Author Topic: Roll to Dodge: Arena  (Read 71472 times)

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Roll to Dodge: Arena
« Reply #300 on: November 25, 2015, 11:27:22 PM »
> Attempt to teach Clownpiece how to juggle to cheer her up

> If above roll is a 1 or 2; wonder why we attempted to teach a fairy


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #301 on: November 26, 2015, 01:18:00 AM »
> Use the chlorophyll in my body to form the ability to control plant matter.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #302 on: November 26, 2015, 01:24:34 AM »
>Oh come on.....enchant teacup so it never runs out of tea. Ala Suika's gourd.

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #303 on: November 26, 2015, 01:36:30 AM »
If yukari is the ones invincible....

>Become Yukari
>Become the only Yukari
>Decisively becomes the Yukari
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #304 on: November 26, 2015, 01:57:06 AM »
You cannot become someone that already exists* [9].
Note: Characters that don't exist (yet) are characters that haven't shown up yet, such as Ran and Okuu.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #305 on: November 26, 2015, 02:52:40 AM »
> Derp. Order one of those arrows that grant Stands, with free shipping.
> Throw a party.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #306 on: November 26, 2015, 02:52:46 AM »
>"No more -1, eh? Back to attacking!"

>Support E. Cirno with +1 supportive music
>Get piece of wood, summon enough electricity to burn it, then lob it at Cirno

E. Reimu:
>Pull Real Reimu closer to the village in a barrier ox

E. Yuuka:
>Beautify the electric flowers

E. Cirno:
>Attack Real Cirno with Watermelon Sword
« Last Edit: November 26, 2015, 09:38:56 PM by Failure McFailFace »
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #307 on: November 26, 2015, 03:21:11 AM »
Oops

>Leap to a parallel timeline where everything is perfect for me

>drag everyone to it

>if step 1 fails, change the 2nd and this action to roll for time leap
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Re: Roll to Dodge: Arena
« Reply #308 on: November 26, 2015, 04:41:10 AM »
I was looking over the posts, and I noticed that AI participants seem to operate on different rules than players. (Only one action per turn; +- bonuses apply only to next action, even if that's Roll To Dodge, instead of all actions in the next turn bar Roll to Dodge; Yukari's Hax Mode bordering on, if not outright breaking EX Rule 9; unable to revive themselves; etc.) Can you please post these rules?

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #309 on: November 26, 2015, 05:35:00 AM »
Done.

Also, giving your rolls a +/- bonus is against the rules.
As is changing the D6 into a different dice.
In fact, that goes for anything that dares challenge rule ⑨!
Jeez, all these rurules. Please don't destroy the Hakurei Border or this Gensokyo will lose it's uniqueness. ?A?

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #310 on: November 26, 2015, 07:55:14 AM »
>Take Soushiko to the human village. Consult Akyuu on what to do upon spontaneous tsukumogami generation.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #311 on: November 26, 2015, 11:00:04 AM »
>Check to see if the ghost is actually Spooky.

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #312 on: November 27, 2015, 12:26:42 PM »
>Prepare for a last ditch effort attack and take a defensive stance.
>Finish her at a suitable opening, aim for the neck.
>Ponder whether I'm on track for a bad time considering I fled from Reimu.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #313 on: November 27, 2015, 06:02:19 PM »
>Smile back at Yuuka, although warily. Something seems...off. Motion for the soul-bodies to stay behind me.
>Send out...what I guess would be equivalent to telepathic sonar, to check for attacks from any angle, and deflect if possible. Things are about to get violent.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #314 on: November 27, 2015, 11:44:14 PM »
> It'd probably be smarter to get into the circle and continue to make clear your hatred of Flowey without the negative repercussions that'd come with doing it outside the circle, but having fire magic and a flaming trident kind of gives you an advantage against flowers.

> "Hey uh, you two might want to stay closer to sock for this. Things are about to get a bit violent." Beckon the two bodied souls over to sock.

> Prepare for combat!
You tell the two bodied souls to stick next to sock. They both do so, but they stay out of vision of Excalibur, for obvious reasons.
3: The best you could do to prepare for combat is eye your opponent. You don't spot anything too irregular, except for that smile...
>Do a thing.
4-2=2: You do a thing horribly. (-1)
Renko is holding in her laugh.
>Return to the arena.

I'll think of something to do when more people post their actions...
4: You return to the arena.
>Head to the SDM!
6+1=7: You speed quickly out of the village and past misty lake, right into the hallways of the Scarlet Devil Mansion. The halls are filled with Fairies in maid outfits skittering about frantically for some reason.
Hmm... Not enough chaos going on...

>CHEESE! FOR EVERYONE!
6: "I am the slice of my wheel." "Yellow is my body and milk is my blood." "I have created over a thousand meals." "Unknown to Pizzas, nor known to Burgers." "Have withstood pain to feed many mice." "Yet these holes will never hold anything." "So as I smell..." "UNLIMITED CHEESE WORKS!"
Cheese begins to rain from the skies...
Clank begins to play Pool.
The Lamb leaves with renewed persistence...
>Slice Poniko in half
2: You prepare to slice Poniko (-1) Poniko must Roll to Dodge!
1: Poniko is sliced in two, before she dies.
> Attempt to teach Clownpiece how to juggle to cheer her up

> If above roll is a 1 or 2; wonder why we attempted to teach a fairy
4: Congratulations. You've taught Clownpiece how to juggle relatively well.
Clownpiece practices her new juggling skills.
Hecatia congratulates her as well.
> Use the chlorophyll in my body to form the ability to control plant matter.
5-1=4: You can now control plants to an extent.
The "U owe me" note waits eagerly for you to obtain an item.
>Oh come on.....enchant teacup so it never runs out of tea. Ala Suika's gourd.
3: You don't get infinite tea, but your teacup is full with tea again.
> Derp. Order one of those arrows that grant Stands, with free shipping.
> Throw a party.
5: They actually pay you a +1 to take the arrow. (+1)
1: You stop a party that was going on already.
Flandre is telling Moge-ko about Remilia.
Mogekos: 2+1=3: The Mogekos create another Mogeko. It's a little shorter than normal. Not noticeably much. Mogekos: 12
>"No more -1, eh? Back to attacking!"

>Support E. Cirno with +1 supportive music
>Get piece of wood, summon enough electricity to burn it, then lob it at Cirno

E. Reimu:
>Pull Real Reimu closer to the village in a barrier ox

E. Yuuka:
>Beautify the electric flowers

E. Cirno:
>Attack Real Cirno with Watermelon Sword
5: You play some encouraging music. (+1)
1: You throw the wood at your Electric Cirno instead. E. Cirno must Roll to Dodge!
6-1=5: E. Cirno grazes the wood and complains about the sudden attack. (+1 to E. Cirno)
E. Reimu: 4: E. Reimu pulls Reimu down to the village. "You again!" Reimu prepares some amulets before she pauses, then holds in a laugh. "You guys are having trouble with Cirno? Wow..." Reimu sits down nearby and begins to watch the fight.
E. Yuuka: 6: E. Yuuka makes the Electric flowers dazzlingly beautiful. It's almost too beautiful... almost.
E. Cirno: 4-1=3: E. Cirno attacks Advent Cirno 3 times with her electric Watermelon Sword. Cirno must Roll to Dodge!
1: E. Cirno has killed Cirno! In the first slash as well...
"She'll just keep coming back if she loses you know." Keine says. "We should probably try to persuade her to leave. No, not with force Reimu..."
Reimu puts away her persuasion needles.
Oops

>Leap to a parallel timeline where everything is perfect for me

>drag everyone to it

>if step 1 fails, change the 2nd and this action to roll for time leap
5: You leap to another timeline, where everything is perfect for you. (+1)
1: You've realized that no one else can actually be here. It's just you. It's always been you...
>Take Soushiko to the human village. Consult Akyuu on what to do upon spontaneous tsukumogami generation.
5: Kourindou seems to be relatively close to the Human Village. When you arrive, you find Akyuu and ask her what to do. (+1) "You say it was spontaneous, but she seems pretty old. Well, not old, but not young either. What I'm trying to say, is that she must have been around for a while, but there aren't any records on her including that... Anyways, is she a vengeful spirit?"
Soushiko shakes her head.
"Then as long as she doesn't cause any trouble, she can spend her time here. But, there still is that situation Cirno started outside."
>Check to see if the ghost is actually Spooky.
4: You check the ghost to see if it's actually Spooky. It doesn't look like her. Actually, it looks like- oh, it's disappearing...
>Prepare for a last ditch effort attack and take a defensive stance.
>Finish her at a suitable opening, aim for the neck.
>Ponder whether I'm on track for a bad time considering I fled from Reimu.
4+1=5: You ready yourself for a surprise attack. (+1)
1+1=2: You thrust your nothing spear at her neck. (-1. Total: 0) Satori must Roll to Dodge!
2: Satori tried to read your mind and find where you would attack, but it just hurt her 3rd eye more. She is pierced through the neck by your spear.
"SIISS!!!" you hear a sudden voice from behind, before Koishi runs up to her sister on the ground.
Satori tries to speak, but can't get any words out of her throat. Satori slowly bleeds out, still not being able to truly communicate with her sister in the end... Satori has Died! "You...dirty sister killer!" Koishi yells at you, eyes full of tears.
You ponder if bad times are going to come from this, but are interrupted by the sound of steel hitting the ground. When you turn your face, you see a cat speeding at blinding speeds away from the source of the sound, a wheelbarrow. Before you can blink, she's already in the next room.
>Smile back at Yuuka, although warily. Something seems...off. Motion for the soul-bodies to stay behind me.
>Send out...what I guess would be equivalent to telepathic sonar, to check for attacks from any angle, and deflect if possible. Things are about to get violent.
5: You give Yuuka a welcoming smile while you telepathically tell the other bodied souls to move behind you. They do so, avoiding Excalibur's sight. (+1)
4: You check for future attacks. All of the other participants in the Arena come up as Unidentifiable, but Yuuka comes up as Passive, strangely. Clank, Poniko, Remilia, Kogasa, and Flowey also come up as Passive.

Events:
Yukari (2) opens up a gap and goes through.
Yukari goes to sleep.
Excalibur seems like he won't be satisfied much longer. (Unmatched Sock must Roll to Dodge during next turn's events.)
Cirno has Respawned!
"I'm tired of being beaten by me!!!"
Cirno: 1: Cirno slashes at E. Cirno 1 time! E. Cirno must Roll to Dodge!
6-1=5: E. Cirno dodges the slash gracefully. (+1. Total: +2)
Keine: 3: EX!Keine asks Cirno to calm down. Cirno doesn't listen.
Kyubey has appeared next to Sayaka.
"You shouldn't take on opponents alone Sayaka. There are girls here who would make wonderful magical girls. We should find them first."
"Right."
Sayaka and Kyubey head to Misty Lake.
Alice and Marisa have made it to their homes (finally).
Flowey unsprouts into the ground.
Yuuka sees that Flowey has disappeared. She leaves the Pure Pacifist Pentagram and sits by the rest of the umbrella club.
The Lamb re-appears in the outside world.
It's still raining cheese.

Locations: The full moon continues above the sky...
Hakurei Barrier: Yukari
DNAbc Timeline: DNAbc
Dream World: Raikaria/Sekibanki, Clownpeice, Hecatia
Outside World: Searinox/Maribel, Renko, The Lamb
Arena: PX/Death, 4k Idolist followers (PX), HopeMetal, Patorikku, 4 bodied souls, Unmatched Sock, Excalibur, qMyon, Remilia, Kogasa, Yuuka, Username
Arena/Pure Pacifist Pentagram: EvilNazgul/Azazel, Clank
Garden of the Sun: Kasu
Scarlet Devil Mansion: Old Guy/Avatar, A bunch of Fairy Maids
Human Village: EX!Keine, Advent Cirno, Reimu, Failure, Yuuka Clone (Failure), Reimu Clone (Failure), Cirno Clone (Failure), LaserTurtle, Soushiko, Akyuu
Underground: Hating Hater, Moge-Ko, Flandre, 12 Mogekos,
Palace of Earth Spirits: Mr. Jovial, _Koishi

Bonuses for next possible rolls:
+1: Hating Hater, Failure, DNAbc, LaserTurtle, Unmatched Sock
+2: E. Cirno
-1: Searinox/Maribel, PX/Death

Status:
Kasu: Chlorophyll injection ability. Ability to control basic plants. "U owe me" note.
EvilNazgul/Azazel: "The Fool" card, Pink Homing Laser Ring, Double Shot, The Lamb, Clank
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Cirno Clone (Watermelon Sword)
Old Guy/Avatar: Chekhov's Gun.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Fire magic, 2 bodied souls
LaserTurtle: Soushiko, "Negate Attack" card, Bomb
Username: Giant Robot
DNAbc: nothing else mentionable.
qMyon: a full Teacup, Umbrella, Yuuka, Remilia, Kogasa
PX/Death: 4k Idolist followers, Scythe
Searinox/Maribel: Welcome Hell Shirt, Sumireko doll v2, Compensation (2).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt
Mr. Jovial: Bad Time, Nothing Spear
Hating Hater: Flandre, Moge-Ko, 12 Mogekos, Fully Functional(?) Mogeko generator
HopeMetal: Tembot Armor, Desk Utensils, Compensation.
« Last Edit: November 29, 2015, 07:39:00 PM by Miniking »

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #315 on: November 27, 2015, 11:58:33 PM »
>Fuse Cirnos together to create a Cirno^2 because you can't fight yourself.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #316 on: November 28, 2015, 12:13:40 AM »
uh, I feel a bit more uncomfortable about doing this, but man, I need to see the story and ending. It'll be worth it!
>Attack Koishi. No hesitation, rush in as quickly as possible and aim for the chest. Can't let her use her ability or she'll do some super op instakill because y'know, my heartbeat or something else important is handled subconciously, don't want her messing with that.
>If that first attack doesn't do it, keep attacking relentlessly. Don't let her use her ability.
>If even that fails, spin the spear around mid-attack and hit with the blunt end. Hopefully that won't be as predictable and it might work out.

Geez, at this rate I'm going to have all of these if I run into Shiki. That said, I'm surprised that happened with a roll of 2. And how come Satori's end isn't in the events?

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #317 on: November 28, 2015, 12:29:45 AM »
>Perform necromancy using the pentagram to conjure and enslave a random dead NPC from this game.
>If that fails, or I didn't get the intended result (As in, it resurrected something, but it's not a dead NPC from this game.) use determination use my other to actions to try again as necessary.

>If I have at least one action remaining afterwards, attempt to give all players except Searinox a Chaos Card.
« Last Edit: November 28, 2015, 12:37:31 AM by Evil_Nazgul0616 »

PX

  • School Idol?
  • *
Re: Roll to Dodge: Arena
« Reply #318 on: November 28, 2015, 01:03:02 AM »
This scythe sucks
>Upgrade Scythe
>Test scythe on sun
>Acquire awesome giant pirate hat
« Last Edit: November 28, 2015, 06:25:14 PM by PX »

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #319 on: November 28, 2015, 01:14:45 AM »
> Aight. No Flowey, no Yuuka to fight. Just scurry into the pacifist pentagram and chillax for a while.

> Determine the colour of souls of the two bodied souls following you, for easier identification later.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #320 on: November 28, 2015, 01:19:52 AM »
> Stab arrow into Flandre.
> Smash into the Palace of Earth Spirits.
> Shove a Mogeko into Satori's corpse (in the cleanest way possible) for unpredicable effects.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #321 on: November 28, 2015, 03:03:00 AM »
>"wait where did this cheese storm come from"

>Gather cheese
>Gather cheese
>Gather cheese

E. Cirno:
>Continue to attack real Cirno

E. Reimu:
>Gather cheese

E. Yuuka:
>Gather cheese
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #322 on: November 28, 2015, 05:31:38 AM »
As god of this world, I shall resurrect all my idols!

>Drag every single NPC to this timeline
>Drag every single NPC to this timeline

>stop rolling once I succeed, if I didn't, do keep rolling until I do
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #323 on: November 28, 2015, 05:44:43 AM »
>"Huh. Strange weather here." Take cheese rain. But only some. Offer some to other soul-bodies.
>Go into the Pure Pacifism Pentagram with soul-bodies, go into ACT menu and select REASSURE on Patorikku.
>Attempt to try to locate any sort of magic-enhancing artifacts nearby.
>Attempt also to placate Excalibur with a tale of a legend that will happen that he will be absolutely CRITICAL to complete it.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #324 on: November 28, 2015, 06:35:39 AM »
> Use my newfound ability to acquire some sunflower seeds to appease the U Owe Me.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Roll to Dodge: Arena
« Reply #325 on: November 28, 2015, 07:08:59 AM »
> Now try to get Clownpiece to combine the juggleing and danmaku into a new spellcard for the next time she wants to cause some chaos.

> Ask Hecatia if the Hell Fairies are as disorganized and wild as the Gensokyo fairies.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #326 on: November 28, 2015, 07:14:55 AM »
>Develop Umbrella-Fu and discuss with the club.

Re: Roll to Dodge: Arena
« Reply #327 on: November 28, 2015, 07:24:13 AM »
>Attempt to convince The Lamb that its intended target is currently hiding inside EvilNazgul/Azazel's body. Repeat if failed.

Re: Roll to Dodge: Arena
« Reply #328 on: November 28, 2015, 05:52:40 PM »
>Ditch the robot.
>Start fairy uprising.

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #329 on: November 28, 2015, 07:35:56 PM »
>Collect as much cheese as possible.