Author Topic: Roll to Dodge: Arena  (Read 71462 times)

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #240 on: November 17, 2015, 02:53:21 AM »
>"I blame Yukari for this mess." Explain that Yukari set up a fighting arena and weird shit happened
>Ask about the problems Keine's having
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #241 on: November 17, 2015, 03:16:44 AM »
> "ALRIGHTY THEN, I guess this counts as containing souls. I was just gonna put them in jars so we could pull them out if we needed them, but I guess pulling out bodies from the underworld that suspiciously match them works just as well."

> "We're in a bad position if we all decide to branch off, especially since the core of what's happening is 'beat each other up.' I'd say stick close and... not get beaten up."

> Well, before someone decides that our presence in this garden is unwelcome, mosey on back to the arena with crew in hand!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #242 on: November 17, 2015, 04:02:48 AM »
>Attempt to fail.
>Use resulting paradox to leave Arena with Soushiko in tow. Maybe Rinnosuke will know what to do with this youkai.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Re: Roll to Dodge: Arena
« Reply #243 on: November 17, 2015, 05:45:30 AM »
-1 roll, huh?
Well then:
>Take a piss.
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #244 on: November 17, 2015, 05:46:49 AM »
>Lead the club in an umbrella cheer!

>Give Satan's targeting system a nice, friendly push to a random other player.

>And if that fails, "befriend" Satan. With extreme prejudice. Otherwise sip tea and enjoy.

PX

  • School Idol?
  • *
Re: Roll to Dodge: Arena
« Reply #245 on: November 17, 2015, 06:51:39 AM »
>Do the thing
>Get the thing to do the thing
>Grab all the things

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Roll to Dodge: Arena
« Reply #246 on: November 17, 2015, 07:34:59 AM »
Well that accomplished less than intended.

> Ask Hecatia what Satan is if she's the god of hell.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #247 on: November 17, 2015, 08:35:30 PM »
>Think to self "What do I want down here?"
>Fail to figure out an answer because the person controlling me is an idiot
« Last Edit: November 17, 2015, 10:40:07 PM by Mr Jovial »

Re: Roll to Dodge: Arena
« Reply #248 on: November 17, 2015, 09:45:09 PM »
>Try to use Airbending to fly.
And if successful:
>Look for the SDM
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Re: Roll to Dodge: Arena
« Reply #249 on: November 17, 2015, 10:04:12 PM »
>Teleport Flowey and The Lamb into Gensokyo. Preferably into the Arena's Pacifist Pentagram.
>Attempt to explain what's going on to Renko. (interdimensional death game, 17 jerks "players" forcing actions on the characters from behind the 4th wall, another one writing whatever happens after those actions and controlling everyone else, everything being dependant on a random number from 1 to 6... it's not hard to explain, right?)
>Put up some sort of a barrier to block The Lamb from coming back. Or revive myself, if needed.

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #250 on: November 18, 2015, 07:21:14 PM »
>moar temflakes
>even MOAR temflakes
>ALL OF THE TEMFLAKES

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #251 on: November 19, 2015, 01:03:53 AM »
"If that's what you want, I guess that works too."

>Try to strike up a conversation about the advancements of outerworldly robot technology.
6: You four talk about the advancements of advanced technology, particularly the robot kind.

>TRY TO SUMMON MERASMUS AND ASK FOR NEW WEAPONS FOR EVERYONE AGAIN!
>If that fails, then TRY AGAIN!
>If that fails, stay determined and TRY YET AGAIN!
1-1=0:Nope.
4-1=3: You summon Merasmus and ask for weapons. You're smacked on the head with an old weapon, before it disappears.
6-1=5: You beg, and eventually he gives you what you deserve (+1). Everyone must Roll for an Item at the end of the turn.
> Continue trying to operate the Mogeko generator.
> Meanwhile, expand our civilization deeper.
> Tell the girls they can do whatever they want as long I'm not dead or harmed by the end of it.
3-1=2: ZAP! (-1) Moge-ko sure made it pretty complex.
5-1=4: Your civilization digs deeper. It's a little hotter all throughout the underground now...
6-1=5: They promise not to injure you in their antics, as long as you don't accidentally get in the way. (+1. Total: 0)
Should I go pacifist or genocide?

Regardless

"I am determined."

>moral compass roll

>if odd: slay yukari

>if even: unify prayers, hopes and dreams of all of us who believe in idolwaifs and transcend back home with my magical idol clones!
Why do I always have to roll the moral dice T.T: 1
2+1=3: You prepare to defeat Yukari and do something after you do. It's time... Yukari must Roll to Dodge!
5: Yukari dodges your attack and keeps a slight smile. (+1 for Yukari's next roll.)
Yukari: 3+1=4: Yukari gaps your Hoshii Mikis out of existence.
Rather than use hax at the moment, Yukari laughs at you.
Welp, only one thing to do now I guess.

> Initiate a sunflower-filled Ragnarok.
1-1=0. Nopeflower.
>"Well, this sunflower field is certainly peaceful. This serene scenery...it fills me with...not-headache."
>Analyze the soul-imbued people. Especially colors. And thoughts, especially, 'cause telepathy. "Wait...since when could you do that? And...who are you all?"
>Convince two of them to join me, and we'll go adventure and stuff. Maybe find some sweet loot. Unless Pat thinks we should stick together, in which case, party of six!
>>Stick with Pat, since that is a good idea, as he said. Splitting might not be good.
>Note Pat's trident, then try to materialize some other weapon or ability of my own. Right now all I know I've got for me is telepathy, and that might not be enough.
6+1=7: You analyze the new people. They're really happy to have their souls back. It seems they've been dead and soulless for years. They also know Yukari and the Arena.
4+1=5: You tell the 4 to stay with you and Patorikku. They nod. (+1)
5+1=6: You upgrade your bandage, after all, isn't the best offense a good defense? Got Bandage Girl:  Sets dying timer to 4 turns instead of 3. Also gives the wearer a 1/6 chance to block attacks.
>"I blame Yukari for this mess." Explain that Yukari set up a fighting arena and weird shit happened
>Ask about the problems Keine's having
3: You tell EX!Keine that Yukari blah blah fooling around blah blah. "Yukari again huh. Wouldn't be the first time."
4: "It's Cirno and her friends. They started to rebel against all of us when I punished them. They must've been preparing for this because Cirno's stronger than I thought, but that doesn't matter now."
Keine: 3: Keine charges head first for the delinquents. Cirno must Roll to Dodge!
2: Before Cirno could react, she is pierced straight through by Keine's horns. Cirno is dying!
4: "D-Don't worry Cirno, I've got you!" the other fairy tells her, and gives her a vial. Cirno is no longer dying!
"What are you doing Daiyousei? I told you to stay away from her. You could be the smartest and well behaved of your kind if you stayed away from Cirno." Keine shouts to the fairy named Daiyousei. Daiyousei shakes her head, and hides.
> "ALRIGHTY THEN, I guess this counts as containing souls. I was just gonna put them in jars so we could pull them out if we needed them, but I guess pulling out bodies from the underworld that suspiciously match them works just as well."

> "We're in a bad position if we all decide to branch off, especially since the core of what's happening is 'beat each other up.' I'd say stick close and... not get beaten up."

> Well, before someone decides that our presence in this garden is unwelcome, mosey on back to the arena with crew in hand!
4+1=5: You, Unmatched Sock, and the 4 bodied souls head back into the Arena. One of them warns you not to trust a talking golden flower. (+1)
>Attempt to fail.
>Use resulting paradox to leave Arena with Soushiko in tow. Maybe Rinnosuke will know what to do with this youkai.
2-1=1: By failing to fail, you blip out of the Arena with Soushiko.
4-1=3: You re-appear right next to Rinnosuke in his shop. He nearly falls over when you appear. "Ugh, Yukari, I told you not to- oh..." He stands back up and regains his composure. "What is it you need?"
2-1=1: "What do you want me to do? Take her in and feed her? I'm not the babysitter in Gensokyo."
-1 roll, huh?
Well then:
>Take a piss.
>Try to use Airbending to fly.
And if successful:
>Look for the SDM
1-1=0: Your don't need to.
2-1=1: You try to use Earthbending to fly. As expected, it doesn't work.
>Lead the club in an umbrella cheer!

>Give Satan's targeting system a nice, friendly push to a random other player.

>And if that fails, "befriend" Satan. With extreme prejudice. Otherwise sip tea and enjoy.
4+1=5: You re-lift their spirits with a cheer, but Yukari's absent. (+1)
Satan has already left.
2+1=3: You write a letter to Hell with a danmaku surprise in it. It hurts someone in Hell, but Satan doesn't care for it. You decide to just sit down and sip tea. When does the cup even run out...
>Do the thing
>Get the thing to do the thing
>Grab all the things
6-1=5: PX/Death does the thing. (+1)
4-1=3: PX/Death decides to threaten Benjamin Grimm to do the thing. He complies in a monotone voice. "It's clobberin' time." That was disappointing.
4-1=3: PX/Death grabs all the things, but he can't hold all these things, and lets go.
Well that accomplished less than intended.

> Ask Hecatia what Satan is if she's the god of hell.
2+1=3: Hecatia tells you that Satan, Lucifer, and the God of Hell are three different things. She doesn't give you much more information than that.
>Think to self "What do I want down here?"
>Fail to figure out an answer because the person controlling me is an idiot
3-1=2: Why do we go into the kitchen and open the fridge, only to forget? (-1)
2-1=1: You realize what you want. You wanted Satori to read your mind. But she already has, so what will you do next?
>Teleport Flowey and The Lamb into Gensokyo. Preferably into the Arena's Pacifist Pentagram.
>Attempt to explain what's going on to Renko. (interdimensional death game, 17 jerks "players" forcing actions on the characters from behind the 4th wall, another one writing whatever happens after those actions and controlling everyone else, everything being dependant on a random number from 1 to 6... it's not hard to explain, right?)
>Put up some sort of a barrier to block The Lamb from coming back. Or revive myself, if needed.
3+2=5: The Lamb and Flowey arrive in the Pure Pacifist Pentagram. (+1)
5+2=8: You try to explain, but end up getting a massive headache and dying.
4+2=6: You already knew you were going to die by that, so you come back nearly a second later. Renko is rightfully freaked out.
>moar temflakes
>even MOAR temflakes
>ALL OF THE TEMFLAKES
2: "Not enuf temflakes." (-1)
4: "Yaya, temflakes."
5: "Woa, dat's a lot of temflakes. can Tembot rly have? Okay." Tembot has ascended to a higher plane of Tem. Where'd she go? (+1. Total: 0) Got Tembot Armor: "U not die in fites anymor, but die outsid." (The wearer cannot be killed by rolling a 1 in a Roll to Dodge, but will be more likely to die when Rolling 6's or 1's outside of battles.)

Events:
Merasmus is giving every player a new weapon:
Username: 1: Had his lightsaber Taken away.
EvilNazgul/Azazel: 5-1=4: Got double shot. He rolls twice for each attack now, resulting in 2 attacks in 1 action.
Hating Hater: 5-1=4: Got a Fully Functional? Mogeko Generator that will gauruntee a Mogeko on use...with a catch.
DNAbc: GAPYukari has haxed his roll.
Kasu: 2-1=1: loses their nothing, so they get a "U owe me" note.
Unmatched Sock: 4+1=5: has their Bandage upgraded again (+1). Unmatched Sock now has a Super Bandage Girl that increases the dying timer to 4 turns, gives a 1/6 chance to block attacks, and adds a +1 to every attack you perform.
Failure: 6: Now has a Pure Electric Ensemble (PEE). His clones can now act with their own action without him wasting one. Ex: 3 Failure actions, 1 Reimu, 1 Yuuka.
Patorikku: 6+1=7: Now has fire magic. Not only that, but his Trident is engulfed in flames.
LaserTurtle: 5-1=4: Gets an arrow. It looks more important than the bow itself.
Old Guy/Avatar: 6-1=5: Has learned how to Metalbend. (+1)
qMyon: 1+1=2: gets a single sugar cube for their tea. It's not that good anymore. (-1. Total: 0)
PX/Death: 5-1=4: gets a regular scythe.
Raikaria/Sekibanki: 5+1=6: get's more heads. Raikaria/Sekibanki now has 5 heads.
Mr.Jovial: 1-1=0: gets skipped.
Searinox/Maribel: 1+2=3: Get's a Sumireko doll. Isn't it cool?

Alice, Marisa, and Reimu are warning Flowey.
The Lamb is making eye(socket) contact with EvilNazgul/Azazel as he sinks back into the ground.
Moge-ko and Flandre are playing with a Mogeko. The Mogeko broke. 9 Mogeko's left.
Madotsuki: 6: flips a switch back and forth once. Immedietly when the lights come back on. The entire Arena has changed, and a weird black figure stands in the middle of it. The hell is that noise!?
The Touhou Umbrella club is meeting in the Dream World. (qMyon, Yuuka, Kogasa, Remilia) along with Hecatia, Clownpiece, and Raikaria/Sekibanki.
Soushiko and LaserTurtle are talking to Rinnosuke in Kourindou.
Miki Sayaka: 4: Attacks Keine. Keine must Roll to Dodge!
Keine: 4: Keine dodges the sword. "What are you doing!?"
"I'm helping those in need!"
"I'm not the bad guy here. These delinquents are terrorizing the village."
"I don't believe you."
Cirno: 3: "Come on you three, help out."
"I can't. What if Yuuka sees me?"
"Keine only has the best intrests for us Cirno. Let's just stop this."
"Is that so? I don't think hurting us is the best thing for us..."
Renko is confused. She hit herself!
Cheez8 is missing a few turns...

Locations:
Hakurei Barrier: Yukari Yakamo, DNAbc
Arena: PX/Death, 4000 Idolist Followers (PX), HopeMetal, Patorikku, 4 bodied souls, Unmatched Sock, Uboa
Arena/Pure Pacifist Pentagram: Evil Nazgul/Azazel, Reimu, Marisa, Alice, Madotsuki, Flowey, The Lamb?
Moriya Shrine: Username, Sanae, Suwako, Kanako
Kourindou: Soushiko, LaserTurtle, Rinnosuke
Underground Civilization: Hating Hater, Moge-ko, Flandre, 9 Mogekos
Forest of Magic: Old Guy/Avatar
Garden of the Sun: Kasu,
Human Village: Keine, Failure, Yuuka Clone (Failure), Reimu Clone (Failure), Daiyousei and Team 9
Dream World: Raikaria/Sekibanki, qMyon, Hecatia, Clownpiece, Remilia, Yuuka, Kogasa
Outside World: Renko, Searinox/Maribel,
Palace of Earth Spirits: Mr. Jovial, Satori
Safety Gap: Cheez8

Bonuses for next possible rolls:
+1: EvilNazgul/Azazel, Old Guy/Avatar, Searinox/Maribel, PX, qMyon, Patorikku,
+2: Unmatched Sock,
-1: Mr. Jovial

Status:
Cheez8: Safety Scissors
Kasu: Chlorophyll injection ability, "U owe me" note
EvilNazgul/Azazel: Fool Card, Pink Homing Laser Ring, Double Shot
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone
Old Guy/Avatar: Chekhov's Gun
Unmatched Sock: Super Bandage Girl, Telepathic
LaserTurtle: Soushiko, "U owe me" note
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Fire magic
Username: Giant Robot
DNAbc: Nothing else mentionable
qMyon: Tea w/sugar cube, Umbrella,
PX/Death: 4000 Idolist Followers, regular looking scythe
Searinox/Maribel: Welcome Hell Shirt, Sumireko doll, Compensation. (Congratulations on showing that the GM is an idiot. The GM hopes you're satisfied with this. QQ 1 use rare item that adds an extra, garunteed action on use. Obtained when a participant is treated unfairly. Basically 3 regular rolls and a d1 roll.)
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt
Mr.Jovial: Welcome Hell Shirt
HopeMetal: Tembot armor, Desk Utensils, Compensation.
Hating Hater: Flandre, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator
« Last Edit: November 19, 2015, 08:25:31 AM by Miniking »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #252 on: November 19, 2015, 01:10:59 AM »
> Inject everyone with chlorophyll.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #253 on: November 19, 2015, 02:00:36 AM »
>...Well, not quite what I expected, but I'll take what I can get. Good defense does help a lot.
>>On the other hand...I never liked playing through familiars. Attempt to manifest a weapon for myself (or, better yet, one that both I and SBG can hold and use in sync). Telepathy and a familiar can only go so far, and I need some way to protect myself physically.
>Keep an eye out for upgrades, enemies, and anything of the like, and alert those around for such things. Unless it's a powerful magic artifact or a box of bandages, in which case gimme.

(Also, it's more fun to have moral dice be rolled and play the character that the dice roll. I could be an evil backstabber at this point and not have four resurrected people and trident guy helping. And making decisions like that are hard...)

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #254 on: November 19, 2015, 02:04:38 AM »
Wait, thats right

I have like 4 AI characters, well, used to, anyway.

And they never actively rolled to do shit.

when everyone else got really cool funky clones and undertale AIs and touhous from their rolls, my objectively best idols, sourced from the same 5s and 6s rolls, didn't do shit before they are unfairly eradicated from existence.

This deserves justice. I am filled with determination over the injustice I have suffered.

>Deny Yukaris power with my power of determination
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #255 on: November 19, 2015, 02:14:07 AM »
My rolls:
>"I got this." Play some electric electric guitar song about ice faries to shoot some electric danmaku.
>Can't I summon another Electric clone? If yes, summon Electric Cirno

Electric Reimu:
>Electric homing amulets

Electric Yuuka:
>Electric rapidly-growing sunflower field. With sunflowers that grow to follow the enemy.

If Electric Cirno is a thing:
>Electric Sign "Electricity Freeze". Pretty much send out lightning bolts that freeze anything in place due to intense static electricity.
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Re: Roll to Dodge: Arena
« Reply #256 on: November 19, 2015, 02:30:19 AM »
Politely end conversation, and...

>Fly back to the arena and fire a dense barrage of homing missiles at Yukari. Make sure to cover her from all directions.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #257 on: November 19, 2015, 03:52:39 AM »
> Give that one bodied soul an exasperated look that tells all you know about the flower in one facial expression. Roll for facial expression, if necessary.

> Take note of the pacifist pentagram and see if there's a way you caAND THERE'S THAT LITTLE FLOWERY PRICK HIDING AWAY FROM ME! Yell profanities at Flowey! I don't care if the barrier counts it as an attack, JUST DO IT!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #258 on: November 19, 2015, 04:02:38 AM »
>Summon build-your-own-robot kit using pentagram and unintelligible chanting.
>If successful, attempt to build a Mr. Handy. Name him Charles.
>(If successful, or I accidentally end up building a different allied or neutral robot instead thanks to a bad roll) Set robot's humor levels to 50%.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #259 on: November 19, 2015, 04:07:53 AM »
>Buy something useful from Kourindou
>Ask Rinnosuke for advice on what to do if you accidentally create a youkai. Feeding habits? I dunno man I'm spitballing here.
>Invert the "U owe me" note to a "me owe U" note
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #260 on: November 19, 2015, 04:29:01 AM »
> Use the Mogeko Generator again.
> Expand even deeper.
> Tell my followers to install air conditioning on a mass scale.

Re: Roll to Dodge: Arena
« Reply #261 on: November 19, 2015, 06:33:15 AM »
Daiyousei shouts to the fairy named Daiyousei.
wat
5+2=8
...<sigh>
You could've made it into a 9, at least. I mean, basic math gets ignored anyway, so why only go half the way?

Oh, and apparently HopeMetal was skipped in the item giveaway.


>Attempt to explain what is going on to Renko. Yes, again. In the same way (well, preferably without a headache).
>If the result of the previous roll is 2 or 3, attempt to explain again.
>Try to establish anti-TheLamb barrier over the Outside World.
>If I still have the free action (and I don't mean the one from Compensation) , attempt to upgrade Sumireko Doll.

and I'm not really sure what relevance do Chinese messengers have to my status
« Last Edit: November 19, 2015, 07:36:00 PM by Searinox119 »

PX

  • School Idol?
  • *
Re: Roll to Dodge: Arena
« Reply #262 on: November 19, 2015, 06:59:24 AM »
>Sentence the sun to death
>Slay the sun
>Slay the moon as well

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #263 on: November 19, 2015, 08:17:42 AM »
Dear participants, in the event that an action is unfairly executed and we fail to catch it, please explain. As it is unlikely that the actual roll will be changed along with the rest of the post, we shall do our best to understand and possibly offer compensation.
-Sincerely, GM Lost Saga Team
« Last Edit: November 19, 2015, 08:19:15 AM by Miniking »

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Roll to Dodge: Arena
« Reply #264 on: November 19, 2015, 08:30:15 AM »
"Huh why did I gain more heads" [Not an action]

> Send 2 new heads to explore Dream World.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #265 on: November 19, 2015, 09:37:21 AM »
>Tembot armor training montage ACTIVATE

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #266 on: November 19, 2015, 12:05:30 PM »
>Enough tea-partying, I think. Hmmm......united DYNAMIC ENTRY back into the arena before first meeting's dismissal!

>TEA WAVE! Transform all weapons within the arena into cups of tea!

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #267 on: November 19, 2015, 06:26:04 PM »
Of course, on a turn when everyone gets a weapon I get all of the nothing...It's better than nothing o wait no it isn't  :qq:
>Attack Satori by swinging the legendary weapon of nothing at her. My turns have slowed down too much, let's pick up the pace and cause trouble yeah?

Re: Roll to Dodge: Arena
« Reply #268 on: November 20, 2015, 04:40:47 AM »
>Try to find my way out of the forest of magic.
If that works:
>Enter the human village if its near by.
and if not:
>Try to find Alice.
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #269 on: November 21, 2015, 10:49:59 PM »
> Inject everyone with chlorophyll.
4: You release chlorophyll into the atmosphere.ensuring complete, global, saturation It'll eventually spread everywhere. Everyone cannot move from the area they are in next turn.
>...Well, not quite what I expected, but I'll take what I can get. Good defense does help a lot.
>>On the other hand...I never liked playing through familiars. Attempt to manifest a weapon for myself (or, better yet, one that both I and SBG can hold and use in sync). Telepathy and a familiar can only go so far, and I need some way to protect myself physically.
>Keep an eye out for upgrades, enemies, and anything of the like, and alert those around for such things. Unless it's a powerful magic artifact or a box of bandages, in which case gimme.

(Also, it's more fun to have moral dice be rolled and play the character that the dice roll. I could be an evil backstabber at this point and not have four resurrected people and trident guy helping. And making decisions like that are hard...)
5+2=7: You manifest a weapon. It's a sword-no, it's the sword, the strongest weapon in the world Excailbur!!! (If an enemy fails to dodge Excalibur with a 3 or less they will be defeated. Excalibur cannot be countered. You must roll a 4 or higher to actually attack/use Excalibur, anything below is counted as a complete failure.)
1+2=3: You tell the 4 bodied souls to watch out for stuff. They...have a rather peculiar face on. Did they even hear you?
Wait, thats right

I have like 4 AI characters, well, used to, anyway.

And they never actively rolled to do shit.

when everyone else got really cool funky clones and undertale AIs and touhous from their rolls, my objectively best idols, sourced from the same 5s and 6s rolls, didn't do shit before they are unfairly eradicated from existence.

This deserves justice. I am filled with determination over the injustice I have suffered.

>Deny Yukaris power with my power of determination

3: You try to defeat Hax with the power of DETERMINATION. As expected, it doesn't work.
My rolls:
>"I got this." Play some electric electric guitar song about ice faries to shoot some electric danmaku.
>Can't I summon another Electric clone? If yes, summon Electric Cirno

Electric Reimu:
>Electric homing amulets

Electric Yuuka:
>Electric rapidly-growing sunflower field. With sunflowers that grow to follow the enemy.

If Electric Cirno is a thing:
>Electric Sign "Electricity Freeze". Pretty much send out lightning bolts that freeze anything in place due to intense static electricity.
2: You try to play a song, but ended up failing to attack. (-1)
4: You play again, this time, focused on summoning a Cirno clone. It works better.
Clarifications for new items:
Musical Clones: Can only attack the person they represent, but allow the user to attack them without fear of being directly countered. Will intercept attacks targeted towards owner if the attacker is who one of the clones represents. Created by successfully playing a character's theme. Max: 3. Current Known Owners: Failure (2).
Deathbombs: Items only...
E. Reimu: Reimu isn't nearby, and as such, the Reimu clone can't attack her.
E. Yuuka: Yuuka isn't nearby...
E. Cirno: 5: Declares a spellcard. (+1 to E. Cirno's next roll) Cirno must Roll to Dodge!
Cirno: 1: Cirno is frozen solid before she shatters into pieces. Cirno has died!
E. Reimu is telling you that it might be a good idea to turn her and E. Yuuka into E. Cirno clones as well.
Politely end conversation, and...

>Fly back to the arena and fire a dense barrage of homing missiles at Yukari. Make sure to cover her from all directions.
6: Yukari is actually at the Hakurei Border. Nonetheless, you fly there and fire an onslaught of homing miss-GAP "Hey GM, what's with previously having me Roll to Dodge when I'm invincible anyways? Is something the matter? Wouldn't it only be fair for me to receive compensation as well?" Y-Yukari is Invincible and doesn't need to Roll to Dodge... Yukari receives Compensation...
> Give that one bodied soul an exasperated look that tells all you know about the flower in one facial expression. Roll for facial expression, if necessary.

> Take note of the pacifist pentagram and see if there's a way you caAND THERE'S THAT LITTLE FLOWERY PRICK HIDING AWAY FROM ME! Yell profanities at Flowey! I don't care if the barrier counts it as an attack, JUST DO IT!
1+1=2: You try to make a face that shows you know all about a certain flower. Your face, for some reason, copies the face they're all making towards Unmatched Sock's direction... (-1) (ﺧ益ﺨ)
1+1=2: You tell Flowey that he's a very bad person and you don't like how he acted earlier. (-1. Total: -2)
"Oh, I hurt your feelings? Too bad! You're all just idiots who need the help of others. Those 4 souls were weak any- "Fool!" Unmatched Sock's Excalibur begins to talk. "You dare call the great Excalibur weak? You probably haven't a clue of who I am. My legend begi..."
>Summon build-your-own-robot kit using pentagram and unintelligible chanting.
>If successful, attempt to build a Mr. Handy. Name him Charles.
>(If successful, or I accidentally end up building a different allied or neutral robot instead thanks to a bad roll) Set robot's humor levels to 50%.
4+1=5: You speak more gibberish and summon a kit. (+1)
2+1=3: You build Clank instead. What a waste?
4+1=5: Clank insists that he is already humorous... (+1. Total: +2)
Clank is checking his humor levels.
The Lamb has returned to the Pure Pacifist Pentagram. It's telling EvilNazgul/Azazel that it can't get to Searinox/Maribel.
>Buy something useful from Kourindou
>Ask Rinnosuke for advice on what to do if you accidentally create a youkai. Feeding habits? I dunno man I'm spitballing here.
>Invert the "U owe me" note to a "me owe U" note
5: You buy a card. It says "Negate Attack". (+1) (Automarically negates 1 attack that would've hit you if you rolled a 3 or less when dodging.)
4: Rinnosuke tells you that Youkai can enjoy the normal food humans eat. He tells you to treat it like you would treat a child. "If you really can't take care of her. I suggest putting her in care of Keine at the Human Village."
3: The "U owe me note" just disappears. At least you didn't lose anything?
Soushiko browses Kourindou.
> Use the Mogeko Generator again.
> Expand even deeper.
> Tell my followers to install air conditioning on a mass scale.
1: You use the Mogeko Generator and it creates an angry Mogeko. You now have 10 Mogekos. It quickly attacks you. Hating Hater must Roll to Dodge!
6: You dodge and try to stop the Mogeko. It must Roll to Dodge!
1: The Mogeko calms down. Looks like it won't attack you anymore.
6: You expand deeper. Your civilization has reached Former Hell.
3: The underground is outfitted with barely functioning air conditioners. It's sort of cooler...
Moge-ko is shouting at the angry Mogeko. The other Mogekos are behind her.
Flandre is wandering the underground.
>Attempt to explain what is going on to Renko. Yes, again. In the same way (well, preferably without a headache).
>If the result of the previous roll is 2 or 3, attempt to explain again.
>Try to establish anti-TheLamb barrier over the Outside World.
>If I still have the free action (and I don't mean the one from Compensation) , attempt to upgrade Sumireko Doll.
4+1=5: Renko believes most of it. She did just witness a Flower with a face and a strange creature.(+1)
6+1=7: The Lamb cannot roam in the Outside World now.
6+1=7: You upgrade the Sumireko doll. It's cape glows eerily. Sumierko Doll v2: Cause a miniature apocalypse with this. (Sends everyone in the same area into dying status, including self. Expands to everywhere at v3.)
Renko is staring at the glowing doll.
>Sentence the sun to death
>Slay the sun
>Slay the moon as well
3+1=4: You tell the sun it will die. It nods, knowing that one day, it will go supernova and consume the solar system, before eventually dying out.
3+1=4: You fly towards the sun. The Sun must Roll to Dodge!
4: The Sun's heat prevents you from getting close enough to hit it.
1+1=2: You target the moon now. (-1) The Moon must Roll to Dodge!
6: The inhabitants of the moon fire upon you. PX must Roll to Dodge!
2+1=3: You are scraped by lots of bullets. (-1. Total: -2)
Your 4000 followers are trying to keep up with where you're going all of the time.
"Huh why did I gain more heads" [Not an action]

> Send 2 new heads to explore Dream World.
3: Your heads find nothing interesting.
Hecatia and Clownpiece are conversing.
>Tembot armor training montage ACTIVATE
4: 1 Montage later...
>Enough tea-partying, I think. Hmmm......united DYNAMIC ENTRY back into the arena before first meeting's dismissal!

>TEA WAVE! Transform all weapons within the arena into cups of tea!
1+1=2: You dynamic entry into the Arena with the other Umbrella wielding members, besides Yukari. You also manage to hurt yourself getting there. (-1)
2+1=3: You pour a tea wave, but it's really tiny. You would need much more tea for a larger one.
Remilia puts away her umbrella, as the moon is out now.
Remilia: 1: Calls for Sakuya... but nobody came.
Kogasa is scared of the constant noise Uboa emits.
Yuuka has entered the Pure Pacifist Pentagram and is watching Flowey.
Of course, on a turn when everyone gets a weapon I get all of the nothing...It's better than nothing o wait no it isn't  :qq:
>Attack Satori by swinging the legendary weapon of nothing at her. My turns have slowed down too much, let's pick up the pace and cause trouble yeah?
3-1=2: You lose your Welcome Hell shirt and swing all of your nothing at Satori. (-1) Satori must Roll to Dodge!
6: Satori elegantly dodges that nothing. "Is it really nothing? I can tell you intend to hurt me with nothing, but wouldn't that classify as something?" Mr. Jovial must Roll to Dodge!
5-1=4: You dodge her logic, so nothing bad happens.
>Try to find my way out of the forest of magic.
If that works:
>Enter the human village if its near by.
and if not:
>Try to find Alice.
4+1=5: You're outside the forest of magic. (+1)
1+1=2: You enter the human village. (-1. Total: 0) There isn't even a cloak around it anymore.

Events:
Yukari uses Compensation: Yukari duplicates herself.
Yukari: 1: Attacks herself instead of DNAbc, but she is invincible.
Yukari (2) hasn't submitted an action yet, as she just appeared.
"What, were you even listening to my tale? Hmph, no matter, it's time to celebrate my birthday."
Unmatched Sock must Roll to Dodge!
5+2=7: Unmatched Sock holds a great party or Excalibur. "It's lacking a lot, but I'll accept it."
Cirno has Revived
"How dare I kill me! I'll defeat me and show everyone that when it comes to me, I'm the strongest!"
Cirno: 4: Cirno transforms. Cirno has become Advent Cirno! (Watermelon Swords: Information currently unknown, please scan.)
Mystia, Wriggle and Rumia flee to Misty Lake.
Daiyousei comes out of hiding and flees to Misty Lake.
Keine: 5: EX!Keine convinces Sayaka to fight with her. (+1 to next roll involving Keine)
Sayaka: 2: Sayaka dives with her sword towards Advent Cirno. (-1 to next roll involving Sayaka) Advent Cirno (Boss) must Roll to Dodge!
6: Cirno strikes straight through Sayaka 6 times with her watermelon blades. Sayaka must Roll to Dodge!
4-1=3: Sayaka survives the first blow, but is now dying! (3 turns left) Sayaka's soul gem begins to taint. (25%) Sayaka has gone into desperation mode. She won't die unless she rolls a 1 or the timer runs out.
5: Grazes another slash. (+1 to next roll involving Sayaka)
6+1=7: Dodges the 3rd slash and manages to recover her healthiness.
5: Grazes the 4th slash. (+1 to next roll involving Sayaka)
3+1=4: Dodges the 5th slash.
3: Sayaka sluggishly dodges the final slash. (-1 to next roll involving Sayaka)
Alice, Marisa and Reimu are returning to their respective homes.
Madotsuki, seeing Uboa has finally appeared, leaves.
Uboaaaaaaaaaa
Flowey is making a certain face.
Gensokyo is forgetting who Cheez8 was...
No one will be able to leave from their current area next turn, as everyone is green.

Locations:
It is currently Nighttime. The full moon is out.
Hakurei Barrier: Yukari, Yukari (2), DNAbc, Username
Arena: PX/Death, 4k Idolist followers (PX), HopeMetal, Patorikku, 4 bodied souls, Unmatched Sock, Excalibur, Uboa, Remilia, Kogasa, qMyon
Arena/Pure Pacifist Pentagram: EvilNazgul/Azazel, Flowey, The Lamb, Yuuka
Kourindou: LaserTurtle, Soushiko, Rinnosuke
Underground: Hating Hater, Moge-ko, Flandre, 10 normal Mogekos
Garden of the Sun: Kasu
Human Village: EX!Keine, Advent Cirno, Sayaka, Failure, Yuuka Clone (Failure), Reimu Clone (Failure), Cirno Clone (Failure)
Dream World: Raikaria/Sekibanki, Hecatia, Clownpiece
Outside World: Searinox/Maribel, Renko
Palace of Earth Spirits: Mr. Jovial, Satori, _
Safety Gap: Cheez8

Bonuses for next possible rolls:
+1: Electric Cirno (Failure), LaserTurtle, Searinox/Maribel, EX!Keine,
+2: EvilNazgul/Azazel
-1: Failure, qMyon, Mr.Jovial, Sayaka,
-2: Patorikku, PX/Death

Status:
Cheez8: Safety Scissors
Kasu: Chlorophyll injection ability, "U owe me" note
EvilNazgul/Azazel: Fool Card, Pink Homing Laser Ring, Double Shot, The Lamb, Clank
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Cirno Clone
Old Guy/Avatar: Chekhov's Gun
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
LaserTurtle: Soushiko, Negate Attack Card
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Fire magic, 2 bodied souls
Username: Giant Robot
DNAbc: Nothing else mentionable
qMyon: An empty cup of tea, Umbrella
PX/Death: 4000 Idolist Followers, regular looking scythe
Searinox/Maribel: Welcome Hell Shirt, Sumireko doll v2, Compensation.
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt
Mr.Jovial: Nothing
HopeMetal: Tembot armor, Desk Utensils, Compensation.
Hating Hater: Flandre, Moge-Ko, 10 Mogekos, Fully Functional(?) Mogeko generator