Author Topic: Are You a Squid Now? - Splatoon Thread  (Read 86625 times)

Helepolis

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #540 on: August 24, 2015, 03:07:29 PM »
Rapid Blaster doesn't one shot on direct hit. It doesn't 2-hit on near-hit either. Which makes the weapon in my opinion not good enough. The speed doesn't makes up for the low damage. You're better off with Splattershot Pro or the Gal that way.

What is the motive btw for picking the Rapid Blaster? What is your intended play style or use with it?

Bio

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #541 on: August 24, 2015, 03:21:28 PM »
Rapid Blaster has a 0.77 KO time. It has the longest KO time out of all the shooters.
It's terrible.
If you want fire rate you would go for any typical shooter. If you want the range the .92 and Pro have you covered. I would actually say it is straight up worse than the Pro, except for splash damage, but that would hardly make a difference. I haven't tried the Ranged Blaster yet and don't know how exactly its fire rate compares to the normal Blaster, but I'd say it is the most range you'd need for a blaster (on par with .52 and Splattershot). Custom Blaster still is the best, and also is a top tier weapon in general.

commandercool

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #542 on: August 24, 2015, 03:39:25 PM »
What is the motive btw for picking the Rapid Blaster? What is your intended play style or use with it?

Basically I need something I can use for Tower Control that can take on someone on top of the tower from the ground without needing to get right up next to it like Octobrush or Aerospray. The obvious choices are Ranged Blaster or .96, but I would prefer something that's relatively forgiving against up-close enemies because my aim is unsteady and I tend to just miss and die with something powerful and slow like Ranged Blaster.

I haven't really messed around with the Pro yet, that could be what I'm looking for. I don't need huge damage in theory, which is why I figured Rapid Blaster's low damage might be acceptable. I need a light weapon with solid range. I think.

Because I am looking for a Tower Control weapon primarily I figured Rapid Blaster might do well because on paper it looks tailored to that format. The subs are excellent, and it seems like one direct hit+one splash hit scenarios shoukd be relatively common while shooting at enemies who are stuck riding the tower. I haven't tried it for that yet though, so I could be way off.
I made a PADHerder. It's probably out of date though.

Helepolis

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #543 on: August 24, 2015, 04:33:26 PM »
The thing is, you don't want to have 2 direct hits as Blaster user. Also a direct hit + splash hit with the Rapid Blaster won't deal enough damage to splat your target either. Either 1-direct-hit KO otherwise 2 hit splash damage. For TC, you often don't get direct hits when you're sniping the tower from below or above, so you want 2 hits at max. A Rapid blaster won't do any of this. Even a Slusher or Roller will out damage the rapid blaster due to the damage.

If you insist on trying out the Blaster series, either go for a Luna Blaster or Custom Blaster. Their loadouts are useful for Tower Control and Rain Maker. Again, you want to 1-hit KO or as minimum as possible shots to effectively take out targets. A Rapid Blaster isn't going to grant you this no matter how hard you try. Because shooting more than twice means you might as well grab a shooter. If you're aiming for the bubbler with the rapid blaster, forget it. Your bubbler will be near useless if you can't kill fast (again damage output is the key). The Ink Mine is personally questionable. It is quite effective for tower hugging enemies but you're trading in damage for sub-utility which I wouldn't dare personally.

As blaster, your range will suck. With Luna Blaster even more depending on the map. Triggerfish, Moray and maybe Bluefin will be tricky but Kelp and Urchin are for example excellent maps for CQC due to space to move. So if you want range, you obviously go for the shooters.

Shooters
> .96 Gal Deco has a better loadout for TC or SZ (Kraken and Wall), great for aggressive play.
> SplatterShot Pro Forge has more useful load out for all modes imo. The regular one has Ink Strike and personally unless you're nuking major choke point the special isn't worth it.
> .52 Gal's loadout is solid too if you're in for more rate of fire.

The above shooters sound like your play style. Light weight and strong. Good load outs for various game modes.

Whether you play a blaster or shooter, you still need to work on your aim. So perhaps take a lots of spins in Turf Wars and hunt Inklings. Screw painting, because if you can lock-down enemies with your aiming skills, it means your allies can paint. (Of course this is pure for training).

(Or you just get very good at using chargers)

Edit:
I will be playing Turf wars in a chain. For like two hours at least. If you see me dropping out of the game, it might be due to changing weapons or taking a short break. If by any chance I see MotK online and I did drop out of a game to change, I will simply rejoin yours once available.
« Last Edit: August 24, 2015, 04:42:06 PM by Helepolis »

commandercool

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #544 on: August 24, 2015, 04:46:07 PM »
Of course, working on my aim is akways a goal. But typically I want to be the ally who paints, not the person lockingcenemies down. In Splat Zones and especially Rainmaker those skills translate fairly well. Not the case with Tower Control.

I'll take a look at each of the weapons you recommended, those all sound fine. And right now best case scenario has this being a deep tertiary weapon that I'm never going to spend that much time on. But when I only have a forty minute window all day in which to play, like I will today, sometimes I have to play Tower Control. I'll give all of them a spin in Turf War and see if anything clicks.

Although I wouldn't necessarily call .96 Deco "light weight" myself. Maybe I'm just clueless, but for my money it's among the more cumbersome weapons in the game.
I made a PADHerder. It's probably out of date though.

Helepolis

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #545 on: August 24, 2015, 05:28:05 PM »
Nah you're not clueless. That would be too rough and unfair.

You're having the same issue I had when I started playing Ranked. Unable to settle for a weapon. Try out various things because they sound / look nice. I eventually settled with the Blaster for TC/RM and Roller / Jr for SZ.

Edit: Also, my weapon usage means nothing. It doesn't reflect skill or general skill. I've seen pretty good spray users in TC as well. Also, having 4 blaster users on your team would be in general disaster. Weapon load out balance is important. Chargers are just as good in some maps as rollers as shooters as blasters.
« Last Edit: August 24, 2015, 05:39:40 PM by Helepolis »

commandercool

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #546 on: August 24, 2015, 05:52:10 PM »
It's not exactly that I'm fishing for a weapon in general, I'm mostly happy with Aerodpray and Octobrush. There are just some scenarios where I haven't been able to figure out how to make good use of them (skate park, mall, and camp Tower Control prominent among them) where I need one more option. A vast majority of the time I'd rather keep my current main.

I've never really tried Chargers. Positioning seems important for them and that's a place I don't necessarily suck, but yeah, bad aim... And that seems like it would take too much practice for a tertiary weapon.
I made a PADHerder. It's probably out of date though.

Helepolis

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #547 on: August 24, 2015, 05:57:57 PM »
How does one btw handle the Ink Brush? Sometimes I feel the Ink Brush might be really good for SZ. Any advise on that?

Edit:
Kelp Dome and Triggerfish in TC!!!! Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaawwwwwwwww yeaaaaaa!
« Last Edit: August 24, 2015, 06:03:54 PM by Helepolis »

Re: Are You a Squid Now? - Splatoon Thread
« Reply #548 on: August 24, 2015, 06:07:45 PM »
Had the pleasure of playing with a certain Helepolis today, and apparently his rack S isn't just for show :V

Those were some great matches, it's always nice to see people adapting/counteracting each other's tactics (You really like that vantage point on the grilles in the skatepark)

Tamashii Kanjou

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #549 on: August 24, 2015, 06:36:53 PM »
Just letting you know that I've added my wife Puppy on to the list on the first page; seeing as she gave her art thread on her a poke up lately. Her NNID is werepuppy for those who want it~

Might also be aiming to change my in-game name to actually match the name of my Inkling; who for those who don't follow me on Twitter, is called Kamiko. Anyway, hope to play with you all a bit more soon~ <3

Helepolis

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #550 on: August 24, 2015, 08:45:34 PM »
(You really like that vantage point on the grilles in the skatepark)
Hehe, so you noticed.  :V

Honestly, I'm a sitting duck there for Chargers or smart people, but in Turf Wars people rarely pay attention to that specific spot and you can paint + harass pretty hard. Having a bubbler of course helps do. And if you're getting attacked, plenty of space to retreat or even hold them off.

I even saw you using it one game and 2 of my allies were wasting their times on you. We even lost that match. Well played.  :smokedcheese:


Third Eye Lem

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #551 on: August 24, 2015, 10:23:50 PM »
A long last, I am a Squid Kid. :V Add my NNID LemGambino and watch me flail about trying to ink things. giff money plz

Speaking of which, what weapon/special combo would be a good fit for a beginner like me?

Helepolis

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #552 on: August 25, 2015, 07:20:16 AM »
Nice! Welcome to the club, kid. You got a long way to go so good luck on becoming a squid.

--

With the upcoming Splat Fest and shells, I intend on rerolling my shirt + Ink resistance shoes. Before, I have been avoiding Ink resistance shoes because of the main ability being "wasted" and I didn't always end up in sticky situations. But now in rank S it seems movement becomes even more important and the shoes do grant major movement improvement on enemy ink.

Desire:  Ink resistance shoes + 3x Special Saver. My current or other Cold Blooded shirt > 3x Special Saver.
- This will grant total of 6x Special Saver. The main ability special saver of my shoes will be put into the sub abilities.
- For Fashion I will probably try to reroll the Neon Sea Slugs and not the boots.

Then I'll run a good portion of ranked to see how it impacts my performance.
« Last Edit: August 25, 2015, 07:27:24 AM by Helepolis »

Bio

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #553 on: August 25, 2015, 07:41:19 AM »
Doesn't 6 Sub 1 Main Special Saver make it so you lose nothing upon splat.

Helepolis

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #554 on: August 25, 2015, 08:02:36 AM »
Source reddit: https://www.reddit.com/r/splatoon/comments/38qppt/test_results_ink_saver_main_ink_recovery_up/

Quote
Special Saver:
    no abilities = you lose 50% of the amount of special gauge you had before you died.
    1x as main ability = you lose 37,5%
    2x as main ability = you lose 25%
    3x as main ability = you lose 12.5%
    1x as sub ability = you lose 43.75%
    2x as sub ability = you lose 37.5%
    3x as sub ability = you lose 31.25%
Conclusion: Each main special saver recovers +12.5% of your special gauge while sub special saver recovers +6.25%. No diminishing returns.

I wonder if it will keep my special at 100% with 6 subs. Which is odd, because that would make rolling 6 subs very overpowered when the main ability should make the major influence. I am trying to find that screenshot where someone had tested it with various combinations. Cannot find it atm so will edit this post or add new post when found.

Edit:
If there is 100% recovery possibility then I will ditch my Special Up lens (head). Because not losing or minimum loss means I won't be needing the special up to put my Bubbler on standby. I can probably utilize that more for another ability.

Interesting hmmmm.


Edit2:
Japanese sources are often easier to find and hopefully more reliable. Sometimes I really question our Western fanbases, sigh* Anyway:

Quote from: Japanese 2ch wiki
スペシャル減少量ダウン Edit
プレイヤーがやられた時の
スペシャルゲージの減少量が
少なくなります。

+       計算式が判明したので検証データは畳みます

計算式は

x = [メイン] * 10 + [サブ] * 3
[減少率] = 0.5 - ((0.99 * x) - (0.09 * x)^2) / 60

と推測される。
メイン3サブ9の場合この減少率はマイナスになるが、0として計算される。((海外の攻略本情報))
ゲージMAX時に死亡した際に再チャージに必要な塗りポイントは

[デフォルト必要ポイント] * [減少率]

で求められる。
この計算式では上記計測結果の誤差は全て1ポイント未満になる。

See attachments below. The chart is more interesting. And if can grasp the info: There is a technical possibility 0% reduction takes place. Can Forza or someone else with JP mastering confirm?


Edit3:
- I doubt that 6 subs will grant 100% recovery, Bio. According to that formula I get 0,24674 which is 24,7% loss I am not mistaking.
- 9 subs will grant 15,3% loss.
- As the JP dude says: 3 main and 9 sub will grant negative value. -0,001885 which is 0% loss.

In my situation: I will need to put Special Saver on my Head and 6x sub. This will give me 14,4% loss upon Splat. Trading abilities vs loss reduction is kind of important here. This would be even more important in my opinion for a Inkzooka / Killer Whail user.

Analysis: There is only 1 head item which grants the Special Saver: Two-Stripe Mesh. I could try to go for 9 subs and 1 main. It will grant 7,4% loss. Which his pretty outstanding if you ask me.

Wondering though if really any other sub ability is more impact and useful than spamming so many special reduction. What are other people's opinion on this?
« Last Edit: August 25, 2015, 08:49:44 AM by Helepolis »

Rin Kagamine

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #555 on: August 25, 2015, 11:37:47 AM »
Yeah, I was actually thinking about this yesterday and will be rolling a Splatfest loadout that's all Special-based buffs (Jr).  With that out of the way, I'm now stuck in the same position I was earlier of not having a "perfect" loadout for Ranked lol

pasu

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #556 on: August 25, 2015, 12:56:10 PM »
Hehe, so you noticed.  :V

Honestly, I'm a sitting duck there for Chargers or smart people, but in Turf Wars people rarely pay attention to that specific spot and you can paint + harass pretty hard. Having a bubbler of course helps do. And if you're getting attacked, plenty of space to retreat or even hold them off.

I even saw you using it one game and 2 of my allies were wasting their times on you. We even lost that match. Well played.  :smokedcheese:

I'm curious, which grill area are you guys talking about? Some grills I try and camp but the moment someone spots me I'm pretty dead since I'm a sitting duck when I try to squid through it

A long last, I am a Squid Kid. :V Add my NNID LemGambino and watch me flail about trying to ink things. giff money plz

Speaking of which, what weapon/special combo would be a good fit for a beginner like me?

Welcome to the freshest club  :toot:

Re: special reduc, I think I had like 2-3 and the reduction wasn't really noticeable, so I was kind of disappointed... But i'll check again the next time I play (soon)

i should probably get to changing my sig but im too lazy

art thread / yukkuri quest thread

Helepolis

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #557 on: August 25, 2015, 01:57:24 PM »
I'm curious, which grill area are you guys talking about? Some grills I try and camp but the moment someone spots me I'm pretty dead since I'm a sitting duck when I try to squid through it
This one. The one facing the spawn point.

N-Forza

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #558 on: August 25, 2015, 02:34:44 PM »
Japanese sources are often easier to find and hopefully more reliable. Sometimes I really question our Western fanbases, sigh
Funny that you mention that, seeing as how the JP source used data from western players. :V And yes, it seems to say that gauge reduction is calculated as 0.

Re: Are You a Squid Now? - Splatoon Thread
« Reply #559 on: August 25, 2015, 04:51:56 PM »
I am going to take Eromame's advice and start painting hearts everywhere. Yay, go me.

(Tried rainmaker today, quite fun indeed. Not confident in my skill with carrying the rainmaker, so I took care of "keep-away" duty.  Also, finally bothered to play enough ranked to advance to "C". Apparently a 7 win winstreak will net you a "SO HAWT!!" vibe.)


I am sensing a pattern here...

Helepolis

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #560 on: August 25, 2015, 05:18:07 PM »
Funny that you mention that, seeing as how the JP source used data from western players. :V And yes, it seems to say that gauge reduction is calculated as 0.
Then they are better at organising, analysing and centralized display because holy hell try to find some sensible and nicely displayed info is annoying. Not to mention there are like 3 Splatoon wikis and with terrible in-depth info.  (Or I suck at finding them)

pasu

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #561 on: August 25, 2015, 07:14:14 PM »
This one. The one facing the spawn point.

Strange, everytime I camp there I'm sure to be spotted by any spawning squid, although maybe its because I'm painting /moving around so I was highly likely to be not ignored  :ohdear:

i should probably get to changing my sig but im too lazy

art thread / yukkuri quest thread

Rin Kagamine

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #562 on: August 25, 2015, 07:16:00 PM »
Strange, everytime I camp there I'm sure to be spotted by any spawning squid, although maybe its because I'm painting /moving around so I was highly likely to be not ignored  :ohdear:
I always check there, half the time I see shots from there it's a sprinkler though

commandercool

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #563 on: August 26, 2015, 03:17:36 AM »
I just played 16 games, and 12 of them were on Moray Towers. I am 100% serious when I say I think this map is weighted to come up more than anything else. It's up in either turf or ranked probably 80% of the time when I sit down to play, and it comes up a vast majority of the time when I select a mode it's available in. I would just go play ranked since it's trashing up Turf War right now, but, as is almost always the case when I play, ranked is Tower Control right now. I should probably just go play that anyway, but the maps aren't really great for me on top of the mode not being great.

Oh yeah, and I played against a charger 10 of the 12 matches I just played on Moray Towers. In one match I played against three. Granted there are a ton running around because people love exploiting the map rotation, but I had way more on opposing teams than on my team. I was trying to learn Custom Blaster but I had to give up and just switch to Octobrush because I couldn't move an inch without dying because of all of the chargers. If Moray Towers is part of this upcoming Splatfest again I think I'm just not going to play this time.

Edit: Just played another match, Moray Towers. That's nine times in a row.
« Last Edit: August 26, 2015, 03:21:19 AM by commandercool »
I made a PADHerder. It's probably out of date though.

commandercool

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #564 on: August 27, 2015, 04:11:03 AM »
Tested a bunch of weapons the last couple days. Despite its slow-ness (and how ugly it is) I'm kind of liking .96 Deco after having used it a ton. As long as I keep my shit together and manage my super meter my inability to handle it up close hasn't actually been a huge problem because of the Kraken. Absolute worst case scenario I get out of a sticky situation for free, but 90% of the time I get at least one kill too, which coupled with the long range and defensive subweapon makes it extremely safe. Even in ranked I'm finding I just don't die that often when I use it. I'm still not great at knowing when and how to use the Inkwall, but when I do think to make use of it it's been handy. And once I got the hang of strafing with it, as promised, it's been performing great in Turf War as well.

Played quite a few games with the Splattershot Pro too, and I don't think it's for me. Too aim-dependent for something that eats up ink that fast. It's deadly, but I can't make great use of it.

Does anyone ever use the Nozzlenose? I think it looks super cool but I can't remember ever having seen anyone use it.
I made a PADHerder. It's probably out of date though.

Helepolis

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #565 on: August 27, 2015, 06:49:42 AM »
Squad Battles are fucking scary by the way. Yesterday Labuto, Roukan and me decided to try out it because we kept getting queued random in Turf Wars. Not even one game out of the 10 or so we played we were all together. Well, what started out as a joke/lulz attempt turned into major horror:

The first match was vs 3 chinese dudes being all three S+. Rainmaker Arrowana Mall > we got destroyed in 20 seconds. (lol)
Second match was vs 4 random kuns, S+ B / C or so. We managed to hold out pretty well but yea, 4v3 not going to happen.

I didn't lose any ranking points in both games, though Labuto did lose some he said.

Edit:
They should've allowed to change modes in Squad Battles. Sadly you can only play Ranked Mode style.

Edit 2:
You think btw we can try to get a MotK private lobby going with 8 people? So we can play few game modes for the lulz? I know that our list has grown quite large.

Our only constraint of course would be Time Zones (bloody)
« Last Edit: August 27, 2015, 07:05:31 AM by Helepolis »

Tamashii Kanjou

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #566 on: August 27, 2015, 08:48:23 AM »
Yeah; time zones are an annoying little thing in terms of organisation. It's why I've been gathering friends on FB so I can gain interest there, then merge them with some of you in case one side is lacking in numbers...

Otherwise, a full MotK session would be great to be part of. Also, I didn't know Roukan had a Wii U as well? XD

Helepolis

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #567 on: August 27, 2015, 08:58:53 AM »
Me neither. He said he was addicted to it already on IRC. JUST AS PLANNED.



So I have been studying this Japanese Splatoon 2ch wiki : http://wikiwiki.jp/splatoon2ch/?%A5%AE%A5%A2%A5%D1%A5%EF%A1%BC%B8%A1%BE%DA

And regarding weapon damage, damage up and defense there is some interesting data. It was generally said that Defense up or Damage up is quite useless because in no way your weapon will gain damage to reduce the number of shots to splat. For example: A Gal .96 will always 2 shot and the Pro will always 3 shot no matter how much you stack.

Click on 攻撃力アップ to see the table of weapon damage. First column is base damage. Next three is sub 1/2/3 and last three columns are main atk up 1/2/3. Yellow cell means that the weapon has gained its ATK up limit. Yes, a weapon has a limit on how far it can be boosted. Notice how some weapons hit this mark earlier than others.

So what is the use of ATK up / DEF? Well, in case of Blasters and blast radius, this will make a huge difference. Notice ホットブラスター (爆風) entry in the table. This is Blast Radius when you don't direct hit but make the enemy get caught in the explosion. Base damage is 50, meaning a two-hit splash will splat the enemy. This can be easily confirmed, because in Tower Control I need 2 shots with splash to clean people on it. But there were moments I needed three hits. And this is where ATK up or DEF up come in play. Anybody who has DEF up will effectively put me on 3 hit splash to splat. To counter this, I need ATK up or suck it up and fire 3 shots. In case of Tower Control or any other form of skirmish, this can mean win or lose.

So is ATK / DEF only restricted to Blaster play? This isn't quite visible from all these stats. Assumptions are made that Chargers don't need to max-charge when they have ATK up, leading to effective use of their play. Second assumption is that they can spam the trigger when doing close combat and deal more damage. Though any charger data is misisng. They only analysed the shooters, spray and blasters.

To sum up ATK / DEF roughly:
  • Weapons have a limit for +dmg
  • Blaster's splash damage will benefit from atk up if enemy has def up. (Countering)
  • Speculations/assumptions chargers benefit from atk up allowing splats with no-max-charge


However, this is just roughly analysed. The thing gets more complex because ATK and DEF seem to have a formula for countering each other. See 攻撃&防御 section for that. But since I lack proper JP skills, can't really make sense of this.


Lastly for now in this post I want to highlight Tenacity (逆境強化 on the wiki). If I have to judge these values then I find Tenacity not really useful. (The items are fancy though). Before that, I noticed that while I am NOT carrying a Tenacity item. I noticed that my Special Gauge is refilling slowly for some unknown reason. I am not sure why and what exactly causes this. If anybody has an idea, feel free to input. It isn't mention on the wiki afaik.

According the data, with one person down, your gauge would fill up in 90 seconds. With 2 down around 54s. Three is unknown for what ever reason. A respawn takes 6s if the Inkling has no abilities empowering this. Probably they tested the values by forcing a disconnect / leave and then monitoring the gauge refill.

> When 1 teammate is down, it takes 90s to fully fill then that means it fills up 100/90 = 1,11 per second. So you gain 6,66 until your ally spawns.
> When 2 teammates down > 100/54 = 1,85, so that is 11,1 filled until they both spawn. (Assuming both allies died at same time (dual splat)).

If you ask me, any extra special fill is useful but to sacrifice a main ability is in my opinion questionable. Not going to say it is useless, but we've just seen that you can practically get 0% or close to just 7% loss if you spam Special Saver gear.


Of course, in the end it is all about SITUATION. I've seen people in Rainmaker spam Movement up abilities so the penalty of the Rain maker is reduced. If you're a shooter, you will benefit heavily from the Ink Saving ability. Etc etc etc.

Bio

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #568 on: August 27, 2015, 09:41:15 AM »
I also recommend Last Ditch Effort for Ranked if you want to try something different.  Lasts the entirety of overtime.

Helepolis

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Re: Are You a Squid Now? - Splatoon Thread
« Reply #569 on: August 27, 2015, 11:11:11 AM »
I also recommend Last Ditch Effort for Ranked if you want to try something different.  Lasts the entirety of overtime.
2ch wiki says that it doesn't last during overtime. Only the effective last 30 seconds of the match.