Speaking of green teams, I've got a buddy who just made an Awoken Parvati and doesn't know what subs to use. I know a lot of you guys pkay her, so what subs use? He has some stuff, but far from everything (notably no Verdandi).
* Guildmarm Matsuri takes a deep breath.
Finally, a chance to gush over all of the Awoken Parvati theorycrafting I've done in my spare time. I'll try to be as expansive and descriptive as possible for your friend, since I don't know what his options are. Pass this his way if you wish.
Matsuri's Long-Winded yet Descrptive Awoken Parvati GuideI feel Parvati gets looked over a bit because of her squishiness in comparison to the rest of the Awoken meta right now, especially now that Awoken Egyptians/Chinagirls/Shiva and Lakshmi are a thing, but she's got a ton of potential and I love her to pieces. If you use her right and have the team options, there isn't much she can't do well. She's got a huge sub pool to work with and a lot of decent farmable options as well, and I'll even list some completely farmable team ideas that you can toss REM subs in as you please.
She can basically survive anything that does not instantly kill her, because 2.25x RCV with an active that gives you enhanced hearts at a very fast pace will mean that you can basically go from a 99% gravity hit to max HP or damn near max with two heart combos and a little other comboing, one heart combo and a lot of comboing, or just by making a 5/6 connected heart combo and attack normally. She is unbindable, which means you should never fear for your ability to do full damage or worry about losing that 2.25x RCV. And she has double TPA with a 25x damage multiplier. And that's insane. But she's still pretty squishy and you'll have to mitigate her low HP-- and sometimes you gotta be a little creative to do that. (It's something Lakshmi has absolutely zero problem with, but instead she has to deal with less beastly damage potential due to water just not having the same punching power in the long run outside of a few fantastic subs. But this isn't a Lakshmi guide so whatever.)
I feel there are three major things to attend to when building a Parvati team:
1. Orb control: You want hearts and lots of them. They are her fuel and she uses them EXTREMELY well. I am not kidding when I say Parvati is my leader of choice in No-RCV dungeons because she's so efficient with hearts when you build her team right. Following that you want and need wood orbs, so you should be packing some options for that too-- but the problem is a lot of the best wood makers also take away hearts, so you need to be careful there.
2. Bulk: Most of Parvati's strongest options are not necessarily her safest ones, because they have really low HP. This is a problem because you can and will get OHKO'd if you don't try to balance it out. Since you'll be able to come back from pretty much anything, you can rest assured that losing a punching sub or two for the sake of HP boosting is a safe option. I personally consider anything under 2750-ish HP to be on the squishy side, but that's just me.
3. Skill bind resist: Literally one of the worst things that can happen to you, especially against enemies that take away hearts or throw jammers/poison around. Parvati can typically stall her way through them as long as you get decent amounts of hearts, but if you get heartscrewed after a big hit, you're done for. You can have up to 80% resistance (100% if you have Perseus) since Parvati herself doesn't have any, but you really need to build around it. Feel free to disregard when it's not a threat, but it'll mess you up really badly.
Awoken Parvati can utilize pretty much anything green, but ideal subs that immediately come to mind (and ones I personally often use in italics) include, in no particular order outside of starting with the enhancers just for the sake of being able to add them in my comments for the ones below them-- and I'm also going to be leaving out JP-exclusive stuff or things we don't have just yet in most cases:
Green Zhuge Liang (hits insanely hard and has a great active if you're running attacker subs in particular, otherwise may be situational since he's of little benefit to Parvati. Build around him if you can. Makes high def things like Fatty way more manageable and the fast burst is fantastic.)
Delgado (insane burst if you build around him! Makes Parvati's already great punch so much better, and is compatible with Verdandi, Ceres, Perseus, and so on.)
Medjed (Farmable, respectable stats overall, TPA, and a nice active that will reduce damage by a little and boost Balanced damage a little at the same time, which means he boosts anyone Delgado can boost, which is not too bad at all! He's just kind of annoying to skill up. Also skill bind resist!)
Freyja (Currently not a super amazing sub, but has an unconditional (because you have no reason to not be running all wood) 3-turn 1.5x damage boost, which is great. She gets a haste effect in a later update too, which is really nice. But right now her awakenings are kind of lame for Parvati (you want TPAs, not rows!), and she's an absolute nightmare to skill up, but perhaps her Awoken form will give her a much more appealing future.)
Vishnu (beastly triple TPA damage with an active that makes sure you'll never be low on wood. Also GZL compatible if that wasn't good enough)
Michael (squishy and not high ATK, but amazing wood and enhanced heart making active and skill bind resist. Absolute lifesaver. GZL compatible!)
Perseus (More bulky than Michael and better awakenings, but more annoying to skill up. Also double skill bind resist! Delgado compatible!)
Liu Bei (crazy triple TPA damage and can make a TON of wood at the price of hearts, but just pop Parvati after, making sure you have 5 water->hearts first! Though, he can be kind of double-edged because if you make too much wood, it's hard to TPA with. GZL compatible!)
Verdandi (quintessential Parv sub with great stats, TPA, and makes wood and hearts with her active. Pair with Astaroth for even more! Also, skill bind resist. Delgado compatible!)
Skuld (a little unorthodox since she's main water and Parv changes those away, but she's SUPER bulky and can and will save your ass with her active (which you can also make more hearts from with Parv if you REALLY want to, but meh. Also skill bind resist!))
Awoken Ceres (Godtier pairing with Parvati. You will never ever ever worry about binds again. Also surprisingly decent bulk for an ex-healer. Delgado compatible!)
Awoken Meimei (Super bulky, super strong, double TPA board changer. Ruins your ability to use Parv's 25x, but you can either pair it with Michael for a beautiful board of wood and hearts or just run with the 6.25x with the board and clear out scrubs. It's really not bad at all. But what really makes her great here is that her active has a haste effect that can make your other subs available in a pinch. Also, skill bind resist and GZL compatible!)
Viz Asgard (Literally the most bulky wood sub in the game! He brings a ton of HP and is bindproof, and his active will effectively double your HP for three turns. He's farmable and very easy to skill up. Not much for hitting though, but at least his low RCV is not an issue.)
Kushinada (Squishy, but infinitely useful and fast damage reduction active and awakenings, with skill bind resist!)
Susano (The most balanced and versatile damage reduction sub. Five turns of 50% damage reduction, unbindable, and has TPA for damage. Use his balanced ult if you want more bulk (also Delgado compatible!). His attacker ult has tremendous ATK, but you lose a LOT of HP compared to his balanced form (but he's GZL compatible, so if you can make it work, why not?). I will mention Awoken Susano here as well even though we don't have him yet, because he's also fantastic. No type compatibilities, but his HP is monstrous, he has double TPA as well as two skill boosts, and his active, while only lasting 3 turns rather than 5, gives a haste effect to your other units, which can save you in a pinch, especially when you need hearts or wood badly. Susano is just really fantastic in general and probably the best damage reducer Parvati can get, but difficult to skill up, while Kushinada and Asgard have a much easier time of it.)
Astaroth (Fire to Wood, but a bit on the squishy side and her awakenings aren't ideal-- but she pairs up super well with Verdandi. Use her attacker form if you have GZL! She's a nightmare to skill up though and I consider skillmaxing her one of my greatest PAD achievements. Seriously.)
Osiris (Overall decent and will probably be fantastic when his Ult comes, but hey, 4 turns for a free wood TPA! Pretty sweet. Delgado compatible!)
Sasuke (Water -> Wood and is basically is to Skuld what Astaroth is to Verdandi. Hits super hard but is also on the squishy side. Also double poison resist to bring you to near immunity (80%) when paired with Parvati. Just be careful, since his active will make Parvati's active unusable.)
Athena (Off color, but that's okay and sometimes essential. Enhances wood and light orbs, has monstrous ATK and respectable HP (and her lack of RCV is not a huge deal with Parvati), and packs double TPA awakenings. I'm including here as an ideal sub because it's nice to have at least one team member that can punch through fire enemies better than wood can. She's also GZL compatible and can punch through Dark enemies too, should you need the additional help. She's also farmable, so there's that too.)
Awoken Hades (Also off color, but has a similar function to Athena. A bit on the squishy side and not as strong as Athena, mind, but he's good if you need to punch through Fire or Light enemies with his double TPA. The biggest attraction is his active though, since wood does not have many gravity options-- and his is pretty nice for only 13 CD when skilled up. Also the time extend you get from it is useful if you need it.)
Less ideal but still usable subs include:
Sun Quan (nice delay and the extra damage is great if you're running healer subs, but squishy and off-main-color so be careful-- but he's nice for a fire counter)
Heracles (farmable, super bulky, and brings a good extra punch to the team if you're packing all God subs with his 1.5x to God types for 4 turns at the price of reducing your health to 1, but Parv herself can recover the lost HP from his active with zero effort)
Elize (double TPA woodmaker, but takes hearts away. Use Parv to get them back. A little squishy, but would be amazing if you're running a healer-based sub set with, like, Sun Quan and Kushi or something)
Cu Chulainn (preferably his fire-type ult since it has TPA-- same skill as Elize, but a bit bulkier (3200-ish HP at max level/awaken without plus eggs). Weaker, but completely farmable.)
Green Guan Yu (super bulky and fairly fast heart -> wood. No TPA, but two skill boosts and bind resistance is nice.)
Zeal (basically a worse Astaroth but he's farmable-- but his stats are pretty bad, Use him if you don't have anyone better or if you don't have Parvati skilled up (which you should make a top priority. Seriously. Drop what you're doing and go farm for woodpy.))
GOdin (reliable stat stick, on-type with Parv if you're running balanced and have Delgado or Medjed, I suppose)
Marine Rider (nice damage and woodmaking at the price of hearts, but you can use Parv to make hearts out of the water he makes. Skill bind resist and GZL compatibility is nice, too.)
Ult Starling (similar utility to Marine Rider and Skuld, but bulkier and off-color and you'll still need to use Parvati to make hearts)
Ruel (Fast wood orbs, unbindable, TPA. A little squishy but otherwise solid. Just be careful, since she can and will change away your water and hearts since she is guaranteed not to change wood or dark. This can totally screw you over.)
Masamune (The weapon, not the dragon. Huge ATK, double TPA, and has a super fast 1.5x to attacker skill-- at the price of losing his main wood color to Water. Nice if you can pair him up with Skuld, but he's really squishy. Decent, but hard to work around.)
Griffin Rider (Good ATK, double TPA, skill bind resist, and GZL compatible. Fast wood orbs, enough to guarantee one TPA. But he's squishy and his active can potentially take away hearts for the same reason Ruel's can, though it is a little safer than hers.)
ForestBahn (Solid HP and can be a useful utility with his delay and enhancement. His awakenings suck though.)
Awoken Bastet (not ideal for Parv but her awakenings are good and make you almost immune to Poison paired when paired with Parv and that's nice, but if you have her you're probably running her as a lead anyway. Also nice if you need a little time extend action.)
Top Droidragon (bulky and a big fuck you to Fatty, but you'll still need to stall for him to be usable. Fantastic awakenings that will make you 100% poison immune and pretty close to jammer/blind immune. Doesn't hit very hard though. But he's great if you've got him available and need a counter to high defense or status effects.)
Doomsday (10% gravity, jammers and poison to hearts, passable HP and ATK, no RCV. A situational choice, but he can be useful if you managed to get him during the DC collab. Skill him up during PAD Island! Though note that if you're running jammer/poison resist he won't be that useful to you. His awakenings are no good, either.)
Leeza (A fast instant wood row that can be converted into a TPA. She herself has a TPA and a skill bind resist, but her stats are beyond god-awful. Seriously, the wizards all need to get some ults or something to make them actually useful. GZL compatible though... I guess? I wouldn't bother.)
Green Wee Jas (very squishy, but bindproof delaying heart-making bind-remover that will guarantee Parvati activation. Pair with Sun Quan and Kushi and go nuts, I guess?)
Aamir (bindproof bind clearing, but squishy as hell and off-color)
Alraune (balanced ult in particular is a farmable pseudo-Ceres. Bind-resistant bind remover. Skill bind resist too! A little squishy and won't hit hard though.)
And none of this even considers collab REMs because fuck those traps, don't waste your stones when you could use any of the above just as well unless you really want to (and we don't get any of the really good collabs in NA anyway). But I'll add what we have available anyway (and what you can use that's a more reasonable replacement):
My Melody (delay and enhancement) -- ForestBahn is pretty much the same (his skill is exactly the same, but a tiny bit easier to skill up whenever the dumb Angry Birds collabs come back) but also a silver egg so not totally impossible to get?
Mari (attacker enhancement) -- Basically a pseudo-pseudo-pseudo GZL. Same squishiness, less ATK and RCV, no TPAs, weaker active-- though if we do get Eva collab again I guess you can get her if you really want her since she's a silver egg, but still.
Robin (gives a long-term small Balanced damage boost) -- He's too squishy to have much merit and 1.2x really isn't that great, even if it's pretty much infinite. Just use Medjed or something.
Wonder Woman (one turn of delay) -- Her stats really aren't unforgivably bad, and her active is... meh? Skill bind resist is nice, too. I'd still say use ForestBahn over her, but for a silver egg, she's on the edge of being all right.
Green Arrow (Multi-target for a turn, green orb enhancement) -- Pretty much any other option is better. You don't need multi-target spread and while there are countless good wood enhancers, a pretty much direct replacement for him is Armadel, who is farmable and has basically the same stats, while having a faster active and gives two wood orbs along with it, which is useful in emergencies. She doesn't have the skill bind resist though.
Shu (board reshuffler) -- Not terrible for a silver egg I guess, but he'd be hell to skill up anyway. Just use like, any other wood board changer.
Shinra Sacred Dragon God Saiga (Wood and Light damage x2 for one turn) -- The active would be great if it wasn't so long, but it is, and his awakenings are substandard. But decent for a silver egg, I guess.
Shinra Sacred Demon God Ark (Dark and Wood damage x2 for one turn) -- like the above Saiga but off-color on top of all the other weaknesses.
Shinra Dragon God Saiga Another (Light -> Wood, Hearts -> Light. Bindproof, double TPA, skill bind resist) -- This guy's stats and awakenings are pretty stellar, I have to admit, but he's stupid hard to get as a collab gold, and skilling him up is pretty rough. And his active doesn't work well with Athena since it takes hearts, but you can make him work with her by pairing with Starling. But that's a lot of work for two actives being used up at once. There really isn't a comparable replacement for him, but you can live without him too.
PAD Academy Athena (Triple TPA, wood/light enhance active) -- If you were lucky enough to get her, congratulations, you have one of the best Parvati subs ever. But for the rest of us, Athena works just fine. Liu Bei works in similar ways. Vishnu is even stronger. I know, it sucks to not have her, but you'll save a lot of money, stones, and heartache just running with vanilla Athena or Liu Bei. Unless, y'know, you actually WANTED all those chibis.
Let's talk a little about team building:
Most importantly and most farmably,
if you're not running a high +egg team, make and max level/skill/awaken a Viz Asgard. Parvati's a monster damagewise, but most of her team options (and herself as well) are low on the HP side of things, so you need to pack bulk. Since Parvati is running on perpetual 2.25x RCV and can make enhanced hearts essentially every 3 turns or so, she can survive anything that doesn't instantly kill her.
Right now my typical Parv team is:
Awoken Parvati/GZL/Awoken Meimei/Michael/Skuld; put in Asgard, Ceres, or Kushi as needed.
You wouldn't normally think Skuld is an ideal sub for a Parvati team, and that's because on paper she really isn't. In practice though, she's been probably the MVP of the team, honestly. She's super bulky (even more than Verdandi!), and her water damage can punch through annoying Fire types sometimes. And her active is an absolute lifesaver.
Michael is also super vital. He's kinda squishy, but his active is absolutely amazing.
Awoken Meimei is kind of an indulgent choice though, because her active makes it so I can't activate the 25x damage without popping Michael too-- and in most cases that's a waste of an active unless your board is really that fucked (which happens!)-- but her real value lies in the fact that she's a bulky and strong double TPA user, and her awakenings are super nice too, helping Michael and Skuld be ready sooner. And her active is a lifesaver some emergency situations where she can use it to make Michael or Skuld's active pop up when I need hearts badly. (Parvati too, but you can't use Parv after her active because no water.) But that aside, her active can also just be used to punch down weak things at 6.25x, and you can make your damage surprisingly high stacking TPAs with that. And whatever you don't use of the light and dark orbs Michael can use later!
Finally, GZL. I wouldn't typically use him here because he's hyper squishy, but his active makes Michael have some punch to him and only makes himself and Meimei even stronger, which is fantastic when you're already hitting for 25x with TPAs. But most importantly he's there to pierce Fatty's (and other annoying high DEF enemies) defenses. Otherwise I'd pop in Ceres or Asgard (or Perseus, but mine is neither evolved, ulted, or skilled up yet and it's killing me) for bulk and utility.
And altogether this team is 80% skill bind proof, which is so good, because this team does not fare well without being able to use actives (especially if you get heart-starved, -- you'll probably die.)
Another thing: Parvati and Ceres are seriously the great Wood OTP. With their powers combined, your team will never, ever fear binds again. Parvati is unbindable as it is, but your damage really takes a hit when your subs can't act. But since Ceres is an unbindable bind remover and Parvati is an unbindable heart maker, you will always be safe. I've seriously removed Sandalphon's 10 turn bind from my subs in ONE turn using them together (Ceres active, then two heart rows, and then the passing of one turn for a total of 10). Pretty sweet.
Don't have many or any of those REM subs, though? She has a lot of completely farmable options (some of which I didn't list above because they're less than ideal and typically not fantastic, but in a pinch would work really well):
For example, some totally viable farmable team options (ideally skilled up, of course):
Parvati/Cu Chulainn or Zeal/Viz Asgard/Zhao Yun or Athena/AamirCu Chulainn for decent balanced stats, wood making, and TPA (or Zeal too I guess), Viz Asgard for bulk and defense, Zhao Yun for decent HP and ATK with TPA and an active that enhances Wood and Light or Athena for Light/Wood enhancement and extreme punching power, and Aamir for bind recovery.
Main points: Overall balance of stats and utility. Not perfect, but useable.A farmable descend/god-based team:
Parvati/Heracles/Athena/Ult Starling/flexNormally Heracles would be a really lousy option but you can make him do work here. His active will take your HP to 1, but with Parvati you can recover from that with no effort. But he's bulky and can add extra punch to your subs! Athena is obvious, because she punches super hard and can enhance orbs for even more punch. Starling is a pseudo-Skuld-- she's god type, fairly bulky with great RCV, and has a TPA, and her active can give you emergency wood orbs (at the price of your light and hearts! Be careful!), and you can change the water to hearts when needed. Still takes away your light, but in survival situations where you need to hit AND heal, she'll be a lifesaver.
For the flex slot, you could go for another wood god like:
Kaguyahime (TPA, great RCV to really make sure you recover well, and fast emergency wood (though it may fuck up your hearts, so be careful))
Medjed (damage reduction, and he can enhance damage for Parvati, but be careful since he'll take away Heracles' enhancement)
or even Zeus-Dios or Hera-Beorc (their actives won't be amazing but they'll have a semi-decent punch to them and they can unfuck a board as well if you've been hit with jammers and poison--and they're fairly decent stat sticks)
a second Heracles if you want more bulk and want to keep the 1.5x damage going
God Canopus (once he gets his God type back at least when 3-types finally come) because he's a huge stat stick with good ATK and TPA to use (and enhancing active if needed)
Or you could go with utility and put in:
Viz Asgard for bulk and defense
Zhang Fei for woodmaking, delay, and decent bulk/attack and bind-resistant TPA (and the lack of RCV is less an issue since you'll be running 2.25x with enhanced hearts anyway)
Aamir for bindproof bind clearing
God Canopus once again for now because he's not a God type but still pretty good for reasons already mentioned
Alraune for bind resistant bind clearing
or even Tengu if you need to tank a big hit
Ishtar may be okay too because she's bulky, but you have far better options. Same goes for Melon Dragon or Toyceratops, but since you have two Parvati who are better in every conceivable way, they're kinda pointless.
Main points: Taking advantage of bulk and types for big damage, extremely high versatility to make up for any weak points.Or maybe a farmable Balanced team to take advantage of Parvati's typing! (though I don't really recommend this due to low versatility and overall low punch-- Wood Balanced is better with REM subs, but that's not the point here):
Parvati/Medjed/Cu Chulainn or Zeal/Alraune or flex utility or stat stick/Armadel or flex utility or stat stickMedjed for damage reduction and 1.5x attack, Cu Chulainn or Zeal for wood making, Alraune for bind clearing, and Armadel for fast enhancement and fast emergency wood orbs-- or fill in the flex slot with any of the utility subs I mentioned in the last suggestion. You'll be lacking bulk and overall punch here so you may want to account for that, even at the price of it not being Balanced. You could even put in a second Medjed if you can stomach skilling up two.
Main points: Getting Parvati in on the enhancement action. She can hit stupid hard (when hypermax, her ATK is 2001, which 100 lower than Athena's base ATK, and that's still a lot) and has double TPA, so you may as well put it to use! There's some decent utility but overall low bulk and low versatility without REM subs. But something to consider!There. Perhaps that could get your friend started? I didn't really plan on going so deep into it but I was having fun with it.
...where did the past four hours go? Shit.