Skill Delay Resistance Latent TAMADRA announced
* Digest point: You will take away delayed turns equal to the amount of latents equip on your card. For example, to completely block Awoken Thoth's pre-emptive, you need 5 of these
I don't care for that. I think it's questionable game design to roll out a direct counter for everything. Forcing players to find solutions to problems is great, but always offering a brute force, one-to-one counter is sketchy. I'm surprised we don't have a Time Reduction Resistance awakening to complete the set.:p
And it's now very strange to me that Skill Delay and Skill Lock are considered completely separate mechanics by the game. The most significant thing that was making them distinct before was that one was unresistable, but now that they both have that in common too, even in slightly different ways, I think they're now too similar to not fall under the same umbrella.
Calling it, next status effect is "Skill Cancel", which is exactly the same as Skill Lock but it has a different name, so you need five Skill Lock resists and five Skill Cancel resists to be safe. And that's just until Skill Stop comes out...