| ~Beyond the Border~ > Akyu's Arcade |
| Cardboard rehab: TCG/CCG thread |
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| commandercool:
Ended up going to another prerelease tonight. A two-headed giant one. It was fun, my buddy and I built really fun decks and they were a blast to play, but rounds were best-of-one and we got dunked by variance against much worse decks in two games which was unfortunate. Picked up a prerelease foil Kwende for the knights deck, that was nice. This format honestly feels great. It's bombs bombs bombs slapping into each other in a way that feels pretty balanced. I haven't seen a card yet that felt format-breaking, the removal feels right for the power level, and there are a few directions you can build in. It maybe doesn't feel like there are super defined archetypes outside of a couple of color pairs, but that's fine by me. Might not be the best sealed format to play a hundred times, but it's great to play a few. And maybe it would be fun a hundred times, I dunno. :D |
| commandercool:
Has anyone played any Brawl? I'm building Hapatra, Vizier of Poisons but I don't really know how I should be building my decks. Do Commander rules apply as far as determining general playability goes, or are smaller effects good? Especially on creatures? |
| Tamer Anode/Cathode:
I dunno. I imagine having the smaller card pool to work with means you're going to be possibly using smaller effects out of necessity just because you don't have any better tools at your disposal. I'm going to try putting together the Beckett Brass deck I had planned and see how that works out |
| commandercool:
I had a really hard time shaving the deck down to 59 cards, so I don't think there's a lack of playables in the format. It's just a weird tension between being on-theme to support your commander and including general goodstuff. I'm kind of concerned about the format just because there are very few ways to protect and recover commanders. Arguably the best protection option is Curator's Ward in blue unless I'm forgetting something, but no Lighting Greaves and Swiftfoot Boots makes me think locking people's commanders under removal is going to be a common occurrence. And if you have a synergy commander and not a goodstuff commander that means you're automatically on the back foot. Seems like maybe the "best" strategy would be to play a commander with ETB value and just ignore it beyond that, which is pretty lame in my opinion. But Hapatra is 2 mana so hopefully I'll be able to keep her in play enough to use her. I was running a bunch of mediocre one-time protection at one point but I had to cut most of it for space. |
| Tamer Anode/Cathode:
Finally stopped procrastinating and got around to opening the Dominaria bundle I got with store credit a few weeks ago. Managed to pull a Karn so that pretty much is the entire value earned back right there. Slimefoot still hasn't come home yet. |
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