Ah Mechwarrior 2. Many fond memories of this. And of the Battletech universe in general really.
Imagining the damage Marisa would cause in any clan, much less the Jade Falcons is hilarious as well.
There's also hitbox and torsotwist to consider!
Also Marisa's mech needs more laser. Or PPC. (Yeah I know. Not a great plan, especially in 60 ton range.)
Most of the mechs I've used in the game have a full 180 torso twist, so eh, I'm not too concerned over that. The hitboxes aren't that big of a deal in this game either because there's not more than 1-3 mechs in each weight class. I know they were in Mercenaries though because Mercenaries had waaaay too many mechs that were all the same thing except for their hitbox.
I'll use the PPCs once I get past the 75 tonnage mark. They're fun to use, but anything 75 and under then you're better off shoving a bunch of Medium Pulse Lasers/Medium Lasers on the mech.
----

Now that we're done with the first mission and debriefing, we're thrust back into the mission room.

Since we have enough max tonnage for this, we're gonna go with the Timber Wolf for this mission. In terms of design, it's my personal favorite mech.

Kappa.


After that bit of backstory, it's time to destroy some mechs and defend a plant!
The track for this level is
Arkham Bridge. Not a leaked title for a new Batman Arkham game, I swear.
Computer: Planet Sudeten, ambient temperature... 35.76 degrees. Local time is... 02:22:53 GST. All systems nominal.
Despite this cluster of... mountains, I guess? Looking confusing and ugly, we'll get an actual path to go down in a moment.

There we go, a path. Going down, we find something dastardly happening...

There's a town being attacked with... Kitfoxes. I'm piloting freaking Timber Wolves and Mad Dogs and all these guys can send out are Kitfoxes?

A bit of closing in, two volleys of missiles and a few lasers later they're down a Kitfox.

And now we have our first medium mech of the game, the Stormcrow.
Computer: Heat level critical, shutdown imminent. Shutdown overridden.
After a bit of Medium Pulse Laser-ing, the Mech has lost an arm and quite a bit of hull integrity. At the cost of that though, we've overheated. I override it since we need to keep moving on before the Kitfoxes reach the Industrial Plant and blow it to shreds.

Thank goodness we didn't shut down. Some seconds later, we got cool enough for some LRMs and Medium Lasers to be shot at it, sapping away whatever health it might have had left.

Now for the Kitfoxes. Eat missiles, ya darn light mechs!

I think I might have made him mad.


Even if I mad him mad, I was able to destroy him and his partner in crime. A job well done.
Computer: Primary Objective: Destroy Enemy Mech Units... successful! Primary Objective: Defend Industrial Plant... successful! Proceed to dust off site for extraction.
Well, it was well done until this guy showed up. But he's blow into scrap now.

With our objectives finished, we make a triumphant run to Nav Lambda for extraction.

Yeah, we did it! Time for some more reading.


And now we move onto the third mission of the Jade Falcon campaign, Mirror Cage. It's an easy but strangely long mission because of how much damage the Wolf dropship takes before finally giving up.



Our weight is a bit more restrictive this mission, so we'll have to stick with a Summoner. This one has more Pulse Lasers than Medium Lasers but it still does quite well. Time to start!
Computer: Planet Zoetermeer, ambient temperature... 34.68 degrees. Local time is... 23:24:20 GST. All systems nominal.
And so we begin Mirror Cage, one of the more action packed missions early in the campaign. For a majority of it, we'll have to blow up quite a few mechs, mostly light but we also get a medium.
Computer: Enemy powerup... detected! Enemy powerup... detected!
Two light mechs, a Jenner and a Kitfox. Nothing major.

With the power of missiles, shooting the legs repeatedly, and lasers, we take down the Kitfox!

There was also a Firemoth here but as you can see, he got blown up. The Firemoth is an incredibly weak Mech but it has insane speeds if the player can use it right. Someone played the entire game with ONLY the Firemoth unless forced not to, it's crazy.

Now they're down to a Jenner and a Stormcrow. I'll take em on!
Computer: Heat level critical, shutdown sequence initiated. Shutdown sequence overridden.
Uh oh.
Computer: Heat level critical! Mission failed.
If you get too greedy with trying to damage enemies after overridding a shutdown, then you can cause your reactor to detonate. Whoops.

After resetting the mission, I changed my mech configuration a bit. I got more heatsinks and I put lasers in my legs. You can take out my arms, you can take out my torso, but at least I'll still have my inexplicably accurate leg lasers!

Now that we're back here, lets try this again.

Oh yes.

Computer: Secondary objective: Destroy All Enemy Mech Units... successful!
Some Jenner that pops up earlier in the level. He's toast now.

So here's what we were fighting to destroy: a Clan Wolf dropship. It doesn't try to defend it self, but it sure does take a lot of damage.
Computer: Primary Objective: Destroy Enemy Dropship Bannockburn... successful! Proceed to dust off zone for extraction.
And with that, we're done here.


We did well! So well that we're about to approach a Trial of Position in the game. We'll see more about that later when it comes into play, however.