
Operation Wild Tortoise commences.
Briefing: A Muton capital ship has landed in Asia to commence a harvesting operation. There is a narrow window of opportunity to attack the ship, eliminate the crew, and prepare the ship for recovery. Hostiles will consist of a large Muton crew, with some Celatids and Silacoids also present. Forces are to avoid damaging the engines of the ship, and if possible, locate and capture the enemy commander; otherwise, all enemy forces are expendable.









Everyone gets equipped for battle. As Reynolds and Tanida aren't actually leaving the Skyranger, they're being given just Personal Armor.

Smoke is set down and the squad prepares for battle.


A Celatid is hiding behind behind the hedge, in the grove. A grenade is used to clear the cover.

Destroying the orchard exposes a Muton, which takes out one of the rookies.



The Celatid is eliminated, but the Muton is still nearby.

Grenades are thrown at the squad, but fall a bit a bit short.

A sergeant is wounded by a Muton shot, but is treated by a rookie with a Medi-Kit.


The Muton attacking the squad from the south has been dealt with.


There are two other Mutons to the west. They are outnumbered and outgunned, and quickly fall.

Yet another Muton attempts to shoot at the squad with a Blaster Launcher, but merely explodes one of its allies with a miscalculated course.


It's hard to see Mutons in the thick grass, but even still they can't escape from the squad.


A rookie's wounds have gone somehow gone unnoticed up to this point. Fortunately, they are treated before they become fatal.


A Silacoid that's been ineffectively lurking is taken out.


A Muton on the edge of the squad's vision is located and eliminated by a captain.

If the squad goes in through the main entrance, they will be surrounded not only by the four main hallways of the ship, but the upper level as well. Anyone in the center of the ship is vulnerable to being ambushed from four to six directions at once. A far safer course of action is to punch through one side of the ship with the Blaster Launcher, and proceed down one hall to the center.


The blast puts a hole in the hull, and a Muton can be heard screaming as the warhead explodes.


A Silacoid is creeping around the main entrance to the ship. It's a short-lived nuisance.



One of the captains gets in a firefight with a Muton. He survives with light wounds. The Muton doesn't.


The leg wound is patched up, leaving the captain to fly up and assault the ship.



The HWP takes out another Muton soldier emerging from the ship.



The two captains get ready to assault the battleship through the breached hull. The one Muton at the entry point doesn't put up much resistance.


Another Muton makes a futile charge out of the ship.



A few more Mutons get taken out, clearing the area. An entire battleship, almost fully intact, is now ready for capture and salvage.
Results of Operation Wild Tortoise:HWP: 1 kill
Cmdr. Paul ?Bomber? Reynolds: 1 kill
Alan Wright: 1 kill, promoted to Squaddie
Cpt. Claude Gaudin: 4 kills, promoted to Colonel, wounded
Sgt. Oscar Bradley: 2 kills, promoted to Captain, wounded
Gaston Dreyfus: 2 kills, promoted to Sergeant
Spencer Miller: Promoted to Sergeant
Helen Jones: Wounded
James Davies: Killed in action
14 aliens killed by X-COM ground forces
1 alien captured
UFO hull, reactors, navigation systems, fuel, and entertainment systems recovered.
Debriefing: Losing one rookie is an acceptable loss, given the sheer amount of Elerium and valuable components that have been recovered.





More rookies get screened.

With the newly obtained Elerium, some more power suits are manufactured.




Construction continues on the new Africa bases.


A scout ship gets shot down over Greenland.


A scout ship gets detected on the radar of the North Africa base. With no interceptors ready there, a craft from Europe scrambles and shoots it down.


More scouts in Africa are detected and neutralized. It's impossible to tell what type of aliens the crew are, so forces are not being deployed in case it's Ethereals.

Another Ethereal scout goes down in the Arctic.

Research has finished an autopsy of the Silacoid.

The second Psi-Lab is ready.


An Ethereal supply ship is prevented from reaching its destination in the South Pacific.




More ships get shot down.


Interrogations provide some information on the alien craft. The difference between the smallest scouts and their largest capital ship is staggering.




The scout in the Arctic gets shot down, but we just have to wait out the battleships. They leave without finding the Asia base.

Interrogation provides some information about the Snakemen.


With the Power Suits done, some more Flying Suits are requisitioned.


Another Ethereal scout is shot down. These are like irritating flies that won't go away.


A Muton supply ship is spotted on radar. Pursuing it leads us to the alien base in the southern United States. This was previously assumed to be an Ethereal base, but if the information is incorrect, that means there is another alien base that is open to being raided. In the meantime, ground forces will be attacking the supply ship that is on the surface.