Author Topic: Puzzle and Dragons Thread 24: Attack On Big Flamie  (Read 94291 times)

Espadas

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #660 on: October 12, 2015, 10:21:32 AM »
Amazingly enough I rolled this literally 4 minutes before the godfest ended because I woke up late and was like "what the hell". Worth.

(Also DC Universe Collab was kind to me this time, Dark Chester Skill Level 1 -> Max, Red Chester 1-> 4, Spare Succubus 1 -> 3 and Darkseid 2 -> 10. :V)

Grats ;)

My own DC rush went incredibly good with one glaring exception:
Chester 1 --> Max
Sirius 1--> Max
Sharon 1--> Max
Banshee 1 --> Max  :V
Darkseid 1 --> Max
Poison Ivy 1 --> 3

FOUR DIFFERENT Harley Quinn 1 --> 1 (i kept 4 of them for Draggie/Tengu, all of them are now max awoken and around lv30 but not a single skill-up >_> )
« Last Edit: October 12, 2015, 10:24:33 AM by Espadas »

MatsuriSakuragi

Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #661 on: October 12, 2015, 11:21:14 AM »
oh my god why does this dicknose only have a 40% drop rate on master I NEED FOUR orz

trancehime

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #662 on: October 12, 2015, 12:14:28 PM »
Halloween REM cards:

Halloween Sopdet  (Silver)
Halloween Izanami (Silver)
Halloween Vampire Lord (unnaounced)

Skill Delay Resistance Latent TAMADRA announced
* Digest point: You will take away delayed turns equal to the amount of latents equip on your card. For example, to completely block Awoken Thoth's pre-emptive, you need 5 of these
« Last Edit: October 12, 2015, 12:28:09 PM by trancehime »

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commandercool

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #663 on: October 12, 2015, 12:41:55 PM »
Skill Delay Resistance Latent TAMADRA announced
* Digest point: You will take away delayed turns equal to the amount of latents equip on your card. For example, to completely block Awoken Thoth's pre-emptive, you need 5 of these

I don't care for that. I think it's questionable game design to roll out a direct counter for everything. Forcing players to find solutions to problems is great, but always offering a brute force, one-to-one counter is sketchy. I'm surprised we don't have a Time Reduction Resistance awakening to complete the set.:p

And it's now very strange to me that Skill Delay and Skill Lock are considered completely separate mechanics by the game. The most significant thing that was making them distinct before was that one was unresistable, but now that they both have that in common too, even in slightly different ways, I think they're now too similar to not fall under the same umbrella.

Calling it, next status effect is "Skill Cancel", which is exactly the same as Skill Lock but it has a different name, so you need five Skill Lock resists and five Skill Cancel resists to be safe. And that's just until Skill Stop comes out...
I made a PADHerder. It's probably out of date though.

trancehime

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #664 on: October 12, 2015, 12:43:39 PM »
And it's now very strange to me that Skill Delay and Skill Lock are considered completely separate mechanics by the game. The most significant thing that was making them distinct before was that one was unresistable, but now that they both have that in common too, even in slightly different ways, I think they're now too similar to not fall under the same umbrella.

Skill Delay is the most bullshit mechanic that PAD came out with so honestly I don't mind this. A way to make it less insufferable and a method for a player like me to allow further optimization of speedfarming is more than welcome, and it's an option that people don't have to take. That's all it is.

EDIT:

Coop Dungeon information:

To host a room, the player must be at least rank 400. To join a room, the player must be at least rank 100. The dungeon shown off was the creatively named "Extreme Ultimate God Rush."
« Last Edit: October 12, 2015, 12:51:10 PM by trancehime »

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #665 on: October 12, 2015, 12:55:01 PM »
I don't care for that. I think it's questionable game design to roll out a direct counter for everything. Forcing players to find solutions to problems is great, but always offering a brute force, one-to-one counter is sketchy. I'm surprised we don't have a Time Reduction Resistance awakening to complete the set.:p

This is a little different, anyone that tries to block against it gives up the possibility of +HP or +Resist boosts, and it still won't block anything that reduces for more than five turns like Kagu. This seems more like a short-term thing, and probably most effective for farmers only. I still feel like Resist is king here, but I think most anything that reduces skills anyway won't do more than 2-3 turns if a strat must be built around cheesing this mechanic.

trancehime

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #666 on: October 12, 2015, 01:01:02 PM »
This is a little different, anyone that tries to block against it gives up the possibility of +HP or +Resist boosts, and it still won't block anything that reduces for more than five turns like Kagu. This seems more like a short-term thing, and probably most effective for farmers only. I still feel like Resist is king here, but I think most anything that reduces skills anyway won't do more than 2-3 turns if a strat must be built around cheesing this mechanic.

Yeah and Kagu's skill reset skill is if you manage to trigger his resolve anyway, so it can be worked around with some planning.

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commandercool

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #667 on: October 12, 2015, 01:10:05 PM »
I'm not trying to make the case that this is going to be incredibly harmful to the game or anything, I just think it sets a slightly bad precedent (or more like it aggravates a bad precedent set by the introduction of Skill Delay in the first place). And in doing that it also upsets my sense of symmetry a little. Not a huge deal, but I don't like it.

I'm also not sure what my thoughts on the expectation that Gungho should be going out of their way to cater to speed farmers are. My gut reaction is that the expectation that nothing should be able to slow you down is unreasonable, but I suppose that's unfair. With the ranked dungeons weighting speed so highly obviously the message is that Gungho wants players to try to blast through dungeons as fast as possible, so I guess sending that message and then punishing people for taking it to heart would be a weird move.
I made a PADHerder. It's probably out of date though.

trancehime

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #668 on: October 12, 2015, 01:15:48 PM »
I'm also not sure what my thoughts on the expectation that Gungho should be going out of their way to cater to speed farmers are. My gut reaction is that the expectation that nothing should be able to slow you down is unreasonable, but I suppose that's unfair. With the ranked dungeons weighting speed so highly obviously the message is that Gungho wants players to try to blast through dungeons as fast as possible, so I guess sending that message and then punishing people for taking it to heart would be a weird move.

it's not a coincidence that a lot of the megawhales who spend a lot of money on this game are the same ones who dump a lot of stones to speedfarm lots of dungeons for a variety of reasons. Providing an MP sink in this way is a good incentive business-wise. Even if it seems like they're going out of their way to cater to speed farmers, placating them and keeping them playing the game as more and more rank 1000+ players quit or "graduate" from PAD is, from a business point of view, smart for them. And for non-iapers who play more casually, introducing a latent like this provides them with an option to decide if they want to utilize that tool, or prioritize something ELSE instead. Such a latent is way better than stupid TE latent which has to be buffed for it to be worth anything.

You are correct on ranked dungeons weighting speed so much - in this current one which is No Awakenings, you are now basically being tested on how fast you can get combos. Top rankers like sasuke can manage 8 combo average in just 4 seconds, which is absurd. It took ME many runs to get my 6.5 average total in 110 seconds. It's not easy at all. They do emphasize speed as it could be considered an indicator of skill. You don't even need whale leads like Ra Dragon or Shiva Dragon. Lots of people get high scores just using A.Bastet or A.Ra or even Verdandi.

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #669 on: October 12, 2015, 01:28:34 PM »
I'm also not sure what my thoughts on the expectation that Gungho should be going out of their way to cater to speed farmers are. My gut reaction is that the expectation that nothing should be able to slow you down is unreasonable, but I suppose that's unfair. With the ranked dungeons weighting speed so highly obviously the message is that Gungho wants players to try to blast through dungeons as fast as possible, so I guess sending that message and then punishing people for taking it to heart would be a weird move.

The (un)fortunate thing is that a majority of the high-rank players in Japan seem to only care about speedfarming. Just look at their PCGF results from two PCGFs ago. Rodin placed first well above anyone else. People constantly get banned over there and even arrested for trying to tweak the system so they can run dungeons and sell from their box at the same time. Some people even try to make automated scripts for Star Vault. So for better or for worse, these are the people that are lining their pockets and probably the most vocal ones over there, and common business sense says that they must listen or burn.

EDIT: Morning practice is always fun.

« Last Edit: October 12, 2015, 01:31:40 PM by OverlordChirei »

Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #670 on: October 12, 2015, 02:19:53 PM »
so today there's tama village and retreat at the same time

but which one is actually better ???

trancehime

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #671 on: October 12, 2015, 02:26:17 PM »
so today there's tama village and retreat at the same time

but which one is actually better ???

tama retreat unless you need godin/rodin skillups

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #672 on: October 12, 2015, 02:32:50 PM »
Yeah makes sense :V


Also oh boy skill delay resist finally

Since most skill delay pre-emptives seem to be 2 turns, I think the most effective way to make use of them is to just put 2 of em on a +2 turn haster like Shiva/Neptune/Ra Dragon, so that way you just pop them to basically negate the skill delay on everyone

Yeah there's thoth with 5 but he's weak as shit so who cares :V


Oh yeah Halloween stuff

If Halloween Dark Iza is just normal DIza but with better awakenings then she'll be ridiculous. Regular DIza is already a staple on dark teams even with her current awakenings
« Last Edit: October 12, 2015, 02:40:35 PM by Suikama »

hyorinryu

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #673 on: October 12, 2015, 02:38:25 PM »
I'm not trying to make the case that this is going to be incredibly harmful to the game or anything, I just think it sets a slightly bad precedent (or more like it aggravates a bad precedent set by the introduction of Skill Delay in the first place). And in doing that it also upsets my sense of symmetry a little. Not a huge deal, but I don't like it.

I'm also not sure what my thoughts on the expectation that Gungho should be going out of their way to cater to speed farmers are. My gut reaction is that the expectation that nothing should be able to slow you down is unreasonable, but I suppose that's unfair. With the ranked dungeons weighting speed so highly obviously the message is that Gungho wants players to try to blast through dungeons as fast as possible, so I guess sending that message and then punishing people for taking it to heart would be a weird move.

Personally, I think Gungho's just not sure what to do. Press button teams were erally strong, so Gungho tried to keep them in check with skill binds, When they did it, it was pretty bullshit(lol izanami.)  To counter this , they made skill bind resistance, but for some reasson, they gave it to several of the guys it was supposed to keep in check(heroes), so they no longer  care about it, while everyone else who has to go a bit  further out of their way for it still has to deal with it. I think Skill delay was basically the same thing. Jord is so annoying. Super tanky and hits like a truck. Why can't Freyja pop out of the rare egg machine already?

*currently under repair*
Puzzle Dragon stuff

trancehime

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #674 on: October 12, 2015, 02:51:04 PM »

Yeah there's thoth with 5 but he's weak as shit so who cares :V


I want my skills up on Sphincter ;_;


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twitter xx motk resident whale

Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #675 on: October 12, 2015, 03:03:59 PM »
At least farming Z8 is gonna be way easier with aRa now

Quote
Only Tama Village is showing up today, not the combined Infestation
welp
« Last Edit: October 12, 2015, 06:02:29 PM by Suikama »

Mr. Sacchi

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #676 on: October 12, 2015, 07:50:50 PM »
Do we know if a monster can give the guaranteed skillup thing if they don't have an UVO?

Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #677 on: October 12, 2015, 07:53:31 PM »
it works for UEVOs ONLY

Mr. Sacchi

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #678 on: October 12, 2015, 07:58:26 PM »
Berry Dragon dupe no skillup.

gaem pls ;_;

Chaore

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #679 on: October 12, 2015, 08:13:08 PM »
Huh.

Halloween Vampire Lord. I wonder how they're going to do that, given beach claire is a thing-

Is he going to be like Armor Vamp and actually a red/dark card and make me cry a lot?

Thaws

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #680 on: October 12, 2015, 08:25:55 PM »
I felt like skill delay would've been fine if they've saved it only for special boss patterns (zaerog 8 and awoken lakshmi comes to mind) but they started abusing it in all kinds of stupid ways(awoken Shiva in particular) that made the latent tama necessary. I feel like they really screwed up the implementation of skill delay here, it could've been fun but now it's just one more arbitrary gimmick to force people to spend mp which reflects really badly on them from player's point of view.

edit: just remembered awoken lakshmi was actually skill bind but yea my point still stands.
« Last Edit: October 13, 2015, 02:55:59 AM by Thaws »

Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #681 on: October 13, 2015, 01:05:06 AM »
2/2 andro skillups so far

i guess this kind of makes up for dkali

trancehime

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #682 on: October 13, 2015, 03:17:46 AM »
星宝の魔窟
grp A: 8PM JST
grp B: 9PM JST
grp C: 10PM JST
grp D: 11PM JST
grp E: 7PM JST

(  oo)9

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MatsuriSakuragi

Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #683 on: October 13, 2015, 10:27:24 AM »
mrgrgr how much longer until marshmallow support

Kinda tired of the notification telling me to update all the time

(and I'm upgrading to a nexus 5x by the end of the month anyway since this phone's battery is kinda fucked anyway and marshmallow is its default.)

Also evolving a bunch of shit today. Tsubaki and ult Tengu made. Still not so sure if Tsubaki is worth using but she's cute I guess??
« Last Edit: October 13, 2015, 10:29:47 AM by Enoshimatsuri Junko »

Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #684 on: October 13, 2015, 11:51:57 AM »
mrgrgr how much longer until marshmallow support

Kinda tired of the notification telling me to update all the time

(and I'm upgrading to a nexus 5x by the end of the month anyway since this phone's battery is kinda fucked anyway and marshmallow is its default.)

Also evolving a bunch of shit today. Tsubaki and ult Tengu made. Still not so sure if Tsubaki is worth using but she's cute I guess??

Everything cute is useful!
Take Lumiel, for example!  :derp: She was so cute, I evolved her right away and got her all her awakenings.

MatsuriSakuragi

Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #685 on: October 13, 2015, 12:31:25 PM »
So did I.

And to this day, I have never used my Lumiel. :V

Edit:

mrrrrrrrrrrrrrrr how much longer

I have pretty much everything I need to hypermax her at this point, just around 70 +egg short.
« Last Edit: October 13, 2015, 12:36:07 PM by Enoshimatsuri Junko »

Jq1790

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #686 on: October 13, 2015, 12:52:32 PM »
Dang, AKirin takes EIGHT jewels?  Fagan's ult needs five, doesnt it?  RGBLL?
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The Greatest Dog

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #687 on: October 13, 2015, 01:11:49 PM »


The high cost of evolving Fagan (and Zhou Yu's 1.7 million exp) justifies the over-the-top Awoken Kirin, in my opinion. Fagan needs 900,000 exp, five king metal/jewel dragons, then the five jewels.

It's just kinda absurd. But what can you do?

commandercool

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #688 on: October 13, 2015, 01:30:21 PM »
I don't know that I'm completely comfortable with the "high cost justifies crazyballs insane power" line of thought*, but if that's the case, wtb Beyzul uvo that costs 50 orbs.

*I'm like 75% goofing about that part, but my phone won't let me post helpful tone-setting smiley faces. I do legit have a few issues with that idea, but mostly I recognize that it makes sense with how PAD is constructed.
I made a PADHerder. It's probably out of date though.

Edible

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Re: Puzzle and Dragons Thread 24: Attack On Big Flamie
« Reply #689 on: October 13, 2015, 01:48:16 PM »
It's just kinda absurd. But what can you do?

Get his evolved form to drop out of ultimate dragon rush? :V