Author Topic: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)  (Read 104588 times)

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #210 on: August 19, 2015, 02:44:37 PM »
Oh yeah, he is 50% or less. I waa thinking it was lower than that. Still kind of risky, but he's waaaaaay easier to skill up, so that's cool.

The way I see it, his biggest loss, even more than accidentally healing out of range, is the fact that he loses swapping synergy with HP-boosting leads. With Gabriel and Beyzul I can actually activate Beyzul anywhere in the 50-100% range because I lose half my HP when I swap. With Michael and Threedia you need to be at 25% or less before you can swap because the halfway point changes, which is some harsh anti-synergy. I suppose the takeaway is that they're meant to be played with different kinds of teams, but the emperors pair best with low-attack leads so that the attack boost after swapping is a bigger gain, and the good ones of those tend to boost HP and recovery.

Also, I have to take into account any Auto-Recovery the team may have, which means I have to commit to Threedia pretty hard and not mess up, otherwise I'll heal over and lose the chance if I idle too long. Alraune automatically gives 1000, and most of the leads I've paired her with so far have at least 500. HP eggs would help this some.

commandercool

  • alter cool
Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #211 on: August 19, 2015, 02:56:19 PM »
I still want the dragon emperors to get ultimates which make them competitive in today's meta.

Like say, all emperors gettings 3 typings and having their multipliers increased to x4.5 or something.

Or just balls to the wall crazy, like say Wangren becoming Dragon/God/Attacker and his leader skill turning into "ATK x4.5 to Fire & Attacker when HP is above 80%. Dragon type ATK x1.5."

And of course, Beyzul becoming Dragon/God/Healer and his leader skill turning into "ATK x4.5 for Water & Healers when HP is above 80%. Dragon type ATK x1.5." just to make ccool cream his pants push water healers a little farther while giving a bonus to water dragons.

Or we could make Zaerog be the ultimate dragon leader with something stupid like "Dragon type HP/RCV x1.35, ATK x2. Dragon Type ATK increases as health decreases" with the numbers being like x1 at 100% x1.5 at 99%, x2 at 80%, x3 at 50%, x4 at 20% and x5 at 5% :V

tl;dr: The emperors are far too cool to see so little play.

Somehow I don't see Beyzul's 0 recovery netting him Healer. I'd love to see Dragon/God/Physical though.

There are tons of things I'd enjoy seeing on them. Sub-attributes, for one. Wangren already looks kind of red/white and Beyzul looks kind of blue/black, although I'd prefer blue/blue. Leader skill buffs would be nice, but I don't think they're incredibly necessary. Active buffs that add haste or orb enhance would be fine, although skilling them up is so hard that it would be kind of sad too.

The main thing I want, though, is just awakenings. Their current awakenings aren't awful actually, but they should be a little better. I'd be happy with just a skillboost, but in a perfect world I'd like to see them stack some offensive options. Another row or two more orb enhances would be great. I would settle for a stat bump, a skillboost, and a narrow leader skill buff.

But of course this is all pointless to talk about, because we need 45 more mediocre Zaerog uvos before any other farmable dragon can ever be considered. How about Sticky Dragon King Zaerog that uses all the king slimes as materials?
I made a PADHerder. It's probably out of date though.

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #212 on: August 19, 2015, 03:20:39 PM »
Somehow I don't see Beyzul's 0 recovery netting him Healer.

Make his uvo net him 300 RCV.

Not, it's not healer levels of RCV, not by a long shot but it would make him work with I&I and other blue healers, since Beyzul's best buddy is Gabriel, who is a Blue Healer, it would be cool if Beyzul got a healer subtype just so make people realize that awoken ra/anubis/shivadora/whatever the fuck the JPs are saying is toppest of top tier  aren't the only cards that are even remotely viable.

(I once saw someone say that the Chinese Gods were useless because the Egyptian 2.0s were a thing, I don't think I ever wanted to punch someone so hard in my PaD Career)

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #213 on: August 19, 2015, 03:43:29 PM »
I don't see that happening without some HP loss. Beyzul is huge and getting a flat 300 RCV boost and nothing more would be a straight-up 100 weighted stat boost, which is kinda crazy.

That and healers just don't have that kind of HP, like, ever. The current highest healer HP is Awoken Haku with 3193, for reference. Some things would definitely need to change.


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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #214 on: August 19, 2015, 05:01:13 PM »
Beelzebub got a 103 weighted boost when his UVO granted 250 RCV and 100 Attack. It's not unprecedented. Not to mention Beelzebub got that five bonus awoken skills and enhanced leader and active skill.

As far as Beyzul goes, even God typing would give him compatibility with BMeta. Attacker typing would give some neato compatibility with Neptune. In CC's case, we can pray for Healer typing but I don't see it happening.

If his active skill changed to something else, what could it be? Change leaders plus Water orbs are enhanced?

He doesn't need terribly high RCV to be considered a Healer; look at Supergirl, or the sticker girls who are considered Attackers. :V

Edible

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #215 on: August 19, 2015, 06:07:08 PM »
Awoken Isis, Awoken Anubis, and chibi valk/chibi ronia ults are coming to KR tonight/tomorrow, which means we'll be getting them shortly too.

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #216 on: August 19, 2015, 06:09:07 PM »
Beelzebub got a 103 weighted boost when his UVO granted 250 RCV and 100 Attack. It's not unprecedented. Not to mention Beelzebub got that five bonus awoken skills and enhanced leader and active skill.

As far as Beyzul goes, even God typing would give him compatibility with BMeta. Attacker typing would give some neato compatibility with Neptune. In CC's case, we can pray for Healer typing but I don't see it happening.

If his active skill changed to something else, what could it be? Change leaders plus Water orbs are enhanced?

He doesn't need terribly high RCV to be considered a Healer; look at Supergirl, or the sticker girls who are considered Attackers. :V

Beyzul getting god type would make him an okay BMeta sub, but the benefit might not be that fantastic aside from him being an HP stick, since the switch would only boost 12.25x to 14x at the price of your HP buff and a harsher hp conditional. I feel she may benefit more strongly from subs that can punch harder at 12.25x or give a damage boost to the whole team.

That said, if the switch active came packed with an attribute burst (think like how the weapons work, but with unit switch rather than attribute switch, and elemental rather than type boost), then we might be talkin'.

Awoken Isis, Awoken Anubis, and chibi valk/chibi ronia ults are coming to KR tonight/tomorrow, which means we'll be getting them shortly too.

Huh, I thought Leilan/Sakuya/DKali/Tengu was supposed to be tied into this lineup too.

commandercool

  • alter cool
Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #217 on: August 19, 2015, 06:31:11 PM »
I don't think Beyzul would make a very good Metatron sub. The ability to swap between 3.5x above 50% and 4x at 100% doesn't seem that useful. Unfortunately for the emperors no matter how buff they get, unless their leader skills get a huuuuge overhaul they'll always be too niche for most teams to want them.
I made a PADHerder. It's probably out of date though.

Edible

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #218 on: August 19, 2015, 06:35:31 PM »
Fuck Kaguya sideways with a rusty shovel.

Can't kill her unless you get her below 75%, at which point she binds your entire team.  Who the shit thought that was fair? :colbert:

Edit: "don't bring devils" isn't a good option for me <_<

Edit 2: Gonna try bringing Lilith to see if I can chip her to death through perseverance.

Huh, I thought Leilan/Sakuya/DKali/Tengu was supposed to be tied into this lineup too.

They are, yeah.  Along with orb updates for Meimei (what I've been waiting for).
« Last Edit: August 19, 2015, 06:48:25 PM by Edibl »

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #219 on: August 19, 2015, 07:03:01 PM »
I meant in the case of CC coleading with a BMeta, as that's like the only time that the colead would affect Beyzul. :V

Aaaggghhh Uvouvo Kirin is coming too soon already I don't have her +297 yet.

commandercool

  • alter cool
Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #220 on: August 19, 2015, 07:42:11 PM »
I meant in the case of CC coleading with a BMeta, as that's like the only time that the colead would affect Beyzul. :V

Oh yes I understand now.

Sometimes I do Blodin or Neptune friend leads, those affect Beyzul. But when my leads don't usually my burst damage is such overkill that it doesn't even matter that he gets left out. USUALLY, cough Threedia.
I made a PADHerder. It's probably out of date though.

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #221 on: August 19, 2015, 07:48:37 PM »
I'm struggling to figure out who CC is.

commandercool

  • alter cool
Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #222 on: August 19, 2015, 07:57:06 PM »
I have used Verdandi's active hundreds of times while farming. Maybe a thousand times. I have never really had problem getting enough orbs to do things. I just had it give me just four green orbs on a PAD Island run twice... IN THE SAME TURN. So the game has cheat codes now. Greeeeeat.

I'm struggling to figure out who CC is.

This guuuuuuy.
I made a PADHerder. It's probably out of date though.

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #223 on: August 19, 2015, 08:21:59 PM »
I guess technically you're CO at the moment? :V

commandercool

  • alter cool
Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #224 on: August 19, 2015, 08:24:32 PM »
I'm gonna be PO in a minute if you keep fuckin' with my name!

(Naw, not really, I don't care.)
I made a PADHerder. It's probably out of date though.

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #225 on: August 19, 2015, 09:17:53 PM »
Oh duh

I literally looked through all of the blue leaders compatible with BMeta with 'CC' initials and found no one.

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #226 on: August 19, 2015, 09:32:09 PM »
Oh duh

I literally looked through all of the blue leaders compatible with BMeta with 'CC' initials and found no one.

commander cool ******

AS: turn all orbs into locked water and heart orbs

LS: 0x ATK and RCV to all attributes unless team is all Water Attribute Healers. 3x ATK and 1.5x RCV to all attributes. Change all instances of "Light" to "White" and "Dark" to "Black".

commandercool

  • alter cool
Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #227 on: August 19, 2015, 09:34:31 PM »
Well sheeee-it, now I really hope Beyzul gets healer or my team will stop working. :V :D
I made a PADHerder. It's probably out of date though.

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #228 on: August 19, 2015, 09:56:05 PM »
commander cool ******

AS: turn all orbs into locked water and heart orbs

LS: 0x ATK and RCV to all attributes unless team is all Water Attribute Healers. 3x ATK and 1.5x RCV to all attributes. Change all instances of "Light" to "White" and "Dark" to "Black".

Chirei *****
Attacker

Green

AS: Increase HP of green cards by 50% for 5 turns (10/16)
LS: All attribute cards HPx2, ATKx2.5 when Creation Tree Spirit, Alraune in the same team.  Reduce desire to whale to 0.

//

Overlord Chirei ******
Attacker/Machine

3200/1479/392

Green/Green
AS: Increase HP of green cards by 50% for 5 turns (10/16)
LS: All attribute cards HPx2, ATKx2.5 when World Tree Sprite, Alraune in the same team.  Reduce desire to whale to 0.

           
« Last Edit: August 19, 2015, 10:02:28 PM by Edibl »

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #229 on: August 19, 2015, 10:20:17 PM »
Awoken Isis, Awoken Anubis, and chibi valk/chibi ronia ults are coming to KR tonight/tomorrow, which means we'll be getting them shortly too.

The Greatest Dog

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #230 on: August 19, 2015, 10:30:17 PM »
Edible ******

Active skill: Convert one MotK member to a PAD player.

LS: Attack increases at 4 combos, up to 4x attack. All stats increase slightly for every MotK member in your friend list.

Christ, what am I doing?

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #231 on: August 19, 2015, 10:35:31 PM »
Now I wonder what kinds of stats and skills I'd get assigned. :V

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #232 on: August 19, 2015, 10:49:00 PM »
Suikama *******

Battlecry: Destroy your hero and replace him with Isi-wait wrong game

Chaore

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #233 on: August 19, 2015, 10:56:43 PM »
Now I wonder what kinds of stats and skills I'd get assigned. :V

rdj, clumsy janitor ******
D/L
2900/1560/460
Balanced/God

AS: 50% hp heal and 7 second ctw, 15 turn max cooldown

LS: Sets base orb movement time to default, converts each .5 second to .2x hp and .3x attack.

spam mini lucis, profit

idk would need to mess with conversion numbers i think

Thaws

  • _m廿廿m_
Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #234 on: August 19, 2015, 11:09:23 PM »

Overlord Chirei ******
Attacker/Machine


oh u



edit:
JP update over.
damage numbers are now weird and tiny and easy-to-read
« Last Edit: August 19, 2015, 11:14:08 PM by Thas »

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #235 on: August 20, 2015, 12:06:38 AM »
Awakening Images didn't work due to hotlinking. fixt

Chirei *****
Balanced
Max Lv. 50
Cost: 20
883,883 EXP to Max

1387/904/180

Wood

AS: Earth Spirit's Wish
Increase HP and RCV of Wood Att. cards by 30% for 4 turns (10/16)
LS: Innocent Dream
All attribute cards HPx1.5 when Mystical Forest Pixie, Alraune is in the same team.  All Attribute cards ATK x2 when attacking with Wd. Reduce desire to whale to 0.

///////////////////////////////////////////////////////////////////////
Overlord Chirei ******
Balanced
Max Lv. 99
Cost: 30
5,000,000 EXP to Max

2820/1268/392

Wood
AS: Earth Spirit's Wish
Increase HP and RCV of Wood Att. cards by 30% for 4 turns (10/16)
LS: Green Dream
All attribute cards HPx1.5 when Mystical Forest Pixie, Alraune is in the same team.  All Attribute cards ATK x2 when attacking with Wd, x2.5 ATK when attacking with Wd+Wd. Reduce desire to whale to 0.




//////////////////////////////////////////////

Infallible Sovereign, Overlord Chirei *******
God/Balanced
Max Lv. 99
Cost: 40
5,000,000 EXP to Max

3320(+500)/1418(+150)/392

Wood
AS: Earth Spirit's Wish
Increase HP and RCV of Wood Att. cards by 30% for 4 turns (10/16)
LS: Absolute Dream
All attribute cards HPx2 when Creation Tree Spirit, Alraune is in the same team.  All Attribute cards ATK x2 when attacking with Wd or Lt. ATK x3 when attacking with Wd+Lt. Reduce desire to whale to 0.



//////////////////////////////////////////////

Malevolent Emperor, Overlord Chirei *******
God/Devil
Max Lv. 99
Cost: 40
5,000,000 EXP to Max

3170(+350)/1668(+400)/1(-391)

Dark/Wood
※The Ultimate Evolution of "Overlord Chirei" to "Malevolent Emperor, Overlord Chirei" results in a new Skill at Skill Level 1.
AS: Berserk Over End
Increase the ATK of this card by 5x for 1 turn*, and turn all Heart Orbs into Poison Orbs. All Attribute cards RCV are halved and the skyfall chance of Jammers is increased by 15% for 4 turns. HP is reduced to 1. (15/24)

*Overrides other type and attribute boosts.

LS: Absolute Anger
All allies HP and RCV are halved unless Creation Tree Spirit, Alraune is in the same team.  All Dark cards ATK increase by 2x. All attribute cards ATK increase by 0.5x per 15% HP lost, to a max of +2.5x at -75%**.

**Full bonus is 4.5x if both this and the previous condition are met.


commandercool

  • alter cool
Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #236 on: August 20, 2015, 12:43:29 AM »
oh u



edit:
JP update over.
damage numbers are now weird and tiny and easy-to-read


!

A+

Why did this take so long seriously
I made a PADHerder. It's probably out of date though.

Pesco

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #237 on: August 20, 2015, 12:49:53 AM »
Pesco *****

AS: Fire orbs can be matched as though they were orbs of any colour for 1 turn.
LS: All damage is dealt as fire damage.

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #238 on: August 20, 2015, 01:36:56 AM »
rdj, clumsy janitor ******
D/L
2900/1560/460
Balanced/God

AS: 50% hp heal and 7 second ctw, 15 turn max cooldown

LS: Sets base orb movement time to default, converts each .5 second to .2x hp and .3x attack.

spam mini lucis, profit

idk would need to mess with conversion numbers i think

I don't have any mini Lucis though :(

Interesting LS though; wonder if we'll see anything like that in the actual game.

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #239 on: August 20, 2015, 01:43:11 AM »
Oh my god legible numbers

It's a miracle