Author Topic: Sword Quest VIII - A Z-Machine Adventure  (Read 46463 times)

Hello Purvis

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  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #210 on: June 21, 2015, 10:06:33 PM »
> Let's try that again, then. Pursue Meira circularly with our human half, slashing at her in another attempt to lock blades. While doing this, run ahead of our human half's path with our ghost half in preparation for stabbing at Meira with our ghost half.

>You try this again, and she parries once more. You attempt to force her weapon into a lock again, she she responds by kicking her horse into a slightly higher speed and disrupting the effort.

>_

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #211 on: June 21, 2015, 11:53:24 PM »
> How tight a circle is the horse maintaining with this path?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #212 on: June 22, 2015, 12:33:02 AM »
> How tight a circle is the horse maintaining with this path?

>Reasonably tight.

>_

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #213 on: June 22, 2015, 12:41:10 AM »
> How fast is Meira moving now, then, compared to speeds we can do?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #214 on: June 22, 2015, 12:58:28 AM »
> How fast is Meira moving now, then, compared to speeds we can do?

>You can still keep up with her, she only sped up a little.

>_

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #215 on: June 22, 2015, 01:21:23 AM »
> Is the horse moving so fast that we cannot slide under it and out the other side?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #216 on: June 22, 2015, 01:29:58 AM »
> Is the horse moving so fast that we cannot slide under it and out the other side?

>It would be risky, you do not have much room to get a good start, and you would run a reasonably good chance of being trampled.

>_

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #217 on: June 22, 2015, 01:34:10 AM »
> How far ahead of the horse's path is our ghost half, if at all?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #218 on: June 22, 2015, 01:42:16 AM »
> How far ahead of the horse's path is our ghost half, if at all?

>Not much.

>_

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #219 on: June 22, 2015, 02:36:17 AM »
> Is there enough to bolt in front of the horse without getting run down?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #220 on: June 22, 2015, 02:40:33 AM »
> Is there enough to bolt in front of the horse without getting run down?

>If you are fast.

>_

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #221 on: June 22, 2015, 02:44:13 AM »
> Dash across the horse's path to the other side of the horse with our ghost half. The dashing path shouldn't be perfectly perpendicular to the horse's path, but a little to the right (away from the horse)
> At the same time, pursue the horse with our human half, keeping our blade ready to parry but not striking yet.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #222 on: June 22, 2015, 03:34:48 AM »
> Dash across the horse's path to the other side of the horse with our ghost half. The dashing path shouldn't be perfectly perpendicular to the horse's path, but a little to the right (away from the horse)
> At the same time, pursue the horse with our human half, keeping our blade ready to parry but not striking yet.

>You ghost half dashes past Meira and flanks her.  You pursue.
>Meira's response to this is to change direction, and kick her steed up to a gallop, starting to circle around your ghost half and put it between you and she. Given the tight circles she was keeping with the prior pace that she can't maintain while going faster you suspect she is up to something.

>_

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #223 on: June 22, 2015, 04:24:42 AM »
> Did she turn to the left or the right, relative to the way she had been going previously?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #224 on: June 22, 2015, 04:26:17 AM »
> Did she turn to the left or the right, relative to the way she had been going previously?

>Left.

>_

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #225 on: June 22, 2015, 04:28:47 AM »
> Had she been previously traveling clockwise or counter-clockwise, relative to our position?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #226 on: June 22, 2015, 04:46:30 AM »
> Had she been previously traveling clockwise or counter-clockwise, relative to our position?

>Counterclockwise.

>_


Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #227 on: June 22, 2015, 04:50:31 AM »
> Use her current speed and angle of travel to estimate her circular path, then run in the opposite direction along that same curve with both halves, in the hopes of catching up to and flanking her that way. Keep a human eye on her while doing this. though; we don't need to fall for any tricks.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #228 on: June 22, 2015, 05:41:09 AM »
> Use her current speed and angle of travel to estimate her circular path, then run in the opposite direction along that same curve with both halves, in the hopes of catching up to and flanking her that way. Keep a human eye on her while doing this. though; we don't need to fall for any tricks.

>You go to try to cut her off, and find she has simply turned a little and is now galloping away much like she was when she was charging at you.

>_
« Last Edit: June 22, 2015, 01:48:36 PM by Sivrup »

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #229 on: June 22, 2015, 11:01:15 AM »
> Bah.
> Does our ghost half have another pass in her?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #230 on: June 22, 2015, 11:04:55 AM »
> Bah.
> Does our ghost half have another pass in her?

>Unlikely, Meira seems to be taking her time to retreat and regather herself.

>_

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #231 on: June 22, 2015, 11:09:29 AM »
> At least we landed a couple of good ones with all this.
> Have our human half retrieve our sword from our ghost half while she's still retreating, and then let our ghost half pop back into place.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #232 on: June 22, 2015, 11:47:45 AM »
> At least we landed a couple of good ones with all this.
> Have our human half retrieve our sword from our ghost half while she's still retreating, and then let our ghost half pop back into place.

>You retrieve your weapon and let your ghost half dissolve back to normal, as Meira wheels around again and approaches at a fairly measured pace.

>_

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #233 on: June 22, 2015, 12:08:07 PM »
> Can we use our ghost half as a projectile?
> How effectively can we hold our swords together as if to form a giant pair of scissors?

> Dash toward Meira with the usual running speed.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #234 on: June 22, 2015, 01:46:41 PM »
> Can we use our ghost half as a projectile?
> How effectively can we hold our swords together as if to form a giant pair of scissors?

> Dash toward Meira with the usual running speed.

>Not really. You can move it about as fast as you can punch, and it's rather soft.
>You can do this, but it may not achieve much.
>You run toward Meira, and her steed trots toward you, but it is definitely angling toward your left.

>_

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #235 on: June 22, 2015, 02:24:25 PM »
> Angling to the left is fine, that puts her off-hand closest to us.
> Keep up the pace while adjusting our angle of approach as necessary so that Meira is still in slashing distance.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #236 on: June 22, 2015, 09:13:23 PM »
> Angling to the left is fine, that puts her off-hand closest to us.
> Keep up the pace while adjusting our angle of approach as necessary so that Meira is still in slashing distance.

>Your left, not hers.
>You continue to approach, and are soon within a couple seconds of each other.

>_

Kilgamayan

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #237 on: June 22, 2015, 10:03:12 PM »
> If we are running at each other, and she is approaching us from out left, then from her perspective, woudln't we be approaching from her left?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #238 on: June 22, 2015, 10:45:12 PM »
> If we are running at each other, and she is approaching us from out left, then from her perspective, woudln't we be approaching from her left?

>Your left is her right.

>_

Suwako Moriya

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Re: Sword Quest VIII - A Z-Machine Adventure
« Reply #239 on: June 22, 2015, 11:00:15 PM »
> Well, yes, but her perspective is also turned roughly 180 degrees.
> I know this is a text adventure, but the only way I know how to possibly describe why I'm confused is through interpretive dance an image. It seems like one of the three things below is happening, where arrows indicate directions of travel.
>
> Am I missing something?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.