Author Topic: Roll to Dodge: Arena  (Read 71489 times)

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #390 on: December 08, 2015, 07:06:19 AM »
>Cause a meteor storm to fall on everyone
>Slice the sun in half
>Send whatever pieces of the sun there are flying towards the planet
1-1=0: You're not really feelin up to it right now...
5-1=4: You try yet again to slice the sun. The sun must Roll to Dodge!
3: The sun get's scratched. (-1)
2-1=1: You send the few tiny scraped pieces of the sun that fell off when it was scratched away from the planet.
>Drag failure, and ONLY failure, into my timeline, thereby removing him from his electric clones vicinity and forcing them to dissipate

>brainwash remilia with the love of aidorus

>repeat if failed
4-1=3: You beckon Failure to your timeline. Failure must Roll to Dodge!
5: Failure doesn't want to go there. (+1)
5-1=4: You begin assaulting Remilia's mind with aidorus. Remilia must Roll to Dodge!
6: It seems that your mind is filling with something... DNAbc must Roll to Dodge!
2-1=1: Your mind is corrupted by the vampire's. Unspeakable things going on in your head end up destroying you internally, reducing you to a vegetable. DNAbc has Died!
You forgot to put my +1 with the others in the end of the post.

>"Gee, It's crowded here, isn't it?"

>Follow whereever Sock and Patorikku go.
>Tell Sakaya Sayaka: "Kyubey just disintegrated. Twice."
>Continue to play music
>Play some cozy, homey music. The kind that makes you feel as if you're sitting in a soft chair, in front of a fireplace relaxing, knowing that you're safe at home...

E. Reimu:
>Continue patrolling

E. Yuuka:
Since she's a clone...
>Mimic what the real Yuuka is doing.

Edit: wait what
You wait to follow Sock and Patorikku.
4: "I know, but he'll be back. He always comes back. This isn't the first time it happened, and it won't be the last." After a few seconds of waiting, Sayaka looks around. "H-Hey, maybe he's playing a joke or something. He'll pop up right on my shoulder and my cape and sword will appear as usual. Ahaha." She waits again, and eventually, she starts to look worried. "Ha, ha ha. T-this is pretty funny Kyubey. Ha ha. You're pulling a great one here. Ha ha. Hiding with my soul gem. Ha ha..." Sayaka then stops laughing and drops to her knees with a look of despair on her face. "I-I'm gonna die here..."
5: You play some soothing music with your guitar, somehow. Sayaka calms down a bit. You can tell that she's not crying, but she's not happy either. She sits down and begins observing her surroundings. (+1. Total: +2)
E. Reimu: 1: Stops patrolling and lazes around.
E. Yuuka: 2: Tries to mimic the real Yuuka, but you see her jerk back in pain for a few seconds. Whatever she was trying to do, it was not working out well. (-1)
//Ooh, so I have four actions now!

>Using the time manipulating hourglass, go back in time with Poniko to the turn that Jovial killed Satori, ending up right next to them right before Jovial's spear impales her neck with time frozen.

If successful, my next three actions will be as follows:
>Freeze time at that instant if it isn't already frozen. (If time is already frozen, don't do this action. Period.)
>Swap Poniko with past Satori.
>Time travel back to the present Pacifist Pentagram with past Satori in tow before the ripple effect hits.
>If any actions still remain at the end of the turn, repeat the last action if failed.

If not:
>Send a petition to the gods of the game to add a new rule: When not rolling to dodge, rolling two consecutive 1s on actions will cause a positive effect equivalent to rolling a four to synergize from the two "Worst possible outcomes"
>Repeat with remaining actions if this fails.
Had to think about this for a while. Going back in time and doing something would alter the posts after it drastically (such as suddenly making someone die in the future/present). It is for this reason, that backwards/forwards time travel will end up causing different timelines.
1: You time travel with Poniko some distance into the future. You awaken in a grassy field. Everything is quiet, really quiet. The only thing you hear is the wind blowing.
Hey that's rule-screwing shenanigans.
>Point EXCALIBUR at where the mental voices were heading, and try to channel it to dissipate the invisibility!
>"You think you can hide, but I can see through your shenanigans!"
>>If they're revealed, demand to find out what they're planning. Look cool and heroic while doing so.
6+2=8: You point Excalibur, but accidentally slit your own throat. The last words you hear are: "Fool! You must always be focused when wielding me. Unmatched Sock has Died!
(6+2=8) 4+2=6: You immedietly come back to life and tell the still invisible fairies to give up.
Daiyousei jumps out of nowhere and bows. "O-Okay, I give up. There's no use hiding if you can see me... You can see me, right?"
5+2=7: You demand information in such a charismatic way, it's like you were her mother/father or something. Fairies don't even have those. "We had a plan to destroy the Hakurei Barrier, but it was for a good cause. I can't tell you what that is though. You already stopped me anyways, so that doesn't matter anymore."
> Use my plant powers to create an army of mobile trees.
5: You control a couple of trees. There's about 5 of them, but you're still the one controlling them, so you would need to use an action for them. Sadly, you don't have 5 actions for all of you. (+1)
> Stab myself with the arrow.
> Take a Mogeko and tear it apart transform it into Kyubey.
> Sit on couch.
6+1=7: You stab yourself with the arrow. Oh yeah, it's all coming to you now. You immediately see spirits, no, stands next to Okuu, Orin and Flandre. You know exactly what stands they are...
6+1=7: You grab hold of a Mogeko and somehow mold it into Kyubey. He immediately begins to ask the girls questions. 9 Mogekos left.
6+1=7: Wow, that's pretty stupid. There's no bonus for 3 7's though... You sit on the couch.
"Do you want to protect those you hold dear?" Kyubey asks the girls.
"Well, Meiling is really fun, but if she breaks, there'd be no one willing to play with me. So yeah." Flandre responds.
"I couldn't protect Satori...Yes." Orin answers.
"Whoa, am I gonna get more lasers and stuff. Sure!" Okuu says eagerly.
"Why do you ask?" Satori questions back at Kyubey.
"To see if you would want to become m-"
"Not interested." Satori interrupts.
"Aww." The three other girls whine in unison.
> "MAN, I don't even KNOW how a fairy's supposed to end the world!" Throw hands up in the air as you exclaim.
> Mind where sock's pointing, and fire more fire magic in that general direction.

> Whatever the souls are doing, whether useful or not, allow them to continue doing it.
2+1=3: You throw a short tantrum.
"We- er, I wasn't trying to end the world. I was trying to help it. If the Hakurei Barrier is gone, then...um..."
4+1=5: The last place Sock pointed was upwards, since he sort of slit his own throat. You shrug and shoot fire magic into the skies. ... ... ... ... It's still going. (+1)
The Souls crowd around Daiyousei and corner her between them and Sock.
> Celebrate the fact that i am no longer burdened with Chekhov's gun!
> Run as fast to the Arena as i can.
1: You mope and cry over the loss of your faithful gun. Never forget... 1 like = 1 prayer
4: You run like the wind, and eventually reach the Arena again.
>...okay teleporting is dangerous. Get Yukari's attention so she can take us to her
>Explain situation. Use Soushiko-pictures if I have to.
>See if her and her wisdom has a better idea of what this all means.
Wait, take who to where and what? Oh, you were already close to Yukari and the Hakurei Barrier anyways, she was still sleeping next to it.
5: You wake Yukari and explain as best as you can about Soushiko's pictures. (+1)
"Fairies and a hole in the barrier, huh? Don't worry, they won't end up destroying Gensokyo." Yukari nonchalantly says.
"Of course you wouldn't be worried. Why did we even bother?" Reimu says, obviously irritated.
4: "It's probably just a story. That's what that Youkai is right? A storybook? Could be fiction or non-fiction, we'll just have to wait and see."
Fiiiiine, no invisibility. Save the cloak for a cold day I guess O_o
>Sneak into the palace. Try not to be seen.
>Find Flandre but don't let her see me and don't interact with her.
>If spotted, dash off in any direction, twisting around corners until I escape, but don't leave the palace.
5-1=4: You sneak back into the Palace of Earth Spirits.
5-1=4: You locate Flandre Scarlet as well. She's on a couch with Moge-ko and The Hating Hater. You're pretty sure they can't find you.
> Stop juggleing

> Ask Hecatia if she can let us visit her homeworld.
5: You and Clownpiece cease the juggling. But not before a big finish. (+1)
4: "Ah, no. Are you unhappy here?"
>Obtain more Temflakes.
If successful:
>Feed Tembot Armor Temflakes.
If not:
>Continue obtaining Temflakes.
5+1=6: Temflakes acquired.
2+1=3: "Where is that darn Temflake slot?" you find yourself asking.
Oh, this is going to get interesting.....

>Well, let's shake things up a bit. Retrieve entity: Sakuya Izayoi. An extra umbrella-holder always helps.
>Sip tea. With extra CHARISMA.
>Utilize Yukari 2 focus to analyze Hakurei barrier together with the rest there.
4: Sakuya falls out of your umbrella in pajamas and lands right on her butt. Wait, no, she's in her typical maid outfit with a cup of tea ready. You swear you saw something else though...
3: You sip your tea. Your features flow more towards Remilia's.
"Oh... It seems I shall need to follow you, since you are... acquainted, with my mistress." Sakuya announces.
"See Yukari, that's how servants should act."
"Weren't you having difficulties bringing her here earlier?"
"Shaddup."
1: You shift to become more like...Kogasa, before heading over to the Hakurei Barrier with Sakuya in tow.
>Look for shops.
>Reach into pocket and confirm presence of wallet with more money than needed.
4: You find a shop in the village. They're selling a few things. There's a few things you know you wouldn't want. A Keyblade, a Broken Stopwatch, and Chekhov's-freakin-Gun AGAIN!
2: Uh oh, you don't even have a wallet. (-1)
Because I lack originality:
>Try to conjure the Aegis of the Immortal. Again. One repeat if roll below 4.
>Try to reforge that cracked shield into something useful.
>Attempt to reach across time and steal borrow nifty stuff from the future.

And I suppose I should help with the "holes in the barrier" issue too.
>Use Compensation. Time warp the whole Gensokyo, Hakurei Barrier excluded, into 12.000 BC, right before everything gets screwed over. No interference from Gensokyo means no holes forming, right?
1-1=0: You don't do so.
5-1=4: There we go. Aegis of the Immortal (1/1): Upon death, Immediately resurrect with a +1 to the rest of your rolls for the turn you died.
4-1=3: You try to grasp something from the future. All you get is a falty prediction similar to those on the fortune cookies and the ones the fortune tellers give you.
Compensation: You time-warp Gensokyo back in time. You awaken in a grassy field. Go!
Glancing around, you see many people that have suddenly been transported into the middle of the field. You do not know where any of them are coming from, but many of them have stood up. They don't look like the ones you were with a few moments ago... One has just light a torch, and the others seem to be doing other things as well. You wait patiently and watch everything unfold before you decide if you want to speak with them. Their faces are...unrecognizable. Everything feels, really, really off. What the hell is going on!?


Events:
The Lamb disappears once more...
Sayaka transforms back into her magical girl outfit. "AHH! I knew it. It was just a joke. Hahahaha... Don't do that again, please Kyubey. ... Kyubey?" Sayaka looks around for Kyubey.
Clank is wondering where EvilNazgul/Azazel and The Lamb have gone. He eventually returns to his seat in the lounge area.
Umbrellarella and Sakuya meet up with Reimu, Yukari and LaserTurtle at the Hakurei Barrier.
"Hello Sakuya."
"Hello Reimu."
"Hello Remiliyuuko-"
"Umbrellarella" the Kogasa part becomes very prominent.
"Sure." Yukari says.
Renko is heading home to get some sleep.
Searinox/Maribel is in a strange Gensokyo.
As is EvilNazgul/Azazel.
Daiyousei is feeling pressured by the surrounding characters.
Unmatched Sock: 3+2=5: Allows Excalibur to finish humming, careful not to interrupt. (+1)

Locations: "Day will be here shortly, not that these times of day and whatnot matter."
Hakurei Barrier: Yukari, Reimu, LaserTurtle, Empty Giant Robot, qMyon/Umbrellarella
DNAbc Timeline: DNAbc (Dead), Idols
Future Gensokyo?: EvilNazgul/Azazel, Poniko
Past Gensokyo?: Searinox/Maribel.
Arena: PX/Death, 4k Idolist Followers, HopeMetal, Raikaria/Sekibanki, Clownpiece, Hecatia, Old Guy/Avatar
Human Village: Username, Kasu
Misty Lake: Unmatched Sock, Excalibur, Patorikku, 4 Bodied Souls, Miki Sayaka, Failure, Reimu Clone (Failure), Yuuka Clone (Failure), Daiyousei
Palace of Earth Spirits: Hating Hater, Moge-Ko, Flandre, 9 Mogekos, Satori, Okuu, Orin, Koishi's corpse, Mr Jovial, Kyubey

Dead/Dying:
DNAbc (6 or more to revive)

Bonuses for next possible rolls:
+1: Kasu, LaserTurtle, Raikaria, Unmatched Sock,
+2: Failure
-1: The Sun, E. Yuuka Clone, Username

Status:
Kasu: Chlorophyll injection ability, Ability to control basic plants, 5 trees
EvilNazgul/Azazel Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (?), Clank (Pure Pacifist Pentagram), Poniko, Hourglass (4 actions and 4 dying timer ticks in total.)
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone
Old Guy/Avatar: Nothing else mentionable.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Fire magic, 2 (dark blue) bodied souls
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb
Username: Nothing else mentionable
DNAbc: Nothing else mentionable
qMyon/Umbrellarella: a Teacup with Tea in it, Umbrella, Umbrellarella entities(Yuuka, Remilia, Kogasa, Yukari 2), Sakuya
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll v2, Aegis of the Immortal (1), Compensation (1).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something Cape
Hating Hater: Stand Granting Arrow, Flandre, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel,man unknown amount of Temflakes.
« Last Edit: December 08, 2015, 06:58:43 PM by Miniking »

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #391 on: December 08, 2015, 09:33:51 AM »
>"Strictly speaking, she's a spellbook
Spoiler:
and a video game reference
, does that change anything?"
>Patch existing holes in barrier with duct tape and faith
>does Soushiko know the words on herself mean? Probably should have asked her first.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #392 on: December 08, 2015, 01:27:27 PM »
>"what is even going on here, and why do I have a +2"

>[insert detective music here]
>Go and see if E. Yuuka is okay
>Summon an Electric Kyubey. "Sayaka, here's a replacement Kyubey for now."

E. Reimu:
>continue patrolling

E. Yuuka:
>Stop mimicking real Yuuka
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Re: Roll to Dodge: Arena
« Reply #393 on: December 08, 2015, 03:00:30 PM »
>Roll for money.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #394 on: December 08, 2015, 04:56:51 PM »
> Command my trees to lead an assault on the arena. IT BEGINS.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Re: Roll to Dodge: Arena
« Reply #395 on: December 08, 2015, 06:09:03 PM »
hey where's my Aegis it's not in my status
Spoiler:
and i want PAPYRUS  (PREFERABLY  IN  ALL  CAPS) or Wingdings, not comic sans
[/s] [/font]
[/sub]

Welp, since it's an alternate timeline or something, let's pull a page from DNAbc's book.

>Pull Present Gensokyo (all of it except Hakurei Barrier. Everyone inside counts) into this timeline. If roll is below 4 or it fails in some other way, keep trying.
>If I have any free actions left, create an item that will boost my offensive capabilities. If roll is below 4, try again.
>If I still somehow have free actions or I was not allowed to do the first action for some reason, attempt to learn what's going on from these guys (if I can. Otherwise, upgrade that new item). If roll is below 4, keep trying.
« Last Edit: December 09, 2015, 10:11:40 AM by Searinox119 »

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #396 on: December 08, 2015, 06:23:42 PM »
Well technically, it wasn't screwing with the rules. As "screwing with the rules" implies modifying or deleting the rules that were already there. What I was trying to do was append a new rule, as in add a new rule to the end of the list that does not exist yet, meaning I'm technically not touching any of the existing rules, therefore via the power of loophole abuse, that action would've been perfectly valid.

As such, attempt this entire thing once again (Copy-Paste powers go!):

>Using the time manipulating hourglass, go back in time with Poniko to the turn that Jovial killed Satori, ending up right next to them right before Jovial's spear impales her neck with time frozen.

If successful, my next three actions will be as follows:
>Freeze time at that instant if it isn't already frozen. (If time is already frozen, don't do this action. Period.)
>Swap Poniko with past Satori.
>Time travel back to the present Pacifist Pentagram (Preferably back in the original timeline) with past Satori in tow.
>If any actions still remain at the end of the turn, repeat the last action if failed.

If not:
>Send a petition to the gods of the game to add a new rule: When not rolling to dodge, rolling two consecutive 1s on actions will cause a positive effect equivalent to rolling a four to synergize from the two "Worst possible outcomes"
>Repeat with remaining actions if this fails.
« Last Edit: December 08, 2015, 06:34:10 PM by Evil_Nazgul0616 »

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Roll to Dodge: Arena
« Reply #397 on: December 08, 2015, 06:37:48 PM »
> "Not unhappy. Was just curious is all."

> Ask if Hecatia can bring some more Hell Fairies here so Clownpiece has some of her friends around.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

PX

  • School Idol?
  • *
Re: Roll to Dodge: Arena
« Reply #398 on: December 08, 2015, 07:29:23 PM »
>Become the final boss

Re: Roll to Dodge: Arena
« Reply #399 on: December 08, 2015, 08:32:37 PM »
>Beat everyone up.
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #400 on: December 08, 2015, 09:27:16 PM »
> We still have fairies to chase down! Quickly interrogate Daiyousei and determine if those fairies that already ran off could break the barrier on their own.
> Continue trying to find the other fairies should the answer be yes. Or if the answer's no, too. Let's be honest, the fairies can take a beating, so there's no trouble in smacking them around a bit.
> Continue allowing the souls to do what they please. Still no reason to have strategic placement or anything.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #401 on: December 08, 2015, 10:09:47 PM »
>Dash over couch, flying if possible. If not just run and flip over it. Pass directly over Flan.
>When above Flan, swing knife to cut off a fairly big lock of hair and grab it. Bonus points if she looks dumb afterwards :V yep, let's irritate someone who can destroy things in an instant and can't die
>Pocket hair if obtained and keep on moving, twisting around hallways in an attempt to lose anyone following me.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #402 on: December 09, 2015, 12:15:07 AM »
> Flandre has THE WORLD.
> Use Moge-ko to breed with Orin to create a new species in a sfw way, somehow.
> Upgrade couch.

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #403 on: December 09, 2015, 12:48:31 AM »
>Dammit, no monkeying wih alternate timelines. Redirect all temporal displacement into spatial displacement.

>Poke the barrier to test for deficiencies.

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #404 on: December 09, 2015, 01:10:51 AM »
>Brainwash all TH with the love of idols

>Repeat until success
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #405 on: December 10, 2015, 05:58:54 PM »
>Go 2 the SDM.

If succccccessful: >Say Hi to Meiling.

If not: >Try to feed armor again.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #406 on: December 12, 2015, 05:41:35 AM »
>"...Huh. That was easy."
>Back to Daiyousei: "And just why can you not reveal your nefarious purposes for destroying such a key structure?! Speak! And reveal the locations of your friends as well! ...Please."
>Confidence Boost!

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #407 on: December 13, 2015, 01:04:48 AM »
Mysterious Past Figure's Actions: None yet. Will be posted at top, before actual posts (from you guys) until there is no more relevance to the past Gensokyo. These pretty much only affect Searinox/Maribel, as they're in this past. Their actions will begin on the next turn, unless there's no one in that past anymore.
>"Strictly speaking, she's a spellbook
Spoiler:
and a video game reference
, does that change anything?"
>Patch existing holes in barrier with duct tape and faith
>does Soushiko know the words on herself mean? Probably should have asked her first.
"Who cares? If there's someone after the barrier, we should stop them. So where are they?" Reimu asks.
4+1=5: Although there aren't any holes at the moment, you patch the Hakurei Barrier over with Duct tape and Faith. (+1)
>"what is even going on here, and why do I have a +2"

>[insert detective music here]
>Go and see if E. Yuuka is okay
>Summon an Electric Kyubey. "Sayaka, here's a replacement Kyubey for now."

E. Reimu:
>continue patrolling

E. Yuuka:
>Stop mimicking real Yuuka
1+2=3: You check up on E. Yuuka. She is trying to imitate the real Yuuka. Whatever the real Yuuka is doing, it's too much for E. Yuuka. You deduce that she should be fine...maybe.
2+2=4: You play and summon an Electric Kyubey Clone. Sayaka questions the strange, static-y appearance.
E. Reimu: 5: Sighs and starts patrolling again. Immediately, she bumps into thin air near the edge of Misty Lake's area. (+1)
E. Yuuka: 4-1=3: Stops, though not completely. If she stopped mimicking the real Yuuka entirely, she'd just be a clone of nothing.
E. Kyubey rests upon the ground.
>Roll for money.
5-1=4: You now have $1,000,000.
> Command my trees to lead an assault on the arena. IT BEGINS.
3+1=4: Your 5 trees reach the arena and prepare an attack on those inside. Those in the Arena must Roll to Dodge at the end of next turn.
Welp, since it's an alternate timeline or something, let's pull a page from DNAbc's book.

>Pull Present Gensokyo (all of it except Hakurei Barrier. Everyone inside counts) into this timeline. If roll is below 4 or it fails in some other way, keep trying.
>If I have any free actions left, create an item that will boost my offensive capabilities. If roll is below 4, try again.
>If I still somehow have free actions or I was not allowed to do the first action for some reason, attempt to learn what's going on from these guys (if I can. Otherwise, upgrade that new item). If roll is below 4, keep trying.
4: You somehow grasp present Gensokyo's timeline and bring everything into this past. Lots of things start to get even stranger. The Arena is now in place of the Grassy Field the past figures are in, for one.
5: You acquire Double Shot. Double Shot: Roll twice the amount of times for each attack you do. It's the same type EvilNazgul/Azazel currently has. (+1)
4: You upgrade Double Shot. It's now Triple Shot. Triple Shot: Roll thrice the amount of times for each attack you do. That's half as much attacks in one action as AdventCirno can do.
Well technically, it wasn't screwing with the rules. As "screwing with the rules" implies modifying or deleting the rules that were already there. What I was trying to do was append a new rule, as in add a new rule to the end of the list that does not exist yet, meaning I'm technically not touching any of the existing rules, therefore via the power of loophole abuse, that action would've been perfectly valid.

As such, attempt this entire thing once again (Copy-Paste powers go!):

>Using the time manipulating hourglass, go back in time with Poniko to the turn that Jovial killed Satori, ending up right next to them right before Jovial's spear impales her neck with time frozen.

If successful, my next three actions will be as follows:
>Freeze time at that instant if it isn't already frozen. (If time is already frozen, don't do this action. Period.)
>Swap Poniko with past Satori.
>Time travel back to the present Pacifist Pentagram (Preferably back in the original timeline) with past Satori in tow.
>If any actions still remain at the end of the turn, repeat the last action if failed.

If not:
>Send a petition to the gods of the game to add a new rule: When not rolling to dodge, rolling two consecutive 1s on actions will cause a positive effect equivalent to rolling a four to synergize from the two "Worst possible outcomes"
>Repeat with remaining actions if this fails.
6: You venture back in time, wait, actually it's forward in time now, thanks to Searinox/Maribel. Nonetheless, you are now in the Palace of Earth Spirits, next to Past!Satori, Past!Mr Jovial. Past!Koishi is just now appearing out of nowhere.
6: You freeze time.
1: You swap Past!Satori with Poniko, seeing as that's the only way that action can be reversed.
4: You and Past!Satori travel back into the present Pure Pacifist Pentagram, which is actually sort of the Past Pure Pacifist Pentagram due to Searinox/Maribel bringing that whole timeline into the past.
"Orin? Wait, where are you? Is this Koishi's doing? ... No, Orin's disgusted by something, so she shouldn't be affect by Koishi. How can I hear her thoughts then?" Satori begins to freak out a bit.
> "Not unhappy. Was just curious is all."
> Ask if Hecatia can bring some more Hell Fairies here so Clownpiece has some of her friends around.
2+1=3: "I'm sure Clownpiece is alright. There's fairies around here somewhere anyways, right?"
Clownpiece shrugs.
>Become the final boss
4: You are now the final boss.
>Beat everyone up.
1: You beat yourself up. Your injuries are too severe, resulting in your death. You have Died.
> We still have fairies to chase down! Quickly interrogate Daiyousei and determine if those fairies that already ran off could break the barrier on their own.
> Continue trying to find the other fairies should the answer be yes. Or if the answer's no, too. Let's be honest, the fairies can take a beating, so there's no trouble in smacking them around a bit.
> Continue allowing the souls to do what they please. Still no reason to have strategic placement or anything.
6: "W-What fairies. No one ran off anywhere. T-The only fairies here are me and those normally at M-Misty Lake." You ignite your spear to an even hotter flame. "O-O-Okay! I-I'll show you where they went. Hopefully they are still going to our hideout." Daiyousei says the last sentence in an unusual and slightly louder way.
You follow Daiyousei and she leads you to a place deep in the forest. There's a large treehouse in one of the trees there. "We were heading up here to uh... to recruit some help. Can I go now?"
The souls followed you to the tree.
>Dash over couch, flying if possible. If not just run and flip over it. Pass directly over Flan.
>When above Flan, swing knife to cut off a fairly big lock of hair and grab it. Bonus points if she looks dumb afterwards :V yep, let's irritate someone who can destroy things in an instant and can't die
>Pocket hair if obtained and keep on moving, twisting around hallways in an attempt to lose anyone following me.
1: You dash directly into the couch, falling onto Flandre.
6: You quickly scramble to get your nothing knife, and cut ALL of Flandre's hair off. Flandre yelps loudly in surprise.
5: You make a mad dash for the exit, eventually leaving the palace as quickly as you were seen. (+1) You are now in the Former Capital.
> Flandre has THE WORLD.
> Use Moge-ko to breed with Orin to create a new species in a sfw way, somehow.
> Upgrade couch.
You deduce Flandre's stand as The World,
3: You tell Orin to kiss a Mogeko as you hold one up. Orin steps back in disgust and tells you to get someone else to do it.
6: You upgrade the couch. It is now much more comfortable.
Flandre is now bald and begins crying about her hair.
Moge-ko is lying comfortably on the comfortable couch.
You still have 9 Mogekos left.
>Dammit, no monkeying wih alternate timelines. Redirect all temporal displacement into spatial displacement.

>Poke the barrier to test for deficiencies.
3: You don't manage to fix the alternate timeline business.
3: You poke the barrier and realize that you don't know how to find anything wrong with it.
"Is there anything you need, mist...er??" Sakuya questions qMyon/Umbrellarella
"Certaintly Sakuya." Remilia assumes control over your form, changing it to resemble her more. "Bring Flandre here."
"Oh...Uh"
"So she's elsewhere... Find her and bring her here then Sakuya."
"Right away mistress." Sakuya replies. In an instant, she's gone.
>Brainwash all TH with the love of idols
>Repeat until success
(1/6): Must still revive. Roll a 5 or higher to do so.
(3/5): Roll a 4 or higher to revive now.
(3/4): Still dead. Roll a 3 or higher to revive.
>Go 2 the SDM.

If succccccessful: >Say Hi to Meiling.

If not: >Try to feed armor again.
5: You reach the Scarlet Devil Mansion. (+1)
2: You try to say hi to Meiling, but she's nowhere to be seen. (-1. Total: 0)
>"...Huh. That was easy."
>Back to Daiyousei: "And just why can you not reveal your nefarious purposes for destroying such a key structure?! Speak! And reveal the locations of your friends as well! ...Please."
>Confidence Boost!
4+1=5: You interrogate Daiyousei when your group reaches the tree with the treehouse. "They're up there, that's where me and my friends always hang out." (+1)
You spot a face pop out from inside the treehouse and look around. The head is accompanied by pink hair and a hat with wings on it. Immediately upon seeing you and your group, it retreats.
Please specify actions more than that. I'm not sure if you want to boost Daiyousei's confidence, your own group's or if you're just saying this. I can't read minds. That's Satori and Sock's jobs  :(

Events:
Due to Searinox/Maribel's Roll, everyone is now in the same past Gensokyo, yet with aspects of the present one.
The Lamb re-appears next to Searinox/Maribel, finally realizing it was fooled.
Yukari and Reimu are looking around near the Hakurei Barrier for potential threats.
Sakuya appears in the Palace of Earth Spirits.
"Young Mistress, what happened!? Who did this?"
Flandre continues to sob uncontrollably.
Hating Hater, Orin and Okuu still haven't figured out which Stand they have.
Username continues to browse the Human Village's item shop.
Items:
Keyblade: $5,000. "It's a giant freaking key. Why wouldn't you buy it."
Chekhov's Gun: -$50. "Annoying gun I found and can't get rid of. Please take it. I'll give you $50 if you take it. Just take it, PLEASE."
Broken? Stopwatch: $Free. "No one seems to want this watch. Sure it doesn't work, but... whatever. Sigh*"


The Special Services Shop has finally been revealed in the Arena:
Tiny Tiny Clever Commander: Hire for 1 Cheese. Buy for $1,000,000 "Call me and I'll help you find treasure. I'll help if you can provide some cheese. Don't worry master, it's not like anyone can afford that much. Oops, was I still writ-"
Assassin: Hire for $50,000. "Stealth experts. Takes time to kill a good target, but the job will be done stealthily."
Spy: Hire for $100,000. Buy for 1,000,000/Million. "He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and man killer (for real)."
Mercernary : Hire for $250,000. Buy for $1,000,000,000/Billion. "Target will be found and killed as stealthily as possibly. If target proves hard to kill, stealth will be dropped for a much more efficient kill. Target is guaranteed to be killed. If you're buying me, you better not be annoying."


Locations: The entirety of Gensokyo is now in the past.
Hakurei Barrier: Yukari, Reimu, LaserTurtle, Empty Giant Robot, qMyon/Umbrellarella, Sakuya (qMyon/Umbrellarella)
Grassy Field/Arena: DNAbc (Dead), Idols (DNAbc), Searinox/Maribel,  EvilNazgul/Azazel, Past!Satori (EvilNazgul/Azazel), PX/Death; the Final Boss, 4k Idolist Followers (PX/Death), Old Guy/Avatar, Raikaria/Sekibanki, Clownpiece (Raikaria/Sekibanki), Hecatia (Raikaria/Sekibanki), 5 Trees (Kasu)
Human Village: Username, Kasu
Scarlet Devil Mansion: HopeMetal
Misty Lake; Treehouse: Unmatched Sock, Excalibur (Sock), Patorikku, 4 Bodied Souls (Sock & Patorikku), Miki Sayaka, Failure, Reimu Clone (Failure), Yuuka Clone (Failure), Kyubey Clone (Failure), Daiyousei
Palace of Earth Spirits: Hating Hater, Moge-Ko (Hating Hater), Flandre (Hating Hater), Stand; 'The World' (Flandre) 9 Mogekos (Hating Hater), Satori, Okuu, Orin, Koishi, Kyubey, Sakuya (qMyon/Umbrellarella)
Former Capital: Mr Jovial

Dead/Dying:
DNAbc (Dead: Roll 3 or more to Revive.)
Old Guy/Avatar (Dead: Roll 6 or more to Revive.)

Bonuses for next possible rolls:
+1: LaserTurtle, E. Reimu, Searinox/Maribel, Mr Jovial, Unmatched Sock
-1: None.

Status:
Kasu: Chlorophyll injection ability, Ability to control basic plants, 5 trees (Arena/Grassy Field)
EvilNazgul/Azazel Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb, Clank (Pure Pacifist Pentagram), Hourglass (4 actions and 4 dying timer ticks in total.)
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone
Old Guy/Avatar: Nothing else mentionable.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 bodied souls
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb
Username: $1,000,000 (Million)
DNAbc: Idols
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities(Yuuka, Remilia, Kogasa, Yukari 2), Izayoi Sakuya
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll v2, Triple Shot, Aegis of the Immortal (1), Compensation (1).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something Cape, Flandre's hair
Hating Hater: Stand Granting Arrow, Unknown Stand, Flandre, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes.
« Last Edit: December 14, 2015, 10:36:08 PM by Miniking »

PX

  • School Idol?
  • *
Re: Roll to Dodge: Arena
« Reply #408 on: December 13, 2015, 01:21:13 AM »
>Create evil final dungeon leading to my castle
>Create evil castle
>Laugh evilly

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #409 on: December 13, 2015, 01:34:02 AM »
> Use my powers of chlorophyll injection to trip up everyone who has to dodge my trees.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #410 on: December 13, 2015, 01:51:40 AM »
> "Yeah, sit tight, I'm just making sure the whole 'world ending' thing doesn't happen."
> Larger bodied soul: run around to any windows or holes the treehouse might have and keep an eye on them. out in the direction of the Hakurei Shrine, should that be easily determined. Whether or not Daiyousei notices.
> Shorter bodied soul: climb/fly to a point where the treehouse's topside is visible (whether or not that means simply climbing onto the roof) and ensure no escape routes are open for them to take. STAND GUARD on Daiyousei. Don't let her run off under any circumstances.

> Take the front and climb into the treehouse. Make your presence clear and declare quite loudly that the fairies are surrounded.
« Last Edit: December 13, 2015, 06:37:48 AM by Patorikku »

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #411 on: December 13, 2015, 01:55:02 AM »
>"Hey, calm down. Read my mind and I will explain everything." Mentally explain what I just did to Past!Satori.
>Cause another cheese storm.
>Repeat with remaining actions if failed.

>If any actions remain, sacrifice some cheese to the pentagram to summon the Wabbajack.
>Repeat with any remaining actions if a three or lower is rolled.

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #412 on: December 13, 2015, 02:45:29 AM »
>Gain infinite money

>Buy out every item

>Repeat until success
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Re: Roll to Dodge: Arena
« Reply #413 on: December 13, 2015, 04:18:53 AM »
> Pass into the Netherworld.
> Convince Yuyuko to let me back in to the world of the living.
> Try to hug Youmu
« Last Edit: December 13, 2015, 04:25:38 AM by the old guy »
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #414 on: December 13, 2015, 04:34:33 AM »
Okuu has Made in Heaven, Orin has Killer Queen, I have Heaven's Door.
> Draw something.
> Make Flandre grow hair.
> Fuse Present-Koishi with Past-Koishi to make a Super Koishi.

Since Flandre has The World, she should be able to see through stopped time.

Re: Roll to Dodge: Arena
« Reply #415 on: December 13, 2015, 04:45:52 AM »
This is a JRPG now.

>Look for weapons and armor shop.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #416 on: December 13, 2015, 05:30:22 AM »
>summon Legendary Hero
>send Legendary Hero on a quest to defeat the Final Boss
>gain mastery of JRPG mechanics
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #417 on: December 13, 2015, 05:52:53 AM »
>Go to E. Reimu to see what's going on
>to Sayaka: "It's an ability I have. See those two other people? Those are also Clones made out of electricity."
>Make E.Kyuubey have less static

E. Reimu:
>Continue searching around the invisible wall thing.

E. Yuuka:
>Continue mimicking Yuuka, but not entirely.

E. Kyuubey:
>Follow Sayaka
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #418 on: December 13, 2015, 06:39:32 AM »
>Make Patorikku's declaration of surrounding and they should surrender much more profound! (Read: louder and more boisterous)
>Tell my two soul-bodies to assume dramatic poses to my sides to further intimidate/inspire! Well, less intimidate, more to announce my presence and be very dramatic.
>"So, tell to us your scheme most foul, for your crusade of destruction is at its end!"

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #419 on: December 13, 2015, 05:40:49 PM »
Wait, did I even grab some of her hair? I rolled a 5 so should have but it's not specified and not in my inventory ;-;
If I did:
>Pocket Flan's hair. Sell to the highest bidder in the outside world.
>Leave capital and head to the surface or until I at least find sunlight.
If my character has an IQ of 7 and forgot to pick up the hair:
>Cry sadly about getting owned by scripted events again.