
We rejoin our heroes attempting to fetch the fabled whip mentioned in my previous post.

Aaaand I completely flub just trying to find the Stingray. Noting that my chances are small and it's a questionable improvement over the Fire Lash for the time being, I abandon the whole thing.

Hey everyone in this town has the same fashion statement.

WOAH there forget that I'll be fine with my current supply.

Oh but Monty gets something to increase his killing potential.

Sorta glad that I don't have to spend so much time pondering over whether I should get these things or not.

Soon, it's dungeon crawling time, and Monty goes nuts on everything that moves. RIP Covert dude.

It's only in large groups that enemies really pose a threat unless they have some trick up their sleeve like confuse.

WHOOPS Faris. Also the Fire Lash's damage output ain't so bad with the Firaga effect activating every 3 attacks or so.

THESE are the guys that are total butts because they have 454895093475 HP. I counted I swear. Luckily, !Control saves the day once again.

For those unfamiliar with Chemist, I have found these Dragon Fangs to be the most useful item of all. Level boosting and elemental damage resistance at your fingertips has proven important. Instant death stuff via Dark Matters and restorative items via Turtle Shells have proven vital but hoo boy do I ever chew through the fangs.

The amount of entertainment that I get out of !Control is infinite.

Wendigo is also a giant butt, but never really a threat. It's just RNG shenanigans and since I haven't had to deal with such things much this run, it's not nearly as frustrating as before.

Protect Rings and X-Potion from !Mix sorta nullify any threat he poses.

With Monty hitting for ~4.5k damage, this one's in the books before too long.

YEAH. COME BACK WHEN YOU GET A FUN GIMMICK.

And then I get pestered by some more of these things on the way out.

This time, I go and fetch the Assassin's Dagger and it's quite potent and useful.

Except on stuff that's already dead. OOPSIEDOODLES.

Next it's time for Fork Tower and I totally DON'T mess up who to send where. I swear!

To help, Krile gets the #berserkerstix

After this poor sod flubs his big chance,

The Power Staff is put to good use on Omniscient, who is then left as impotent as he was last yeah after 20 Magic Hammers to the face.

I dunno what the blind status drops your accuracy to, but it's a pitiful score.

Lenna's weapon upgrade is good, but it's not until getting a level upgrade that her damage output increases.

Accidentally berserking her really pays off! BV

The two will be a boon for Lenna as the bunch's Mystic Knight.

STOP HORSING AROUND I need my submarine STAT.

THANK you. Jeez why does it take so much yelling to get a geriatric and his newbie grandson to practically invent and construct a submarine by hand in under 12 hours?

It's okay bro we can fight for filet mignon if you so please.

So of course we blow off our fancy new toy and go straight for a dungeon we don't really need to complete instead.

This whole fight with the lady and the frog always mystified me. The frog turns into a dragon if you use a Maiden's Kiss on it. And then the lady says some weird stuff and stuff? I dunno. Luckily nothing really troubles the team.

While Lenna's new toy is good, it may not be a permanent solution. However, the Defender in the tower and this little oddity aren't up for the challenge. Oh well.

You really can't have enough of these things. A huge boost to both physical and magic defense, plus regen. There's really nothing quite like them for random progress.

The only thing that was really barring the way was this dingleberry. Too bad Monty is a DAMAGE MACHINE.

Krile pumping him full of more DRAGONFORCE ENERGY DRINKS (tm) surely doesn't hurt either.

One of these guys led to a TPK last year. Not so much this year.

Oh so THAT'S why you want to put up with them.

There's that Reflect Ring I've been waiting forever for.

Aaaand here's exactly what I've been waiting for for Lenna. The Enhancer is really potent and boosts her magic power. I forget exactly how (or if) magic enters into spellblade damage calculations, but it'll be useful for bosses when the Assassin's Dagger ain't gonna cut it.

Case and point.

HEY BRO LOOK BEHIND YOU.

For once, he really should have.

For yuks, it's time to beat up Leviathan. Unfortunately, the Dragon Fang defensive !Mixes don't work so well here because they're for fire, ice, and lightning. Even the version that carries reflect isn't effective. Too bad I derped on that.

Nothing a little pick-me-up won't help!

Lenna's newfound toy and Thundaga Blade don't just dish out the hurt, it makes enough to feed a party of 12 and has enough for leftovers.

With Monty and Lenna eventually getting hasted, it doesn't take long before Leviathan is wiped out.

HEY thanks buddy! You're nice enough to give me the option to fight or leave things be, then give me one of these as the victor? You're all right.

With that, we're flushed back out. One more major dungeon to go before the rift! Such is the fate of Team Cruisin' the Seven Seas for Seven Kinds of Bruisin'. Join us next time for the continuing adventures for Team Unterseebootin' or Holy !Spellblade, Batman!