Author Topic: Roll to Dodge: Arena  (Read 71463 times)

PX

  • School Idol?
  • *
Re: Roll to Dodge: Arena
« Reply #210 on: November 14, 2015, 06:08:11 AM »
>Revive
>Go back to hell
>Go back to living again

Re: Roll to Dodge: Arena
« Reply #211 on: November 14, 2015, 07:30:08 AM »
...wow. To be honest, I expected to just be instakilled, but whatever.
...by the way, you forgot to include LaserTurtle in your "Status" section.
...wasn't I supposed to be smacked by qMyon's "umbrella beam", seeing as I was/am an intruder hostile to Yukari and all?


... so, rule 2 (Yukari is invincible) precedes rule 3 (AI are not) and has more priority? Very well then...

>"Well, considering you had a gap in your defences, it was worth a try." (not an action)
>Invert the definition of invincible for a few turns. why am i playing like Seija If success:
>>Replace Raikaria's every action for this turn with ">Attack Yukari"
>>Either revive (if needed), repeat the previous action (if failed), or attack Yukari.

>If not, either repeat or revive (if I need it).
« Last Edit: November 14, 2015, 08:00:16 PM by Searinox119 »

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Roll to Dodge: Arena
« Reply #212 on: November 14, 2015, 08:46:25 AM »
> Three-Head Alliance [What I am now calling my group]: Defend Yukari. No-one interrupts our club

> Start with less lethal force like danmaku

> Upgrade to more lethal force if needed.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #213 on: November 14, 2015, 09:55:45 AM »
>Boast about how I clearly just won this fight since my opponent is preparing to flee. Make sure to do the victory dance of victory because yay.
>Walk away nonchalantly, through a random doorway connecting to this room there better be one....

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #214 on: November 14, 2015, 06:46:07 PM »
>Keep rolling rolling rolling rolling rolling rolling

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #215 on: November 14, 2015, 09:27:14 PM »
> Stop the fighting between the girls and have a disscusion on forming a crime syndicate.
> Also start mass-producing Mogekos.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #216 on: November 15, 2015, 04:36:15 PM »
> Use the awesome power of the sunflowers to gain superpowers.
4: You now have the ability to inject chlorophyll into your enemies. They become green, and cannot leave the area they are in with you. In short, they can't escape while they're green.
>"Hmm... A bit smaller than I expected."
>Extend edges of the New No-Fighting zone to include a dome-like area with a diameter of 100 meters (or 109.361 yards, if you don't like the metric system) with the pentagram at its center.
>If successful, (or if the diameter of the zone is at least 50 meters) create a small lounge area near the edge, which includes a pool table and some armchairs.
3+1=4: You encase a good portion of the arena in your pentagram. Still less than half of the gigantic arena.
1+1=2: You'd do that, but there's already a small lounge area near the edge. It has a pool table, some armchairs, a water cooler and a button next to a speaker that reads: "Please press this Alice." Speaking of Alice, she's sitting in one of the Armchairs. WHO MADE ALL OF THIS!?! (-1)
>Go towards the "mirage" village.
6: You walk towards the mirage and find yourself in a village. It's surprisingly quiet except for-Failure must Roll to Dodge!
4: You spot something flying headfirst towards you. You mange to roll out of the way. Yuuka clone does too. Upon inspection of the thing in the ground, it's a person. "Ms. Keine! Are you alright!?" You hear someone yell from inside one of the houses. The person on the ground gets up. "Don't come out, I just underestimated them." She looks to the sky to see the sun is still up.
>Try to befriend Raymoo
3: Reimu doesn't like being called Raymoo, but she appreciates your attempt.
>"...Huh. So things are back to normal...except Flowey probably shouldn't be let go so easily. And there's the guy who changed things. Hey Pat, want to team up for a bit? Some justice needs to be exacted."
>Attempt once again to telepath the culprit of the inversion, then telepath the location of Flowey.
>>If Flowey is found, teleport him and the chunk of earth below him onto a floating platform and scold him good. If I can't teleport him, then I'll figure out what to do next turn.
1-1=0: You don't telepath the culprit.
4-1=3: You try to telepath Flowey, but all you can see is a large garden full of sunflowers.
3-1=2: You try to lift the entire garden up, but it just hurts a lot. (-1)
>Join Soushiko's team to avoid friendly fire
>Guard for reduced damage this turn
5: You hug Soushiko before she can finish charging her attack. She shouts aggressive words that are completely unknown to your vocabulary, before she begins to cry. She starts to apologize for everything and accepts your embrace. (+1)
3: You don't do that right now...
> "Way ahead of you on that."
> Start a search for Flowey.
> Cut him DOWN.
You agree to Sock's alliance.
6-1=5: You easily find Flowey to be hiding in the Garden of the Sun and run there. (+1)
5-1=4; You lunge with your spear once again to his hiding place, and pierce him. Due to being wounded already, he can't dodge.
"Even in a place like this, the humans always seem to win..."
Flowey has died.
There are 4 souls floating where Flowey was.
You know what, screw this arena. Let's...

>Fly over to the Moriya Shrine to show Sanae and the shrine gods this robot, because chicks dig giant robots.
3: You fly to the Moriya shrine and show the ladies your robot. They tell you that they already have a better robot.
Ew worst girl

>build pylons
>4 warpgate rush the hakurei barrier
Sayaka is hurt by your comment and runs off.
5-1=4: You make some pylons.
3-1=2: You don't even remember how to do such a maneuver. (-1)
>Offer Searinox and the Lamb tea.

>Have them kiss and make up.
4: Searinox and The Lamb take a quick Tea break.
6: You hold the two like dolls and shout "Fight, Fight, Fight, Kiss, Kiss, Kiss" Searinox and The Lamb must Roll to Dodge!
4+2=6: Searinox throws The Lamb towards qMyon. qMyon must Roll to Dodge!
6: Satan emerges from nowhere and destroys The Lamb. The Lamb has Died "If there's going to be so much fighting, I might as well Join." Satan prepares to attack qMyon and Searinox!
>Revive
>Go back to hell
>Go back to living again
6: You revive. Yes, it's the second coming of the Idol God. The Idolists under DNAbc's command panic and quickly begin worshiping you. You've gained DNAbc's 4000 Idolist followers.
1: You go to Heaven.
4: You come back. Yes, you've been to Hell and Heaven. It's the third coming of the Idol God.
...wow. To be honest, I expected to just be instakilled, but whatever.
...by the way, you forgot to include LaserTurtle in your "Status" section.
...wasn't I supposed to be smacked by qMyon's "umbrella beam", seeing as I was/am an intruder hostile to Yukari and all?


... so, rule 2 (Yukari is invincible) precedes rule 3 (AI are not) and has more priority? Very well then...

>"Well, considering you had a gap in your defences, it was worth a try." (not an action)
>Invert the definition of invincible for a few turns. why am i playing like Seija If success:
>>Replace Raikaria's every action for this turn with ">Attack Yukari"
>>Either revive (if needed), repeat the previous action (if failed), or attack Yukari.

>If not, either repeat or revive (if I need it).
1+2=3: You fail to do so.
You cannot directly influence other's actions.
2+2=4: You try to attack Yukari, but she's invincible.
6+2=8: You expend too much energy attacking Yukari, I mean, you are just a human. You've died. Hopefully Satan won't try to attack you here........right?
> Three-Head Alliance [What I am now calling my group]: Defend Yukari. No-one interrupts our club

> Start with less lethal force like danmaku

> Upgrade to more lethal force if needed.
3: Your heads get into position orbiting Yukari, but she pushes them away, claiming she's fine.
5: Although Searinox has been killed, you place your heads in a triangle around everyone. They shoot Danmaku at each other and form a barrier.(+1)
>Boast about how I clearly just won this fight since my opponent is preparing to flee. Make sure to do the victory dance of victory because yay.
>Walk away nonchalantly, through a random doorway connecting to this room there better be one....
6: You do the dance. Orin just sighs and dumps the corpses into the furnace, before leaving the room.
4: You leave into the Palace. You can see Orin leaving for more corpses and a girl with a 3rd eye.
>Keep rolling rolling rolling rolling rolling rolling
3: You begin rolling around at the speed of sound, but realize you can't roll that fast, and you give up.
> Stop the fighting between the girls and have a disscusion on forming a crime syndicate.
> Also start mass-producing Mogekos.
6: You stop their fighting and manage to make them friends. They both seem to like toys.
5: You form a crime syndicate with the 3 of you. (+1)
4: You produce 10 Mogekos.

Events:
Evil Nazgul's Pacifist Pentagram envelops a chunk of the Arena. No one can fight inside.
Alice: 3: has begun creating a barrier around the Pentagram. It's not that strong yet and will only stop 1 attack.
Marisa greets Alice and sits down with a book in the Lounge area. Alice is visibly annoyed, and sighs.
Reimu looks towards Soushiko, then takes a seat in the lounge area. "She shouldn't be too much of a threat."
Orin has returned to her work.
Moge-ko and Flandre are posing next to Hating Hater.
Tembot is rolling along with HopeMetal.
Madotsuki(Knife) un-equips the knife effect and sets up a game console in the lounge area of the Pentagram. She's playing Nasu.
The Touhou Umbrella club is meeting in the Dream World. (Yukari, qMyon, Yuuka, Kogasa, Remilia) along with Hecatia, Clownpiece, and Raikaria/Sekibanki.
Soushiko is crying on LaserTurtle's shoulder.
Miki Sayaka has reached the Garden of the Sun.
"That's for all the headbutts! And this one's for hurting Dai-chan!" A figure appears from the side of a house along with 4 other figures. Keine must Roll to Dodge!
4: Keine dodges the danmaku shot towards her. "Come on, go down already!" she tells the sky.
Keine: 1: The sun is now back on the horizon. It seems it's morning. "This is so unfair!"
Satan will attack qMyon and Searinox next turn!
Renko is waiting on a bench for Maribel/Searinox to come back.
Cheez8 is now in a safety Gap.

Locations:
Arena: Soushiko, LaserTurtle, PX, 4000 Idolist Followers (PX), DNAbc, 4 Hoshii Miki's, The Old Guy, Unmatched Sock, HopeMetal, Tembot
Arena/Pacifist Pentagram: Evil Nazgul/Azazel, Reimu, Marisa, Alice, Madotsuki
Moriya Shrine: Username, Sanae, Suwako, Kanako
Underground Civilization: Hating Hater, Moge-ko, Flandre, 10 Mogekos
Garden of the Sun: Kasu, Patorikku, 4 souls, Miki Sayaka
Forest?: Reimu clone (Failure)
Human Village: Keine, Failure, Yuuka Clone (Failure), 5 mysterious figures
Dream World: Yukari, Raikaria/Sekibanki, qMyon, Hecatia, Clownpiece, Remilia, Yuuka, Kogasa
Outside World: Renko
Palace of Earth Spirits: Mr. Jovial, Orin, Satori
Underworld: Searinox/Maribel
Safety Gap: Cheez8

Bonuses for next possible rolls:
+1: LaserTurtle, Patorikku, Raikaria/Sekibanki, Hating Hater
-1: EvilNazgul/Azazel, Unmatched Sock, DNAbc

Status:
Cheez8: Safety Scissors
Kasu: Chlorophyll injection ability
EvilNazgul/Azazel: Fool Card, Pink Homing Laser Ring
Failure: Pure Electric Guitar, Yuuka Clone, Reimu Clone (Forest? entrance)
Old Guy/Avatar: Chekhov's Gun
Unmatched Sock: Worn Bandage, Telepathic
LaserTurtle: Soushiko
Patorikku: Large red Trident, Welcome Hell cape
Username: Giant Robot, Lightsaber
DNAbc: 4 Hoshii Mikis, Pylons
qMyon: Tea, Umbrella, Targeted by Satan
PX: 4000 Idolist Followers
Searinox/Maribel: Dead, Welcome Hell Shirt.
Raikaria/Sekibanki: Protecting everyone in the Dream World, 3 heads, Welcome Hell Shirt
Mr.Jovial: Welcome Hell Shirt
HopeMetal: Tembot, Desk Utensils
Hating Hater: Flandre, Moge-Ko, 10 Mogekos, Mogeko generator

Re: Roll to Dodge: Arena
« Reply #217 on: November 15, 2015, 04:41:33 PM »
This can only mean one thing:

>Challenge them to a ROBOT FIGHT!!!

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #218 on: November 15, 2015, 04:45:55 PM »
>Feed more ElectroTemFlakes to Tembot.

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #219 on: November 15, 2015, 05:18:31 PM »
>Casual wave to the people in the lounge.
>Chant something unintelligible and summon Merasmus.
If successful:
>Ask Merasmus for new weapons for everyone.

Re: Roll to Dodge: Arena
« Reply #220 on: November 15, 2015, 05:47:18 PM »
1+2=3: You fail to do so.
>Invert the definition of invincible for a few turns. why am i playing like Seija If success:
...
>If not, either repeat or revive (if I need it).
For some unknown reason, I believe "you fail to do so" is not a success... Nor do I believe it's a "It looks like you did it, but something went wrong..."


>Revive myself.
>Revive Flowey.
>Revive The Lamb.
« Last Edit: November 15, 2015, 05:50:38 PM by Searinox119 »

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #221 on: November 15, 2015, 06:26:58 PM »
>Go to Pat, since we're teamed up and stuff
>"You found him? Wow, more successful than I...What are those?"
>>WHAT ARE THOOOOOOOOSE?!
>Assume that either I figure it out or he tells me. "Well, we've got two options at this point...either try to return them to their rightful owners (if possible...) or figure out how to harness their power ourselves, like the plant said was possible. I'll leave it up to you, Pat. Not sure if I should be making such decisions with this headache..."
>Ow, my head...use calming visage of a field of flowers to stop this incessant pain.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #222 on: November 15, 2015, 06:37:54 PM »
> Summon a giant sunflower to inject everyone with chlorophyll.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Roll to Dodge: Arena
« Reply #223 on: November 15, 2015, 06:42:48 PM »
> Check what is going on, on THE MOON with Hecatia. Leave Clownpeice here for the time being. Because we don't want to start another war.

> Pop over to Earth quickly as well to check what is going on

> Return to Dream World with INFO so everyone can make fun plans.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #224 on: November 15, 2015, 08:04:38 PM »
>"Woah woah woah, I come in peace!"
>Summon Electric Reimu to the Village.
>Ask if the people in the Village saw the gigantic arena audience
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #225 on: November 15, 2015, 08:09:59 PM »
> "Eegh, something about killing that flower made me feel a little sick, but..." Take a good hard look at those four souls. This is where you actually decide your path. You only need one of them to power yourself up, probably, but more importantly, WHY do you want to use them? Can you really excuse absorbing these souls purely for self-defense, or even for defending others, if it was possible to save these four?

> At least contain them for now. No need to go from Neutral Good to Chaotic Evil in one roll.

> "We'll figure that out once we can see if they can be saved at all. I'm putting my money on 'can't be saved', so for the time being, we'll keep them as backup reserves of power if we need them. IF." Hand off two of the souls to sock.

> With that... not necessarily settled, but at least kind of sorted out for now... Take note of the fact that Satan has shown up again. Make your way over to where he is, if possible.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #226 on: November 15, 2015, 08:49:47 PM »
a girl with a 3rd eye
ALL THE NOPE IN THE WORLD IS NOT ENOUGH TO DEAL WITH THIS
>Don't think about any appearances of Satori in fanworks. Like MMDs, or this...thing (safebooru warning) wait does this count as thinking about it
>Turn around and go anywhere not here.

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #227 on: November 15, 2015, 10:49:39 PM »
>Aw nuts.......make peace with a tea offering.

>If that doesn't work, UMBRELLA SENTAI POSE with the rest of the club before proceeding to kick demonic ass.

Re: Roll to Dodge: Arena
« Reply #228 on: November 16, 2015, 12:14:06 AM »
>Try to shoot Satan with Chekhov's Gun.
And if that don't work:
>Bust down the arena walls with Earthbending skills and evacuate the arena to look for the SDM.
And if it does:
> Finish Satan.
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #229 on: November 16, 2015, 01:40:25 AM »
>wiki how to 4 warpgate rush, then rush the barrier
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #230 on: November 16, 2015, 02:59:02 AM »
> Auto produce Mogekos every turn.
> Start sending my citizens out to the surface to extort capital.

PX

  • School Idol?
  • *
Re: Roll to Dodge: Arena
« Reply #231 on: November 16, 2015, 07:48:28 AM »
As we all know, cheating death is a serious crime. One punishable by death. Therefore
>Fight Death to the death
>Usurp the role of death
>Claim the lives of all those who have cheated death

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #232 on: November 16, 2015, 08:27:56 AM »
>O-oh. Okay. This works. Cast protective barrier to stop attacks until she stops crying I guess.
>Comfort her because this is really weird. Seriously.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #233 on: November 17, 2015, 12:43:06 AM »
This can only mean one thing:

>Challenge them to a ROBOT FIGHT!!!
3: "How come it always has to be a robot fight? Why can't we just have a robot chat or something?" Suwako questions you.
>Feed more ElectroTemFlakes to Tembot.
3: Tembot eat the ElecTemFlakes, but Tembot still hungr.
>Casual wave to the people in the lounge.
>Chant something unintelligible and summon Merasmus.
If successful:
>Ask Merasmus for new weapons for everyone.
They wave back.
3-1=2: You fail to summon him. (-1).
For some unknown reason, I believe "you fail to do so" is not a success... Nor do I believe it's a "It looks like you did it, but something went wrong..."


>Revive myself.
>Revive Flowey.
>Revive The Lamb.
3: You revive, back in the outside world, sadly. "Hey, there you are Mary!" Renko greets you.
5: You revive Flowey. "Hey, is it me, or does that flower have a face?" Renko questions. (+1)
5: You revive The Lamb. Woo, big mistake, because it still has orders from Evil Nazgul to take you out. (+1. Total: +2) Searinox/Maribel must Roll to Dodge!
4: You dodge The Lamb. Renko is panicking at what's going on.
>Go to Pat, since we're teamed up and stuff
>"You found him? Wow, more successful than I...What are those?"
>>WHAT ARE THOOOOOOOOSE?!
>Assume that either I figure it out or he tells me. "Well, we've got two options at this point...either try to return them to their rightful owners (if possible...) or figure out how to harness their power ourselves, like the plant said was possible. I'll leave it up to you, Pat. Not sure if I should be making such decisions with this headache..."
>Ow, my head...use calming visage of a field of flowers to stop this incessant pain.
6-1=5: You quickly head to the Garden of the Sun and meet with Patorikku. (+1)
5-1=4: Sitting in the sunflower field is pleasant. It's not all that inspiring though.
> Summon a giant sunflower to inject everyone with chlorophyll.
2: You think about summoning a giant sunflower, but you remember the laws of alchemy and equivalent exchange and decide not too. No need risking an arm and a leg to make a plant. (-1)
> Check what is going on, on THE MOON with Hecatia. Leave Clownpeice here for the time being. Because we don't want to start another war.

> Pop over to Earth quickly as well to check what is going on

> Return to Dream World with INFO so everyone can make fun plans.
6+1=7: Hecatia places her moon accessory on your empty neck. It's funny for a while before she puts it back on her hat and the two of you arrive above the moon. It's supposed to be a full moon tonight, so everyone's acting cautious.
4:1=5: You and Hecatia pop over to the Earth. There's a village, which is apparently in a situation right now. There seems to be a fairy and lesser looking Youkai terrorizing it. Nothing much else is happening here. (+1)
6+1=7: You head back to the Dream World and tell everyone about what you saw. The umbrella club assures you that the village should be fine...probably.
>"Woah woah woah, I come in peace!"
>Summon Electric Reimu to the Village.
>Ask if the people in the Village saw the gigantic arena audience
"What, another one made it in? I must be losing too much focus. You need to hide." Keine tells you.
6: You strum your guitar to summon Electric Reimu. She appears in a flash. "Reimu? Wait, that's not Reimu. Who are you?"
6: You question Keine if she saw an audience go by. "Yes, but they're safe here. Though we're having a problem here."
> "Eegh, something about killing that flower made me feel a little sick, but..." Take a good hard look at those four souls. This is where you actually decide your path. You only need one of them to power yourself up, probably, but more importantly, WHY do you want to use them? Can you really excuse absorbing these souls purely for self-defense, or even for defending others, if it was possible to save these four?

> At least contain them for now. No need to go from Neutral Good to Chaotic Evil in one roll.

> "We'll figure that out once we can see if they can be saved at all. I'm putting my money on 'can't be saved', so for the time being, we'll keep them as backup reserves of power if we need them. IF." Hand off two of the souls to sock.

> With that... not necessarily settled, but at least kind of sorted out for now... Take note of the fact that Satan has shown up again. Make your way over to where he is, if possible.
6+1=7: You need to put these souls somewhere. You stab your trident into the ground. You feel something familiar, like you've done this before. You raise 4 lifeless bodies from underground. Wait, when could you do that? The souls quickly shoot into the 4 bodies, and color slowly starts to return to their faces.
4+1=5: You would do that, but the souls have found bodies already. It's like they were eager to do so. Come to think of it, the souls' colors correspond with the bodies' outfits. (+1)
2+1=3: You don't know where the hell Satan is or how to even get to him.
ALL THE NOPE IN THE WORLD IS NOT ENOUGH TO DEAL WITH THIS
>Don't think about any appearances of Satori in fanworks. Like MMDs, or this...thing (safebooru warning) wait does this count as thinking about it
>Turn around and go anywhere not here.
2: Oh no, your mind definitely wants to think otherwise. You feel horrible about all the things you're thinking right now. (-1) At least they're not that bad.
1:You head straight for the lady with the 3rd eye. She turns her attention to you.
"And you ar-..." She pauses for a couple of seconds. "What does someone like you want down here?" You swear you could feel slight disgust in her voice.
>Aw nuts.......make peace with a tea offering.

>If that doesn't work, UMBRELLA SENTAI POSE with the rest of the club before proceeding to kick demonic ass.
5: You propose a tea break to Satan. (+1) "Ooh, a 5 I guess that means I should sit here and drink tea with the princesses. Who do you think I am, Lucifer?"
1: You do a sweet pose with the group before Kogasa screws it up and falls onto Remilia, who destroys Yuuka's dress with her claws. Yuyuko seems unhappy with the result while Yukari chuckles from inside a gap. This did not, go as planned.
>Try to shoot Satan with Chekhov's Gun.
And if that don't work:
>Bust down the arena walls with Earthbending skills and evacuate the arena to look for the SDM.
And if it does:
> Finish Satan.
2: Darn gun still doesn't want to work right. (-1)
3: You try to bust down the walls, but you couldn't. Instead, you just walk outside and start running the opposite direction of the Garden of the Sun. You've made it to the Forest of Magic.
>wiki how to 4 warpgate rush, then rush the barrier
5-1=4: You use Wikipedia and remember the tactic.
6-1=5: You spawn warpgates next to the Hakurei Barrier and send Miki's through.(+1)
Yukari: 4: "Well, I would hate to break a promise to Reimu..."
Yukari has entered Hax Mode!
> Auto produce Mogekos every turn.
> Start sending my citizens out to the surface to extort capital.
1+1=2: You hurt your hand trying to work the machine. How does Moge-ko even use it? (-1)
4-1=3: You send your citizens out to the surface. They begin wandering around, like they forgot what to do.
As we all know, cheating death is a serious crime. One punishable by death. Therefore
>Fight Death to the death
>Usurp the role of death
>Claim the lives of all those who have cheated death
4: You call out for death to face you. He comes in a cloud of darkness and agrees to a challenge. Death must Roll to Dodge!
5: Death deathly dodges. (+1 to Death's next roll.)
Death: 2+1=3: Death tries to cleave you in two. PX must Roll to Dodge!
6: You duck and push his scythe hard enough to keep it going. Death must Roll to Dodge!
1: Death didn't dodge. Dunk'd. Death has Di-er...been defeated!
4: Now you are become Death.
2: Seems you can't claim them until they're actually dead. (-1)
>O-oh. Okay. This works. Cast protective barrier to stop attacks until she stops crying I guess.
>Comfort her because this is really weird. Seriously.
1+1=2: It doesn't really work. (-1)
6+1=7: You tell her it's okay and she can stop crying. She does so and wipes her face. Well, at least she's not attacking you anymore.

Events:
Alice: 6: has set up a barrier around the Pentagram. No attacks can be directed to those within until it's disabled.
"Hey, we should take the pacifist part out so we can hit them from here."
"Then what happens if someone starts a fight in here Marisa?"
"Oh..."
Moge-ko and Flandre are waiting next to Hating Hater.
Tembot.
Madotsuki has given up on playing Nasu.
The Touhou Umbrella club is meeting in the Dream World. (Yukari, qMyon, Yuuka, Kogasa, Remilia) along with Hecatia, Clownpiece, and Raikaria/Sekibanki.
Soushiko is wiping her face.
Miki Sayaka: 4: has reached the Human Village.
?: "Cirno, I don't think this is a good idea, that looks like Reimu over there. And...Yuuka."
"What's wrong? I can't be beaten! I'm the Strongest, you know!"
Keine: 4: realizes it's finally nighttime. "A full moon, just as expected!"
It's Caving time!
Satan attacks qMyon and Searinox/Maribel. They must Roll to Dodge!
4: qMyon dodges safely.
4: As does Searinox/Maribel.
Satori is staring at Mr.Jovial.
Renko is panicking.
The Lamb is still trying to kill Searinox/Maribel.
Flowey is wondering where he is.
Cheez8 missed another turn.

Locations:
Hakurei Barrier: Yukari Yakamo, DNAbc, 4 Hoshii Mikis
Arena: Soushiko, LaserTurtle, PX, 4000 Idolist Followers (PX), HopeMetal, Tembot
Arena/Pure Pacifist Pentagram: Evil Nazgul/Azazel, Reimu, Marisa, Alice, Madotsuki
Moriya Shrine: Username, Sanae, Suwako, Kanako
Underground Civilization: Hating Hater, Moge-ko, Flandre, 10 Mogekos
Forest of Magic: Old Guy/Avatar
Garden of the Sun: Kasu, Patorikku, 4 bodied souls, Unmatched Sock
Human Village: Keine, Failure, Yuuka Clone (Failure), Reimu Clone (Failure), 5 mysterious figures
Dream World: Raikaria/Sekibanki, qMyon, Hecatia, Clownpiece, Remilia, Yuuka, Kogasa
Outside World: Renko, Searinox/Maribel, Flowey, The Lamb
Palace of Earth Spirits: Mr. Jovial, Satori
Safety Gap: Cheez8

Bonuses for next possible rolls:
+1: Unmatched Sock, Raikaria/Sekibanki, Patorikku, qMyon, DNAbc
+2: Searinox/Maribel,
-1: EvilNazgul/Azazel, Kasu, Mr.Jovial, Old Guy, Hating Hater, PX, LaserTurtle

Status:
Cheez8: Safety Scissors
Kasu: Chlorophyll injection ability
EvilNazgul/Azazel: Fool Card, Pink Homing Laser Ring
Failure: Pure Electric Guitar, Yuuka Clone, Reimu Clone
Old Guy/Avatar: Chekhov's Gun
Unmatched Sock: Worn Bandage, Telepathic
LaserTurtle: Soushiko
Patorikku: Large red Trident, Welcome Hell cape, Necromancy?
Username: Giant Robot, Lightsaber
DNAbc: 4 Hoshii Mikis, Pylons
qMyon: Tea, Umbrella, Targeted by Satan
PX/Death: 4000 Idolist Followers
Searinox/Maribel: Welcome Hell Shirt.
Raikaria/Sekibanki: Protecting everyone in the Dream World, 3 heads, Welcome Hell Shirt
Mr.Jovial: Welcome Hell Shirt
HopeMetal: Tembot, Desk Utensils
Hating Hater: Flandre, Moge-Ko, 10 Mogekos, Mogeko generator
« Last Edit: November 17, 2015, 01:05:45 AM by Miniking »

Re: Roll to Dodge: Arena
« Reply #234 on: November 17, 2015, 12:52:53 AM »
"If that's what you want, I guess that works too."

>Try to strike up a conversation about the advancements of outerworldly robot technology.

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #235 on: November 17, 2015, 01:01:14 AM »
>TRY TO SUMMON MERASMUS AND ASK FOR NEW WEAPONS FOR EVERYONE AGAIN!
>If that fails, then TRY AGAIN!
>If that fails, stay determined and TRY YET AGAIN!

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #236 on: November 17, 2015, 01:47:24 AM »
> Continue trying to operate the Mogeko generator.
> Meanwhile, expand our civilization deeper.
> Tell the girls they can do whatever they want as long I'm not dead or harmed by the end of it.

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #237 on: November 17, 2015, 01:49:22 AM »
Should I go pacifist or genocide?

Regardless

"I am determined."

>moral compass roll

>if odd: slay yukari

>if even: unify prayers, hopes and dreams of all of us who believe in idolwaifs and transcend back home with my magical idol clones!
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #238 on: November 17, 2015, 02:23:14 AM »
Welp, only one thing to do now I guess.

> Initiate a sunflower-filled Ragnarok.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #239 on: November 17, 2015, 02:35:19 AM »
>"Well, this sunflower field is certainly peaceful. This serene scenery...it fills me with...not-headache."
>Analyze the soul-imbued people. Especially colors. And thoughts, especially, 'cause telepathy. "Wait...since when could you do that? And...who are you all?"
>Convince two of them to join me, and we'll go adventure and stuff. Maybe find some sweet loot. Unless Pat thinks we should stick together, in which case, party of six!
>>Stick with Pat, since that is a good idea, as he said. Splitting might not be good.
>Note Pat's trident, then try to materialize some other weapon or ability of my own. Right now all I know I've got for me is telepathy, and that might not be enough.
« Last Edit: November 17, 2015, 05:47:43 AM by an unmatched sock »