Author Topic: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)  (Read 104600 times)

O4rfish

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #660 on: September 01, 2015, 09:22:20 PM »
What do you need as a lead? ...also when I try to add that ID, a Rank 1 person shows up. Is that right?

Oops, it's 389, 956, 257
and I want Skuld as one of your three slots. I'm going to use the best friend to bypass the rank disparity and get some Awoken Leilan action.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Chaore

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #661 on: September 01, 2015, 09:28:18 PM »
did a yolo during class

dupe arcline, apparently right on time for mp!

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #662 on: September 01, 2015, 10:51:05 PM »
Oops, it's 389, 956, 257
and I want Skuld as one of your three slots. I'm going to use the best friend to bypass the rank disparity and get some Awoken Leilan action.

Added. Make sure you're absolutely positive that I'm worth the BF selection. The only requirement I have for anyone to BF me is that they do it with no regrets.

Thaws

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #663 on: September 01, 2015, 11:03:37 PM »
https://twitter.com/kanomiel_pad/status/638456681312030720/photo/1

Relevant to current droiddragon discussion.

dafuq did I just see.

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #664 on: September 01, 2015, 11:09:03 PM »
I've been slipping in and out of a caffeine deprivation haze all day because I'm off this week and I keep all my soda in my office so I won't drink all of it in the space of an afternoon and die. I went into Challenge 8 distinctly in the "in" phase of my cycle and stumbled my way through it, Mr. Magoo style. I did such a bad job, I kept forgetting to use actives and like every other combo was missing a color for no reason, but I kept skyfalling into exactly what I needed and swept it. Lol@Ra.

https://twitter.com/kanomiel_pad/status/638456681312030720/photo/1

Relevant to current droiddragon discussion.

dafuq did I just see.

What.

Aaaaah.

Jealous.

I'm lucky PAD Island is gone or I would probably buy a bunch of stones and ruin myself.
I made a PADHerder. It's probably out of date though.

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #665 on: September 01, 2015, 11:29:15 PM »
https://twitter.com/kanomiel_pad/status/638456681312030720/photo/1

Relevant to current droiddragon discussion.

dafuq did I just see.
And I was just about wondering what to do with three of them lying around
Naked expression; purple raspberry flavour

Mr. Sacchi

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #666 on: September 02, 2015, 12:09:12 AM »
Didn't we spend like 15 posts theorizing that Awilda was really good and then I came in and just confirmed that dual awilda is already stupid good and only gets better with more? rofl

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #667 on: September 02, 2015, 12:20:59 AM »
Yes, and I spent a shitload of stones, including IAPing, trying to get her because of it. But all I got was fuuuuuucking mini Chineeeeeese.

But I don't think anyone expected her to do that well. Christ.
I made a PADHerder. It's probably out of date though.

Mr. Sacchi

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #668 on: September 02, 2015, 12:33:15 AM »
Yes, and I spent a shitload of stones, including IAPing, trying to get her because of it. But all I got was fuuuuuucking mini Chineeeeeese.

But I don't think anyone expected her to do that well. Christ.

Gotta admit, I wasn't expecting her to be Ultimate-Arena material.

(Sorry if I made you throw stones away, even if indirectly ): )

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #669 on: September 02, 2015, 12:52:35 AM »
Oh don't worry, I know that each and every one of you is a devious Gungho plant trying to talk me into IAPing. It was my fault, I was weak. :D
I made a PADHerder. It's probably out of date though.

trancehime

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #670 on: September 02, 2015, 01:45:29 AM »


:getdown:

Gotta admit, I wasn't expecting her to be Ultimate-Arena material.

In fairness, that Awilda party only worked because of Courage being able to force an enemy's attribute to Water
« Last Edit: September 02, 2015, 01:54:49 AM by tranceHiME »

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #671 on: September 02, 2015, 01:58:57 AM »
So, stalling 15 turns each wave to force water resistance -is- possible, huh?

trancehime

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #672 on: September 02, 2015, 02:02:18 AM »
So, stalling 15 turns each wave to force water resistance -is- possible, huh?

Once you pop Courage you become immune to the enemy's attack so you can stall as necessary. The major weakness is dealing with enemies who will use a Binding attack and you lost your resistances

EDIT:

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« Last Edit: September 02, 2015, 08:26:55 AM by tranceHiME »

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #673 on: September 02, 2015, 12:10:55 PM »
Hrm...


MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #674 on: September 02, 2015, 02:26:15 PM »
That's the Christmas REM isn't it?

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #675 on: September 02, 2015, 02:44:53 PM »
That's the Christmas REM isn't it?

Specifically the head parts were updated in JP today... for some reason.

Jq1790

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #676 on: September 02, 2015, 03:50:33 PM »
Kaede evo'd and level 75 now.  I have a Vert to evo and level to finish the job so that shouldnt be too difficult.

Wtb TAMADRAs though.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #677 on: September 02, 2015, 03:58:40 PM »
I feel like I've asked similar questions before and not gotten much feedback because nobody plays him, but do you guys think a Krishna team with just six rows stands a chance? Basically all of the red cards I've ever pulled have been a mess with no real focus on rows or prongs, so my options are kind of limited. For that matter, is a Krishna team with just him and four orbchangers too inflexible? Is that how Hero God teams usually work, or do people run utility subs on those? And how does Krishna stack up to Yamato Takeru as a lead?  Krishna's leader skill looks straight-up better lead to me, but I've never really led with a Hero so maybe I'm overlooking something.

This is what I got so far:
Krishna/Yamato Takeru/Awoken Kagutsuchi/Ronia/Misato/Krishna

It won't be done for a while, but it looks pretty unfocused. Think it stands a chance? I'm not looking for an A+ team here, but I do want a red team that can basically hold its own. And Krishna seems like he might be a solid challenge dungeon lead?

Wtb TAMADRAs though.

Fortunately you can! Tamadra Village.
I made a PADHerder. It's probably out of date though.

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #678 on: September 02, 2015, 04:40:22 PM »
I feel like I've asked similar questions before and not gotten much feedback because nobody plays him, but do you guys think a Krishna team with just six rows stands a chance? Basically all of the red cards I've ever pulled have been a mess with no real focus on rows or prongs, so my options are kind of limited. For that matter, is a Krishna team with just him and four orbchangers too inflexible? Is that how Hero God teams usually work, or do people run utility subs on those? And how does Krishna stack up to Yamato Takeru as a lead?  Krishna's leader skill looks straight-up better lead to me, but I've never really led with a Hero so maybe I'm overlooking something.

This is what I got so far:
Krishna/Yamato Takeru/Awoken Kagutsuchi/Ronia/Misato/Krishna

It won't be done for a while, but it looks pretty unfocused. Think it stands a chance? I'm not looking for an A+ team here, but I do want a red team that can basically hold its own. And Krishna seems like he might be a solid challenge dungeon lead?

The more I think about it, the more I feel that the "match exactly 5" leaders are less suited for rows (it's too resource intensive and takes too much time to combo) and more suited for stacking orb enhance awakenings instead. That way you can focus on straight up combo count instead of rows and TPA to boost your damage-- and if you do have TPAs, I think those would be preferable to rows simply because they give you more space for combos and are less resource-intensive.

With a skillmaxed Krishna with skillmaxed Krishna friend, even just five orb enhance awakenings on the team will make it so you have a permanent enhanced and boosted fire skyfall system going since being skillmax allows you to keep that up at all times. And with two Krishnas you already have four orb enhances by default; it's not hard to find more to stack in. Just see what you have on this list here and go to town: http://puzzledragonx.com/en/awokenskill.asp?s=16

Orb enhances are obviously not going to give you the same punch as rows or TPA will, but they're also unconditional which means you don't need to do a row or a TPA to benefit from them. If you can manage to stack ten OE onto a team, for example, that's a flat 50% boost you'd get out of matching enhanced orbs-- the same as one TPA or five rows. But to kind of balance the damage out, you should also try to combo as much as possible to push your base multiplier as high as you can. This is why I'm so stoked about Awoken Tsukuyomi-- the Yomi/Zaerog8/Zaerog8/Awoken Haku/flex team I came up with has upwards of 14+ dark enhances and that's a flat 70% damage boost alone there-- and with Yomi's crazygonuts time extends (as well as everyone else on the team) put together, I can make lots of combos easily to not only reach Yomi's top multiplier, but stack combos and really punch hard.

Takeru is a row player through and through and that's what separates him from Krishna. They're both pretty resource intensive so you'll always want a steady stream of fire going (and running Krishna as a sub on Takeru will facilitate that!). I don't think there's a "better" between the two as leaders-- they're both resource hogs. Stacking rows with Takeru's going to give you a ton of damage-- and as we've discussed a well built hero team can outdamage crazy multipliers like Ra-- but I would say Krishna's probably the easier one to use and has a higher top multiplier?

I'm not really sure, to be honest, since I've been forever cursed with not pulling any of the sweet RGB Indian 2s, but I think it's something to play around with.

Wtb TAMADRAs though.

In a few days, you can! 3000 MP. Sell a shitty silver egg pull and get a Tama! It's a pretty fair trade imo.
« Last Edit: September 02, 2015, 04:52:48 PM by Guildmarm Matsuri »

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #679 on: September 02, 2015, 05:04:12 PM »
Hmm, that makes sense. The question is, how stupid am I willing to get for orb enhancers? I could run this:

Krishna/Kagutsuchi/cao cao/leilan/Urd/Krishna

The two minis have bad stats, but that would give me 12 orb enhances, and their actives are actually really solid for this team I think. Kagu is pretty much just there because he's independently great, doesn't not have an orb enhance, and I want to finally fucking use mine, but I could cut him for another Urd. Hell, I could also cut cao cao for another Urd since I have three, although odds are I'm not skillmaxing all of them and I kind of wanted to wring some monster points out of one or two of them.

Without Takeru on board though that team has shockingly few skillboosts since Krishna already has zero and minis also have zero, so it seems waaaaay too dangerous for something that also has no fast orbchangers (except I guess Krishna, who sort of counts?). Maybe swap out cao cao for Strawberry Dragon for more skillboosts and even more enhances? None of this really sounds on paper like it will actually work, but I would love to force a mini Chinese to actually pull its fucking weight.

I suppose I'm overlooking the fact that after a board change I won't have many enhances too, so I should probably pack an enhancer. Is this finally a place for Awoken Horus? Actually yeah, it definitely is, I didn't realize how perfect he was for this. He's got the enhances, he's got the skillboosts, good stats and a relevant skill.

So that being the case, maybe this?
Krishna/Awoken Horus/leilan/Urd/Awoken Kagutsuchi or Strawberry Dragon/Krishna
I made a PADHerder. It's probably out of date though.

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #680 on: September 02, 2015, 05:44:06 PM »
If you're gonna use a chibi I'd probably pick cao cao over leilan. He's evolvable and has MUCH better stats, and can be much more easily skilled up (and that delay should come in handy!), all at the price of one orb enhance. Better to choose balance over maximum enhance capacity, since it won't matter if you're getting killed due to units with poor stats. You've already got a board changer in Urd anyway, so that's not a big deal either. And even then, cao cao's skill changes Urd's water into a full board of fire and hearts! Much better option.

That aside, that's a pretty damn solid team you've got there. Give it a try!

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #681 on: September 02, 2015, 06:46:32 PM »
I figured another board change might be more useful than another orbchange on a team that cares about high combos, since it sets up a board that's probably well-suited to a bunch of individual red combos. And my sense of symmetry is more willing to accept that leilan is less "strictly worse" than Leilan compared to cao cao vs. Cao Cao since he only gains one enhance and she gains two. But that's just me being dumb, you're probably right. And that delay will definitely be handy.

So on a related note, the one major type of team I don't really have any experience playing is combo counters. I've got a row team, a prong team, a rainbow team, a stall team, but no combo team. Krishna seems like he's sort of that, which is cool, because it will give me a chance to practice my combos and get better at the game overall. But since I just pulled Kushinada, is there any merit at all to running her as a lead? She seems like she's just way less efficient than pretty much any other combo lead, and her awakenings don't really work toward that end. Am I overlooking something about her leader skill that makes it less crappy than I think it is? And don't say Weekend Dungeon, pretty much anything can clear that even with a Ganesha friend so I don't need a lead just for that.
I made a PADHerder. It's probably out of date though.

O4rfish

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #682 on: September 02, 2015, 06:57:44 PM »
The benefit of Kushinada's leader skill is the extreme flexibility.  It isn't the best choice for any particular dungeon though, which kind of makes it worth very little since you can change leaders for each dungeon. 
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Jq1790

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #683 on: September 02, 2015, 07:01:05 PM »
Kushi has always seemed like the "if you own no other combo leads she'll do if you reeeeally want to" one to me outside of tricolors et. al, though she does begin gaining mult sooner than any other combo leads(1.5x at three combos and all) in exchange for pretty terrible returns the higher you go.  (Ex ABastet reaches 3x at five combos but Kushi gets there at six, Okuni gets 4x at six but Kushi takes eight, etc up to base Anubis being 10x at ten combos but Kushi is only -5x- at the same number.)

Of course still be happy to have her because as a sub, even if not your question, she's pretty A+ in my book.  Good stats and a fantastic active which can facilitate some great last ditch victories if timed right, though I imagine you knew that.
« Last Edit: September 02, 2015, 07:03:24 PM by Jq1790 »
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MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #684 on: September 02, 2015, 07:03:15 PM »
I figured another board change might be more useful than another orbchange on a team that cares about high combos, since it sets up a board that's probably well-suited to a bunch of individual red combos. And my sense of symmetry is more willing to accept that leilan is less "strictly worse" than Leilan compared to cao cao vs. Cao Cao since he only gains one enhance and she gains two. But that's just me being dumb, you're probably right. And that delay will definitely be handy.

So on a related note, the one major type of team I don't really have any experience playing is combo counters. I've got a row team, a prong team, a rainbow team, a stall team, but no combo team. Krishna seems like he's sort of that, which is cool, because it will give me a chance to practice my combos and get better at the game overall. But since I just pulled Kushinada, is there any merit at all to running her as a lead? She seems like she's just way less efficient than pretty much any other combo lead, and her awakenings don't really work toward that end. Am I overlooking something about her leader skill that makes it less crappy than I think it is? And don't say Weekend Dungeon, pretty much anything can clear that even with a Ganesha friend so I don't need a lead just for that.

Well, don't forget that boardchanges aren't always reliable. You can pop Urd or leilan and get very few fire orbs-- don't forget that to get Krishna's full multiplier, you need to match at least 11 orbs-- five connected fire orbs with at least one enhance and two more fire combos to get the maximum 45.5625x multiplier. So it'd be a waste of an active if it doesn't give you at least that many!

cao cao is a failsafe, instead. He can work on his own-- and if you don't get enough fire orbs by using him, you can use the delay to your advantage and try to skyfall more, which will likely solve that problem-- or you could pop him with Urd for a maximum power attack or fix her boardchange if she doesn't give enough orbs. The purpose of the board changer here is less for the orbs they give and more to clear out unwanted orbs on the board, especially poison or jammers. The biggest flaw of the team at hand I feel is that your RCV will be pretty mediocre thanks to having only one heartmaker on board and having two units with <100 RCV (cao cao and Kagutsuchi)-- so being able to make sure as little as possible gets in your way is best. There's good synergy here-- both cao cao and Kagutsuchi can work with Urd's board and have good additional functions to their actives. leilan does not-- there's nothing on your team that can work with light or wood-- in fact, there's no light or wood on your team at all. So those are worthless to you.

And if that wasn't enough, cao cao has much higher HP and almost double the ATK leilan has, so he'll hit much harder and serve as a bulkier sub. All of this is far more valuable than the one extra 5% boost that leilan can give.



As far as Kushi goes, I feel her value as a leader has kind of diminished. She's fantastic and has an enormous multiplier potential, but even at 10 combo you'll only be doing 25x damage, which is pretty difficult to get as it is, and there are so many better ways to get that kind of multiplier. She definitely does shine on tricolor dungeons, but not so much elsewhere.

She's far better as a sub. A nice, fast, massive damage reduction, a skill bind resist, a bind clear, and a time extend are all pretty nice. But as a leader? Unless you build your team to be able have lots of time extends or board control to reach high combos (like this), she's just not worth it, I feel.

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #685 on: September 03, 2015, 06:56:37 AM »
Version 8.1.1 may now be downloaded via the play store.  MP shop is full go.

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #686 on: September 03, 2015, 10:55:45 AM »
I wonder if the interface improvements (nicer colors and damage number font change) are in this too.

trancehime

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #687 on: September 03, 2015, 11:41:13 AM »
I wonder if the interface improvements (nicer colors and damage number font change) are in this too.

they were in 8.2 (Rank Dungeon update) for JP but it seems possible enough to be in this 8.1.1 for NA

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #688 on: September 03, 2015, 12:45:49 PM »
game's up early, go sell things

EDIT: There may be a present egg reset coming soon. Use it if you haven't already.
« Last Edit: September 03, 2015, 12:53:03 PM by OverlordChirei »

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #689 on: September 03, 2015, 01:21:15 PM »
No Claire, I never go to the FB page, is it like this yet?