So since a gameplay patch was released relatively recently for Devil of Decline, I decided to give it a go.
The only DoD topic I was able to find via search in HME is:
https://www.shrinemaiden.org/forum/index.php/topic,11701.msg768236.html#msg768236and you can snag the gameplay patch (and read up on its progress) at:
https://www.shrinemaiden.org/forum/index.php/topic,18295.0.htmlThank you to everyone who made this patch possible. Not just the current workers like Validon98, but everyone who invested time and effort into getting to that point previously too!
Anyway... I'm playing this game now, and I'm enjoying it, though so far I think genius of sappheiros was better. Here are my observations, I'm curious what other fans think.
1: I rather liked those 25 point skill charts in GoS where you could spend, reset, and resend on demand to suit your current needs, boss fights. etc. It was strong character customization that was also flexible and interesting. I've rarely seen customization options in a game that was interesting AND flexible, normally if they're flexible, they're pretty basic. DoD seems to have lost that system completely. I IMAGINE that choosing who is 'wearing' which 3 shikigamis is supposed to be the replacement, and that's an interesting system too. But there's just no way that assigning 3 characters to your 'masters' is as deep. Not to mention there are some obvious bad choices there like trying to put ailment-inducing characters on reimu or something.
2: The 'masters' themselves don't really seem that interesting themselves. They have their unique stat growths and last words...But as far as I can tell, that's IT. They don't have their own spells. No fantasy seal for reimu, or persuasion needle, no magic missle for marisa, remilia doesn't have spear the gungnir, madness!
3: Probably an issue because early game is mostly outdoors in woods and swamps and whatnot, but so far I'm noticing more tedious to navigate dungeons where the difficulty lies in you figuring out the correct path from point A to B by traveling unseen behind giant tree/cliff/whatever terrain blocking your view of the path.. I'm not talking about the odd secret or whatever hiding like that.
4: I've heard this game is easier until the final dungeon. I've noticed that the first dungeon is indeed much easier than GoS' first dungeon. But after that the trash seems about the same so far. Bosses on the other hand are proving to be complete pushovers so far. (the most recent boss I defeated was some fire demon thing that was with orin, so if they get way harder immediately, eh).
Of course, GoS is a great game, and despite that, I like some of the changes too.
5: Choosing your starting character is cool, having their own starting companions/shikigami/etc is also cool.
6: GoS had some great music, but I think I'm enjoying this game's even more! and no, I don't actually like chinese tea that much (I mean compared to other touhou songs, I like it but not especially so).
7: Having every character (at the time) as either a master or shikigami is great...and finally a touhou rpg with hatate! EEEK... I just hope she doesn't suck =P
I have some questions though...
1: Vitality is supposed to affect defense, and potential is supposed to affect resistance/crit... Why then, despite my vitality and potential growing more and more... my defense/resistance 0 if you take away armor?
2: What is the significance of the different weapon types that belong to the same family? For example, short sword has a pretty standard looking sword icon, but shamshir has a thinner, more eastern looking sword icon. But they both share the same sword skills? I also have a mace, which looks like a mace in the icon, and then the battleshovel has an icon that looks like something you'd see a brutish ogre to lug around or something. I'm not talking about their graphic which is obviously unique for each item. But I mean the tiny little icon that is more to tell you the family of item something is.
3: so far I'm having no difficulties, so I have yet to craft anything despite having the mats to do so. Are early game crafting mats still useful later in the game? or will they just be useless then. Basically, by saving now, will I be helping myself later if i need something crafted later? Will all the 'stone's and 'steel's and whatnot turn into 'obsidian', and 'mithril' or something? I mean I expect to see new mats for higher end items, but I'm wondering if they'll require stone and stuff still TOO.