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Touhou 15 「東方紺珠伝 ~ Legacy of Lunatic Kingdom」 Patch 1.00b released

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ChronaSE:

Spoiler: Come to think of it, are the lunarians, specially Junko okay with danmaku battling? maybe it's stated on the dialogues, i'll wait and find out~
I also feel as though Touhou was slowly declining since TD, maybe because of kankolle influence, but it seems people no longer care about new games/characters , usually a new character pre-TD had a lot of fanart in less than a week, then Doremy for example barely has any and it's been a while since the demo, kinda sad really but it's expected, Touhou lived too long.

Any idea how the japanese fanbase is reacting to this?

TTBD:

Anybody got info on Spellcard translations? Spoiler: I was thinking of making a Junko boss battle or something.

Marron:

As for myself, I want to be precise about something: like I said, I don't find anymore what I like in the other games BUT I didn't said that the new touhou are bad. Touhou have evolved into something I don't feel. For me, Zun have a different way to make games now, and I don't like but that doesn't mean it's bad, and in fact, it can interest people who didn't care about touhou until today.(or until UFO for exemple) Some can like things from newer games that they didn't find in previous games.

It's like 98 era versus windows era. Touhou is evolving, that's all.


ChronaSE: Yeah, I was suprised to see that Seija didn't have so much fanart when DDC came out.

Maple:

My complain would be the danmaku. Not that it's too hard (exactly what where you expecting?). But that it isn't too much touhou-ish. I see an overabundance of red/blue/purple bullets, a lot of aimed shots (for streaming), and some minor walls here and there. It's too "rough", "unrefined". Danmaku in touhou often sacrifices speed/density to put emphasis in beauty. The danmaku, through still deadly, lacks elegance.

Re:full game.
This morning i had a showerthough: people in the Moon Capital wouldn't, under any circumstances, Spoiler: allow fairies, for they too fragile, die easily, and thus they'd bring tonnes of impurity to the Capital. I was proven right in stage 4.

When hearing the theme of Spoiler: stage 5 boss, it came to my mind some tune from Golden Sun (from the GBA). Probably a boss battle theme, maybe I'll search for it later. It has a "sickly", "crazy" feel.

About the EX stage boss, i Spoiler: expect loads of crossover jokes with the Steven Universe fandom.

Plubio:


--- Quote from: kevin1127 on August 14, 2015, 07:50:13 PM ---Spoiler: I think it's the second reason. Her ability is to control purification, which, in my own interpretation, also means to simplify things.
In music room ZUN said he didn't add too much to her theme and wanted us to enjoy danmaku "simply and purely".
So her pattern is dull is pretty much on purpose.
I think ZUN succeeded in making a pure danmaku pattern, Junko's pattern imo suits her very well.
But the downfall is that it really is kind of boring, the fight is still good, though, especially with her theme.
--- End quote ---

Spoiler: Exactly. I just played her stage again and noticed the reasons behind this. What's more, Junko's danmaku require a lot of micrododging, so maybe that's another reason as well.

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