)
Old Guy/Avatar: Nothing else mentionable.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 bodied souls (Taller one at Hakurei Shrine)
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb, Legendary Hero
Username: $1,000,000 (Million)
DNAbc: $Infinity, Keyblade, Chekhov's Gun, Broken Stopwatch, Idols
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Izayoi Sakuya
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll EX, Triple Shot, Aegis of the Immortal (1), Compensation (1).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something Cape, Flandre's Hair
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, $10,000
« Last Edit: December 17, 2015, 04:50:57 AM by Miniking »

PX

  • School Idol?
  • *
Re: Roll to Dodge: Arena
« Reply #426 on: December 16, 2015, 10:19:50 AM »
>Destroy the world in 30 seconds
>Destroy the world in 30 seconds
>Destroy the world in 30 seconds

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #427 on: December 16, 2015, 10:35:00 AM »
>Develop immunity to time and space altering powers of other entities

>repeat until success
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #428 on: December 16, 2015, 10:39:59 AM »
MASTER PLAN IS A GO
>Pull out half of Flandre's hair from pocket.
>Burn it in the sunlight.
>Inhale the ashes and attain IMMORTALITY or y'know, some regenerative abilities since I'm not sure how this works

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #429 on: December 16, 2015, 10:54:49 AM »
>Leave Flan decision to Remilia aspect.
>Gap to Reimu and offer tea.
>Once tea sipping done, become mysterious helper to Legendary Hero for confrontation with Final Boss. Destiny awaits.......

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #430 on: December 16, 2015, 03:47:28 PM »
>"..." Read Pat's mind, get up to speed on what happened, since all I got was whimpering.
>"...Not the fairies we're looking for. Right. In that case, let's go find them! Excalibur, any ideas?"
>While Excalibur is doing so, tell the soul-bodies they're good and don't need to pose anymore, good job all around.
>As far as I can tell, telepathy in this case was just reading his post for events prior to my triumphant entrance, so as my last action I shall give myself better legs more suited to posing repeatedly in a glamorous fashion.

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #431 on: December 16, 2015, 03:55:22 PM »
>Spend the money on what it was really intended for: get some cool legs.
>Go to the library.
>If successful, then read a book seductively.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #432 on: December 16, 2015, 06:07:27 PM »
> Use my plant-based powers to overrun Gensokyo with plants.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #433 on: December 16, 2015, 06:50:11 PM »
>To Past Satori: "Maybe it's because there's another you in this timeline. If that's true then, I bet the other you is hearing my thoughts right now! And freaking out!"

>Heal myself with DETERMINATION.
>Repeat if failed.

If any actions remain:
>Fire Wabbajack at the nearest remains of one of Kasu's trees.
>Repeat if failed.
« Last Edit: December 18, 2015, 12:58:00 AM by Evil_Nazgul0616 »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #434 on: December 16, 2015, 07:06:37 PM »
>To Past Satori: "Maybe it's because there's another you in this timeline. If that's true then, I bet the other you is hearing my thoughts right now! And freaking out!"

>Heal myself with DETERMINATION.
>Repeat if failed.

If any actions remain:
>Fire Wabbajack at the nearest of Kasu's trees.
>Repeat if failed.
You're aware my trees were destroyed, right?

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #435 on: December 16, 2015, 08:02:53 PM »
> "Yep. Called it. Good thing I had the larger bodied soul heading to the Hakurei shrine to cover our bases. Aight, YOU THREE!" Make that declaration loud and imposing to contrast with the much lighter tone of the following: "Just keep chillin'. You're not in trouble or anything. Just a little... mistake... on someone's part."
> On that note, out the treehouse we go~ If such an angle exists, jump out any window or the entryway in a manner that allows you to step on Dai's head on the way out for LYING. "Yo, sock, we're leavin'! We need to deal with stuff at the shrine!"
> Okay, Hakurei shrine GO~!
> In case it's necessary, make sure the shorter bodied soul is ready to move there too.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Re: Roll to Dodge: Arena
« Reply #436 on: December 16, 2015, 09:52:40 PM »
> Take a nap
> Say sorry to Youmu for trying to hug her without consent
Go back to Gensokyo.
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #437 on: December 17, 2015, 01:28:28 AM »
>oh god the mentor always dies in act 2 Teach the Legendary Hero the ULTIMATE TECHNIQUE
>Stall for time when Cirno respawns
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #438 on: December 17, 2015, 11:54:03 PM »
> Explain the concept of Stands.
> Call the local law enforcement on PX for disturbing the peace.
> Start Okuu's path on the reformation of the universe.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #439 on: December 23, 2015, 02:14:36 AM »
Past Figure's Actions:
While everything was going normally, one ghostly figure is suddenly attacked by a giant Yuyuko. They survive, surprisingly, and begin chatting with Past Yuyuko and Past Youmu.
One figure is now in possession of a large space station...in space. Speaking of space, another figure has inspired the whole island to rise up into it, via, guitar solo. The Grassy Field/Arena is now in spaaaace.
Past Mystia is being annoyed by a hungry human. Though, she is saved by another, nicer one, and hugs them as thanks.
One sneaky figure steals socks, like, a lot of socks, to use as bandages, effectively wrapping themselves in socks. As a result, almost no one has socks now.
Another thief heads to the Forest of Magic and steals Past Alice's Grimoire. They are now being chased by her and her legion of dolls.

>Destroy the world in 30 seconds
>Destroy the world in 30 seconds
>Destroy the world in 30 seconds
2-1=1: PX/Death begins to restore the world in 30 seconds.
6-1=5: Before he quickly changes his mind, and casts a spell of destruction that will destroy the world in 30 seconds. (+1) If he isn't stopped, the world will be destroyed upon the ending of the next, next update! (Think of the end of this update as 15 seconds passing, then the second as the last 30 seconds.)
5-1=4: PX/Death continues preparing the spell.
>Develop immunity to time and space altering powers of other entities

>repeat until success
3+1=4: You can no longer be affected by any other character's time/space hax. You make sure not to make yourself immune to time and space itself, or you would've become pretty much nonexistent.
The broken stopwatch begins to whir intensely...
B. Stopwatch: 4: A rift opens up with blinding light, enveloping you. When you can see, you find yourself falling down towards the Arena. When you land, everything seems normal. You're still in the Grassy Field/Arena in space, and everyone is still where they were a few seconds before. Looking down, you instantly realize what you landed on, or rather, who. The broken stopwatch has caused one of your past actions to happen; this time bringing your 4 Hoshii Miki's into the present. Sadly, they don't seem to remember who you even are... The stopwatch doesn't seem to be close to making any sudden actions yet.
You feel danger approaching. Your hand tingles, as if something's trying to return to your grasp...
Gained: Immunity to other character's time/space hax, 4 Hoshii Mikis who don't know who you are.
MASTER PLAN IS A GO
>Pull out half of Flandre's hair from pocket.
>Burn it in the sunlight.
>Inhale the ashes and attain IMMORTALITY or y'know, some regenerative abilities since I'm not sure how this works
2-1=1: You pull out twice more of Flandre's hair from your pocket. When did you get so much?
4-1=3: You burn it all in the sunlight. it takes a while to start burning.
5-1=4: You inhale the ashes. It hurts, a lot. You're not sure if you're immortal or not yet, how would you even tell from just this? Trying would probably be a bad idea...if you were a normal NPC, but being a PC, death is just a slap on the wrist, so why not?
Reimu wonders what the heck you're doing.
Gained: Immortality?
Lost: Flandre's Hair.

>Leave Flan decision to Remilia aspect.
>Gap to Reimu and offer tea.
>Once tea sipping done, become mysterious helper to Legendary Hero for confrontation with Final Boss. Destiny awaits.......
"Flandre, due to my current status, I cannot truly be in charge of the man-
"I CAN FINALLY BE THE MISTRESS!?" Flandre interrupts Remilia.
"Uh, I was going to say you need to learn-"
Flandre stares at Remilia with adorable, sparkly eyes and a cute fang.
"Y-yeah...Take care of her Sakuya." Remilia stutters, before retreating and forcing qMyon into control of Umbrellarella.
You see Sakuya move an inch to the side. Did she do something?
"Sakuyaa, are you okay? You were bleeding out of your nose." Flandre questions.
"W-what!? A-ahem." Sakuya regains her composure and pulls out a watch, before clicking it. In an instant, she's on the other side of the couch. Flandre also seems to have turned to face her in an instant.
"No, it still works... Lady Flandre...you turned your face and followed me when I stopped time, didn't you?"
"You didn't stop time though." Flandre answers.
"Yes she did. She couldn't move that fast in a second." Orin says. "I (probably) would have seen her. Flandre's guy moved though."
"So you could move in my world... Wait, your what?"
"I don't know, maybe?" Flandre says.
2+1=3: You gap to Reimu, at her shrine and offer her tea, but she's already drinking some. You join her for a while.
6+1=7: You gap into one of the rooms of PX/Death's final boss castle and find the Legendary Hero there, walking through empty corridors. You state that you will "ufufu..." assist her...or him...you're not quite sure what gender they are...
"Don't really think I need much assistance. There's only a bunch of idols around here. No monsters or nothing. Who makes a final castle without monsters or fights? I bet the boss is a vampire or a ghost or something like that."
Whoa, this hero seems really genre savvy...
Reached: PX/Death's Final Boss Castle
>"..." Read Pat's mind, get up to speed on what happened, since all I got was whimpering.
>"...Not the fairies we're looking for. Right. In that case, let's go find them! Excalibur, any ideas?"
>While Excalibur is doing so, tell the soul-bodies they're good and don't need to pose anymore, good job all around.
>As far as I can tell, telepathy in this case was just reading his post for events prior to my triumphant entrance, so as my last action I shall give myself better legs more suited to posing repeatedly in a glamorous fashion.
6+1=7: "We should investigate the previous area. You were obviously tricked."
3+1=4: The souls nod and high-five each other.
2+1=3: You obtain more glamorous legs. Unfortunately, they aren't the best ones. They'll do...
Gained: Glamorous legs.
>Spend the money on what it was really intended for: get some cool legs.
>Go to the library.
>If successful, then read a book seductively.
5+2=7: You turn the money into solid gold legs. Their pattern and design would make anyone jealous. They also compliment your Tembot armor well.
2+2=4: You go to the library, Patchouli's one in fact.
3+2=5: You begin reading a book seductively while wearing your new, cool legs. You notice Patchouli glancing your way a few times. Her face reddens and she quickly turns the opposite way and sloppily tries to read a book. (+1)
Gained: Cool Solid Gold Legs
Lost: $10,000

> Use my plant-based powers to overrun Gensokyo with plants.
3: You grow a few plants in many, many areas of Gensokyo. It's nowhere near being overrun though. Some of the residents in each area appreciate the plants.
>To Past Satori: "Maybe it's because there's another you in this timeline. If that's true then, I bet the other you is hearing my thoughts right now! And freaking out!"

>Heal myself with DETERMINATION.
>Repeat if failed.

If any actions remain:
>Fire Wabbajack at the nearest remains of one of Kasu's trees.
>Repeat if failed.
"I...I understand. I don't like this though. It's like I have 2 sets of eyes, looking at 2 entirely different places and feeling both of my bodies' senses at the same time."
You've managed to calm Past Satori (and probably Present Satori) down at least.
Something doesn't make sense though. How come Satori was freaking out when there was another one of her in the same time period, yet these others, like Mystia, aren't freaking out?
6+1=7: Seeing Past Satori troubled, yet somewhat calm, fills you with DETERMINATION. (Health restored). You are no longer Dying!
5+1=6: You fire the wabbajack at the crushed remains of one of Kasu's mobile trees. It turns into Reisen.
"Huh, where am-"
Reisen stops short when she notices the starry, black background enveloping the arena.
"Sp-Space!?" She exclaims in surprise. She then practically freezes when she spots the space station. in the distance.
Gained: Reisen Udongein Inaba
> "Yep. Called it. Good thing I had the larger bodied soul heading to the Hakurei shrine to cover our bases. Aight, YOU THREE!" Make that declaration loud and imposing to contrast with the much lighter tone of the following: "Just keep chillin'. You're not in trouble or anything. Just a little... mistake... on someone's part."
> On that note, out the treehouse we go~ If such an angle exists, jump out any window or the entryway in a manner that allows you to step on Dai's head on the way out for LYING. "Yo, sock, we're leavin'! We need to deal with stuff at the shrine!"
> Okay, Hakurei shrine GO~!
> In case it's necessary, make sure the shorter bodied soul is ready to move there too.
6+1=7: The trio jumps when you address them. Two of them breathe a sigh of relief, while the third just continues to stretch her arms outwards.
2+1=3: You jump out and miss Daiyousei's face, landing instead, on her face. You chastise her for lying.
She falls to the ground and sits up, looking at you, eyes full of tears and blood near her nose. "I... I-I told you... where m-m-my friends w-w-where. Wh-w-w-w-" She can't seem to ask why you did that, before she starts sobbing uncontrollably. The trio emerges from the treehouse and begin comforting her. "You guys are just bullies!" the pink haired, winged one yells at your group.
2+1=3: Your group reaches the Hakurei shrine, but only after some encouragement. The other, shorter blue bodied soul felt really, really bad about what happened back there. Coupled with the fact that they were reluctant about keeping an eye on Daiyousei, you believe something may have  happened with them and some of the members of team (9) back in the past. Reimu's here, trying her best to enjoy tea, as well as the taller, blue bodied soul, and Mr Jovial.
Reached: Hakurei Shrine.
> Take a nap
> Say sorry to Youmu for trying to hug her without consent
Go back to Gensokyo.
4-1=3: You take a quick nap, shorter than you expected.
4-1=3: You apologize to Youmu for the hug.
"It's alright, just don't do it again."
"Oh, Youmu's embarrassed~"
"So? You would be too if some random person hugged you."
"But I wouldn't be nearly as embarrassed as you were~"
You cannot leave the current area due to being full of chlorophyll at the moment.
>oh god the mentor always dies in act 2 Teach the Legendary Hero the ULTIMATE TECHNIQUE
>Stall for time when Cirno respawns
6-1=5: You teach the Legendary Hero the Ultimate Technique. (+1)
4-1=3: You're not sure how to effectively do this.
> Explain the concept of Stands.
> Call the local law enforcement on PX for disturbing the peace.
> Start Okuu's path on the reformation of the universe.
5: You explain Stands to those that possess one. The nod in unison. (+1)
2: You call the police on PX/Death, then realize that cops never do anything in anime, so you give up. (-1. Total: 0)
4: You realize that Okuu only had Whitesnake in the beginning, not being able to obtain the 3rd transformation from the get-go. She now has C-moon, thanks to qMyon's recent visit. As such you manage to upgrade her once more. Okuu now has Stand: Made in Heaven. She's prepared now, or is she? Considering she is Okuu...
Satori finally addresses you. "Alright...what's with Okuu and Orin? Why did you have to stab them with that arrow? What use was that?"
"Hey, can we go to my sister's, or actually, my mansion now? I wanna boss people around like sis does." Flandre asks you.

Username, Failure, Raikaria/Sekibanki, and Searinox/Maribel idle around, having not posted an action for the turn...

Events:
The chlorophyll leaves the bodies of those injected with it.
Cirno Respawns at the Hakurei Barrier.
"Hey, what was I doing again? Things were really awesome, but now they're not."
Reimu continues calming herself down with tea.
30 seconds (2 end of updates) left until the world is destroyed by PX/Death's destruction spell.
The 3 fairies of light are tumbling around in a comedic dust ball, fighting and fooling around. Seems they and most other fairies in Misty Lake, are being affected by Clownpiece's torch.
Sakuya is inspecting Flandre.

Locations:
Hakurei Barrier: Yukari, LaserTurtle, Empty Giant Robot, Cirno
Hakurei Shrine: Unmatched Sock, Excalibur (Sock), Patorikku, 4 Bodied Souls (Sock & Patorikku), Reimu, Mr Jovial
PX's Final Boss Castle: PX/Death; the Final Boss, 4k Idolist Followers (PX/Death), Legendary Hero, qMyon/Umbrellarella
Netherworld: Yuyuko, Youmu, Old Guy/Avatar
Grassy Field/Arena (Space): Searinox/Maribel, EvilNazgul/Azazel, Past Satori (EvilNazgul/Azazel) Past Yuyuko, Past Youmu, Past Mystia, Past figures
Forest of Magic: Past Alice, Past figure with Past Alice's Grimoire
Human Village: Username, Kasu, DNAbc, Idols (DNAbc), 4 Hoshii Mikis,
Scarlet Devil Mansion Library: HopeMetal, Patchouli
Misty Lake: Raikaria/Sekibanki, Clownpiece (Raikaria/Sekibanki), Hecatia (Raikaria/Sekibanki), Sunny Milk, Star Sapphire, Luna Child, Miki Sayaka, Failure, Reimu Clone (Failure), Yuuka Clone (Failure), Kyubey Clone (Failure > Sayaka)
Palace of Earth Spirits: Hating Hater & Stand; Heaven's Door, Moge-Ko (Hating Hater), Flandre & Stand; The World (Hating Hater), 9 Mogekos (Hating Hater), Satori, Okuu & Stand; Made in Heaven, Orin & Stand; Killer Queen, Koishi, Kyubey, Sakuya (qMyon/Umbrellarella > Flandre)

Bonuses for next possible rolls:
+1: PX/Death, HopeMetal, LaserTurtle
-1: Searinox/Maribel

Dying/Dead:
Searinox/Maribel (Dying in 3 turns)
The world (To be destroyed by PX/Death in about 2 updates)

Status:
Kasu: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Hourglass (4 actions and 4 dying timer ticks in total.), Wabbajack
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone (Sayaka)
Old Guy/Avatar: Nothing else mentionable.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb, Legendary Hero (PX's Castle)
Username: $1,000,000 (Million)
DNAbc: $Infinity, Keyblade, Chekhov's Gun, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis who don't know who you are
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Izayoi Sakuya (Flandre)
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll EX, Triple Shot, Aegis of the Immortal (1), Compensation (1).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something Cape, Immortality?
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #440 on: December 23, 2015, 02:23:15 AM »
> Defeat PX through the power of GUTS (and trees).

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #441 on: December 23, 2015, 02:45:41 AM »
>Obtain the power of Geass.
>Repeat if a three or lower is rolled.

If any actions remain:
>Give Past Satori a Geass too.
>Repeat if a three or lower is rolled.

If I still have actions at this point.
>Fire the Wabbajack randomly into space.
>Repeat with remaining actions. (if any)
« Last Edit: December 23, 2015, 03:32:02 AM by Evil_Nazgul0616 »

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #442 on: December 23, 2015, 03:08:41 AM »
EDIT: WAIT I REALIZED SOMETHING.

I am now immune to timespace manipulation, so that means yukari can't gap me

I now have the CHEKHOVS GUN, that can only be used to ADVANCE THE DAMN PLOT, which translates to killing someone important, and I am not talking about that dumb self proclaimed 'final boss(meh)', I am talking about that stupid smugass yukari who gapped my precious idols before, whom I still desire revenge on, lots.

Hence, scrape all those actions

Use item: Chekhov's gun to shoot PX
>Also grant my idols and mikis immunity to other entities' manipulation

>then have my idols sing so hard the timeline is rekted until global weird shit happens

>repeat each action until success, then move on to the next one until I am out of actions

>Grant my idols immunity to other entities' manipulation, obviously excluding myself

>Repeat until success

use item: Chekhovs gun to kill yukari
« Last Edit: December 23, 2015, 02:11:50 PM by DNAbc »
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

PX

  • School Idol?
  • *
Re: Roll to Dodge: Arena
« Reply #443 on: December 23, 2015, 03:18:40 AM »
>Negate all attempts to prevent the destruction of the world

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #444 on: December 23, 2015, 04:30:11 AM »
> You WOULD inquire as to why the smaller bodied soul is less than comfortable as to what happened with Daiyousei, but you can practically FEEL some serious time-space-destructiony hax going down right now.
> "YO Reimu, apparently the world's gonna end soon, so you might wanna go do something about that. Also, I'm getting the off feeling that it has nothing to do with the fairies I THOUGHT were responsible... I'll deal with them if they get riled up at all. You go do your shrinemaideny thing."
> Go find those fairies. They gotta be around here somewhere. If either soul asks, it's imperative that the fairies aren't allowed to goof off around here and do anything world-ending-y.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #445 on: December 23, 2015, 05:25:49 AM »
> Give Satori a detailed explaination inside my head.
> Tell Okuu to use her stand before we all will explode.

If success:
> High-Five Okuu.

If not:
> Tell Kyubey that I want to be a magical girl.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #446 on: December 23, 2015, 06:23:46 AM »
>"Right! You two, come on! We need to investigate the previous area for possible world-ending shenanigans! AWAY WITH US, TO GLORY!!!"
>Fly out of the ceiling with the two soul-bodies behind me
>Investigate previous area with the two soul-bodies tailing behind me
>While everyone has their eyes out for shenanigans, upgrade glamorous legs so they can withstand rapid-fire posing

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #447 on: December 23, 2015, 06:52:51 AM »
>Send Legendary Hero off to defeat the Final Boss, thereby saving the world from destruction
>Zeno's Paradox-ify round times to delay the destruction of the world because you just know Hero's going for all the side quests. Each round must be half the time of the previous round!
>If that succeeds, speed up everyone's action speed so stuff doesn't get weird with how many actions we're allowed to do.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #448 on: December 23, 2015, 08:11:12 AM »
>Hmmm....time for a time-saver! Locate Final Boss and create a direct path with a Lyrical-Grade Umbrella Blast!

>Retrieve ouendan team for final showdown!

Re: Roll to Dodge: Arena
« Reply #449 on: December 23, 2015, 08:11:57 AM »
> Ask Yuyuko and Youmu if there's anything they have that can help me.
> Go to Gensokyo.
> Become the REAL FINAL BOSS!
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi