It took forever, but
the patch has been updated. v0.5 has everything from chapters 35 to 44 fully translated and proofread. There might still be some text spacing issues, but hopefully not.
Various issues with Personal Skills involving spirits were reported in the downtime since v0.3. It turns out that was because we translated the Spirit names! So that's all been reverted. It's a real awkward solution, but it's either that or the game crashing every time Yuugi's over 130 Power. Like all things, this could've been fixed if we edited the .exe, and in fact someone
did figure out how to get in... BUT. But, not only can I not get the game to recompile for the life of me, I also can't get Game Maker to render the Japanese in it code to something recognizable. And while, if I really wanted to, I could figure out ways around those anyways, FMW3's source code is a hilarious mess. Trying to translate the attack names (a process of decrypt -> edit -> recrypt -> repack -> recypher -> check if something broke -> shit something broke -> oh my god what's wrong with this file everything is right -> bring in a new copy and do the exact same thing -> reinsert into game -> oh hey it works now??? -> repeat 70 times) was soul killing enough, and I gave up on that in the end to focus on actually getting this version out. I really, really miss FMW2's code.
We have a clear idea of the scope of this project now, so v0.7 (full translation/proofread of chapters 45 to 49) shouldn't take as long. But it still ultimate comes down to how much time Clarste has to translate and how much time I have to sit down, copy/paste, and proofread. So no idea of a release date.
my GOD!!! I'M SO FUCKING STUPID!!! I was getting error from You because I was applying the eng patch for Ei lol!!! Oh my good, Ohhh my good!!! DAMN!!
I'm glad to hear it wasn't an issue on our end, at least. Though I'm pretty sure putting in english text
does make the games run slower, just because there's more of it now.