Author Topic: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)  (Read 104600 times)

O4rfish

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #630 on: September 01, 2015, 06:07:32 AM »
So, I beat Chang Fei with my Rodin team.  If I can beat GYP, I'll be able to acquire my first Awoken god (excepting Heras and Zeuses and Odins and such).

Can this Andromeda team do GYP?  Both Karin and the boss girl are green for the second half, so damage would be halved.
That's even assuming my one Skuld friend is up, otherwise I'd have to use a Bodin friend.
(andromeda friends do not exist)
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #631 on: September 01, 2015, 06:17:51 AM »
Why not use a Beach Metatron? Our very own Matsy has one, right?

Also Guan Yinping was not made with gods in mind so you should have no problem flat out OHKOing her.

trancehime

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #632 on: September 01, 2015, 07:02:17 AM »
http://pad.neocyon.com/M/Notice/View.aspx?id=467

KR region getting MP store on 9/3

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Jq1790

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #633 on: September 01, 2015, 07:11:47 AM »
Uh...I just got double-norn'd.  Yeah.

>Urd
>Verd

My elation at this is tempered a bit for personal reasons but I still can't help but be amazed at how ridiculous this is.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #634 on: September 01, 2015, 07:15:40 AM »
luck so bad i made mistakes

>shining dragon swordsman (dupe)
>sea serpent (dupe)
>sharon (dear god not you again)
>earth dragon swordsman
>thuban
>dino rider (dupe)
>lemon dragon (dupe)
>shedar
>kraken rider
>kagutsuchi

forever walled from indian 2 :persona:

two more because i'm really pissed off now

>markab
>orochi dupe
« Last Edit: September 01, 2015, 07:30:49 AM by Guildmarm Matsuri »

trancehime

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #635 on: September 01, 2015, 08:16:39 AM »
http://pad.gungho.jp/member/ranking/001_zeusv_cup_result.html

so many creative teams, gungho had come up with such great idea!! right?!?!

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Thaws

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #636 on: September 01, 2015, 08:58:30 AM »
http://pad.gungho.jp/member/ranking/001_zeusv_cup_result.html

so many creative teams, gungho had come up with such great idea!! right?!?!

Let me analyze the top ten teams:
It seems 7/10 opted for placing Ra on their 5th slot. I am guessing that this is because they formed the team with Sort by Element on, so they would place all three of their ROdins before the Ra as Red appears higher in the sort. This might also explain why none of the teams opted for a 2nd slot Ra.
Interestingly, there's more teams that puts Ra on the 3rd slot more than the 4th slot! This seems to contradict with my previous guess, but the sample size is too small to make a sound conclusion. The 3rd slot Ra teams might simply be trying to stand out more by putting their Ra closer to the left but the plan backfired because two people thought of the same thing.
However, the most amazing team by far has yet to be 3rd place's Katou-san's team! Not only is he one of the more unique players that placed Ra on the 3rd slot, he also used a un-uevo-ed ROdin! It appears that this slight handicap on his side did not stop him from ranking high in the dungeon though!

Truly a very interesting ranking dungeon, and I like how they publicized the top 10 teams so that we can have some insights on how the best players formed their teams, for instance I never would've thought that the sort you're using would affect team composition that much! I can't wait for the next ranking dungeon and see what kind of varieties of teams will make it to top 10!!

O4rfish

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #637 on: September 01, 2015, 09:47:46 AM »
Hey Chirey, dump one of your friends for me please.  It'll be worth it even with the level disparity.
My number: 399, 956, 257

Six rolls: crap, Beast rider, crap, Rozuel, Urdr, crap.  I think the gold dragon is trying to say something.  It sounds like ... izzet?
« Last Edit: September 01, 2015, 10:02:33 AM by O4rfish »
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #638 on: September 01, 2015, 11:19:12 AM »
Hey Chirey, dump one of your friends for me please.  It'll be worth it even with the level disparity.
My number: 399, 956, 257

What do you need as a lead? ...also when I try to add that ID, a Rank 1 person shows up. Is that right?

Meanwhile, Chirei Tries It: Fake Karin Team



Edible

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #639 on: September 01, 2015, 12:12:40 PM »
LKali, Sun Quan, Typhon, and a couple dupes.  Veeeery nice.  Glad I decided to hold off on rolling more on fucking pad island <_<

Edit: Wow I pulled lkali and typhon at the right time apparently, they get skillups tomorrow and I have a ton of mats for them
« Last Edit: September 01, 2015, 12:17:42 PM by Edible »

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #640 on: September 01, 2015, 12:19:44 PM »
LKali, Sun Quan, Typhon, and a couple dupes.  Veeeery nice.  Glad I decided to hold off on rolling more on fucking pad island <_<

Nice one
My yolo roll yesterday way just a "Earth Dragon Swordsman" ("man"? welp)
But since I made it though lvl 7, I rolled an Apocalypse. I wonder about my yolo roll today

Edible

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #641 on: September 01, 2015, 12:34:39 PM »
Oh right, that reminds me.  It's Tuesday, so I can finally do this!

Edible

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #642 on: September 01, 2015, 12:57:49 PM »
http://pad.neocyon.com/M/Notice/View.aspx?id=467

KR region getting MP store on 9/3

That's earlier than expected, but I'll take it.

Mr. Sacchi

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #643 on: September 01, 2015, 01:13:13 PM »
Godfest yolorolll? Black Chester.

Now I have both so uh yay? Still not the kali or the kaede I wanted though >_>

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #644 on: September 01, 2015, 02:54:40 PM »
Final tries.

>Durga (dupe)  (SERIOUSLY? I PULL FOR INDIAN 2 AND YOU GIVE ME THE ONLY ONE I HAVE ALREADY)
>Typhon

... I'll take it.

triangles

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #645 on: September 01, 2015, 02:59:45 PM »
triangles yoloroll: Krishna hey there future super sexy fire team what up
cat yoloroll (Taters): Amon dupe but if we ever get a split ult I have plenty of devils
cat yoloroll (Ceci): Undine troll gold version :fail:

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #646 on: September 01, 2015, 03:31:33 PM »
And it has just occurred to me that there are like zero good dark heartmakers with good synergy with Typhon

I have been thoroughly and utterly annihilated.

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #647 on: September 01, 2015, 03:51:24 PM »
I got Isis.

Huzzah.

hyorinryu

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #648 on: September 01, 2015, 04:10:14 PM »
And it has just occurred to me that there are like zero good dark heartmakers with good synergy with Typhon

I have been thoroughly and utterly annihilated.
Maybe you can use him as a dark sub? Maybe play with prongs and use him with Kurone?

*currently under repair*
Puzzle Dragon stuff

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #649 on: September 01, 2015, 04:36:03 PM »
question

why is A.Isis considered to be the final piece of an ideal A.Ra team?


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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #650 on: September 01, 2015, 04:38:58 PM »
The rest of the ideal team is two LKalis and a DKali so you need some water/wood coverage somewhere, and AIsis' active has a very short cooldown so you can activate the other part of ARa's LS more often.

At least, that's what I'm assuming.

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #651 on: September 01, 2015, 05:00:56 PM »
Everything rdj said, with an added bit noting that she can clear binds very easily and give you a little damage reduction when needed.

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #652 on: September 01, 2015, 05:54:59 PM »
Yeah, I'm pretty convinced the optimal Awoken Ra shell is Ra/white Kali/white Kali/black Kali/???/Ra, and the last slot has to be blue/green (or green/blue). There aren't that many things in the game with those colors, and a large chunk of what we do have is either JP-only or is an orbchanger that makes activating Ra impossible.

Options include:
-Top Droiddragon
Pretty crappy. Bad stats and nearly useless active on an extremely long cooldown. A case could be made for him in a lot of dungeons to block pre-emptive poisons and jammers, but since an ideal Ra team is stacked with board changes already it would have to be a pretty weird dungeon for that to be necessary.

-Awoken Orochi
Could work. Has a ton of skillboosts and a time extend, and his active will be up extremely quickly because you'll have a billion skillboosts. The problem is that he needs prong matches to actually do damage, and that should be extremely low priority when you're figuring out a board. He's also not compatible with the x2 from Ra's leader skill, making him hit even less hard. But his HP is huge, which actually might make him viable despite his feather touch-tier damage (because frankly none of these options will be hitting that hard compared to your white damage).

-Awoken Isis
Definitely one of the best-case scenarios. Useful utility skill that can also just be spammed to trigger Ra's leader skill, has the highest stats of any option by a tiny margin, isn't incompatible with Ra's boost. How useful the shield or bind clear actually is varies by dungeon, but in my opinion mostly they're not that necessary since you typically have the option to just burst past anything that's going to bind you or hit you hard with an active. Can be useful against pre-emptives for sure, but with Isis 4/6 of your team is bindproof anyway, and even if your two white Kalis get bound you still have all your colors. But that's okay, because her active could be completely blank and she would still be pretty solid.

-Soaring Dragon General, Sun Quan
Possibly my preferred choice (although I don't own and therefore have never tried Isis). I don't find myself in situations where I feel like I need Isis' active very often, whether it be for the bind clear, the damage reduction, or just to get my boost for free. Sun Quan's skill, on the other hand, is ALWAYS great. Delay is great, x2 attack for your Kalis is excellent. He has a few significant downsides though. His stats aren't very good, he's not a god or devil so he's getting less multiplier than everyone else, and he's not bindproof, which means the rare-but-important pre-emptive wood binds or pre-emptive water binds completely break your team's ability to do damage. Fortunately black Kali had bind clear now, but you need to have enough hearts on board to use it and it takes a whole turn.

-Armored Green Ice Knight, Muse
Not great, but situationally useful I guess. Bad stats, bad awakenings, but if you absolutely must kill something right away Muse is the way to go, because it basically will happen. Has decent HP (much better than Sun Quan) despite the low weighted stats, which is arguably the most important stat for a card that won't be a significant part of your damage no matter what you do.

-Apex Blue Flower Dragon, Starling
Not a good option by any means, but if you have nothing else he could probably fill the slot. Good stats, barely passable awakenings, and a skill that you can barely use because it breaks Ra's colors, but at least you can use it before a board change for a time extend. Being farmable counts for a lot. If I didn't have any other options I would probably use him over Droiddragon.

-Heavenly Fortune Goddess, Lakshmi
Another "if you really can't figure anything else out" option. Decent stats (although low HP, which sucks), acceptable-I-guess awakenings, and a skill that sort of does something, albeit on a bizarrely long cooldown. And you can't make Awoken Lakshmi if you make her, which sucks. But yeah, she's not unusable.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #653 on: September 01, 2015, 06:30:32 PM »
-Top Droiddragon
Pretty crappy. Bad stats and nearly useless active on an extremely long cooldown.

hey a relevant quote to post these in response to


commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #654 on: September 01, 2015, 06:43:35 PM »
hey a relevant quote to post these in response to



I don't get it. What did Droiddragon add to that team?
I made a PADHerder. It's probably out of date though.

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #655 on: September 01, 2015, 06:49:08 PM »
Resistance to Beelzebub or a no-sell for Fatty, I am guessing?

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #656 on: September 01, 2015, 06:54:22 PM »
Can regular Neptune not kill Fat Dragon? Fair enough.

I guess I don't know how Lucifer actually works so I don't know how any turns it takes to punch through the last part of Beelzebub's health bar. I assumed he wouldn't get to his poison board, but if he does obviously that's handy.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #657 on: September 01, 2015, 07:08:53 PM »
Even with both Morning Stars and Z&H used, that would only kill Beelzebub when he's at 24% health remaining. Meaning I'd have to resist several fullboards to get there.

The jammer resist for Stratios wasn't bad either, as it let me stock up dark orbs for the killshot (threshold for grav + 2MS on him is 47% because he's sub-light, but he uses Glare of Zeus at 50% so I needed to punch him from just above there). Abyss Neptune's poison having a god buff also helped.

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #658 on: September 01, 2015, 07:32:45 PM »
How does running two ZeusHeras change that? If I'm doing my math right, does't waiting until Beelzebub gets to 40% health (2.4 million) and then cutting him by 45% (1.32), then 45% again (.726) leave him safely dead after two Morning Stars? And that way you would have much better HP and recovery because you'd have another beefy black sub.

I mean, it worked so it doesn't matter in the end. And I assume I got my math wrong somewhere along the line there.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #659 on: September 01, 2015, 07:36:50 PM »
You math was right on, actually; that's about how it'd work. Unfortunately I wasn't able to get a second Z&H when the dungeon was first around, so I'm using what I've got.