~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
西天東地第一弾:Adamantine Memory Blade [New Version Released 02/23!]
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Sparen:
Hello everyone! As stated a week ago, we are one sprite sheet from release.

However, in the past week, most of the graphics have been tracked down, replaced, and/or licensed. Pretty much all of the ZUN graphical leftovers are now gone, as are most of the gore leftovers. The exception is the cutin library, which has already seen pretty much everything replaced besides the font.

The planned release date for the main game (6 Stages + Extra + Overdrives but not Last Words) is currently July 13, 2018 - two days from now. But take that deadline with a grain of salt, since we all know how deadlines work :)

Thank you all for your support.
Sparen:
SeitenTouji 1 - Adamantine Memory BladeFull Game Release!
After three years, I am proud to announce the completion of SeitenTouji 1 - Adamantine Memory Blade. Those three years were filled with setbacks, other projects, and hiatuses, yet here we are today. Thanks to the support of the Danmakufu community, this project has turned from a Touhou parody to the full fledged game that I present to you all today.

SeitenTouji 1 - Adamantine Memory Blade (or STTJ AMB for short), is a 6 stages + Extra Touhou-style danmaku shmup set in Daiten Daichi - a mirror world of Earth that functions as a sort of afterlife. Teiki Tetsurou wakes up in this world, and so his adventure begins.

Gameplay wise, SeitenTouji AMB is a typical Touhou-style game. 6 stages, 4 difficulties, lives & bombs. Extends are gained Subterranean Animism style, while bombs are gained by collecting certain items called Piezo Shards and by deleting bullets on the screen using existing bombs (essentially a partial refund for your bomb). There are two players - TeikiA (homing, wide shot, balanced) and TeikiB (forward focus, damage over time).

As you play the game, you will learn more about the world of Daiten Daichi, those who live there, and the future of its society.

I would like to extend a large thank you for everyone who made this game possible - the artists (Ck Crash, AchySolrock), the composers (FrenticPony, GhoulMage), and the testers.

Thank you all for your support, and please enjoy the game.

Download the game at Bulletforge!

Last Words will more likely be released sometime in the future.

Note to potential streamers: Normal mode for this game is likely equivalent to Hard-Lunatic on a standard Touhou game due to the type of danmaku employed (bullets from different angles).
☆ Kana ☆:
Oh whoa, it's finally here performing for you, if you know the words, you can join in too!  :3

Gonna give this a shot right now, hopefully I'll be able to post some feedback soon~ ;3c
Shizzo:
Whoooa, it's finally out!  (Dang it Kana you almost made me DK-rap my response, too!)

All things considered, I never played the game's demos, so this was all a whole new experience for me.  I've yet to unlock Extra (they -did- say Normal is Hard and Hard is Lunatic), but from what I saw, the game's pretty cute!

Of course, the music and art aren't anything impressive, but I really liked the whole concept of the story, and the Danmaku's pretty creative.  A pretty nice game if you ask me! 

Spoiler: Also as a gay dude it's super adorable to see the characters half-flirting and being suggestive with each other.  The 4-10 Omake was seriously.  Adorable.  10/10 I'd wanna see a dating sim with these guys!!! ♥
Monothemeerp:
Gave it a shot to celebrate the year of fangames! I'll start with the lesser good points and work my way up from there. I played on Hard mode, and... used up almost all of my continues. This game is not an easy sightread.

- The music isn't anything to really write home about. The only theme I liked was the Stage 2 theme, the rest were... forgettable. I actually think the art is kind of cute, though. Pet peeve on the sound selection: theres no hit noise for when the boss is low on HP.
- Like I already said, the game is pretty difficult to sightread. Which isn't necessarily an issue, you're meant to play the game a few times anyway (Omakes), but I definitely struggled on my first time through.
+ This, on the plus side, however, is because of the many very creative patterns. I had a feeling with Sparen at the helm we would definitely be in for some cool stuff, and there's definitely some great things in there (Stage 3 Boss concept is cool, the Stage 6 shapes are great, Stage 2 has a plethora of great spells mixed in with a cool nonspell)
- This however also results in the difficulty curve being thrown all around (stage 1 boss is harder than stage 3, not to mention Maryuu right after... that midboss encounter is nightmarish, I don't understand either attack)
- speaking of midbosses, because you use the SA resource system, the player's lives rely on the amount of attacks in the game... and since there's less than SA, that leaves the player a little strapped for resources

+ The most major plus point of the game is probably that the characters have actual substance and there's a story to be told that goes even beyond normal gameplay and it's clear there was effort put into both. Big props for that.

I probably won't dive back in soon, but I did enjoy it overall! I think with some polish this could be really good.
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