~Hakurei Shrine~ > Touhou Projects
Gensou Shoujo Taisen You - Translation (Decrypted .dat files)
BlitzBlast:
So, uh, for some reason the modified data5.dat breaks the Unfocused/Focused properties on attacks and makes it so you can do them while in either. And while it's admittedly pretty hilarious to run around spamming Fantasy Seal and Master Spark, it's not really a good thing. I'm not entirely sure if it's an issue with the executables or a side effect of me unpacking on a mac and repacking on windows (because unpack.exe fails on Windows), but it's pretty weird.
I guess this is the Infinite Alert of this game? :V
Deranged:
--- Quote from: SuperVehicle-001 on April 19, 2015, 06:54:57 AM ---@Deranged and @BlitzBlast: OK, now that a translation for GST02 is doable (and seems to be in the works right now), there's an issue that needs to be brought up. This one right here. Apparently, the English patch for GST01 (the patch that Deranged made), has a bug that gives Flandre the wrong item for her fight - an Oni's Nail instead of an Oni's Fang. Isn't that something that should be solved first, since there's no way to get this item otherwise?
--- End quote ---
Unfortunately, I no longer have the tools that were used to make the patch (lost in a hdd crash), and I lost contact with the original maker of the tools. The fastest way to do so would be to restore the JP dats as BlitzBlast mentioned.
Though technically, if the tools in this topic work on FMWE as well, it should be easy enough to fix - get Flan's enemy data out from data4 english version, put the correct item in, and repack with all the same files otherwise. I don't even have the original game's dats around to test this, but if someone else could, that'd be great.
--- Quote from: BlitzBlast on April 20, 2015, 09:34:41 AM ---So, uh, for some reason the modified data5.dat breaks the Unfocused/Focused properties on attacks and makes it so you can do them while in either. And while it's admittedly pretty hilarious to run around spamming Fantasy Seal and Master Spark, it's not really a good thing. I'm not entirely sure if it's an issue with the executables or a side effect of me unpacking on a mac and repacking on windows (because unpack.exe fails on Windows), but it's pretty weird.
I guess this is the Infinite Alert of this game? :V
--- End quote ---
Infinite Alert occured because of the way spirits were done in the exe. Their functions, SP costs, etc were all calculated using their display name instead of a internal variable name (unlike a lot of other variables). Thus, all instances of 閃き had to be replaced with "Alert" within the exe. Which would've been fine, except I put "Flash" for one instance subconsciously, and that instance was the one that calculated the SP cost of the spirit. End result: When using Alert, it couldn't find the string "Alert" in the list of spirits and their costs, so the game gave it to you for free.
I'm assuming something similar happened here where the weapon property may have been changed in the dat files but not in the exe, thus nullifying the weapon property entirely since it can't find a "Focused" string (or whatever it was translated to) in the exe. Though from what I recall, data5 was the story scripts and data4 was the battlequotes/unit data in FMWE... but that's my best guess either way.
BlitzBlast:
Okay, the first version of the menu patch is complete. As far as I know, it translates everything pertinent to gameplay that was actually changeable without access to the .exe. In other words, no spirit names. It also didn't get anything in data4.dat (names, mostly), but we're working on that now. To use it, backup your old data5.dat and replace it.
As for the actual script, there are some kind people with lots of free time currently copy and pasting stuff in like their life depends on it. We'll probably try and get the main dialogue up first before getting to alternate stuff like boss convos or "the boss says something different if you timed out the spell instead" or "literally any other option besides Alice in 29M".
Soul Devour:
I'd just like to say thank you so much for all the hard work everyone is putting for this. I'll be honest, I never thought real progress would ever get made on this game so it really is awesome to see it finally being translated.
You all rock!
Prime32:
--- Quote from: BlitzBlast on April 25, 2015, 08:50:31 AM ---As far as I know, it translates everything pertinent to gameplay that was actually changeable without access to the .exe. In other words, no spirit names.
--- End quote ---
While it's a crude way to do it, and you'd need to shorten them, would it be possible to change the spirit names by altering the font?