Lock mechanics leak
-You can still move locked orbs
-Locked orbs can be enhanced
-Locked orbs cannot be changed into other orbs by your skills (formation included)
-Locked orbs cannot be changed into other orbs by enemies
I guess the best use would be lock -> use formation to guarantee you won't be orb-trolled.
Gave this a bit more thought.
While it does make 7star and stuff better, it is a
terrifying skill that your enemies can use.
Imagine this: Spawn 12 poison + Lock all poison orbs
Have fun :v
This will make poison/jammer resists more valuable awakenings (which I'm ok with!
because cat isn't op enough. And Karin's poison resist would make more sense)
but it'd be a nightmare for A. Ra because depending on how the mechanics work, LKali might not be able to guarantee a 5 color board if there's locked orbs! and you can't cheat poison orbs with formations!
Edit:
https://www.facebook.com/padpuzzleanddragons/videos/682388095226579/(Not 100% confirmed but very likely) Seems like for stuff like LKali you're still guaranteed 3 of each color as long as there's enough unlocked orbs for it to do so. (I wonder what would happen if there's less than 15 unlocked orbs? Would it be smart enough to make spawning blue and dark a lower priority? or would it spawn in some order like when Ruel is used on a Meimei board with 3 lights, and green is spawned first?)
This opens up new possibilities in the future for light rainbow teams (Hathor, LKali, ARa, Gran, etc) if something like "Spawn 3 light and lock light orbs" is released.
This mechanic might be more interesting than I thought.
