Author Topic: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)  (Read 74158 times)

james7132

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #120 on: July 10, 2015, 01:47:40 AM »
Good news everyone! The demo (still expected for late next week) will not feature capsules, but this naked, untextured, unshaded Marisa. Also animated with stock animations.

PhantomSong

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #121 on: July 10, 2015, 03:43:53 AM »
Good news everyone! The demo (still expected for late next week) will not feature capsules, but this naked, untextured, unshaded Marisa. Also animated with stock animations.

ᕕ( ͡? ͜ʖ ͡?)ᕗ

Wooo Hype Train!

Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #122 on: July 12, 2015, 11:24:04 AM »
Of course, we will have a main team working on the game with direct access to the main repository. However, those changes we make and the decisions to add/remove content are public, and can be commented on, expanded upon, changed, or removed in forks, just like any other open source project.

It was my decision to make this open source, for good reason. I decompiled the assemblies included in TSSB. (Rest assured, none of the code that is present now in the repository is copied from FSS. This was purely for the sake of understanding how they approached the development of such a game). Needless to say, Saijee/FSS's code was absolutely atrocious. It was completely unmaintainable from the get-go. No wonder he took so long to develop so little. I want to avoid such a situation as much as possible. Having it open encourages more community involvement in the development, and public critique and review of changes makes for a better managed code and better received game. It also made our intentions of never commercializing the game very clear. Plus, everyone likes free shit, right?

Yes, of course. Open source development is now quite commonplace and I also contribute to a few Github projects that interest me. I just wanted a clarification on the process, because some projects are entirely open source and grow only from external submissions where 1 or 2 individuals act as "curators", which for a fan project would be tempting to leverage but concerning for game development.  Though, from what else has been posted in the thread since, it seems you have a good process set up.

In any case I do agree with these reasons. Since I do not have much time to contribute at the moment, an open source project where I can think about misc bits to add/improve works well for me rather than committing to be main staff for the foreseeable future (till end of 2015 atm). See how long I've taken to respond here at all  :V
« Last Edit: July 12, 2015, 11:39:37 AM by DLRevan »

TTBD

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #123 on: July 12, 2015, 03:06:18 PM »
If Wriggle's final smash (Last Word(?) in this case) is Wriggle Kick I will love you.

Honestly, I can't wait to play this. So far it looks amazing!  :D
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james7132

  • Sleepyhead Programmer
Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #124 on: July 12, 2015, 05:00:12 PM »
If Wriggle's final smash (Last Word(?) in this case) is Wriggle Kick I will love you.

Honestly, I can't wait to play this. So far it looks amazing!  :D

If I remember correctly, we were planning on making it her down aerial attack.

TTBD

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #125 on: July 12, 2015, 05:36:12 PM »
If I remember correctly, we were planning on making it her down aerial attack.

Oh, well, at least Wriggle Kick's in anyway! :P
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Savory

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #126 on: July 13, 2015, 12:52:20 AM »
Oh, well, at least Wriggle Kick's in anyway! :P

Can't have Wriggle without her kicks, of course.  :3

Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #127 on: July 14, 2015, 01:42:19 PM »
Here's another character update!
finished modeling Marisa's clothes and our next step is baking normal maps and color maps  for texturing.
We are also working with her in engine with a placeholder rig and animations for the time being.

Marisa WIP:


Thanks again!

james7132

  • Sleepyhead Programmer
Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #128 on: July 14, 2015, 11:13:17 PM »
Just to clarify, yes, that model will be used in the upcoming early demo.

james7132

  • Sleepyhead Programmer
Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #129 on: July 17, 2015, 10:03:50 PM »
Looks like a little color goes a long way.   :D


deice

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #130 on: July 18, 2015, 08:26:15 AM »
Wow, I can without a doubt say that this looks amazing!

The models and textures look rather polished, and very detailed! Can't wait to see more progress!

james7132

  • Sleepyhead Programmer
Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #131 on: July 22, 2015, 05:39:27 AM »
Guh, I'm about to crash from caffeine. But here it is! https://github.com/HouraiTeahouse/GensoShojokosen/releases/tag/v0.1.0-pre-alpha. The demo I promised two weeks ago is finished and unfinished. Finished in that we WAYYYY overshot our visual requirements. Marisa's model is almost entirely done, we even have (randomized) alternative colors for her. The Forest of Magic stage is coming along very nicely, and looks absolutely amazing with the work Gabo has with it. However, at the same time, programming a proper version of Smash Bros like mechanics required far more careful planning and architecture than I expected, so damage and knockback aren't 100% in just yet. Feel free to try it out. If there are any issues, please notify us as soon as possible.

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #132 on: July 22, 2015, 06:00:58 AM »
I could only try for like 10 minutes before going to work, but I found out that if you hold the stick towards a vertical wall, all vertical momentum is gone, so you can just stay in the wall as long as your holding the correct direction. I don't know if it works because it's a inclined wall (like, not 90?), but it worked with the left platform too.

I managed to play with my GC Controller so I'll use that to see if it feels similar to Smash games when gameplay gets more advanced.

Savory

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #133 on: July 23, 2015, 12:19:33 AM »
Okay, folks, this is a very important poll. We've been discussing the perfect final name to give to this project and we need your help to decide.

Click here to vote!

Sagus

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #134 on: July 23, 2015, 01:13:50 AM »
There seems to be a considerable imput lag for the attack button if I do things like walk and attack; the music doesn't loop; if I mash the jump button Marisa will jump REALLY high; and running against walls stops falls completely. Otherwise, this shaping up very well. I was a bit unsure about the models when I first saw them, but Marisa looks really good in-game. Loved her alternate color schemes so far! How many each character will have?
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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #135 on: July 23, 2015, 02:16:38 AM »
Okay, folks, this is a very important poll. We've been discussing the perfect final name to give to this project and we need your help to decide.
Unless you're purposely going for that Engrish-y flavor (for whatever reason), I'd suggest adding an 's' to 'Phantasm' in the second one, but otherwise that's the better of the two.

PhantomSong

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #136 on: July 23, 2015, 02:58:41 AM »
I'll also extend this out again, if you need any help with moveset concepts, I'm always will to help~

Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #137 on: July 23, 2015, 04:44:05 AM »
Okay, folks, this is a very important poll. We've been discussing the perfect final name to give to this project and we need your help to decide.

Click here to vote!

>Engagement of Phantasm: Smash Maiden
Is there no option to only keep the "Smash Maiden" part? I really like it, but it doesn't sound as good with that big title behind it.

Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #138 on: July 23, 2015, 12:04:12 PM »
I actually love the name Engagement of Phantasm: Smash Maiden.

Though it could be better if it didn't have the :
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james7132

  • Sleepyhead Programmer
Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #139 on: July 23, 2015, 02:52:04 PM »
I actually love the name Engagement of Phantasm: Smash Maiden.

Though it could be better if it didn't have the :

Would you rather it be "Engagement of Phantasm ~ Smash Maiden."? ;)

Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #140 on: July 23, 2015, 07:41:45 PM »
Would you rather it be "Engagement of Phantasm ~ Smash Maiden."? ;)

I'll have to agree with this.

Flandre5carlet

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #141 on: July 23, 2015, 09:15:23 PM »
That second name feels... needlessly long and cluttered. I much prefer Phantasm Reverie in that regard. It's more original and simple, if a bit less descriptive.
That and I'd rather have an original name that does not include the word "Smash" in it.

But anyway, I'm not sure Strawpolls are ever a good idea considering how easy they can be abused by a malicious individual...
« Last Edit: July 23, 2015, 09:25:27 PM by Flandre5carlet »

Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #142 on: July 23, 2015, 09:30:43 PM »
Would you rather it be "Engagement of Phantasm ~ Smash Maiden."? ;)

Much better :)

1CC Easy: UFO , MOF, PCB, DDC, GFW, POFV, TD, IN, SA, 1CC Normal: MOF, DDC, IN, POFV, PCB, TD, EOSD, HSIFS
Extra Mode: Ran Yakumo, Okina Matara

Gabo7

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #143 on: July 23, 2015, 10:09:42 PM »
That second name feels... needlessly long and cluttered. I much prefer Phantasm Reverie in that regard. It's more original and simple, if a bit less descriptive.
That and I'd rather have an original name that does not include the word "Smash" in it.

But anyway, I'm not sure Strawpolls are ever a good idea considering how easy they can be abused by a malicious individual...

I fully agree with all of your points.

Sagus

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #144 on: July 23, 2015, 11:17:06 PM »
That second name feels... needlessly long and cluttered. I much prefer Phantasm Reverie in that regard. It's more original and simple, if a bit less descriptive.
That and I'd rather have an original name that does not include the word "Smash" in it.
Agreed. Phantasm Reverie just sounds more elegant, in my opinion.
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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #145 on: July 23, 2015, 11:48:45 PM »
Engagement of Phantasm ~ Smash Maiden YESH PLEASE.~
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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #146 on: July 24, 2015, 08:53:49 AM »
What about uniting the 2 names.

"Engagement of Phantasm ~ Maiden Reverie"
1CC Easy: UFO , MOF, PCB, DDC, GFW, POFV, TD, IN, SA, 1CC Normal: MOF, DDC, IN, POFV, PCB, TD, EOSD, HSIFS
Extra Mode: Ran Yakumo, Okina Matara

deice

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #147 on: July 24, 2015, 11:54:55 AM »
What about uniting the 2 names.

"Engagement of Phantasm ~ Maiden Reverie"

Doesn't sound bad. You could also use: "Smash Maiden ~ Phantasm Reverie"

ExPorygon

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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #148 on: July 24, 2015, 01:26:52 PM »
Personally I think Smash Maiden sounds awkward and is a silly analogue to Smash Bros. I like the Engagement of Phantasm(s) part though.

Gabo7

  • 3D Artist & Programmer
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Re: Genso Shojokosen (Touhou Smash Bros.)
« Reply #149 on: July 24, 2015, 02:22:39 PM »
What about uniting the 2 names.

"Engagement of Phantasm ~ Maiden Reverie"

I like this one, sounds better without the smash part.