~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
[Danmakufu ph3] Player Re-creation Project (th11 Players complete)
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Frenticpony:
Update: Version 2.5 of the MoF players (and future players) brings damage values from the game's .sht files into the dnh scripts, allowing for an accurate duplication of player damage.  (A HUGE thank you to Mana Kazami for all the help in getting and figuring out what all the numbers mean!)

Hey everyone!

I've always liked the players in the official Touhou games, but unfortunately I could never use them within any of the many Danmakufu scripts out there.  To remedy that, I've started up this project to re-create Touhou's main-game players, hopefully one day having a complete collection from Touhou 6 and beyond, starting with this release of MoF's players.   I've put in a lot of effort to keep these looking accurate, but there may be issues I didn't come across while testing.  Please let me know if you find any!

At the top of each player script file, you can find customization options to tweak how the player script functions.  For example, if the player's damage output is too low, the damage multiplier value can be increased to raise the player's shot damage.  Also included is an option to toggle between traditional bombing (UFO, TD, etc) and MoF/SA's system of bombing (one bomb costs 1.00 power)  There's a lot more, so please refer to the top of each script for even more options.

Thanks for reading, and I hope you'll enjoy the scripts!

th10 - Mountain of Faith
Reimu 2.5 - Complete!: http://www.bulletforge.org/u/frenticpony/p/player-re-creation-project-mof-reimu
Marisa 2.5a - Complete!: http://www.bulletforge.org/u/frenticpony/p/player-re-creation-project-mof-marisa

th11 - Subterranean Animism
Reimu 1.0 - Complete!: http://www.bulletforge.org/u/frenticpony/p/player-re-creation-project-sa-reimu
Marisa 1.0 - Complete!: http://www.bulletforge.org/u/frenticpony/p/player-re-creation-project-sa-marisa
Sparen:
Yes
Lollipop:
Wow. These are amazing.
Frenticpony:
After a very very slow year of improvements to the MoF players and their base, the complete set of SA player scripts has finally been completed.  These players are a bit ridiculous and needless to say I'm glad to be (probably temporarily) done with them.

I want to note that Reimu B has a potentially FPS killing bomb, since each deleted shot spawns a complex homing shot.  I included a customization option that allows for much simpler homing code, but I'd still advise against dropping a bomb right on top of a boss.
Chill Observer:
Nice! Does this also fix the various bugs present in the original shot types like the nofocus 3 power thing?
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